godot/editor/translations/th.po

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# Thai translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Kaveeta Vivatchai <goodytong@gmail.com>, 2017.
# Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018.
# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020, 2021.
# Anonymous <noreply@weblate.org>, 2020.
# Lon3r <mptube.p@gmail.com>, 2020.
# Kongfa Warorot <gongpha@hotmail.com>, 2020, 2021.
# Kongfa Waroros <gongpha@hotmail.com>, 2021.
# Atirut Wattanamongkol <artjang301@gmail.com>, 2021.
# PT 07 <porton555@gmail.com>, 2021.
# SysError_ <ictsanook@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-12-10 10:33+0000\n"
"Last-Translator: SysError_ <ictsanook@hotmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
"Language: th\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.10-dev\n"
#: core/bind/core_bind.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Clipboard"
msgstr "คลิปบอร์ดว่างเปล่า!"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Current Screen"
msgstr "ฉากปัจจุบัน"
#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "V-Sync Enabled"
msgstr "เปิด"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode"
msgstr "โหมดเคลื่อนย้าย"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Keep Screen On"
msgstr "เปิดตัวดีบักค้างไว้"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Min Window Size"
msgstr "ขนาดเส้นรอบรูป:"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Max Window Size"
msgstr "ขนาดเส้นรอบรูป:"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "ดำเนินการ Screen"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "หน้าต่างใหม่"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Borderless"
msgstr "พิกเซลขอบ"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "เปิด/ปิด โหมดเต็มหน้าจอ"
#: core/bind/core_bind.cpp
msgid "Maximized"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Minimized"
msgstr "เริ่มต้น"
#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#, fuzzy
msgid "Position"
msgstr "ตำแหน่งแผง"
#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
#, fuzzy
msgid "Size"
msgstr "ขนาด: "
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Editor Hint"
msgstr "ตัวแก้ไข"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Iterations Per Second"
msgstr "โหมดการแก้ไข"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Target FPS"
msgstr "เป้าหมาย"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Time Scale"
msgstr "โหนด TimeScale"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Physics Jitter Fix"
msgstr "% ของเฟรมฟิสิกส์"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "ผิดพลาด"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error String"
msgstr "ผิดพลาดขณะบันทึก"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error Line"
msgstr "ผิดพลาดขณะบันทึก"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Result"
msgstr "ผลการค้นหา"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
msgstr ""
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
#: core/command_queue_mt.cpp
#, fuzzy
msgid "Command Queue"
msgstr "ctrl: หมุน"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
msgstr ""
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Function"
msgstr "ฟังก์ชัน"
#: core/image.cpp core/packed_data_container.cpp
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Network"
msgstr "โปรไฟล์เน็ตเวิร์ก"
#: core/io/file_access_network.cpp
#, fuzzy
msgid "Remote FS"
msgstr "ควบคุม "
#: core/io/file_access_network.cpp
#, fuzzy
msgid "Page Size"
msgstr "หน้า: "
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "เชื่อม"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr ""
#: core/io/marshalls.cpp
#, fuzzy
msgid "Object ID"
msgstr "ออบเจกต์ที่วาด"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
#, fuzzy
msgid "Allow Object Decoding"
msgstr "เปิดภาพเงาการเคลื่อนไหว"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "โปรไฟล์เน็ตเวิร์ก"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "ชื่อโหนดแม่"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Refuse New Connections"
msgstr "เชื่อม"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Transfer Mode"
msgstr "ประเภทการเคลื่อนย้าย"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr ""
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
msgstr "แก้ไขการเชื่อมต่อ:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "อาร์กิวเมนต์ประเภทสำหรับ convert() ไม่ถูกต้อง, ต้องใช้ค่าคงที่ TYPE_*"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "String นี้ต้องมีความยาวเท่ากับ 1 (ตัวอักษร)"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ไบต์ไม่เพียงพอหรือรูปแบบไม่ถูกต้องสำหรับการถอดรหัสไบต์"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "อินพุต %i ใน expression ไม่ถูกต้อง (ไม่ส่งผ่าน)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "คีย์เวิร์ด self ไม่สามารถใช้งานได้เนื่องจากตัวอินสแตนซ์เป็นค่า null (ไม่ส่งผ่าน)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "ตัวดำเนินการไม่ถูกต้องสำหรับโอเปอเรเตอร์ %s, %s และ %s"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "ดัชนีของชนิดตัวแปร '%s' ไม่ถูกต้องสำหรับชนิดต้นแบบ %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "ชื่อสำหรับดัชนีของ '%s' ไม่ถูกต้องสำหรับชนิดต้นแบบ %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "อาร์กิวเมนต์ของคอนสตรัค '%s' ผิดพลาด"
#: core/math/expression.cpp
#, fuzzy
msgid "On call to '%s':"
msgstr "ขณะเรียก '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
msgstr ""
#: core/math/random_number_generator.cpp
#, fuzzy
msgid "State"
msgstr "สถานะ"
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
#: core/message_queue.cpp
msgid "Max Size (KB)"
msgstr ""
#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Text Editor"
msgstr "เปิดตัวแก้ไข"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
#, fuzzy
msgid "Completion"
msgstr "คัดลอกที่เลือก"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
#, fuzzy
msgid "Use Single Quotes"
msgstr "ไทล์เดี่ยวใหม่"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
msgstr "อุปกรณ์"
#: core/os/input_event.cpp
#, fuzzy
msgid "Alt"
msgstr "ทั้งหมด"
#: core/os/input_event.cpp
msgid "Shift"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Control"
msgstr "เวอร์ชันคอนโทรล"
#: core/os/input_event.cpp
msgid "Meta"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Command"
msgstr "ชุมชน"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#, fuzzy
msgid "Pressed"
msgstr "พรีเซ็ต"
#: core/os/input_event.cpp
#, fuzzy
msgid "Scancode"
msgstr "สแกน"
#: core/os/input_event.cpp
msgid "Physical Scancode"
msgstr ""
#: core/os/input_event.cpp
msgid "Unicode"
msgstr ""
#: core/os/input_event.cpp
msgid "Echo"
msgstr ""
#: core/os/input_event.cpp scene/gui/base_button.cpp
#, fuzzy
msgid "Button Mask"
msgstr "ปุ่ม"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
#, fuzzy
msgid "Global Position"
msgstr "คงที่"
#: core/os/input_event.cpp
#, fuzzy
msgid "Factor"
msgstr "เวกเตอร์"
#: core/os/input_event.cpp
#, fuzzy
msgid "Button Index"
msgstr "ปุ่มเมาส์:"
#: core/os/input_event.cpp
msgid "Doubleclick"
msgstr ""
#: core/os/input_event.cpp
msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Pressure"
msgstr "พรีเซ็ต"
#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
#: scene/resources/environment.cpp
#, fuzzy
msgid "Speed"
msgstr "ความเร็ว:"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "แกน"
#: core/os/input_event.cpp
#, fuzzy
msgid "Axis Value"
msgstr "(ค่า)"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Index"
msgstr "ดัชนี:"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
msgid "Action"
msgstr "การกระทำ"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
#: core/os/input_event.cpp
msgid "Delta"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Channel"
msgstr "เปลี่ยน"
#: core/os/input_event.cpp main/main.cpp
#, fuzzy
msgid "Message"
msgstr "การเปลี่ยนแปลง commit"
#: core/os/input_event.cpp
#, fuzzy
msgid "Pitch"
msgstr "Pitch"
#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Velocity"
msgstr "เริ่มต้น"
#: core/os/input_event.cpp
msgid "Instrument"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Controller Number"
msgstr "บรรทัดที่:"
#: core/os/input_event.cpp
msgid "Controller Value"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
msgstr "การกระทำ"
#: core/project_settings.cpp main/main.cpp
#, fuzzy
msgid "Config"
msgstr "ตั้งค่าการจำกัด"
#: core/project_settings.cpp
#, fuzzy
msgid "Project Settings Override"
msgstr "ตั้งค่าโปรเจกต์"
#: core/project_settings.cpp core/resource.cpp
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "ชื่อ"
#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Description"
msgstr "รายละเอียด"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: main/main.cpp
msgid "Run"
msgstr "เริ่ม"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
msgstr "ฉากหลัก"
#: core/project_settings.cpp
#, fuzzy
msgid "Disable stdout"
msgstr "ปิดออโตไทล์"
#: core/project_settings.cpp
#, fuzzy
msgid "Disable stderr"
msgstr "รายการที่ปิดใช้งาน"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr ""
#: core/project_settings.cpp
msgid "Use Custom User Dir"
msgstr ""
#: core/project_settings.cpp
msgid "Custom User Dir Name"
msgstr ""
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "เสียง"
#: core/project_settings.cpp
#, fuzzy
msgid "Default Bus Layout"
msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
msgstr "ตัวแก้ไข"
#: core/project_settings.cpp
#, fuzzy
msgid "Main Run Args"
msgstr "ตัวแปรฉากหลัก:"
#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "เวอร์ชันคอนโทรล"
#: core/project_settings.cpp
msgid "Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Plugin Name"
msgstr "ชื่อปลั๊กอิน:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
#, fuzzy
msgid "Input"
msgstr "เพิ่มอินพุต"
#: core/project_settings.cpp
msgid "UI Accept"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI Select"
msgstr "เลือก"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Cancel"
msgstr "ยกเลิก"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Focus Next"
msgstr "ตำแหน่งที่สนใจ"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Focus Prev"
msgstr "ตำแหน่งที่สนใจ"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Left"
msgstr "บนซ้าย"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Right"
msgstr "บนขวา"
#: core/project_settings.cpp
msgid "UI Up"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI Down"
msgstr "ลง"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Page Up"
msgstr "หน้า: "
#: core/project_settings.cpp
msgid "UI Page Down"
msgstr ""
#: core/project_settings.cpp
msgid "UI Home"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI End"
msgstr "ในตอนท้าย"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp
#, fuzzy
msgid "Physics"
msgstr "% ของเฟรมฟิสิกส์"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp
msgid "3D"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Smooth Trimesh Collision"
msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Rendering"
msgstr "ตัวเรนเดอร์:"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "ตัวกรอง:"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
msgstr "ดีบัก"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Settings"
msgstr "ตั้งค่า:"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
msgstr "ตัวตรวจวิเคราะห์ประสิทธิภาพ (Profiler)"
#: core/project_settings.cpp
#, fuzzy
msgid "Max Functions"
msgstr "สร้างฟังก์ชัน"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "ตั้งค่านิพจน์"
#: core/project_settings.cpp
#, fuzzy
msgid "Formats"
msgstr "รูปแบบ"
#: core/project_settings.cpp
msgid "Zstd"
msgstr ""
#: core/project_settings.cpp
msgid "Long Distance Matching"
msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
msgstr ""
#: core/project_settings.cpp
msgid "Window Log Size"
msgstr ""
#: core/project_settings.cpp
msgid "Zlib"
msgstr ""
#: core/project_settings.cpp
msgid "Gzip"
msgstr ""
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr ""
#: core/project_settings.cpp
msgid "Modules"
msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
msgstr ""
#: core/register_core_types.cpp
#, fuzzy
msgid "Connect Timeout Seconds"
msgstr "เชื่อมไปยังเมธอด:"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr ""
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
msgstr ""
#: core/register_core_types.cpp main/main.cpp
#, fuzzy
msgid "Certificates"
msgstr "มุมรูปทรง"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
msgstr "ทรัพยากร"
#: core/resource.cpp
#, fuzzy
msgid "Local To Scene"
msgstr "ปิดฉาก"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "ตำแหน่ง"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "ต้นฉบับ"
#: core/translation.cpp
#, fuzzy
msgid "Messages"
msgstr "การเปลี่ยนแปลง commit"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ภูมิภาค"
#: core/translation.cpp
#, fuzzy
msgid "Test"
msgstr "กำลังทดสอบ"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
msgid "2D"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Snapping"
msgstr "สแนปอัจฉริยะ"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Use GPU Pixel Snap"
msgstr "จำกัดให้ย้ายเป็นพิกเซล"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
#, fuzzy
msgid "Lightmapping"
msgstr "สร้าง Lightmaps"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Max Renderable Reflections"
msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "อัตราส่วน:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Follow Surface"
msgstr "สร้างพื้นผิว"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "อิสระ"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Balanced"
msgstr "สมดุล"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Mirror"
msgstr "สะท้อน"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "เวลา:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "ค่า:"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Insert Key Here"
msgstr "เพิ่มคีย์ที่นี่"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "คัดลอกคีย์ที่เลือก"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "ลบคีย์ที่เลือก"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "เพิ่มจุดเบซิเยร์"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "ย้ายจุดเบซิเยร์"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Duplicate Keys"
msgstr "คีย์แอนิเมชันซ้ำกัน"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "ลบคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "แก้ไขเวลาคีย์เฟรมแอนิเมชัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transition"
msgstr "เปลี่ยนทรานซิชันของแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "แก้ไขทรานสฟอร์มของแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "แก้ไขค่าคีย์เฟรมแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "แก้ไขการเรียกฟังก์ชันแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "แก้ไขเวลาคีย์เฟรมแอนิเมชันแบบหลายครั้ง"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "แก้ไขทรานสิชันแอนิเมชันแบบหลายครั้ง"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "แก้ไขทรานสฟอร์มของแอนิเมชันแบบหลายครั้ง"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "แก้ไขคีย์เฟรมแอนิเมชันแบบหลายครั้ง"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "แก้ไขการเรียกแอนิเมชันแบบหลายครั้ง"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "แก้ไขความยาวแอนิเมชัน"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "แก้ไขการวนซ้ำของแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "แทร็กคุณสมบัติ"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "แทร็ก 3D Transform"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "เรียกแทร็กเมธอด"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "แทร็กเส้นโค้งเบซิเยร์"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "แทร็กการเล่นเสียง"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "แทร็กการเล่นแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "ความยาวแอนิเมชัน (เฟรม)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "ความยาวแอนิเมชัน (วินาที)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "เพิ่มแทร็ก"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "การวนซ้ำแอนิเมชัน"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "ฟังก์ชัน:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "คลิปเสียง:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "คลิปแอนิเมชั่น:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "เปลี่ยนที่อยู่แทร็ก"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "เปิด/ปิดแทร็กนี้"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "โหมดอัพเดท (คุณสมบัตินี้ถูกตั้งค่าได้อย่างไร)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "โหมดการแก้ไข"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "โหมดวนลูป (เหลื่อมจุดสิ้นสุดด้วยจุดเริ่มต้นบนลูป)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "ลบแทร็กนี้"
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "เวลา (วินาที): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "เปิดการใช้งานการติดตามแทร็ก"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "ต่อเนื่อง"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "ไม่ต่อเนื่อง"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "ทริกเกอร์"
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "จับ"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "ใกล้ที่สุด"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "เส้นตรง"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "ลูกบาศก์"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "ค่าต่ำสุด/สูงสุดของการวนลูป"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Wrap Loop Interp"
msgstr "ล้อมการวนซ้ำ"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "เพิ่มคีย์"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "สร้างคีย์ซ้ำอีกอัน"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add RESET Value(s)"
msgstr "เพิ่ม %d เฟรม(วินาที)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "ลบคีย์"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "เปลี่ยนโหมดการอัพเดทแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "เปลี่ยนโหมดการประมาณค่าช่วงของแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "เปลี่ยนโหมดการวนซ้ำแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "ลบแทร็กแอนิเมชัน"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editors"
msgstr "ตัวแก้ไข"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "แอนิเมชัน"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "เพิ่มแทร็กและคีย์แอนิเมชัน"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "เพิ่มแทร็กใหม่สำหรับ %s และเพิ่มคีย์?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "เพิ่มแทร็กใหม่ %d แทร็กและเพิ่มคีย์?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "สร้าง"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "แทรกแอนิเมชัน"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr "บนโหนด '%s'"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "animation"
msgstr "แอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "AnimationPlayer ไม่สามารถเล่นอนิเมชั่นด้วยตัวมันเองได้ เล่นได้เฉพาะตัวเล่นอื่นเท่านั้น"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr "บนคุณสมบัติ '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "สร้างและแทรกแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "เพิ่มแทร็กและคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "แทรกคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "แก้ไขช่วงของแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "จัดเรียงแทร็ก"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "แทร็ก Transform ส่งผลต่อโหนดที่มีพื้นฐานเป็น Spatial เท่านั้น"
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"แทร็กเสียงสามารถชี้ไปยังโหนดชนิดเหล่านี้ได้เท่านั้น:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "แทร็กอนิเมชั่นสามารถติดไว้บนโหนด AnimationPlayer ได้เท่านั้น"
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "ไม่สามารถที่จะเพิ่มแทร็กใหม่โดยที่ไม่มีรูท"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "แทร็กผิดพลาดสำหรับเบซิเยร์ (ไม่มีคุณสมบัติย่อยที่เข้ากันได้)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "เพิ่มแทร็กเบซิเยร์"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "ที่อยู่แทร็กผิดพลาด ไม่สามารถเพิ่มคีย์ได้"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "แทร็กไม่ใช่ชนิด Spatial, ไม่สามารถเพิ่มคีย์ได้"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "เพิ่มคีย์แทร็กการแปลง"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "เพิ่มแทร็กคีย์"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "ที่อยู่แทร็กผิดพลาด ไม่สามารถเพิ่มคีย์เมธอดได้"
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "เพิ่มคีย์แทร็กเมธอด"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "ไม่พบเมธอดในออบเจกต์: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "ย้ายคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Transform"
msgstr "การแปลง"
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
msgstr "เมธอด"
#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr ""
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "คลิปบอร์ดว่างเปล่า!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "วางแทร็ก"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "ปรับคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr "ตัวเลือกนี้ไม่สามารถทำงานกับแทร็กเบซิเยร์ เนื่องจากเป็นแค่แทร็กเดี่ยว"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Add RESET Keys"
msgstr "ปรับคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"แอนิเมชันนี้เป็นของฉากที่นำเข้า, ดังนั้นการเปลี่ยนแปลงของแแทร็กที่นำเข้าจะไม่ถูกบันทึก\n"
"\n"
"เพื่อที่จะเปิดใช้งานความสามารถในการเพิ่มแทร็กที่กำหนดเอง "
"เลือกที่การตั้งค่าการนำเข้าฉากและตั้งค่า\n"
"\"แอนิเมชัน>ที่จัดเก็บ\" เป็น \"ไฟล์\", เปิดใช้ \"แอนิเมชัน > เก็บแทร็กที่กำหนดเอง\" "
"และนำเข้ามาใหม่\n"
"หรือใช้พรีเซ็ตนำเข้าที่นำเข้าแอนิเมชันเป็นไฟล์แยก"
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "คำเตือน: กำลังแก้ไขแอนิเมชันที่นำเข้ามา"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "เลือกโหนด AnimationPlayer เพื่อสร้างและแก้ไขแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "แสดงแทร็กจากโหนดที่เลือกในผังเท่านั้น"
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "จัดกลุ่มแทร็กโดยใช้โนดหรือแสดงเป็นรายการธรรมดา"
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "สแนป:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "ค่าของขั้นของแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "วินาที"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
#: scene/resources/texture.cpp
msgid "FPS"
msgstr "เฟรมเรท"
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "แก้ไข"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "คุณสมบัติแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "คัดลอกแทร็ก"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือก"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "ปรับอัตราส่วนเวลาตามเคอร์เซอร์"
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "ทำซ้ำที่เลือก"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "ทำซ้ำและย้าย"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "ลบที่เลือก"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "ไปยังขั้นถัดไป"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "ไปยังขั้นก่อนหน้า"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Apply Reset"
msgstr "นำการรีเซ็ตไปใช้"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "เพิ่มประสิทธิภาพแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "เก็บกวาดแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "เลือกโนดที่จะให้เคลื่อนไหว:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "ใช้เส้นโค้งเบซิเยร์"
#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
msgstr "สร้างแทร็กรีเซ็ท"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "ตัวเพิ่มประสิทธิภาพแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "คลาดเคลื่อนเชิงเส้นมากที่สุด:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "คลาดเคลื่อนเชิงมุมมากที่สุด:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "ปรับแก้เชิงมุมมากที่สุด:"
#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Optimize"
msgstr "เพิ่มประสิทธิภาพ"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "ลบคีย์ที่ผิดพลาด"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove unresolved and empty tracks"
msgstr "ลบแทร็กว่างเปล่า"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "เก็บกวาดแอนิเมชันทั้งหมด"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "เก็บกวาดแอนิเมชัน (ย้อนกลับไม่ได้!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "เก็บกวาด"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "อัตราส่วนขนาด:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "เลือกแทร็กที่จะคัดลอก"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "คัดลอก"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "เลือกทั้งหมด/ไม่เลือก"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "เพิ่มคลิปแทร็กเสียง"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "เปลี่ยนออฟเซ็ตเริ่มต้นของคลิปแทร็กเสียง"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "เปลี่ยนออฟเซ็ตตอนจบของคลิปแทร็กเสียง"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "ปรับขนาดอาร์เรย์"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "เปลี่ยนประเภทตัวแปรในอาร์เรย์"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "เปลี่ยนค่าในอาร์เรย์"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "ไปยังบรรทัด"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "บรรทัดที่:"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "แทนที่ %d"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "จับคู่ %d"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d ตรงกัน"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "ทั้งคำ"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "แทนที่"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "แทนที่ทั้งหมด"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "เฉพาะที่กำลังเลือก"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "มาตรฐาน"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "เปิด/ปิดแผงสคริปต์"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "ขยาย"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "ย่อ"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "รีเซ็ตซูม"
#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "คำเตือน"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "เลขบรรทัดและคอลัมน์"
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "ต้องระบุเมธอดในโนดเป้าหมาย"
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "ไม่สามารถใช้ชื่อนี้ได้."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr "ไม่พบเมธอดเป้าหมาย ระบุเมธอดที่ถูกต้องหรือเพิ่มสคริปต์ในโนดเป้าหมาย"
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "เชื่อมต่อกับโนด:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "เชื่อมต่อสคริปต์:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "จากสัญญาณ:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "ไม่มีสคริปต์ในฉาก"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "เพิ่ม"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "ลบ"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "เพิ่มตัวแปร:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "ตัวแปรเพิ่มเติม:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "ตัวรับเมธอด:"
#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
msgstr "ขั้นสูง"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "เรียกภายหลัง"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "หน่วงสัญญาณและจัดเก็บเอาไว้ในคิวและจะทำงานในเวลาว่างเท่านั้น"
#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "ครั้งเดียว"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "ตัดการเชื่อมต่อสัญญาณหลังจากทำงานครั้งแรก"
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "ไม่สามารถเชื่อมต่อสัญญาณได้"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "ปิด"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "เชื่อม"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "สัญญาณ:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "เชื่อม '%s' กับ '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "ตัดการเชื่อมต่อ '%s' จาก '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "ตัดการเชื่อมต่อทั้งหมดจากสัญญาณ: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "เชื่อมโยง..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "ลบการเชื่อมโยง"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "เชื่อมต่อสัญญาณไปยังเมธอด"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "แก้ไขการเชื่อมต่อ:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "คุณแน่ใจหรือว่าจะลบการเชื่อมต่อทั้งหมดจากสัญญาณ \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "สัญญาณ"
#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "กรองสัญญาณ"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "คุณแน่ใจหรือว่าจะลบการเชื่อมต่อทั้งหมดกับสัญญาณนี้?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "ตัดการเชื่อมต่อทั้งหมด"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "แก้ไข..."
#: editor/connections_dialog.cpp
msgid "Go to Method"
msgstr "ไปยังเมธอด"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "เปลี่ยนประเภท %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "เปลี่ยน"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "สร้าง %s ใหม่"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "ไม่มีผลลัพธ์สำหรับ \"%s\""
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr "ไม่มีคำอธิบายสำหรับ %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "ที่ชื่นชอบ:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "ล่าสุด:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "ค้นหา:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "พบ:"
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "รายละเอียด:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "หาตัวแทนสำหรับ:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "การอ้างอิงของ:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"ฉาก '%s' กำลังถูกเปิดแก้ไข\n"
"การแก้ไขจะไม่ส่งผลจนกว่าจะโหลดใหม่"
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"ทรัพยากร '%s' กำลังถูกใช้งาน\n"
"การแก้ไขจะไม่ส่งผลจนกว่าจะโหลดใหม่"
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "การอ้างอิง"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "การอ้างอิง:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Fix Broken"
msgstr "ซ่อมแซม"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "แก้ไขการอ้างอิง"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "ค้นหาทรัพยากรมาแทนที่:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "เปิด"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "เจ้าของของ:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"ลบไฟล์ที่เลือกออกจากโปรเจกต์? (ย้อนกลับไม่ได้)\n"
"คุณสามารถหาไฟล์ที่ลบได้จากถังขยะเพื่อที่จะกู้คืน"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"ไฟล์ที่กำลังจะลบ ถูกใช้งานโดยทรัพยากรอันอื่น\n"
"จะทำการลบหรือไม่? (ย้อนกลับไม่ได้)\n"
"คุณสามารถหาไฟล์ที่ลบแล้วในถังขยะเพื่อที่จะกู้คืน"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "ไม่สามารถลบ:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "ผิดพลาดขณะโหลด:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "โหลดผิดพลาดเนื่องจากการอ้างอิงสูญหาย:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "ยืนยันเปิดไฟล์"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "จะทำอย่างไรต่อไป?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "ซ่อมแซมการอ้างอิง"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "ผิดพลาดขณะโหลด!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "ลบไอเทม %d ถาวรหรือไม่? (ย้อนกลับไม่ได้!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "แสดงการอ้างอิง"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "ทรัพยากรที่ไม่ได้ใช้"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "ลบ"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "เป็นเจ้าของ"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "รีซอร์สที่ไม่มีเจ้าของที่ชัดเจน:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "แก้ไขคีย์ดิกชันนารี"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "แก้ไขค่าดิกชันนารี"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "ขอขอบคุณจากชุมชนผู้ใช้ Godot!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr "คลิกเพื่อคัดลอก"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "ผู้ช่วยพัฒนา Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "ผู้ริเริ่มโครงการ"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "ผู้พัฒนาหลัก"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "ตัวจัดการโปรเจกต์"
#: editor/editor_about.cpp
msgid "Developers"
msgstr "ผู้พัฒนา"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "ทีมงาน"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "ผู้สนับสนุนระดับทองคำขาว"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "ผู้สนับสนุนระดับทอง"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "ผู้บริจาคระดับเงิน"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "ผู้บริจาคระดับทองแดง"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "ผู้สนับสนุน"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "ผู้บริจาคระดับทอง"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "ผู้บริจาคระดับเงิน"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "ผู้บริจาคระดับทองแดง"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "ผู้บริจาค"
#: editor/editor_about.cpp
msgid "License"
msgstr "ลิขสิทธิ์"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "สัญญาอนุญาตจากบุคคลที่สาม"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine อาศัยไลบรารีต่าง ๆ ที่นำมาใช้ได้อย่างเสรีและเปิดเผยโค้ดเป็นจำนวนมาก "
"ซึ่งเข้ากันได้กับสัญญาอนุญาต MIT ต่อไปนี้เป็นรายชื่อของไลบรารีทั้งหมดของบุคคลที่สาม "
"รวมถึงข้อความลิขสิทธิ์ และข้อกำหนดการใช้งานของแต่ละไลบรารี"
#: editor/editor_about.cpp
msgid "All Components"
msgstr "ทั้งหมด"
#: editor/editor_about.cpp
msgid "Components"
msgstr "ไลบรารี"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "สัญญาอนุญาต"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ (ไม่ใช่ไฟล์นามสกุล zip)"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "%s (already exists)"
msgstr "%s (มีอยู่ก่อนแล้ว)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr "ไฟล์ของเนื้อหาเสริมที่เพิ่ม \"%s\" - %d ขัดแย้งกับโปรเจกต์"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr "ไฟล์ของเนื้อหาที่เพิ่ม \"%s\" - ไม่พบความขัดแย้งกับไฟล์ของโปรเจกต์:"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "กำลังคลายบีบอัด"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "The following files failed extraction from asset \"%s\":"
msgstr "ผิดพลาดขณะแยกไฟล์ต่อไปนี้จากแพคเกจ:"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "(and %s more files)"
msgstr "และอีก %d ไฟล์"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Asset \"%s\" installed successfully!"
msgstr "ติดตั้งแพคเกจเสร็จสมบูรณ์!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "สำเร็จ!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "ติดตั้ง"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Asset Installer"
msgstr "ตัวติดตั้งแพคเกจ"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "ลำโพง"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "เพิ่มเอฟเฟกต์"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "เปลี่ยนชื่อ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "ปรับระดับเสียง Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "สลับ Solo ของ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "สลับ Mute ของ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "สลับ Bypass ของ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "เลือก Audio Bus ที่ส่งต่อ"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "เพิ่มเอฟเฟกต์บัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "ย้ายเอฟเฟกต์บัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "ลบเอฟเฟกต์บัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "ลากและวางเพื่อจัดเรียง"
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "โซโล"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "ปิดเสียง"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "ข้าม"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bus Options"
msgstr "ตัวเลือก Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "ทำซ้ำ"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "รีเซ็ตระดับเสียง"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "ลบเอฟเฟกต์"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "เพิ่ม Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "ลบบัสหลักไม่ได้!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "ลบบัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "ทำซ้ำบัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "รีเซ็ตระดับเสียงบัส"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "ย้ายบัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "บันทึกเลย์เอาต์ของบัสเสียงเป็น..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "ตำแหน่งของเลย์เอาต์ใหม่..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "เปิดเลย์เอาต์ของบัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "ไม่มีไฟล์ '%s'"
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "เลย์เอาต์"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "ไฟล์ไม่ถูกต้อง ไม่ใช่เลย์เอาต์ของ Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "ผิดพลาดขณะบันทึกไฟล์: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "เพิ่มบัส"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "เพิ่มบัสเสียงไปยังเลย์เอาต์นี้"
#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "โหลด"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "โหลดเลย์เอาต์บัสจากดิสก์"
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "บันทึกเป็น"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "บันทึกเลย์เอาต์ของบัสนี้เป็นไฟล์"
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "โหลดค่าเริ่มต้น"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "สร้างเลย์เอาต์บัสใหม่"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Audio Bus Layout"
msgstr "เปิดเลย์เอาต์ของบัสเสียง"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "ชื่อผิดพลาด"
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "ตัวอักษรที่ใช้ได้:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "ต้องไม่ใช้ชื่อเดียวกับชื่อคลาสของโปรแกรม"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "ต้องไม่ใช้ชื่อเดียวกับชื่อชนิดบิวท์อินที่มีอยู่แล้ว"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "ต้องไม่ใช้ชื่อเดียวกับชื่อค่าคงที่โกลบอล"
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "คำสำคัญไม่สามารถใช้เป็นชื่อออโตโหลด"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "มีออโต้โหลด '%s' อยู่แล้ว!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "เปลี่ยนชื่อออโต้โหลด"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "เปิด/ปิดซิงเกิลตัน"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "เลื่อนออโต้โหลด"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "ลบออโต้โหลด"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "เปิด"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "จัดลำดับออโต้โหลด"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "เพิ่มออโต้โหลดไม่ได้:"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "%s is an invalid path. File does not exist."
msgstr "ไม่พบไฟล์"
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr "เส้นทางไฟล์ %s ไม่ถูกต้อง: ไม่มีในเส้นทางไฟล์ (res://)"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "เพิ่มออโต้โหลด"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "ตำแหน่ง:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "ชื่อโนด:"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
msgstr "ตัวแปร"
#: editor/editor_data.cpp
msgid "Paste Params"
msgstr "วางตัวแปร"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "อัพเดทฉาก"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "เก็บการเปลี่ยนแปลงภายใน..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "อัพเดทฉาก..."
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr "[ว่างเปล่า]"
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ไฟล์ใหม่]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "กรุณาเลือกโฟลเดอร์เริ่มต้นก่อน"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "เลือกโฟลเดอร์"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "สร้างโฟลเดอร์"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "ชื่อ:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "ไม่สามารถสร้างโฟลเดอร์"
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "เลือก"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "เก็บไฟล์:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "ไม่พบเทมเพลตส่งออกที่ที่อยู่ที่คาดไว้:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "กำลังรวบรวม"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'ETC' สำหรับ GLES2 เปิด 'Import Etc' "
"ในตั้งค่าโปรเจ็ค"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'ETC2' สำหรับ GLES3 เปิด 'Import Etc 2' "
"ในตั้งค่าโปรเจ็ค"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'ETC' สำหรับการกลับมาใช้ GLES2\n"
"เปิด 'Import Etc' ในตั้งค่าโปรเจ็คหรือปิด 'Driver Fallback Enabled'"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"แพลตฟอร์มเป้าหมายจำเป็นต้องมีการบีบอัดเทกเจอร์ 'PVRTC' สำหรับ GLES2 เปิด 'Import "
"Pvrtc' ในการตั้งค่าโปรเจ็ค"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'ETC2' สำหรับ GLES3 กรุณาเปิด 'Import Etc "
"2' หรือ 'Import Pvrtc' ในตั้งค่าโปรเจ็ค"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'PVRTC' สำหรับการกลับมาใช้ GLES2\n"
"เปิด 'Import Pvrtc' ในตั้งค่าโปรเจ็คหรือปิด 'Driver Fallback Enabled'"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "ไม่พบเทมเพลตการดีบักแบบกำหนดเอง"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "ไม่พบเทมเพลตการเผยแพร่ที่กำหนดเอง"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "ไม่พบไฟล์เทมเพลต:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "การส่งออกแบบ 32 bit PCK แบบฝังตัวไม่สามารถใหญ่ได้เกิน 4 GiB"
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "ตัวแก้ไข 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "ตัวแก้ไขสคริปต์"
#: editor/editor_feature_profile.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "ไลบรารีทรัพยากร"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "แก้ไขผังฉาก"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "หน้าต่างโหนด"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "หน้าต่างระบบไฟล์"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "หน้าต่างนำเข้า"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr "สามารถดู และแก้ไขฉาก 3D ได้"
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr "สามารถแก้ไขสคริปต์และใช้เครื่องมือแก้ไขที่ติดมากับเอนจินได้"
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr "ให้เครื่องมือ built-in ที่ใช้ดาวน์โหลดจาก Asset Library ได้"
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr "สามารถแก้ไขผังโครงสร้างโหนดในฉากได้"
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr "สามารถจัดการสัญญาณและการจัดกลุ่มของโหนดในฉากได้."
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr "สามารถจัดการไฟล์ในเครื่องผ่านตัวจัดการแยกต่างหากได้"
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
"สามารถตั้งค่าการนำเข้าการตั้งต่าสำหรับ asset ต่าง ๆ ได้ ต้องการหน้าต่าง FileSystem "
"เพื่อใช้งานฟังก์ชันนี้"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(current)"
msgstr "(ปัจจุบัน)"
#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr "(ว่าง)"
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr "ลบโปรไฟล์การตั้งต่าที่เลือก'%s' หรือไม่? หากทำแล้วจะไม่สามารถกู้คืนได้"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "โปรไฟล์จะต้องมีชื่อไฟล์ที่ถูกต้อง และต้องไม่มี '.'"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "มีโปรไฟล์ที่มีชื่อนี้อยู๋แล้ว"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(ตัวแก้ไขถูกปิดการใช้งาน, คุณสมบัติถูกปิดการใช้งาน)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(ปิดการทำงานคุณสมบัติ)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(ตัวแก้ไขถูกปิดการใช้งาน)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "ตั้งค่าคลาส:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "เปิดการทำงานตัวแก้ไขตามบริบท"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Properties:"
msgstr "คุณสมบัติ:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Main Features:"
msgstr "ฟีเจอร์"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Nodes and Classes:"
msgstr "เปิดการทำงานคลาส:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "นามสกุลของไฟล์ '%s' ผิดพลาด ยกเลิกการนำเข้า"
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr "มีโปรไฟล์ '%s' อยู่แล้ว กรุณาลบก่อนที่จะนำเข้า, การนำเข้าถูกยกเลิก"
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "ผิดพลาดขณะบันทึกโปรไฟล์ไปยังแพทช์: '%s'"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Reset to Default"
msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "โปรไฟล์ปัจจุบัน:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Create Profile"
msgstr "ลบโปรไฟล์"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Remove Profile"
msgstr "ลบไทล์"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "โปรไฟล์ที่มีให้ใช้:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "ทำให้เป็นปัจจุบัน"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "นำเข้า"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Export"
msgstr "ส่งออก"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Configure Selected Profile:"
msgstr "โปรไฟล์ปัจจุบัน:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Extra Options:"
msgstr "ตัวเลือก Texture"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr "สร้าง หรือนำเข้าโปรไฟล์การตั้งค่าเพื่อแก้ไขฟังก์ชัน/คลาสและคุณสมบัติต่าง ๆ"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "ชื่อโปรไฟล์ใหม่:"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "รายละเอียดคุณสมบัติ Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "นำเข้าโปรไฟล์"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "ส่งออกโปรไฟล์"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "จัดการรายละเอียดคุณสมบัติตัวแก้ไข"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Default Feature Profile"
msgstr "รายละเอียดคุณสมบัติ Godot"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "เลือกโฟลเดอร์ปัจจุบัน"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "File exists, overwrite?"
msgstr "มีไฟล์นี้อยู่แล้ว จะเขียนทับหรือไม่?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "เลือกโฟลเดอร์นี้"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "คัดลอกตำแหน่ง"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "เปิดโฟลเดอร์"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "แสดงในตัวจัดการไฟล์"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "สร้างโฟลเดอร์..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr "รีเฟรช"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "ทุกนามสุกลที่รู้จัก"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "ทุกไฟล์ (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "เปิดไฟล์"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "เปิดไฟล์"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "เปิดโฟลเดอร์"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "เปิดไฟล์หรือโฟลเดอร์"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "บันทึก"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "บันทึกไฟล์"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Access"
msgstr "สำเร็จ!"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Display Mode"
msgstr "โหมดการเล่น:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "โหมดมุมมอง"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
msgstr "ปัจจุบัน:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current File"
msgstr "โปรไฟล์ปัจจุบัน:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Path"
msgstr "ปัจจุบัน:"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Show Hidden Files"
msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "ย้อนกลับ"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "ไปหน้า"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "ขึ้นบน"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "เพิ่ม/ลบที่ชอบ"
#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "สลับโหมด"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "ตำแหน่งที่สนใจ"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "เลื่อนโฟลเดอร์ที่ชอบขึ้น"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "เลื่อนโฟลเดอร์ที่ชอบลง"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "ไปยังโฟลเดอร์ก่อนหน้า"
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "ไปยังโฟลเดอร์ถัดไป"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "ไปยังโฟลเดอร์หลัก"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "รีเฟรชไฟล์"
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "เพิ่ม/ลบโฟลเดอร์ปัจจุบันไปยังที่ชื่นชอบ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "เปิด/ปิดการแสดงไฟล์ที่ซ่อน"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "แสดงไอเทมในรูปแบบตาราง"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "แสดงไอเทมในรูปแบบลิสต์รายชื่อ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "ไฟล์และโฟลเดอร์:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "ตัวอย่าง:"
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "ไฟล์:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "สแกนต้นฉบับ"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr "มีการนำเข้าไฟล์ %s หลายอัน การนำเข้าถูกยกเลิก"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "กำลังนำเข้าทรัพยากร(อีกครั้ง)"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
msgstr ""
#: editor/editor_help.cpp
msgid "Top"
msgstr "บนสุด"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "คลาส:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "สืบทอดจาก:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "สืบทอดโดย:"
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "บทสอนออนไลน์"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "คุณสมบัติ"
#: editor/editor_help.cpp
#, fuzzy
msgid "overrides %s:"
msgstr "แทนที่:"
#: editor/editor_help.cpp
msgid "default:"
msgstr "ค่าเริ่มต้น:"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "คุณสมบัติธีม"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "สี"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "ค่าคงที่"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Fonts"
msgstr "ฟอนต์"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Icons"
msgstr "รูปย่อ"
#: editor/editor_help.cpp
#, fuzzy
msgid "Styles"
msgstr "รูปแบบ"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "ค่าคงที่แบบมีความหมาย"
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "รายละเอียดของคุณสมบัติ"
#: editor/editor_help.cpp
msgid "(value)"
msgstr "(ค่า)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr "คุณสมบัตินี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]แก้ไข[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "รายละเอียดเมท็อด"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr "เมท็อดนี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]แก้ไข[/url][/color]!"
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "ช่วยเหลือ"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "ค้นหาความช่วยเหลือ"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "แสดงลำดับชั้น"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "แสดงทั้งหมด"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "คลาสเท่านั้น"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "เมท็อดเท่านั้น"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "สัญญาณเท่านั้น"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "ค่าคงที่เท่านั้น"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "คุณสมบัติเท่านั้น"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "คุณสมบัติธีมเท่านั้น"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "ชนิดสมาชิก"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "คลาส"
#: editor/editor_help_search.cpp
msgid "Method"
msgstr "เมธอด"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "สัญญาณ"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "คงที่"
#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "คุณสมบัติ"
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "คุณสมบัติธีม"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "คุณสมบัติ:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#, fuzzy
msgid "Label"
msgstr "ค่า"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#, fuzzy
msgid "Read Only"
msgstr "เมท็อดเท่านั้น"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Checkable"
msgstr "ทำเครื่องหมายไอเทม"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Checked"
msgstr "ไอเทมมีเครื่องหมาย"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Draw Red"
msgstr "จำนวนครั้งในการวาด"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Keying"
msgstr "เล่น"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
msgstr "(ค่า)"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "ตั้ง %s"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "กำหนด หลายอย่าง:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property"
msgstr "คุณสมบัติ"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Paste Property"
msgstr "คุณสมบัติ"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property Path"
msgstr "คัดลอกตำแหน่งสคริปต์"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "เอาท์พุต:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "คัดลอกที่เลือก"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "เคลียร์"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "เคลียร์เอาต์พุต"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "หยุด"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "เริ่ม"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "ลง"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "ขึ้น"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp
msgid "Node"
msgstr "โนด"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "RPC กำลังมา"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "RSET กำลังมา"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "RPC ขาออก"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "RSET ขาออก"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "หน้าต่างใหม่"
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "หมุนเมื่อมีการวาดหน้าต่างโปรแกรมใหม"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "ทรัพยากรที่นำเข้ามา ไม่สามารถบันทึกได้"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr "ตกลง"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "บันทึกทรัพยากรผิดพลาด!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr "ทรัพยากรนี้ไม่สามารถบันทึกได้เพราะว่าไม่ได้เป็นของฉากที่แก้ไข กรุณาทำให้ไม่ซ้ำก่อน"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "บันทึกรีซอร์สเป็น..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "เปิดไฟล์เพื่อเขียนไม่ได้:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "ไม่ทราบนามสกุลไฟล์ที่ร้องขอ:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "ผิดพลาดขณะบันทึก"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "ไม่สามารถเปิด '%s' เนื่องจากไฟล์ถูกย้ายหรือถูกลบ"
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "ผิดพลาดขณะอ่านไฟล์ '%s'"
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "ไฟล์ '%s' ไม่สมบูรณ์"
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "'%s' หรือการอ้างอิงสูญหาย"
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "ผิดพลาดขณะโหลด '%s'"
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "บันทึกฉาก"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "กำลังวิเคราะห์"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "กำลังสร้างรูปตัวอย่าง"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "ทำไม่ได้ถ้าไม่มีฉาก"
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"ฉากนี้ไม่สามารถบันทึกได้เพราะมีการรวมอินสแตนซ์แบบวนรอบ\n"
"กรุณาแก้ไขหรือลองบันทึกใหม่อีกรอบ"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr "บันทึกฉากไม่ได้ อาจจะมีการอ้างอิงไม่สมบูรณ์ (อินสแตนซ์หรือการสืบทอด)"
#: editor/editor_node.cpp
#, fuzzy
msgid "Could not save one or more scenes!"
msgstr "บันทึก Texture ที่แปลงแล้วไม่ได้:"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "บันทึกฉากทั้งหมด"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "ไม่สามารถเขียนทับฉากที่กำลังเปิดอยู่ได้!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "ไม่สามารถโหลดไลบรารี Mesh เพื่อควบรวม!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "ผิดพลาดขณะบันทึกไลบรารี Mesh!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "โหลดไทล์เซตเพื่อรวมไม่ได้!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "ผิดพลาดขณะบันทึกไทล์เซต!"
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
"เกิดข้อผิดพลาดขณะกำลังบันทึกเลเอาต์ของตัวแก้ไข\n"
"ตรวจสอบให้แน่ใจว่าที่อยู่ข้อมูลผู้ใช้ตัวแก้ไขสามารถแก้ไขได้"
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
"การจัดเค้าโครงตัวแก้ไขดั้งเดิมถูกเขียนทับ\n"
"เพื่อที่จะกู้คืนเค้าโครงดั้งเดิมไปยังการตั้งค่าพื้นฐาน ใช้การตั้งค่า Delete Layout "
"และลบเค้าโครงตั้งเดิม"
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "ไม่พบชื่อเลย์เอาต์!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr "คืนเลย์เอาต์ดั้งเดิมไปยังการตั้งค่าพื้นฐาน"
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"รีซอร์สนี้เป็นของฉากที่ถูกนำเข้า จึงไม่สามารถแก้ไขได้\n"
"อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการนำเข้าฉาก"
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"ทรัพยากรนี้เป็นฉากที่เป็นอินสแตนซ์หรือสืบทอด\n"
"การเปลี่ยนแปลงจะไม่ถูกเก็บไว้ เมื่อบันทึกฉากปัจจุบัน"
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr "รีซอร์สนี้ถูกนำเข้าจึงไม่สามารถแก้ไขได้ ปรับตั้งค่าในแผงนำเข้าและนำเข้าใหม่"
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"ฉากนี้ถูกนำเข้า การแก้ไขจะไม่ถูกบันทึก\n"
"ต้องอินสแตนซ์หรือสืบทอดก่อนจึงจะสามารถแก้ไขได้\n"
"อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการนำเข้าฉาก"
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"วัตถุนี้เป็นออบเจกต์รีโมท การแก้ไขจะไม่ถูกบันทึก\n"
"อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการดีบัก"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "ยังไม่ได้เลือกฉากที่จะเล่น"
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr "บันทึกฉากก่อนที่จะรัน..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "ไม่สามารถเริ่มขั้นตอนย่อย!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "เปิดฉาก"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "เปิดไฟล์ฉากที่ใช้สืบทอด"
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "เปิดด่วน..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "เปิดฉากด่วน..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "เปิดสคริปต์ด่วน..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "บันทึกและปิด"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "บันทึก '%s' ก่อนปิดโปรแกรมหรือไม่?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr "จำเป็นต้องมีโนดรากในการบันทึกฉาก คุณสามารถเพิ่มโนดรากได้ด้วยแผง Scene tree"
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "บันทึกฉากเป็น..."
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr "ทำไม่ได้ถ้าไม่มีฉาก"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "ส่งออกไลบรารี Mesh"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "ไม่สามารถกระทำได้หากไม่มีโนดราก"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "ส่งออก Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "ไม่สามารถกระทำได้หากไม่ได้เลือกโนด"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "ฉากปัจจุบันยังไม่ได้บันทึก จะเปิดไฟล์หรือไม่?"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Undo: %s"
msgstr "เลิกทำ"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Redo: %s"
msgstr "ทำซ้ำ"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "ฉากยังไม่ได้บันทึก ไม่สามารถโหลดใหม่ได้"
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "โหลดฉากที่บันทึก"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"ฉากนี้ยังมีการแก้ไขที่ไม่ได้บันทึก\n"
"โหลดฉากที่บันทึกไว้ซ้ำใช่ไหม? การดำเนินการนี้ไม่สามารถยกเลิกได้"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "เริ่มฉากด่วน..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "ออก"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "ใช่"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "ออกโปรแกรม?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "เปิดตัวจัดการโปรเจกต์?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "บันทึกและปิด"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "บันทึกฉากต่อไปนี้ก่อนปิดโปรแกรมหรือไม่?"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "บันทึกฉากต่อไปนี้ก่อนกลับสู่ตัวจัดการโปรเจกต์หรือไม่?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"ตัวเลือกนี้จะหายไปในรุ่นเสถียร สถานการณ์ที่จำเป็นต้องเปิดตัวเลือกนี้จะถือว่าเป็นบัค กรุณารายงานบัค"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "เลือกฉากเริ่มต้น"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "ปิดฉาก"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "เปิดฉากที่ปิดไปใหม่"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "ไม่สามารถเปิดใช้งานปลั๊กอิน: '%s'"
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "ไม่พบไฟล์สคริปต์สำหรับปลั๊กอินที่: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s'"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"ไม่สามารถโหลดสคริปต์ addon จากเส้นทาง: '%s' นี่อาจจะเกิดจากข้อผิดพลาดของโค้ดในสคริปต์นั้น "
"กรุณาเช็ตรูปแบบการเขียนโค้ด\n"
"ปิดการใช้งานส่วนเสริมที่ '%s' เพื่อป้องกันข้อผิดพลาดเพิ่มเติม"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s' ไม่ได้สืบทอดจาก EditorPlugin"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s' ไม่ใช่สคริปต์ tool"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"ฉาก '%s' ถูกนำเข้าโดยอัตโนมัติจึงไม่สามารถถูกแก้ไข\n"
"สามารถสืบทอดไปยังฉากใหม่เพื่อทำการแก้ไข"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"ผิดพลาดขณะโหลดฉาก ฉากต้องอยู่ในโฟลเดอร์โปรเจกต์ ใช้ 'Import' เพื่อเปิดไฟล์ฉาก "
"แล้วบันทึกลงในโฟลเดอร์โปรเจกต์"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "ฉาก '%s' มีการอ้างอิงสูญหาย:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "ล้างรายการฉากล่าสุด"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"ยังไม่ได้กำหนดฉากเริ่มต้น กำหนดตอนนี้หรือไม่?\n"
"สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"ไม่มีฉาก '%s' ที่เลือกไว้ เลือกใหม่ตอนนี้หรือไม่?\n"
"สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"'%s' ไม่ใช่ไฟล์ฉาก เลือกใหม่ตอนนี้หรือไม่?\n"
"สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "บันทึกเลย์เอาต์"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "ลบเลย์เอาต์"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "ค่าเริ่มต้น"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "แสดงในรูปแบบไฟล์"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "เล่นฉากนี้"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "ปิดแท็บ"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "เลิกทำแท็บที่ปิด"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "ปิดแท็บอื่น"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "ปิดแท็บทางด้านขวา"
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "ปิดแท็บทั้งหมด"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "สลับฉาก"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "และอีก %d ไฟล์หรือโฟลเดอร์"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "และอีก %d โฟลเดอร์"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "และอีก %d ไฟล์"
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "ฉาก"
#: editor/editor_node.cpp
#, fuzzy
msgid "Scene Naming"
msgstr "ตำแหน่งที่อยู่ฉาก:"
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
msgid "Interface"
msgstr "อินเตอร์เฟส"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tabs"
msgstr "สลับฉาก"
#: editor/editor_node.cpp
#, fuzzy
msgid "Always Show Close Button"
msgstr "แสดงเส้นกริด"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "ข้อความ"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Always Clear Output On Play"
msgstr "เคลียร์เอาต์พุต"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Auto Save"
msgstr "แบ่งอัตโนมัติ"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Save Before Running"
msgstr "บันทึกฉากก่อนที่จะรัน..."
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Save Each Scene On Quit"
msgstr "บันทึกกิ่งเป็นฉาก"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Quit Confirmation"
msgstr "แสดงข้อมูล"
#: editor/editor_node.cpp
#, fuzzy
msgid "Show Update Spinner"
msgstr "ซ่อนตัวหมุนการอัพเดท"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "อัพเดทอย่างต่อเนื่อง"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Only"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: editor/editor_node.cpp
#, fuzzy
msgid "Translate Properties"
msgstr "คุณสมบัติ"
#: editor/editor_node.cpp
#, fuzzy
msgid "Restore Scenes On Load"
msgstr "โหนด TimeSeek"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "คุณสมบัติ"
#: editor/editor_node.cpp
#, fuzzy
msgid "Capitalize Properties"
msgstr "คุณสมบัติ"
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr ""
#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "ปิดการทำงานปุ่ม"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Resources In Current Inspector"
msgstr "เปิดในตัวตรวจสอบ"
#: editor/editor_node.cpp
#, fuzzy
msgid "Resources To Open In New Inspector"
msgstr "เปิดในตัวตรวจสอบ"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "เปลี่ยนชื่อ"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr ""
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ตำแหน่งแผง"
#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "โหมดไร้สิ่งรบกวน"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "โหมดไร้สิ่งรบกวน"
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "เพิ่มฉากใหม่"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "ไปยังฉากที่เพิ่งเปิด"
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "คัดลอกข้อความ"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "แท็บถัดไป"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "แท็บก่อนหน้า"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "คัดกรองไฟล์..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "การจัดการกับไฟล์ฉาก"
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "ฉากใหม่"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "สืบทอดฉากใหม่..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "เปิดไฟล์ฉาก..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "เปิดไฟล์ล่าสุด"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "บันทึกฉาก"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "แปลงเป็น..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "ไลบรารี Mesh..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "ไทล์เซต..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "ยกเลิกการกระทำ"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "ทำซ้ำ"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "โปรเจกต์และเครื่องมืออื่น ๆ"
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "โปรเจกต์"
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "ตั้งค่าโปรเจกต์"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "ตั้งเวอร์ชันคอนโทรน"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr "ปิดเวอร์ชันคอนโทรล"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "ส่งออก..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr "ติดตั้งเทมเพลตการสร้างของแอนดรอยด์"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open User Data Folder"
msgstr "เปิดโฟลเดอร์ของตัวแก้ไข"
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "เครื่องมือ"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "ตัวดูทรัพยากรที่ไม่ได้ใช้"
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Current Project"
msgstr "เปลี่ยนชื่อโปรเจกต์"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "ปิดและกลับสู่รายชื่อโปรเจกต์"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Deploy พร้อมการแก้ไขจุดบกพร่องผ่านเครือข่าย"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"เมื่อเปิดใช้งานตัวเลือกนี้แล้ว การ deploy ด้วยคลิกเดียวจะทำให้โปรแกรมพยายามเชื่อมต่อกับ IP "
"ของคอมพิวเตอร์เครื่องนี้เพื่อให้สามารถดีบักโปรเจ็กต์ที่กำลังรันอยู่ได้\n"
"ตัวเลือกนี้มีไว้เพื่อใช้สำหรับการรีโมตดีบัก (โดยทั่วไปจะใช้กับอุปกรณ์เคลื่อนที่)\n"
"คุณไม่จำเป็นต้องเปิดใช้งานเพื่อใช้ดีบักเกอร์ GDScript ในเครื่อง"
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr "Deploy โดยใช้ระบบไฟล์เครือข่าย"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"ถ้าเปิดตัวเลือกนี้ การใช้ deploy สำหรับแอนดรอยด์จะส่งออกเฉพาะไฟล์ปฏิบัติการ "
"ไม่มีข้อมูลโปรเจกต์\n"
"ระบบไฟล์จะถูกจัดเตรียมจากโปรเจ็กต์โดยตัวแก้ไขบนเครือข่าย\n"
"บน Android จะ deploy โดยใช้สาย USB เพื่อประสิทธิภาพที่ดี "
"ตัวเลือกนี้จะช่วยให้การทดสอบเกมเร็วขึ้น สำหรับโปรเจกต์ขนาดใหญ่"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "ขอบเขตการชนที่มองเห็นได้"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"เมื่อเปิดใช้งานตัวเลือกนี้ รูปร่างการชนกันและโหนดเรย์คาสต์ (สำหรับ 2D และ 3D) "
"จะปรากฏในโปรเจ็กต์ที่กำลังทำงานอยู่"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "แสดงการนำทาง"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr "เมื่อตัวเลือกนี้เปิดใช้งาน ตัวนำทาง mesh และโพลีกอนจะถูกมองเห็นในโปรเจกต์ที่ทำงานอยู่"
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "ซิงค์การเปลี่ยนแปลงฉาก"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"เมื่อเปิดใช้งานตัวเลือกนี้ การเปลี่ยนแปลงใด ๆ "
"ที่เกิดขึ้นกับฉากในตัวแก้ไขจะปรากฏในโปรเจ็กต์ที่กำลังทำงานอยู่\n"
"เมื่อรีโมตผ่านอุปกรณ์ นี่จะมีประสิทธิภาพมากขึ้นเมื่อเปิดใช้งานตัวเลือกระบบไฟล์เครือข่าย"
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr "ซิงค์การเปลี่ยนแปลงสคริปต์"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"เมื่อเปิดใช้งานตัวเลือกนี้ สคริปต์ที่บันทึกจะถูกโหลดในโปรเจ็กต์ที่กำลังทำงานอยู่\n"
"เมื่อใช้รีโมตกับอุปกรณ์ จะมีประสิทธิภาพมากขึ้นเมื่อเปิดใช้งานตัวเลือกระบบไฟล์เครือข่าย"
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "ตั้งค่าตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "เค้าโครงตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "ถ่ายภาพหน้าจอ"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "ภาพหน้าจอจะถูกเก็บไว้ในโฟลเดอร์ข้อมูล/การตั้งค่าของตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "เปิด/ปิด โหมดเต็มหน้าจอ"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "เปิดโฟลเดอร์ข้อมูล/ตั้งค่าของตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "เปิดโฟลเดอร์ของตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "เปิดโฟลเดอร์การตั้งค่าของตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr "จัดการลักษณะเฉพาะของตัวแก้ไข..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "จัดการเทมเพลตการส่งออก..."
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
msgstr "เปิดคู่มือ"
#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr ""
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "รายงานบั๊ก"
#: editor/editor_node.cpp
#, fuzzy
msgid "Suggest a Feature"
msgstr "เซ็ตค่า"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "ชุมชน"
#: editor/editor_node.cpp
#, fuzzy
msgid "About Godot"
msgstr "เกี่ยวกับ"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "เล่นโปรเจกต์"
#: editor/editor_node.cpp
msgid "Play"
msgstr "เล่น"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr "หยุดการทำงานของฉากนี้เพื่อที่จะดีบั๊ก"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "หยุดฉาก"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "หยุดการเล่นฉาก"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "เล่นฉากปัจจุบัน"
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "เล่นฉาก"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "เลือกเล่นฉาก"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "เลือกเล่นฉาก"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "การเปลี่ยนไดรเวอร์การ์ดจอจำเป็นต้องเริ่มตัวแก้ไขใหม่"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "บันทึกและเริ่มใหม่"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "อัพเดทเมื่อเปลี่ยนแปลง"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "ซ่อนตัวหมุนการอัพเดท"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "ระบบไฟล์"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "ขยายแผงล่าง"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "ไม่บันทึก"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr "เทมเพลตการสร้างบนแอนดรอยด์หายไป กรุณาติดตั้งเทมเพลตที่เกี่ยวข้อง"
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "จัดการเทมเพลต"
#: editor/editor_node.cpp
#, fuzzy
msgid "Install from file"
msgstr "ติดตั้งไฟล์แม่แบบ"
#: editor/editor_node.cpp
#, fuzzy
msgid "Select android sources file"
msgstr "เลือก Mesh ต้นฉบับ:"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
"นี่จะตั้งค่าโปรเจคต์ของคุณสำหรับการสร้างสำหรับ Android ที่กำหนดเอง "
"โดยการติดตั้งเทมเพลตต้นฉบับไปยัง \"res: // android / build\"\n"
"คุณสามารถปรับเปลี่ยนและสร้าง APK แบบกำหนดเองสำหรับส่งออก (เพิ่มโมดูล, เปลี่ยน "
"AndroidManifest.xml เป็นต้น)\n"
"โปรดทราบว่าในการสร้างแบบกำหนดเองแทนที่จะใช้ APK ที่สร้างไว้ล่วงหน้า ควรเปิดใช้ตัวเลือก "
"\"Use Custom Build\" ในพรีเซ็ตการส่งออกของ Android"
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
"เทมเพลตการสร้างบนแอนดรอยด์ถูกติดตั้งในโปรเจคต์นี้เรียบร้อยแล้ว และจะไม่ถูกเขียนทับ\n"
"กรุณาลบไดเรคทอรี \"res://android/build\" ก่อนที่จะดำเนินการอีกครั้ง"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "นำเข้าเทมเพลตจากไฟล์ ZIP"
#: editor/editor_node.cpp
msgid "Template Package"
msgstr "แพคเกจเทมเพลต"
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr "ส่งออกไลบรารี"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "รวมกับที่มีอยู่เดิม"
#: editor/editor_node.cpp
#, fuzzy
msgid "Apply MeshInstance Transforms"
msgstr "เคลื่อนย้ายแอนิเมชัน"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "เปิดและรันสคริปต์"
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"ไฟล์เหล่านี้มีความใหม่กว่าบนดิสก์\n"
"ต้องจะทำอย่างไรต่อไป?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "โหลดใหม่"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "บันทึกอีกครั้ง"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "สืบทอด"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "โหลดผิดพลาด"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Select"
msgstr "เลือก"
#: editor/editor_node.cpp
#, fuzzy
msgid "Select Current"
msgstr "เลือกโฟลเดอร์ปัจจุบัน"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "เปิดตัวแก้ไข 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "เปิดตัวแก้ไข 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "เปิดตัวแก้ไขสคริปต์"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "เปิดไลบรารีทรัพยากร"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "เปิดตัวแก้ไขถัดไป"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "เปิดตัวแก้ไขก่อนหน้า"
#: editor/editor_node.h
msgid "Warning!"
msgstr "คำเตือน!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr "ไม่พบทรัพยากรย่อย"
#: editor/editor_path.cpp
#, fuzzy
msgid "Open a list of sub-resources."
msgstr "ไม่พบทรัพยากรย่อย"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "กำลังสร้างภาพตัวอย่าง Mesh"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "รูปตัวอย่าง..."
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "สคริปต์หลัก:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "แก้ไขปลั๊กอิน"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "ปลั๊กอินที่ติดตั้งแล้ว:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "อัปเดต"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Version"
msgstr "รุ่น:"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Author"
msgstr "ทีมงาน"
#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "สถานะ"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "วัด:"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame Time (ms)"
msgstr "เวลาเฟรม (วินาที)"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Average Time (ms)"
msgstr "เวลาเฉลี่ย (วินาที)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "เฟรม %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "% ของเฟรมฟิสิกส์"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "รวม"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "ตัวเอง"
#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "เฟรมที่:"
#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "เวลา"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "จำนวนครั้ง"
#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "ตัวดีบัก"
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
msgstr ""
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "เปลี่ยนชื่อฟังก์ชัน"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "แก้ไขข้อความ:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "เปิด"
#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "เลเยอร์"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "บิต %d, ค่า %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[ว่างเปล่า]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "กำหนด..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "RID ผิดพลาด"
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"ไม่สามารถสร้าง ViewportTexture บนทรัพยากรที่บันทึกเป็นไฟล์\n"
"ทรัพยากรจำเป็นต้องเป็นของฉาก"
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"ไม่สามารถสร้าง ViewportTexture บนทรัพยากรนี้ เพราะว่าไม่ได้ถูกตั้งเป็นฉากายใน\n"
"กรุณาตั้งค่าที่คุณสมบัติ 'local to scene' (และทุกทรัพยากรที่ประกอบอยู่ในโหนด)"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "เลือกวิวพอร์ต"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "โหนดที่เลือกไม่ใช่วิวพอร์ต!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "ขนาด: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "หน้า: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "ลบไอเทม"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "คีย์ใหม่:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "ค่าใหม่:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "เพิ่มคู่ของคีย์/ค่า"
#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr "ทรัพยากรที่เลือก (%s) มีประเทไม่ตรงกับค่าที่ต้องการ (%s)"
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "ไม่ใช้ร่วมกับวัตถุอื่น"
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "วาง"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "Convert to %s"
msgstr "แปลงเป็น %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "%s ใหม่"
#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "เปลี่ยนประเภท"
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "เพิ่มรีซอร์ส"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
#, fuzzy
msgid "Editable"
msgstr "ไอเทมที่สามารถแก้ไขได้"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "สคริปต์ใหม่"
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "สคริปต์เสริม"
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Script Owner"
msgstr "ชื่อสคริปต์:"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"ไม่มีพรีเซ็ตส่งออกที่สามารถรันเกมได้ของแพลตฟอร์มนี้\n"
"กรุณาเพิ่มพรีเซ็ตส่งออกที่รันเกมได้ในเมนูส่งออกหรือทำให้พรีเซ็ตเดิมสามารถรันได้"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "เขียนโปรแกรมในเมท็อด _run()"
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "มีฉากที่แก้ไขอยู่แล้ว"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "ไม่สามารถอินสแตนซ์สคริปต์ได้:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "ลืมคีย์เวิร์ด 'tool' หรือไม่?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "รันสคริปต์ไม่ได้:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "ลืมใส่เมท็อด '_run' หรือไม่?"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor Language"
msgstr "เค้าโครงตัวแก้ไข"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Display Scale"
msgstr "แสดงทั้งหมด"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Antialiased"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Main Font"
msgstr "ฉากหลัก"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Code Font"
msgstr "เพิ่มจุดโหนด"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr ""
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Separate Distraction Mode"
msgstr "โหมดไร้สิ่งรบกวน"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr ""
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
msgstr "ธีม"
#: editor/editor_settings.cpp editor/import_dock.cpp
msgid "Preset"
msgstr "พรีเซ็ต"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Color"
msgstr "สี"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Accent Color"
msgstr "เลือกสี"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Highlight Tabs"
msgstr "กำลังบันทึก lightmaps"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Border Size"
msgstr "พิกเซลขอบ"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Additional Spacing"
msgstr "การวนซ้ำแอนิเมชัน"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Custom Theme"
msgstr "แก้ไขธีม"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Script Button"
msgstr "หมุนปุ่มขวา"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#, fuzzy
msgid "Filesystem"
msgstr "ระบบไฟล์"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "ทิศทาง"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Autoscan Project Path"
msgstr "ที่อยู่โปรเจกต์:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Project Path"
msgstr "ที่อยู่โปรเจกต์:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "On Save"
msgstr "บันทึก"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Compress Binary Resources"
msgstr "คัดลอกรีซอร์ส"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "File Dialog"
msgstr "เครื่องมือเคลื่อนย้าย"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Thumbnail Size"
msgstr "รูปตัวอย่าง..."
#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tree"
msgstr "แก้ไขผังฉาก"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Always Show Folders"
msgstr "แสดงเส้นกริด"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Property Editor"
msgstr "ตัวแก้ไขกลุ่ม"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Subresource Hue Tint"
msgstr "รีซอร์สย่อย"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Color Theme"
msgstr "แก้ไขธีม"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Line Spacing"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Highlighting"
msgstr "lighting แบบตรง"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "ไฮไลท์ไวยากรณ์"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Indent"
msgstr "ย่อหน้าซ้าย"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "ประเภท"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "ย่อหน้าอัตโนมัติ"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Convert Indent On Save"
msgstr "แปลงย่อหน้าเป็นเว้นวรรค"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "จำนวนครั้งในการวาด"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "จำนวนครั้งในการวาด"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
msgid "Navigation"
msgstr "ตัวนำทาง"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Minimap"
msgstr "แสดงจุดกำเนิด"
#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr ""
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "บรรทัดที่:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "บรรทัดที่:"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Breakpoint Gutter"
msgstr "ข้ามเบรกพอยต์"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr ""
#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script List"
msgstr "ตัวแก้ไขสคริปต์"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "ไฟล์"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Trim Trailing Whitespace On Save"
msgstr "ลบตัวอักษรที่มองไม่เห็น"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Cursor"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
msgstr ""
#: editor/editor_settings.cpp
msgid "Block Caret"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Right Click Moves Caret"
msgstr "คลิกขวาเพื่อเพิ่มจุด"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr ""
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Complete File Paths"
msgstr "คัดลอกตำแหน่งโหนด"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Add Type Hints"
msgstr "ชนิด"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "แสดงตัวช่วย"
#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "จำกัดด้วยเส้นตาราง"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance"
msgstr "ระยะการเลือก:"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Box Color"
msgstr "เฉพาะที่กำลังเลือก"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
msgstr "ระยะห่างเส้นกริด:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid Size"
msgstr "ระยะห่างเส้นกริด:"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid XZ Plane"
msgstr "วาด GridMap"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid XY Plane"
msgstr "วาด GridMap"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid YZ Plane"
msgstr "วาด GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default FOV"
msgstr "ค่าเริ่มต้น"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "ค่าเริ่มต้น"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "ค่าเริ่มต้น"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Scheme"
msgstr "โหมด Navigation"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert Y Axis"
msgstr "แก้ไขแกน Y"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert X Axis"
msgstr "แก้ไขแกน X"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Style"
msgstr "ย่อ"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr ""
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Orbit Modifier"
msgstr "แก้ไขล่าสุด"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Modifier"
msgstr "โหมดมุมมอง"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Modifier"
msgstr "แก้ไขแล้ว"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Feel"
msgstr "โหมด Navigation"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Translation Inertia"
msgstr "การแปลง"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Inertia"
msgstr "ขยาย"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook"
msgstr "มุมมองอิสระ ขึ้น"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Navigation Scheme"
msgstr "สร้าง Mesh นำทาง"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Sensitivity"
msgstr "มุมมองอิสระ ไปซ้าย"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Inertia"
msgstr "มุมมองอิสระ ไปซ้าย"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Base Speed"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Activation Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Speed Zoom Link"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Grid Color"
msgstr "เลือกสี"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Guides Color"
msgstr "เลือกสี"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Smart Snapping Line Color"
msgstr "สแนปอัจฉริยะ"
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 1"
msgstr "ลบไอเทมคลาส"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 2"
msgstr "ลบไอเทมคลาส"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
msgstr "โปรไฟล์ปัจจุบัน:"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Outline Size"
msgstr "ขนาดเส้นรอบรูป:"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
msgstr ""
#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Speed"
msgstr "ความเร็ว:"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly Editor"
msgstr "ตัวแก้ไข Polygon 2D UV"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Show Previous Outline"
msgstr "ระนาบก่อนหน้า"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Autorename Animation Tracks"
msgstr "เปลี่ยนชื่อแอนิเมชัน"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Create Reset Tracks"
msgstr "สร้างแทร็กรีเซ็ท"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Visual Editors"
msgstr "ตัวแก้ไขกลุ่ม"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr ""
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "สี่เหลี่ยมผืนผ้าเต็ม"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Rect Custom Position"
msgstr "กำหนดเส้นโค้งขาออก"
#: editor/editor_settings.cpp
msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Font Size"
msgstr "มุมหน้า"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Host"
msgstr "ควบคุม "
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Port"
msgstr "ลบจุด"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor SSL Certificates"
msgstr "การตั้งค่าตัวแก้ไข"
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "ตัวจัดการโปรเจกต์"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "เปลี่ยนชื่อโฟลเดอร์:"
#: editor/editor_settings.cpp
msgid "Symbol Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Type Color"
msgstr "เปลี่ยนประเภท"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "String Color"
msgstr "เก็บไฟล์:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Background Color"
msgstr "สีพื้นหลังผิดพลาด"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "สีพื้นหลังผิดพลาด"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "นำเข้าฉาก"
#: editor/editor_settings.cpp
msgid "Completion Existing Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Completion Scroll Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Color"
msgstr "ไปชั้นบน"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "บรรทัดที่:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "บรรทัดที่:"
#: editor/editor_settings.cpp
msgid "Caret Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "สีพื้นหลังผิดพลาด"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "ลบสิ่งที่เลือก"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Color"
msgstr "เฉพาะที่กำลังเลือก"
#: editor/editor_settings.cpp
msgid "Brace Mismatch Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "ฉากปัจจุบัน"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "ไฮไลท์ไวยากรณ์"
#: editor/editor_settings.cpp
msgid "Number Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Function Color"
msgstr "ฟังก์ชัน"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "เปลี่ยนชื่อตัวแปร"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Mark Color"
msgstr "เลือกสี"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "บุ๊คมาร์ค"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "เบรกพอยต์"
#: editor/editor_settings.cpp
msgid "Executing Line Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Color"
msgstr "ผลการค้นหา"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Border Color"
msgstr "ผลการค้นหา"
#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"กด Ctrl ค้างเพื่อปัดเศษเป็นจำนวนเต็ม กด Shift ค้างเพื่อเพิ่มความแม่นยำสำหรับการเปลี่ยนแปลง"
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
#, fuzzy
msgid "Flat"
msgstr "Flat 0"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "เลือกโหนดเพื่อนำเข้า"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "ค้นหา"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "ตำแหน่งที่อยู่ฉาก:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "นำเข้าจากโหนด:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
#, fuzzy
msgid "%s Error"
msgstr "ผิดพลาด"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "There are no mirrors available."
msgstr "ไม่มีไฟล์ '%s'"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Retrieving the mirror list..."
msgstr "กำลังเรียกข้อมูล โปรดรอ..."
#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "HTTP Proxy"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Host"
msgstr ""
#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Port"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "ผิดพลาดขณะกำลังร้องขอ URL:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to the mirror..."
msgstr "กำลังเชื่อมต่อกับ Mirror"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't resolve the requested address."
msgstr "ไม่พบตำแหน่งนี้:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't connect to the mirror."
msgstr "ไม่สามารถเชื่อมต่อกับโฮสต์:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No response from the mirror."
msgstr "ไม่มีการตอบกลับจากโฮสต์:"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr "ร้องขอผิดพลาด"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Request ended up in a redirect loop."
msgstr "การร้องขอผิดพลาด เปลี่ยนทางมากเกินไป"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Request failed:"
msgstr "ร้องขอผิดพลาด"
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr "ไม่สามารถลบไฟล์ชั่วคราวได้:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"การติดตั้งเทมเพลตล้มเหลว\n"
"ดูไฟล์รายงานปัญหาได้ที่ '%s'"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr "ผิดพลาดขณะกำลังรับรายชื่อของ mirrors"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr "เกิดข้อผิดพลาด ไม่สามารถอ่าน JSON ในรายการมิเรอร์ กรุณารายงานปัญหานี้!"
#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr "ไม่พบลิงก์ดาวน์โหลดสำหรับรุ่นนี้ มีเฉพาะสำหรับโปรแกรมรุ่นหลัก"
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "ตัดการเชื่อมต่อแล้ว"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "กำลังค้นหา..."
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "ค้นหาไม่สำเร็จ"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "กำลังเชื่อมต่อ..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "เชื่อมต่อไม่ได้"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "เชื่อมต่อแล้ว"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "กำลังร้องขอ..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "กำลังดาวน์โหลด"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "เชื่อมต่อผิดพลาด"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "การรับรองความปลอดภัยผิดพลาด"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't open the export templates file."
msgstr "เปิดไฟล์ zip เทมเพลตส่งออกไม่ได้"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "รูปแบบของ version.txt ในเทมเพลต %s ไม่ถูกต้อง"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside the export templates file."
msgstr "ไม่พบ version.txt ในเทมเพลต"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for extracting templates:"
msgstr "ผิดพลาดขณะสร้างตำแหน่งเทมเพลต:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "กำลังคลายเทมเพลตส่งออก"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "กำลังนำเข้า:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Remove templates for the version '%s'?"
msgstr "ลบเทมเพลตรุ่น '%s'?"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "กำลังคลาย Android Build Sources"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "จัดการเทมเพลตส่งออก"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "รุ่นปัจจุบัน:"
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open Folder"
msgstr "เปิดไฟล์"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "ถอนการติดตั้ง"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uninstall templates for the current version."
msgstr "ค่าเริ่มต้นในการนับ"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Download from:"
msgstr "ดาวน์โหลดผิดพลาด"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open in Web Browser"
msgstr "รันในเบราเซอร์"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Copy Mirror URL"
msgstr "คัดลอกผิดพลาด"
#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr "ไม่มีเทมเพลตการส่งออกอย่างเป็นทางการสำหรับรุ่นผู้พัฒนา"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install from File"
msgstr "ติดตั้งไฟล์แม่แบบ"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install templates from a local file."
msgstr "นำเข้าเทมเพลตจากไฟล์ ZIP"
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "ยกเลิก"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cancel the download of the templates."
msgstr "เปิดไฟล์ zip เทมเพลตส่งออกไม่ได้"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Other Installed Versions:"
msgstr "รุ่นที่ติดตั้งแล้ว:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uninstall Template"
msgstr "ถอนการติดตั้ง"
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "เลือกไฟล์เทมเพลต"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr "เทมเพลตการส่งออก Godot"
#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
msgstr ""
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "ที่ชื่นชอบ"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "สถานะ: นำเข้าไฟล์ล้มเหลว กรุณาแก้ไขไฟล์และนำเข้าใหม่"
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr "การนำเข้าไฟล์นี้ถูกปิด, ดังนั้นจึงไม่สามารถเปิดเพื่อแก้ไขใดๆได้"
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "ไม่สามารถย้าย/เปลี่ยนชื่อโฟลเดอร์ราก"
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "ย้ายโฟลเดอร์มาข้างในตัวมันเองไม่ได้"
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "ผิดพลาดขณะย้าย:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "ผิดพลาดขณะทำซ้ำ:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "ไม่สามารถอัพเดทการอ้างอิง:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "ไม่ได้ระบุชื่อ"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "ชื่อที่ระบุประกอบไปด้วยตัวอักษรที่ไม่ถูกต้อง"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "มีชื่อกลุ่มนี้อยู่แล้ว"
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "อักษรบางตัวใช้ไม่ได้"
#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
"ไฟล์หรือโฟลเดอร์ต่อไปนี้นั้นขัดแย้งกันกับรายการในตำแหน่งที่เลือกไว้ '%s':\n"
"\n"
"%s\n"
"\n"
"คุณต้องการที่จะเขียนทับหรือไม่?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "เปลี่ยนชื่อไฟล์:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "เปลี่ยนชื่อโฟลเดอร์:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "ทำซ้ำไฟล์:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "ทำซ้ำโฟลเดอร์:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "ฉากสืบทอดใหม่"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr "ตั้งเป็นฉากหลัก"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "เปิดฉาก"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "อินสแตนซ์"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "เพิ่มไปยังที่ชื่นชอบ"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "ลบจากที่่ชื่นชอบ"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "แก้ไขการอ้างอิง..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "ดูเจ้าของ..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "ย้ายไป..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "ฉากใหม่..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "สคริปต์ใหม่..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "ทรัพยากรใหม่..."
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "ขยายออก"
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "ยุบเข้า"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort files"
msgstr "ค้นหาไฟล์"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort by Last Modified"
msgstr "แก้ไขล่าสุด"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort by First Modified"
msgstr "แก้ไขล่าสุด"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "ทำซ้ำ..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "เปลี่ยนชื่อ..."
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "ไฟล์/โฟลเดอร์ก่อนหน้า"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "โฟลเดอร์/ไฟล์ ถัดไป"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "สแกนไฟล์ใหม่"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "สลับโหมดแยก"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "ค้นหาไฟล์"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"กำลังสแกนไฟล์,\n"
"กรุณารอ..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "ย้าย"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "เปลี่ยนชื่อ"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "เขียนทับ"
#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "สร้างฉาก"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "สร้างสคริปต์"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "ค้นหาในไฟล์"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "ค้นหา:"
#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr "แทนที่:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "โฟลเดอร์:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "ตัวกรอง:"
#: editor/find_in_files.cpp
#, fuzzy
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr "ใช้ไฟล์ที่มีนามสกุลเหล่านี้ เพิ่มหรือลบได้ในการตั้งค่าโปรเจค"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "ค้นหา..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "แทนที่..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Replace in Files"
msgstr "แทนที่ทั้งหมด"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "ค้นหา: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "แทนที่: "
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "แทนที่ทั้งหมด"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "กำลังค้นหา..."
#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr "%d ตรงกับไฟล์ %d"
#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr "%d ตรงกับไฟล์ %d"
#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr "%d ตรงกับไฟล์ %d"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "เพิ่มไปยังกลุ่ม"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "ลบออกจากกลุ่ม"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "กลุ่มนี้มีอยู่แล้ว"
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "ชื่อกลุ่มผิด"
#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr "เปลี่ยนชื่อกลุ่ม"
#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr "ลบกลุ่ม"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "กลุ่ม"
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr "โหนดไม่ได้อยู่ในกลุ่ม"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "ตัวกรองโนด"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "โหนดในกลุ่ม"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "กลุ่มที่ว่างจะถูกลบโดยอัตโนมัติ"
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "ตัวแก้ไขกลุ่ม"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "จัดการกลุ่ม"
#: editor/import/editor_import_collada.cpp
msgid "Collada"
msgstr ""
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "นำเข้าเป็นฉากเดียว"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "นำเข้าโดยแยกแอนิเมชัน"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "นำเข้าโดยแยกวัสดุ"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "นำเข้าโดยแยกออบเจกต์"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "นำเข้าโดยแยกทั้งออบเจกต์และวัสดุ"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "นำเข้าโดยแยกออบเจกต์และแอนิเมชัน"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "นำเข้าโดยแยกวัสดุและแอนิเมชัน"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "นำเข้าโดยแยกทั้งออบเจกต์ วัสดุ และแอนิเมชัน"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "นำเข้าเป็นหลายฉาก"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "นำเข้าเป็นหลายฉากและวัสดุ"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "นำเข้าฉาก"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "กำลังนำเข้าฉาก..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "กำลังสร้าง Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "สร้างสำหรับพื้นผิว: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "กำลังรันสคริปต์..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "โหลดสคริปต์หลังนำเข้าไม่ได้:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "สคริปต์หลังนำเข้าผิดพลาด (ตรวจสอบคอนโซล):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "ผิดพลาดขณะรันสคริปต์หลังนำเข้า:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr "คุณส่งคืนออบเจกต์โหนดย่อยในเมธอด `post_import ()` หรือไม่?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "กำลังบันทึก..."
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "เลือกตัวนำเข้า"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr "ตัวนำเข้า:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr "เก็บไฟล์ (ไม่นำเข้า)"
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "ไฟล์ %d"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "กำหนดเป็นค่าเริ่มต้นของ '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "ลบค่าเริ่มต้นของ '%s'"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "นำเข้าใหม่"
#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "นำเข้าเป็น:"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "บันทึกฉาก, นำเข้าและเริ่มต้นใหม่"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "การเปลี่ยนแปลงชนิดของไฟล์ที่นำเข้า จำเป็นต้องเริ่มโปรแกรมใหม่"
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr "คำเตือน: มีเนื้อหาที่ใช้ทรัพยากรนี้อยู่ ซึ่งอาจทำให้การโหลดเกิดการหยุดขึ้น"
#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "โหลดทรัพยากรไม่ได้"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Copy Properties"
msgstr "คุณสมบัติ"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Paste Properties"
msgstr "คุณสมบัติ"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "ไม่ให้ใช้รีซอร์สร่วมกับวัตถุอื่น"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "สร้างรีซอร์สใหม่ในหน่วยความจำและทำการปรับแต่ง"
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "โหลดรีซอร์สที่มีอยู่แล้วในดิสก์และทำการปรับแต่ง"
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "บันทึกรีซอร์สที่กำลังปรับแต่ง"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr "บันทึกเป็น..."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Extra resource options."
msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource from Clipboard"
msgstr "แก้ไขคลิปบอร์ดทรัพยากร"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "คัดลอกรีซอร์ส"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Make Resource Built-In"
msgstr "ฝัง"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "ไปยังออบเจกต์ที่ปรับแต่งก่อนหน้า"
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "ไปยังออบเจกต์ที่ปรับแต่งถัดไป"
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "ประวัติการปรับแต่งออบเจกต์"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Open documentation for this object."
msgstr "เปิดคู่มือ"
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "เปิดคู่มือ"
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "คุณสมบัติตัวกรอง"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Manage object properties."
msgstr "คุณสมบัติออบเจกต์"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "การแก้ไขจะไม่ถูกบันทึก!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "กำหนด MultiNode"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr "เลือกโหนดเพื่อแก้ไขสัญญาณและกลุ่ม"
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "แก้ไขปลั๊กอิน"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "สร้างปลั๊กอิน"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "ชื่อปลั๊กอิน:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "โฟลเดอร์ย่อย:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr "ผู้สร้าง:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "รุ่น:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "ภาษา:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "ชื่อสคริปต์:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "เปิดใช้งานตอนนี้?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "สร้างโพลีกอน"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "สร้างจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"แก้ไขจุด:\n"
"คลิกซ้าย: ย้ายจุด\n"
"คลิกขวา: ลบจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "ลบจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "แทรกจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "แก้ไขรูปหลายเหลี่ยม (ลบจุด)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "ลบรูปหลายเหลี่ยมและจุด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "เพิ่มแอนิเมชัน"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr "เพิ่ม %s"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "โหลด..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "สร้างจุดโหนด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "เปลี่ยนค่าจำกัดของ BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "เปลี่ยนป้ายกำกับ BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "โหนดชนิดนี้ไม่สามารถใช้ได้ มีแค่โหนดแม่เท่านั้นที่สามารถใช้ได้"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "เพิ่มจุดโหนด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "เพิ่มจุดแอนิเมชัน"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "ลบจุด BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "ย้ายจุดโหนด BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree ไม่ทำงาน\n"
"เปิดการทำงานเพื่อที่จะเปิดระบบการเล่น, ตรวจสอบคำเตือนของโหนดถ้าการเปิดทำงานมีการผิดพลาด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "ตั้งตำแหน่ง blending ในช่องว่าง"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "เลือกหรือเลื่อนจุด สร้างจุดโดยคลิกขวา"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "เปิกการใช้งานการเข้าหาแลแสดงเส้นกริด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "จุด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "เปิดตัวแก้ไข"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "เปิดโหนดแอนิเมชัน"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "มีสามเหลี่ยมอยู่แล้ว"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "เพิ่มสามเหลี่ยม"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "แก้ไขลิมิต BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "แก้ไขป้ายกำกับ BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "ลบจุด BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "ลบสามเหลี่ยม BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D ไม่ได้อยู่ในโหนด AnimationTree"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "ไม่มีสามเหลี่ยม จึงไม่สามารถใช้ blending ได้"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "สร้างสามเหลี่ยมจากการเชื่อมจุด"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "ลบจุดและสามเหลี่ยม"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "สร้างสามเหลี่ยม blend อัตโนมัติ (แทนที่การสร้างแบบปกติ)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "ผสม:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed:"
msgstr "เปลี่ยนพารามิเตอร์"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "แก้ไขตัวกรอง"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "โหนดเอาซ์พุตไม่สามารถเพิ่มไปยัง blend tree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "เพิ่มโหนดไปยัง BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr "ย้ายโหนดเรียบร้อย"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "เชื่อมต่อไม่ได้ พอร์ตถูกใช้หรือมีความผิดพลาด"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "เชื่อมต่อโหนดแล้ว"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "ตัดการเชื่อมต่อโหนดแล้ว"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "ตั้งแอนิเมชัน"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "ลบโหนด"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "ลบโหนด"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "เปิด/ปิดตัวกรอง"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "แก้ไขตัวกรอง"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "ไม่ได้ตั้งตัวเล่นแอนิเมชัน ดังนั้นจึงไม่สามารถหาชื่อแทร็กได้"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr "ที่อยู่ตัวเล่นไม่ถูกต้อง ดังนั้นจึงไม่สามารถหาชื่อแทร็กได้"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr "ตัวเล่นแอนิเมชันมีที่อยู่โหนดรากไม่ถูกต้อง ดังนั้นจึงไม่สามารถหาชื่อแทร็กได้"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr "คลิปแอนิเมชัน"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr "คลิปเสียง"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "ฟังก์ชัน"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "เปลี่ยนชื่อโหนดแล้ว"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "เพิ่มโหนด..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "แก้ไขตัวกรองแทร็ก:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "เปิดการใช้งานตัวกรอง"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "เปิดปิดการเล่นอัตโนมัติ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "ชื่อแอนิเมชันใหม่:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "แอนิเมชันใหม่"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "เปลี่ยนชื่อแอนิเมชัน:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "ลบแอนิเมชัน?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "ลบแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "ชื่อแอนิเมชันไม่ถูกต้อง!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "ชื่อแอนิเมชันนี้ มีอยู่แล้ว!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "เปลี่ยนชื่อแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "ทำซ้ำแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "แก้ไขการผสานไปข้างหน้า"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "แก้ไขระยะเวลาการผสาน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "โหลดแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "ไม่มีแอนิเมชันให้คัดลอก!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "ไม่มีทรัพยากรแอนิเมชันในคลิปบอร์ด!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "วางแอนิเมชันแล้ว"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "วางแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "ไม่มีแอนิเมชันให้แก้ไข!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "เล่นแอนิเมชันที่เลือกย้อนหลังจากตำแหน่งปัจจุบัน (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "เล่นแอนิเมชันที่เลือกย้อนหลังจากท้ายสุด (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "หยุดการเล่นแอนิเมชัน (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "เล่นแอนิเมชันที่เลือกจากเริ่มต้น (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "เล่นแอนิเมชันที่เลือกจากตำแหน่งปัจจุบัน (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "ตำแหน่งแอนิเมชัน (วินาที)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "ปรับอัตราส่วนเวลาทุกแอนิเมชันของโหนด"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "เครื่องมือแอนิเมชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "ใหม่"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "แก้ไขทรานสิชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "เปิดในตัวตรวจสอบ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "แสดงรายชื่อแอนิเมชันในตัวเล่น"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "เล่นอัตโนมัติเมื่อโหลด"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "เปิดภาพเงาการเคลื่อนไหว"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "ตั้งค่าโอเนี่ยนสกิน"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "ทิศทาง"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "อดีต"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "อนาคต"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "ความลึก"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 ระดับ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 ระดับ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 ระดับ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "เฉพาะที่แตกต่าง"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "บังคับระดับสีขาว"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "รวมสัญลักษณ์ (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "ปักหมุด AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "สร้างแอนิเมชันใหม่"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "ชื่อแอนิเมชัน:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "ผิดพลาด!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "ระยะเวลาผสาน:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "ถัดไป (คิวอัตโนมัติ):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "ระยะเวลาการผสาน Cross-Animation"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "เคลื่อนย้ายโหนด"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "พบทรานสิชัน!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "เพิ่มทรานสิชัน"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "เพิ่มโหนด"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "จบ"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "ทันที"
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "ซิงก์"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "ในตอนท้าย"
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "การเคลื่อนที่"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "โหนดเริ่มต้นและสิ้นสุดจำเป็นสำหรับทรานสิชันย่อย"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "ไม่ได้ตั้งทรัพยากรการเล่นไว้ที่ที่อยู่: % s"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "ลบโหนดแล้ว"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "ลบทรานสิชัน"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "ตั้งโหนดเริ่มต้น (เล่นอัตโนมัติ)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"เลือกและย้ายโหนด\n"
"คลิกขวาเพื่อเพิ่มโหนดใหม่\n"
"Shift + คลิกซ้ายเพื่อสร้างการเชื่อมต่อ"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "สร้างโหนดใหม่"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "เชื่อมต่อโหนด"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "ลบโหนดหรือทรานสิชันที่เลือก"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr "สลับการเล่นแอนิเมชันนี้โดยอัตโนมัติเมื่อเริ่มต้น, เริ่มต้นใหม่"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "ตั้งตอนจบของทรานสิชัน นี่จะมีประโยชน์สำหรับทรานสิชันย่อย"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "ทรานสิชัน: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "โหมดการเล่น:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "ผังแอนิเมชัน"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "ชื่อใหม่:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "อัตราส่วน:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "เฟดเข้า (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "เฟดออก (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "ผสม"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "ร่วม"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "เริ่มใหม่อัตโนมัติ:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "เริ่มใหม่ (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "สุ่มเริ่มใหม่ (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "เริ่ม!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "จำนวน:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "ผสม 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "ผสม 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "ระยะเวลาเฟด (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "ปัจจุบัน:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "เพิ่มอินพุต"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "ลบ Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "ตั้ง Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "ลบอินพุต"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "ผังแอนิเมชันถูกต้อง"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "ผังแอนิเมชันไม่ถูกต้อง"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "โหนดแอนิเมชัน"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "โหนด OneShot"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "โหนด Mix"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "โหนด Blend2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "โหนด Blend3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "โหนด Blend4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "โหนด TimeScale"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "โหนด TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "โหนดทรานสิชัน"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "นำเข้าแอนิเมชัน..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "แก้ไขตัวกรองโหนด"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "ตัวกรอง..."
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "ประกอบด้วย:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "ดูไฟล์"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "ดาวน์โหลด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "เชื่อมต่อไม่ได้ กรุณาลองใหม่"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "เชื่อมต่อไม่ได้"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "ไม่สามารถเชื่อมต่อกับโฮสต์:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "ไม่มีการตอบกลับจากโฮสต์:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "ไม่มีการตอบกลับ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "ไม่พบตำแหน่งนี้:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "ค้นหาไม่สำเร็จ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "การร้องขอผิดพลาด รหัส:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr "ไม่สามารถบันทึกคำตอบไปยัง:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr "เขียนผิดพลาด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "การร้องขอผิดพลาด เปลี่ยนทางมากเกินไป"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr "วนรอบการเปลี่ยนเส้นทาง"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr "การร้องขอผิดพลาด ใช้เวลานานเกินไป:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr "หมดเวลา"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "ผิดพลาด:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "แฮชผิดพลาด ไฟล์ดาวน์โหลดอาจเสียหาย"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "ที่ควรจะเป็น:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "ที่ได้รับ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr "ผิดพลาดในการตรวจสอบแฮช SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "ดาวน์โหลดทรัพยากรผิดพลาด:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "กำลังดาวน์โหลด (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "กำลังดาวน์โหลด..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "กำลังแก้ไข..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "การร้องขอผิดพลาด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "พร้อมใช้งาน"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "ติดตั้ง..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "ลองใหม่"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "ดาวน์โหลดผิดพลาด"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
msgstr "โปรไฟล์ที่มีให้ใช้:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "กำลังดาวน์โหลดไฟล์นี้อยู่แล้ว!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr "อัพเดทล่าสุด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr "อัพเดทน้อยสุด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr "ชื่อ (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr "ชื่อ (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr "สัญญาอนุญาต (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr "สัญญาอนุญาต (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "แรกสุด"
#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "ก่อนหน้า"
#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "ต่อไป"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "ท้ายสุด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "ทั้งหมด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "นำเข้า..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "ปลั๊กอิน..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "เรียงตาม:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "หมวดหมู่:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "ไซต์:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "สนับสนุน..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "ผู้พัฒนา"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "กำลังทดสอบ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "กำลังโหลด..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ทรัพยากรไฟล์ ZIP"
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"ไม่สามารถกำหนดตำแหน่งการบันทึกสำหรับภาพไลท์แมป\n"
"บันทึกฉากของคุณแล้วลองอีกครั้ง"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"ไม่มีพื้นผิวให้สร้าง lightmap กรุณาตรวจสอบว่าพื้นผิวมี UV2 และได้เปิดใช้งาน 'Bake Light'"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr "ผิดพลาดขณะสร้างภาพ lightmap กรุณาตรวจสอบว่าสามารถเขียนไฟล์ในตำแหน่งที่บันทึกได้"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr "การกำหนดขนาดไลท์แมปล้มเหลว ขนาดไลท์แมปสูงสุดเล็กเกินไป?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr "mesh บางส่วนไม่ถูกต้อง ตรวจสอบให้แน่ใจว่าค่า UV2 อยู่ในพื้นที่สี่เหลี่ยม [0.0,1.0]"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"ตัวแก้ไข Godot ถูกสร้างโดยไม่ได้สนับสนุน Ray Tracing ดังนั้นจึงไม่สามารถปั้น Lightmap ได้"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "สร้าง Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "เลือกไฟล์ bake ของ lightmap :"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "ตัวอย่าง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "ตั้งค่าการจำกัด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "จุดกำเนิดตาราง:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "ระยะห่างเส้นกริด:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr "เส้นหลักทุกๆ :"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr "ระดับ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "องศาเริ่มต้น:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "ช่วงองศา:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr "ขนาดช่วง:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "เลื่อนเส้นไกด์แนวตั้ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "สร้างเส้นไกด์แนวตั้ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "ลบเส้นไกด์แนวตั้ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "เลื่อนเส้นไกด์แนวนอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "สร้างเส้นไกด์แนวนอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "ลบเส้นไกด์แนวนอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "สร้างเส้นไกด์แนวตั้งและแนวนอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr "ตั้งออฟเซ็ตจุดหมุน CanvasItem \"%s\" ไปยัง (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr "หมุน %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "หมุน CanvasItem \"%s\" ไปที่ %d องศา"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "เลื่อนจุดยึด CanvasItem \"%s\""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr "ปรับขนาด Node2D \"%s\" ไปยัง (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr "ปรับขนาด Control \"%s\" ไปยัง (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr "ปรับขนาด %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "ปรับขนาด CanvasItem \"%s\" ไปยัง (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr "เลื่อน %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "เลื่อน CanvasItem \"%s\" ไปยัง (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Locked"
msgstr "ล็อกที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Grouped"
msgstr "กลุ่ม"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr "โหนดลูกของคอนเทนเนอร์มีจุดยึดและค่าระยะขอบที่ถูกแทนที่โดยโหนดแม่"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "พรีเซ็ตสำหรับจุดยึดและช่องว่างสำหรับโหนดควบคุม"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr "เมื่อใช้งานอยู่ การเลื่อนโหนดควบคุมจะเปลี่ยนจุดยึดแทนที่จะเป็นระยะขอบ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
msgstr "บนซ้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
msgstr "บนขวา"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
msgstr "ล่างขวา"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
msgstr "ซ้ายล่าง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr "กลางซ้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr "กลางบน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr "กลางขวา"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr "ล่าง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "กลาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr "ความกว้างซ้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr "ความกว้างบน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr "ความกว้างขวา"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr "ความกว้างด้านล่าง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr "ความกว้าง VCenter"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr "ความกว้าง HCenter"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "สี่เหลี่ยมผืนผ้าเต็ม"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "รักษาอัตราส่วน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "ปรับหมุดเท่านั้น"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "แก้ไขการตรึงและขอบ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "แก้ไขการตรึง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
"เขียนทับกล้องของเกมส์\n"
"เขียนทับกล้องของเกมส์ด้วยตัวแก้ไขของวิวพอร์ตของกล้อง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "ล็อกที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "ปลดล็อคที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "จัดกลุ่มที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "เลิกจัดกลุ่มที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "วางท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr "ล้างเส้นไกด์"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "สร้างโครงแบบปรับแต่งเองจากโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "ลบโครง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "สร้าง IK Chain"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "ลบ IK Chain"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr "คำเตือน: โหนดลูกของคอนเทนเนอร์จะได้รับตำแหน่งและขนาดที่กำหนดโดยโหนดแม่เท่านั้น"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "รีเซ็ตการซูม"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "โหมดเลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Drag: Rotate selected node around pivot."
msgstr "ลบโหนดหรือทรานสิชันที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Move selected node."
msgstr "Alt+ลาก: ย้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Scale selected node."
msgstr "Alt+ลาก: ย้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "ลบโหนดหรือทรานสิชันที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr "Alt+RMB: แสดงรายการโหนดทั้งหมดที่ตำแหน่งคลิก รวมถึงโหนดที่ถูกล็อก"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "โหมดเคลื่อนย้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "โหมดหมุน"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "โหมดปรับขนาด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"แสดงออบเจกต์ทั้งหมด ณ ตำแหน่งที่คลิก\n"
"(เหมือน Alt+คลิกขวา ในโหมดเลือก)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "คลิกเพื่อเปลี่ยนจุดหมุนของออบเจกต์"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "โหมดมุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "โหมดไม้บรรทัด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr "เปิด/ปิด สแนปอัจฉริยะ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr "ใช้สแนปอัจฉริยะ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr "เปิด/ปิดสแนปเส้นกริด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr "ใช้สแนปเส้นกริด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "ตัวเลือกการสแนป"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "สแนปการหมุน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr "ใช้สแนปขนาด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "จำกัดให้ย้ายเป็นพิกเซล"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "สแนปอัจฉริยะ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "ตั้งค่าการจำกัด..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "สแนปโหนดแม่"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "สแนปจุดยึดโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "สแนปด้านข้างโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "สแนปจุดกลางโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "สแนปโหนดอื่น"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "สแนปเส้นไกด์"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "ล็อคไม่ให้ออบเจกต์ที่เลือกย้ายตำแหน่ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "ล็อกที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "ปลดล็อคออบเจกต์ที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "ปลดล็อคที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "โหนดลูกของออบเจกต์ไม่สามารถถูกเลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
msgstr "จัดกลุ่มที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "คืนค่าความสามารถในการถูกเลือกกับโหนดลูกของออบเจกต์"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "เลิกจัดกลุ่มที่เลือก"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "ตั้งค่าโครง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "แสดงโครง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "สร้างโครงจากโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "ลบโครง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "มุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show"
msgstr "แสดงเส้นกริด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show When Snapping"
msgstr "สแนปอัจฉริยะ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid"
msgstr "สลับโหมด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "เส้นกริด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "แสดงตัวช่วย"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "แสดงไม้บรรทัด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "แสดงเส้นไกด์"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "แสดงจุดกำเนิด"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "แสดงวิวพอร์ต"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "แสดงกลุ่มและล็อคไอคอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "ให้สิ่งที่เลือกเต็มจอ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "ดูตัวอย่างขนาดแคนวาส"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "การแปลง mask สำหรับการใส่คีย์"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "หมุน mask สำหรับใส่คีย์"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "ปรับขนาด mask สำหรับใส่คีย์"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "เพิ่มคีย์ (จาก mask)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"แทรกปุ่มอัตโนมัติเมื่อออบเจกต์ถูกแปลง หมุน หรือปรับขนาด (ตาม mask)\n"
"คีย์จะถูกเพิ่มลงในแทร็กที่มีอยู่เท่านั้นจะไม่มีการสร้างแทร็กใหม่\n"
"ต้องใส่คีย์ด้วยตนเองในครั้งแรก"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "ใส่คีย์อัตโนมัติ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr "ตัวเลือกคีย์แอนิเมชันและโพส"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "เพิ่มคีย์ (แทร็กที่มีอยู่แล้ว)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "คัดลอกท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "ลบท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add Node Here"
msgstr "เพิ่มโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Instance Scene Here"
msgstr "อินสแตนซ์ฉาก"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "เพิ่มความถี่เส้นกริดขึ้น 2 เท่า"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "ลดความถี่กริดลงครึ่งหนึ่ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr "มุมมองแพน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 25%"
msgstr "ย่อ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 50%"
msgstr "ย่อ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 100%"
msgstr "ย่อ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 200%"
msgstr "ย่อ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 400%"
msgstr "ย่อ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 800%"
msgstr "ย่อ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "กำลังเพิ่ม %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "อินสแตนซ์หลาย ๆ โหนดโดยที่ไม่มีโหนดแม่ไม่ได้"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "สร้างโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "ผิดพลาดขณะอินสแตนซ์ฉากจาก %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "เปลี่ยนชนิดเริ่มต้น"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"ลาก & วาง + Shift: เพิ่มเป็นโหนดญาติ\n"
"ลาก & วาง + Alt: เปลี่ยนประเภทโหนด"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "สร้าง Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "แก้ไขรูปหลายเหลี่ยม (ลบจุด)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "ปรับขนาดรูปร่าง"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "โหลด Mask การปะทุ"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "เริ่มใหม่"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "ลบ Mask การปล่อย"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "อนุภาค"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "จำนวนจุดที่สร้างขึ้น:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Mask การปะทุ"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr "พิกเซลรวม"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr "พิกเซลขอบ"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr "พิกเซลที่ติดกัน"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "ใช้สีพิกเซล"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "สีการปะทุ"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "สร้างจุดปะทุจาก Mesh"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "สร้างจุดปะทุจากโหนด"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Flat 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Flat 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "เข้านุ่มนวล"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "ออกนุ่มนวล"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "นุ่มนวล"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "แก้ไขจุดบนเส้นโค้ง"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "แก้ไขเส้นสัมผัสเส้นโค้ง"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "โหลดพรีเซ็ตเส้นโค้ง"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "เพิ่มจุด"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "ลบจุด"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "เส้นตรงซ้าย"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "เส้นตรงขวา"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "โหลดพรีเซ็ต"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "ลบจุดบนเส้นโค้ง"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "เปิด/ปิดเส้นสัมผัสแนวโค้ง"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "กด Shift ค้างเพื่อปรับเส้นสัมผัสแยกกัน"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr "คลิกขวาเพื่อเพิ่มจุด"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "สร้าง GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "แก้ไขเกรเดียนต์"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "ไอเทม %d"
#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "ไอเทม"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "แก้ไขรายชื่อไอเทม"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh ว่างเปล่า!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr "ไม่สามารถสร้างรูปร่างการชนแบบตาข่ายสามเหลี่ยม"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "สร้าง Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "ทำกับโหนดรากไม่ได้!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "สร้างรูปทรง Trimesh Static"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr "ไม่สามารถสร้างรูปทรงนูนแบบเดี่ยวสำหรับฉากราก"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr "ไม่สามารถสร้างรูปทรงนูนแบบเดี่ยว"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Shape"
msgstr "สร้างรูปทรงนูนแบบเดี่ยว"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr "สร้างรูปทรงนูนแบบเดี่ยว"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr "ไม่สามารถสร้างรูปทรงนูนแบบเดี่ยวสำหรับฉากราก"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "ไม่สามารถสร้างรูปร่างขอบเขตการชนได้"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr "สร้างรูปทรงนูนหลายอัน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "สร้าง Mesh นำทาง"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Mesh ไม่ได้เป็นประเภท ArrayMesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "ผิดพลาดขณะสร้างแผ่นคลี่ UV พื้นผิวนี้ไม่สามารถคลี่ได้?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "ไม่มีพื้นผิวให้แก้ไขจุดบกพร่อง"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Mesh has no UV in layer %d."
msgstr "โมเดลไม่มี UV ในชั้นนี้"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance ไม่มี Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh ไม่มีพื้นผิวให้สร้างเส้นขอบได้!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "ประเภทดั้งเดิมของ mesh ไม่ใช่ PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "สร้างเส้นรอบรูปไม่ได้!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "สร้างเส้นรอบรูป"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "สร้าง Trimesh Static Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"สร้าง StaticBody และเพิ่มขอบเขตการชนแบบหลายเหลี่ยมโดยอัตโนมัติ\n"
"นี่จะให้ความแม่นยำสูงที่สุด (แต่ช้าที่สุด) ในการตรวจสอบการชน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"สร้างขอบเขตการชนแบบหลายเหลี่ยม\n"
"นี่จะให้ความแม่นยำสูง (แต่ช้า) ในการตรวจสอบการชน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr "สร้างญาติขอบเขตการชนรูปทรงนูนแบบเดี่ยว"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
"สร้างรูปทรงนูนแบบเดี่ยว\n"
"นี่จะเป็นตัวเลือกที่รวดเร็วที่สุด (แต่ความแม่นยำน้อย) สำหรับการตรวจหาการชน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
msgstr "สร้างญาติขอบเขตการชนรูปทรงนูนแบบเดี่ยว"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "สร้างญาติขอบเขตการชนรูปทรงนูนแบบหลายอัน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
"สร้างขอบเขตการชนแบบหลายเหลี่ยม\n"
"นี่จะให้ประสิทธิภาพระดับกลางเมื่อเทียบกับสองตัวเลือกข้างต้น"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "สร้างเส้นขอบ Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
"สร้าง mesh เส้นขอบแบบคงที่ mesh เส้นขอบ จะมีการพลิกแบบปกติโดยอัตโนมัติ\n"
"สามารถใช้แทนคุณสมบัติ SpatialMaterial Grow ได้เมื่อใช้คุณสมบัตินั้นไม่ได้"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "แสดง UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "แสดง UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "สร้างแผ่นคลี่ UV2 สำหรับ Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "สร้างเส้นขอบ Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "ขนาดเส้นรอบรูป:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr "ดีบั๊ก UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "ลบไอเทม %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"อัพเดตจากฉากที่มีอยู่หรือไม่\n"
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "ไลบรารี mesh"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr "เพิ่มไอเทม"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "ลบไอเทมที่เลือก"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Import from Scene (Ignore Transforms)"
msgstr "นำเข้าจากฉาก"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Import from Scene (Apply Transforms)"
msgstr "นำเข้าจากฉาก"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "อัพเดตจากฉาก"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply without Transforms"
msgstr "เคลื่อนย้ายแอนิเมชัน"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply with Transforms"
msgstr "เคลื่อนย้ายแอนิเมชัน"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Preview Size"
msgstr "ตัวอย่าง"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "ไม่ได้ระบุ mesh ต้นฉบับ (และไม่ได้ระบุ MultiMesh ไว้ในโหนด)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "ไม่ได้ระบุ mesh ต้นฉบับ (และ MultiMesh ไม่มี Mesh)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh ต้นฉบับไม่ถูกต้อง (ที่อยู่ผิดพลาด)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh ต้นฉบับไม่ถูกต้อง (ไม่ใช่ MeshInstance)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh ต้นฉบับไม่ถูกต้อง (ไม่มีรีซอร์ส Mesh)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "ไม่ได้ระบุพื้นผิวต้นฉบับ"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "พื้นผิวต้นฉบับไม่ถูกต้อง (ตำแหน่งที่อยู่ไม่ถูกต้อง)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "พื้นผิวต้นฉบับไม่ถูกต้อง (ไม่มี geometry)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "พื้นผิวต้นฉบับไม่ถูกต้อง (ไม่มีหน้า)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "เลือก Mesh ต้นฉบับ:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "เลือกพื้นผิวปลายทาง:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "สร้างพื้นผิว"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "สร้าง MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "พื้นผิวปลายทาง:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Mesh ต้นฉบับ:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "แกน X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "แกน Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "แกน Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "แกนขึ้นของ Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "สุ่มการหมุน:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "สุ่มการเอียง:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "สุ่มขนาด:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "สร้าง"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "สร้างรูปทรงนำทาง"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "แปลงเป็น CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "สร้างกรอบการมองเห็น"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "สร้างกรอบการมองเห็น"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "สามารถกำหนดจุดให้แก่ ParticlesMaterial เท่านั้น"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr "แปลงเป็น CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "เวลาในการสร้าง (วินาที):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr "พื้นผิวของรูปเรขาคณิตไม่มีพื้นที่"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr "รูปเรขาคณิตไม่มีหน้า"
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr "\"%s\" ไม่ได้สืบทอดมาจาก Spatial"
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr "\"%s\" ไม่มีรูปทรงเรขาคณิต"
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr "\"%s\" ไม่มีหน้าของรูปทรงเรขาคณิต"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "สร้างตัวปะทุ"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "จุดปะทุ:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "จุดพื้นผิว"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "จุดพื้นผิว+เส้นบอกทิศ"
#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "ระดับเสียง"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "แหล่งปะทุ: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "ต้องการวัสดุประเภท 'ParticlesMaterial'"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "กำลังสร้าง AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "สร้างการมองเห็น AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "ลบจุดในเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "ลบจุดควบคุมขาออกของเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "ลบจุดควบคุมขาเข้าของเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "เพิ่มจุดในเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "แยกเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "ย้ายจุดในเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "ย้ายจุดควบคุมขาเข้าของเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "ย้ายจุดควบคุมขาออกของเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "เลือกจุด"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+ลาก: เลือกเส้นสัมผัส"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "คลิก: เพิ่มจุด"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "คลิกซ้าย: แยกเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "คลิกขวา: ลบจุด"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "เลือกเส้นสัมผัส (Shift+ลาก)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "เพิ่มจุด (ในที่ว่าง)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "ลบจุด"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "ปิดเส้นโค้ง"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "ตัวเลือก"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "มุมตัวสะท้อน"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "ความยาวตัวสะท้อน"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "จุดเส้นโค้ง #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "กำหนดพิกัดจุดเส้นโค้ง"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "กำหนดเส้นโค้งขาเข้า"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "กำหนดเส้นโค้งขาออก"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "ตัดเส้น"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "ลบจุด"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "ลบจุดควบคุมขาออก"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "ลบจุดควบคุมขาเข้า"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "แยกส่วน (ในเส้นโค้ง)"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "3D Gizmos"
msgstr "กิสโม"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Gizmo Colors"
msgstr "สีการปะทุ"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "เลื่อนข้อต่อ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "คุณสมบัติโครงของ Polygon2D ไม่ได้ชี้ไปที่โหนด Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "ซิงค์โครง"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"ไม่มีเทกเจอร์ในโพลีกอน\n"
"ตั้งเทกเจอร์เพื่อที่จะปรับแต่ง UV ได้"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "สร้าง UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr "Polygon 2D มีจุดยอดภายใน ดังนั้นจึงไม่สามารถแก้ไขในวิวพอร์ตได้อีกต่อไป"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "สร้าง Polygon และ UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "สร้างจุดยอดภายใน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "ลบจุดยอดภายใน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "รูปหลายเหลี่ยมผิดพลาด (ต้องการจุดที่ต่างกัน 3 จุด)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "เพิ่มโพลีกอน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "ลบโพลีกอน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "เคลื่อนย้าย UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "เคลื่อนย้ายโพลีกอน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "เติมน้ำหนักโครง"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "เปิดตัวแก้ไข Polygon 2D UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "ตัวแก้ไข Polygon 2D UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "จุด"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "โพลีกอน"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "โครง"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "ย้ายจุด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr "ctrl: หมุน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: ย้ายทั้งหมด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: ปรับขนาด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: หมุน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: ปรับขนาด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "ย้ายรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "หมุนรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "ปรับขนาดรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr "สร้างรูปหลายเหลี่ยมแบบกำหนดเอง เปิดการเรนเดอร์รูปหลายเหลี่ยมแบบกำหนดเอง"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"ลบรูปหลายเหลี่ยมแบบกำหนดเอง "
"ถ้าไม่มีรูปหลายเหลี่ยมอยู่จะปิดการเรนเดอร์รูปหลายเหลี่ยมแบบกำหนดเอง"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "ทาสีด้วยความเข้มที่กำหนด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "ลบน้ำหนักตามที่กำหนด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "รัศมี:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr "คัดลอกโพลีกอนไปยังยูวี"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr "คัดลอกยูวีไปยังโพลีกอน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "ลบ UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "ตั้งค่าเส้นกริด"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "จำกัดการเคลื่อนย้าย"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "จำกัดการเคลื่อนย้าย"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "แสดงเส้นกริด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "ตั้งค่าเส้นกริด:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "จุดเริ่มเส้นกริดแกน X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "จุดเริ่มเส้นกริดแกน Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "ระยะห่างกริดแกน X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "ระยะห่างกริดแกน Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "ซิงค์โครงกับโพลีกอน"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ผิดพลาด: โหลดรีซอร์สไม่ได้!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "เพิ่มรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "เปลี่ยนชื่อรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "ลบรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "คลิปบอร์ดไม่มีรีซอร์ส!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "วางรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "อินสแตนซ์:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "ประเภท:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "เปิดในโปรแกรมแก้ไข"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "โหลดรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ตัวโหลดรีซอร์สล่วงหน้า"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
msgstr "พลิกแนวนอน"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Room Generate Points"
msgstr "จำนวนจุดที่สร้างขึ้น:"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Generate Points"
msgstr "จำนวนจุดที่สร้างขึ้น:"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portal"
msgstr "พลิกแนวนอน"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Occluder Set Transform"
msgstr "เคลียร์การแปลง"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Center Node"
msgstr "สร้างโหนด"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "AnimationTree ไม่มีที่อยู่ไปยัง AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "ที่อยู่ของ AnimationPlayer ไม่ถูกต้อง"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "ล้างรายการไฟล์ล่าสุด"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "ปิดและบันทึก?"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Auto Reload Scripts On External Change"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "ผิดพลาดขณะย้ายไฟล์:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr "ไม่สามารถโหลดไฟล์ที่:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "ผิดพลาดขณะบันทึกไฟล์!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "ผิดพลาดขณะบันทึกธีม"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "ผิดพลาดขณะบันทึก"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "ผิดพลาดขณะนำเข้าธีม"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "ผิดพลาดขณะนำเข้า"
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr "สร้างไฟล์ข้อความใหม่"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "เปิดไฟล์"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "บันทึกไฟล์เป็น..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr "ไม่สามารถเรียกใช้สคริปต์ได้"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr "การโหลดสคริปต์ล้มเหลว โปรดตรวจสอบข้อผิดพลาดในคอนโซล"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr "สคริปต์ไม่ได้อยู่ในโหมดเครื่องมือ จึงไม่สามารถทำงานได้"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"หากต้องการที่จะเริ่มสคริปต์ มันจำเป็นต้องสืบทอดจาก EditorScript และตั้งโหมดเป็นโหมดเครื่องมือ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "นำเข้าธีม"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "ผิดพลาดขณะบันทึกธีม"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "ผิดพลาดขณะบันทึก"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "บันทึกธีมเป็น"
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "%s อ้างอิงคลาส"
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ค้นหาต่อไป"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "ค้นหาก่อนหน้า"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "ตัวกรองสคริปต์"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "สลับการเรียงลำดับตามตัวอักษรของรายการเมธอด"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "วิธีการกรอง"
#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "เรียง"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "เลื่อนขึ้น"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "เลื่อนลง"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Next Script"
msgstr "สคริปต์ถัดไป"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Previous Script"
msgstr "สคริปต์ก่อนหน้า"
#: editor/plugins/script_editor_plugin.cpp
#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "ไฟล์"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "เปิด..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr "เปิดสคริปต์ที่พึ่งปิด"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "บันทึกทั้งหมด"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "โหลดสคริปต์ใหม่แบบซอฟต์"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "คัดลอกตำแหน่งสคริปต์"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "ประวัติก่อนหน้า"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "ประวัติถัดไป"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "นำเข้าธีม..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "โหลดธีมใหม่"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "บันทึกธีม"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "ปิดทั้งหมด"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "ปิดคู่มือ"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "ค้นหา"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "คำสั่งต่อไป"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "บรรทัดต่อไป"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "หยุดพัก"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "ทำต่อไป"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "เปิดตัวดีบักค้างไว้"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "ดีบั๊กด้วยโปรแกรมภายนอก"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "คู่มือ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "เปิดคู่มือออนไลน์"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "ค้นหาคู่มืออ้างอิง"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "ไปเอกสารที่ถูกเปลี่ยนแปลงก่อนหน้า"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "ไปเอกสารถัดไป"
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "ละทิ้ง"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"ไฟล์ต่อไปนี้ในดิสก์ใหม่กว่า\n"
"จะทำอย่างไรต่อไป?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "ผลการค้นหา"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Use External Editor"
msgstr "ดีบั๊กด้วยโปรแกรมภายนอก"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Exec Path"
msgstr "ไดเรกทอรีส่งออก"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script Temperature Enabled"
msgstr "เลือกไฟล์เทมเพลต"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Current Script Background Color"
msgstr "สีพื้นหลังผิดพลาด"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Group Help Pages"
msgstr "จัดกลุ่มที่เลือก"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort Scripts By"
msgstr "สร้างสคริปต์"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "List Script Names As"
msgstr "ชื่อสคริปต์:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "ล้างสคริปต์ล่าสุด"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "เชื่อมไปยังเมธอด:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "ต้นฉบับ"
#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "เป้าหมาย"
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "ไม่มีวิธีการเชื่อมต่อ '% s' สำหรับสัญญาณ '% s' จากโหนด '% s' ไปยังโหนด '% s'"
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr "[ละเว้น]"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "บรรทัด"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "ไปยังฟังก์ชัน"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "สามารถวางรีซอร์สจากระบบไฟล์ได้เท่านั้น"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr "ไม่สามารถวางโหนดได้เนื่องจากไม่ได้ใช้สคริปต์ '% s' ในฉากนี้"
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "ค้นหาสัญลักษณ์"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "เลือกสี"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "ตัวพิมพ์ใหญ่"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "ตัวพิมพ์เล็ก"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "อักษรแรกพิมพ์ใหญ่"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "ไฮไลท์ไวยากรณ์"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "บุ๊คมาร์ค"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "เบรกพอยต์"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "ไปยัง"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "ตัด"
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "เลือกทั้งหมด"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "ลบบรรทัด"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "ย่อหน้าซ้าย"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "ย่อหน้าขวา"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "เปิด/ปิด ความคิดเห็น"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "ซ่อน/แสดงบรรทัด"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "ซ่อนทั้งหมด"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "แสดงทั้งหมด"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "เสนอแนะคำเต็ม"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr "ประเมินที่เลือก"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "ลบตัวอักษรที่มองไม่เห็น"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "แปลงย่อหน้าเป็นเว้นวรรค"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "แปลงการเยื้องเป็นแท็บ"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "ค้นหาในไฟล์..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Replace in Files..."
msgstr "แทนที่..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "ค้นหาคำที่เลือกในคู่มือ"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "เพิ่ม/ลบบุ๊คมาร์ค"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "ไปบุ๊คมาร์คถัดไป"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "ไปบุ๊คมาร์คก่อนหน้า"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "ลบบุ๊คมาร์คทั้งหมด"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "ไปยังฟังก์ชัน..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "ไปยังบรรทัด..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "เปิด/ปิด เบรกพอยต์"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "ลบเบรกพอยต์ทั้งหมด"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "ไปเบรกพอยต์ถัดไป"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "ไปเบรกพอยต์ก่อนหน้า"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"เชดเดอร์ถูกแก้ไขบนดิสก์\n"
"จะทำอย่างไรต่อไป?"
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "โครงหลักนี้ยังไม่มีโครงใดๆ สร้างโหนดลูกของ Bone2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "ตั้งท่าโพสจากโครง"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "สร้างท่าโพสจากโครง"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Reset to Rest Pose"
msgstr "ตั้งโครงไปยังท่าโพส"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Overwrite Rest Pose"
msgstr "เขียนทับ"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "สร้างโครงกายภาพ"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "โครงหลัก"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "สร้างโครงหลักกายภาพ"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "เล่น IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "ขนาน"
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "เพอร์สเปกทีฟ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top Orthogonal"
msgstr "ขนาน"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top Perspective"
msgstr "เพอร์สเปกทีฟ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Bottom Orthogonal"
msgstr "ขนาน"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Bottom Perspective"
msgstr "เพอร์สเปกทีฟ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left Orthogonal"
msgstr "ขนาน"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left Perspective"
msgstr "เพอร์สเปกทีฟ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right Orthogonal"
msgstr "ขนาน"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right Perspective"
msgstr "เพอร์สเปกทีฟ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Front Orthogonal"
msgstr "ขนาน"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Front Perspective"
msgstr "เพอร์สเปกทีฟ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear Orthogonal"
msgstr "ขนาน"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear Perspective"
msgstr "เพอร์สเปกทีฟ"
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr ""
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "ยกเลิกการเคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "ย้ายตามแกน X"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "ย้ายตามแกน Y"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "ย้ายตามแกน Z"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "ดูระนาบการย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr "ไม่มี"
#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "รัฐ"
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translate"
msgstr "เคลื่อนย้าย:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "อัตราส่วน: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "การเลื่อน: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "หมุน %s องศา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "ยกเลิกการสร้างคีย์ (ไม่ได้แทรกคีย์)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "แทรกคีย์แอนิเมชัน"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Pitch:"
msgstr "Pitch"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Size:"
msgstr "ขนาด: "
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "ออบเจกต์ที่วาด"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes:"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes:"
msgstr "จำนวนครั้งที่เปลี่ยน Shader"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Surface Changes:"
msgstr "จำนวนครั้งที่เปลี่ยนพื้นผิว"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Draw Calls:"
msgstr "จำนวนครั้งในการวาด"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Vertices:"
msgstr "มุมรูปทรง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "มุมบน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "มุมล่าง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "มุมซ้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "มุมขวา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "มุมหน้า"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "มุมหลัง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr "จัดการแปลงให้เข้ากับวิว"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr "จัดการหมุนให้เข้ากับวิว"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "ไม่พบโหนดแม่ที่จะรับอินสแตนซ์โหนดลูก"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "ต้องเลือกเพียงโหนดเดียว"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr "เปิดใช้งานออโธโกนอลอัตโนมัติ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "ล็อคการหมุนวิว"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "แสดงปกติ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "แสดงโครงร่าง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "แสดงการวาดทับซ้อน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "แสดงแบบไร้เงา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "แสดงสภาพแวดล้อม"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "แสดงสัญลักษณ์"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "แสดงข้อมูล"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "แสดงอัตราเฟรม/วินาที"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "ความละเอียดครื่งหนึ่ง"
#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "ตัวรับเสียง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr "เปิดการใช้งานดอปเลอร์"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "ดูตัวอย่างแบบภาพยนตร์"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "ไม่สามารถใช้งานได้เมื่อใช้การเรนเดอร์โดย GLES2"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "มุมมองอิสระ ไปซ้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "มุมมองอิสระ ไปขวา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "มุมมองอิสระ ไปข้างหน้า"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "มุมมองอิสระ ถอยหลัง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "มุมมองอิสระ ขึ้น"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "มุมมองอิสระ ลง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Camera Preview"
msgstr "เปลี่ยนขนาดกล้อง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "ล็อคการหมุนวิวแล้ว"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr "หากต้องการที่จะขยายให้ไกลออกไป ให้เปลี่ยนระนอบการตัดของกล้อง (มุมมอง -> ตั้งค่า...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"หมายเหตุ: ค่า FPS ที่แสดงเป็นอัตราเฟรมของตัวแก้ไข\n"
"ไม่สามารถใช้เป็นตัวบ่งชี้ประสิทธิภาพในเกมที่แท้จริงได้"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Convert Rooms"
msgstr "แปลงเป็น %s"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "เครื่องมือเคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
"คลิกเพื่อสลับระหว่างสถานะการมองเห็น\n"
"\n"
"เปิดตา: มองเห็นกิซโม\n"
"ปิดตา: ซ่อนกิซโม\n"
"ตาที่เปิดครึ่งหนึ่ง: กิซโมสามารถมองเห็นได้ผ่านพื้นผิวทึบแสง (\"x-ray\")"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Nodes to Floor"
msgstr "สแนปโหนดกับชั้น"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr "ไม่สามารถหาชั้นแข็งที่จะสแนปกับที่เลือก"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr "ใช้พื้นที่ภายใน"
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "ใช้สแนป"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "มุมล่าง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "มุมบน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "มุมหลัง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "มุมหน้า"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "มุมซ้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "มุมขวา"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Orbit View Up"
msgstr "มุมหน้า"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "สลับมุมมองเพอร์สเปกทีฟ/ออโธโกนอล"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "แทรกคีย์แอนิเมชัน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "มองไปที่จุดกำเนิด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "มองวัตถุที่เลือก"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "เปิด/ปิดมุมมองอิสระ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Reset Field of View to Default"
msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "สแนปออบเจกต์กับชั้น"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "เครื่องมือเคลื่อนย้าย..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 วิวพอร์ต"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 วิวพอร์ต"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 วิวพอร์ต (อีกแบบ)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 วิวพอร์ต"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 วิวพอร์ต (อีกแบบ)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 วิวพอร์ต"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "กิสโม"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "แสดงจุดกำเนิด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "แสดงเส้นตาราง"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Portal Culling"
msgstr "ตั้งค่ามุมมอง"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Occlusion Culling"
msgstr "ตั้งค่ามุมมอง"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "ตั้งค่า..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "ตั้งค่าการจำกัด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "จำกัดการย้าย:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "จำกัดการหมุน (องศา):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "จำกัดปรับขนาด (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "ตั้งค่ามุมมอง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "ขอบเขตการมองเห็นเพอร์สเปกทีฟ (องศา):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "การมองเห็นระยะใกล้:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "การมองเห็นระยะไกล:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "เคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "เคลื่อนย้าย:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "หมุน (องศา):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "ปรับขนาด (อัตราส่วน):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "ประเภทการเคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "ก่อน"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "หลัง"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport Rotation Gizmo"
msgstr "ล็อคการหมุนวิว"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Instanced"
msgstr "อินสแตนซ์"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "โปรเจกต์ไม่มีชื่อ"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "สร้าง Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr "ดูตัวอย่าง Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "สร้าง Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr "ดูตัวอย่าง Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "สร้าง CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr "ดูตัวอย่าง CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "สร้าง LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr "ดูตัวอย่าง LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "สไปรต์ว่างเปล่า!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr "ไม่สามารถแปลงสไปรต์ไปเป็น mesh โดยใช้แอนิเมชันเฟรม"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "เรขาคณิตผิดพลาด ไม่สามารถแทนที่ด้วย mesh"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr "แปลงเป็น Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "รูปเรขาคณิตผิดพลาด ไม่สามารถสร้างโพลีกอน"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "แปลงเป็น Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "รูปเรขาคณิตผิดพลาด ไม่สามารถสร้างโพลีกอนขอบเขตการชน"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "สร้างญาติ CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "เรขาคณิตผิดพลาด ไม่สามารถสร้างแสงเงา"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "สร้างญาติ LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "สไปรต์"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "ลดความซับซ้อน: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr "หด (พิกเซล): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "ขยาย (พิกเซล): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "อัพเดทการดูตัวอย่าง"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "ตั้งค่า:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr "ไม่มีเฟรมที่เลือก"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr "เพิ่ม %d เฟรม(วินาที)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "เพิ่มเฟรม"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "โหลดรูปไม่ได้"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ผิดพลาด: โหลดรีซอร์สเฟรมไม่ได้!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "คลิปบอร์ดว่าง หรือไม่ใช่ texture!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "วางเฟรม"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "เพิ่มแบบว่างเปล่า"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "แก้ไขความเร็วแอนิเมชัน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(ว่างเปล่า)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr "เลื่อนเฟรม"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "แอนิเมชัน:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "แอนิเมชันใหม่"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "ความเร็ว:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "วน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "เฟรมแอนิเมชัน:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "เพิ่มเทกเจอร์จากไฟล์"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr "เพิ่มเฟรมจากสไปรต์ชีต"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "เพิ่มแบบว่างเปล่า (ก่อน)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "เพิ่มแบบว่างเปล่า (หลัง)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "ย้าย (ก่อน)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "ย้าย (หลัง)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr "เลือกเฟรม"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr "แนวนอน:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "แนวตั้ง:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "เลือก/เคลียร์เฟรมทั้งหมด"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr "สร้างเฟรมจากสไปรต์ชีต"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "สไปรต์เฟรม"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "กำหนดขอบเขต Texture"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "ตั้งระยะขอบ"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "โหมดสแนป:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "สแแนปพิกเซล"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "สแนปเส้นกริด"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "แบ่งอัตโนมัติ"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "เลื่อน:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "ขนาด:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "เว้น:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "ขอบเขตเทกเจอร์"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Styleboxes"
msgstr "StyleBox"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No colors found."
msgstr "ไม่พบทรัพยากรย่อย"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "{num} constant(s)"
msgstr "ค่าคงที่"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No constants found."
msgstr "ค่าคงที่สี"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No fonts found."
msgstr "ไม่พบ!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No icons found."
msgstr "ไม่พบ!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No styleboxes found."
msgstr "ไม่พบทรัพยากรย่อย"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Importing Theme Items"
msgstr "นำเข้าธีม"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Updating the editor"
msgstr "ออกโปรแกรม?"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Finalizing"
msgstr "กำลังวิเคราะห์"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Filter:"
msgstr "ตัวกรอง:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select by data type:"
msgstr "เลือกโหนด"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible color items."
msgstr "กรุณาเลือกตัวเลือกก่อน!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible constant items."
msgstr "กรุณาเลือกตัวเลือกก่อน!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible font items."
msgstr "กรุณาเลือกตัวเลือกก่อน!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible icon items."
msgstr "กรุณาเลือกตัวเลือกก่อน!"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible icon items and their data."
msgstr "กรุณาเลือกตัวเลือกก่อน!"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect all visible icon items."
msgstr "กรุณาเลือกตัวเลือกก่อน!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Collapse types."
msgstr "ยุบเข้า"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Expand types."
msgstr "ขยายออก"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all Theme items."
msgstr "เลือกไฟล์เทมเพลต"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select With Data"
msgstr "เลือกจุด"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect All"
msgstr "เลือกทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Selected"
msgstr "นำเข้าฉาก"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Color Items"
msgstr "ลบทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Item"
msgstr "ลบไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Constant Items"
msgstr "ลบทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Font Items"
msgstr "ลบทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Icon Items"
msgstr "ลบทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All StyleBox Items"
msgstr "ลบทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Color Item"
msgstr "เพิ่มไอเทมคลาส"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Constant Item"
msgstr "เพิ่มไอเทมคลาส"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Font Item"
msgstr "เพิ่มไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Icon Item"
msgstr "เพิ่มไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Stylebox Item"
msgstr "เพิ่มทุกไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Color Item"
msgstr "ลบไอเทมคลาส"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Constant Item"
msgstr "ลบไอเทมคลาส"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Font Item"
msgstr "เปลี่ยนชื่อโหนด"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Icon Item"
msgstr "เปลี่ยนชื่อโหนด"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Stylebox Item"
msgstr "ลบไอเทมที่เลือก"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Invalid file, not a Theme resource."
msgstr "ไฟล์ไม่ถูกต้อง ไม่ใช่เลย์เอาต์ของ Audio Bus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Theme Items"
msgstr "จัดการเทมเพลต"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Items"
msgstr "ไอเทมที่สามารถแก้ไขได้"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Types:"
msgstr "ประเภท:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type:"
msgstr "ประเภท:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Item:"
msgstr "เพิ่มไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add StyleBox Item"
msgstr "เพิ่มทุกไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Items:"
msgstr "ลบไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "ลบไอเทมคลาส"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Items"
msgstr "ลบไอเทมคลาส"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "ลบทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Theme Item"
msgstr "ตัวแปรธีม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Old Name:"
msgstr "ชื่อโหนด:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Items"
msgstr "นำเข้าธีม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Theme"
msgstr "ค่าเริ่มต้น"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editor Theme"
msgstr "แก้ไขธีม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select Another Theme Resource:"
msgstr "ลบรีซอร์ส"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme Resource"
msgstr "เปลี่ยนชื่อรีซอร์ส"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Another Theme"
msgstr "นำเข้าธีม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type"
msgstr "ชนิด"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "โปรไฟล์ที่มีให้ใช้:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Type name is empty!"
msgstr "ชื่อไฟล์ว่างเปล่า"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Are you sure you want to create an empty type?"
msgstr "ยืนยันการเปิดโปรเจกต์มากกว่า 1 โปรเจกต์?"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Confirm Item Rename"
msgstr "เปลี่ยนชื่อแทร็กแอนิเมชัน"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Cancel Item Rename"
msgstr "เปลี่ยนชื่อหลายรายการ"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Override Item"
msgstr "แทนที่"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Item Type"
msgstr "เพิ่มไอเทม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Variation Base Type"
msgstr "แก้ไขประเภทตัวแปร"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Base Type"
msgstr "เปลี่ยนประเภท"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "โหลดค่าเริ่มต้น"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Override All"
msgstr "แทนที่"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "ธีม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Items..."
msgstr "จัดการเทมเพลตการส่งออก..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Preview"
msgstr "ตัวอย่าง"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Preview"
msgstr "อัพเดทการดูตัวอย่าง"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select UI Scene:"
msgstr "เลือก Mesh ต้นฉบับ:"
#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr "สลับปุ่ม"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Button"
msgstr "ปิดการทำงานปุ่ม"
#: editor/plugins/theme_editor_preview.cpp
msgid "Item"
msgstr "รายการ"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Item"
msgstr "รายการที่ปิดใช้งาน"
#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr "ทำเครื่องหมายไอเทม"
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr "ไอเทมมีเครื่องหมาย"
#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr "ไอเทมเรดิโอ"
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr "เลือกไอเทมเรดิโอ"
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Named Separator"
msgstr "หมวดชื่อ"
#: editor/plugins/theme_editor_preview.cpp
msgid "Submenu"
msgstr "เมนูย่อย"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr "ไอเทมย่อย 1"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr "ไอเทมย่อย 2"
#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr "มี"
#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr "หลาย"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled LineEdit"
msgstr "ปิดใช้งาน LineEdit"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr "แท็บ 1"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr "แท็บ 2"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr "แท็บ 3"
#: editor/plugins/theme_editor_preview.cpp
msgid "Editable Item"
msgstr "ไอเทมที่สามารถแก้ไขได้"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr "ผังย่อย"
#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr "มี,หลาย,ตัวเลือก"
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Invalid file, not a PackedScene resource."
msgstr "ไฟล์ไม่ถูกต้อง ไม่ใช่เลย์เอาต์ของ Audio Bus"
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "ลบที่เลือก"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "แก้ไขไทล์ที่ไม่ถูกต้อง"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "ตัดที่เลือก"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "วาดไทล์แมพ"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "วาดเส้น"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "วาดสี่เหลี่ยม"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "เทสี"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "ลบไทล์แมพ"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "ค้นหาไทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "สลับแกน"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr "ปิดออโตไทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "เปิดการจัดลำดับความสำคัญ"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "ตัวกรองไทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr "ให้ทรัพยากรไทล์เซตแก่ไทล์แมพเพื่อใช้ไทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "วาดไทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+คลิกซ้าย: วาดเส้น\n"
"Shift+Ctrl+คลิกซ้าย: วาดสี่เหลี่ยม"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
"Shift+LMB: วาดเส้น\n"
"Shift+Ctrl+LMB: วาดสี่เหลี่ยม"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "เลือกไทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "หมุนซ้าย"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "หมุนขวา"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr "พลิกแนวนอน"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr "พลิกแนวตั้ง"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "เคลียร์การแปลง"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Tile Map"
msgstr "วาดไทล์แมพ"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Palette Item Hseparation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Show Tile Names"
msgstr "แสดงทุกภูมิภาค"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Show Tile Ids"
msgstr "แสดงไม้บรรทัด"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Sort Tiles By Name"
msgstr "ค้นหาไฟล์"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Bucket Fill Preview"
msgstr "เทสี"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editor Side"
msgstr "ตัวแก้ไข"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Display Grid"
msgstr "แสดงการวาดทับซ้อน"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Axis Color"
msgstr "เลือกสี"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "เพิ่มเทกเจอร์ให้ไทล์เซต"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "ลบเทกเจอร์ที่เลือกจากไทล์เซต"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "สร้างจากฉาก"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "รวมจากฉาก"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr "ไทล์เดี่ยวใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr "ไทล์อัตโนมัติใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr "แผนที่ใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "พิกัดถัดไป"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "เลือกรูปร่าง, ไทล์ย่อย หรือไทล์อันถัดไป"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "พิกัดก่อนหน้า"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "เลือกรูปร่าง, ไทล์ย่อยหรือไทล์ก่อนหน้า"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/texture.cpp
msgid "Region"
msgstr "ขอบเขต"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "ขอบเขตการชน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr "ตัวบังแสง"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "บิทมาร์ก"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "การจัดลำดับความสำคัญ"
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "รูปย่อ"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "โหมดขอบเขต"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "โหมดขอบเขตการชน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "โหมดตัวบังแสง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "โหมด Navigation"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr "โหมดบิทมาร์ก"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "โหมดไอคอน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "โหมด Z Index"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "คัดลอกบิทมาร์ก"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "วางบิทมาร์ก"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "ลบบิทมาร์ก"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "สร้างสี่เหลี่ยมใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
msgstr "สี่เหลี่ยมใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "สร้างรูปหลายเหลี่ยมใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
msgstr "รูปหลายเหลี่ยมใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete Selected Shape"
msgstr "ลบรูปร่างที่เลือก"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "ให้รูปหลายเหลี่ยมอยู่ในขอบเขตของสี่เหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr "โชว์เส้นกริด และ จุดตามกริด (ตั้งค่าใน Inspector)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "แสดงชื่อไทล์ (กดAltค้างไว้)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr "เพิ่มหรือเลือกเทกเจอร์จากแผงทางด้านซ้ายเพื่อที่จะแก้ไขไทล์ให้พอดีกับเส้นขอบ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "ลบเทกเจอร์หรือไม่ โดยจะลบไทล์ทุกอันที่ใช้เทกเจอร์นี้"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "คุณยังไม่ได้เลือกเทกเจอร์ที่จะลบ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "สร้างจากสกรีน นี่จะสร้างทับไทล์เดิม"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "รวมจากฉาก?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "ลบเทกเจอร์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s ไฟล์ไม่สามารถเพิ่มเข้าได้ เนื่องจากอยู่ในลิสต์เรียบร้อยแล้ว"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"ลากเพื่อทำการแก้ไขรูปสี่เหลี่ยม\n"
"คลิกที่ไทล์อื่นเพื่อแก้ไข"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "ลบสี่เหลี่ยมที่เลือก"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"เลือกไทล์ย่อยอันปัจจุบันเพื่อปรับแต่ง\n"
"คลิกที่ไทล์อันอื่นพื่อปรับแต่ง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "ลบรูปหลายเหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"คลิกซ้าย: เปิด bit.\n"
"คลิกขวา: ปิด bit.\n"
"Shift+คลิกซ้าย: ตั้ง wildcard bit.\n"
"คลิกไทล์อันอื่นเพื่อปรับแต่ง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"เลือกไทล์ย่อยเพื่อใช้เป็นไอคอน สามารถใช้เมื่อ autotile bindings มีความผิดพลาด\n"
"คลิกไทล์อันอื่นเพื่อแก้ไขไทล์นั้น"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"เลือกไทล์ย่อยเพื่อจัดลำดับความสำคัญ\n"
"คลิกไทล์อันอื่นเพื่อแก้ไขไทล์นั้น"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"เลือกไทล์ย่อยเพื่อเปลี่ยน z index\n"
"คลิกที่ไทล์อื่นเพื่อแก้ไขไทล์นั้น"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "ตั้งขอบเขตไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "สร้างไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "ตั้งไอคอนไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "แก้ไขบิทมาร์กไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "แก้ไขขอบเขตการชนของโพลีกอน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "แก้ไขโพลีกอนตัวบังแสง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "แก้ไขโพลีกอนนำทาง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "วางบิทมาร์กไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "เคลียร์บิทมาร์กไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "ย้ายรูปโพลีกอนเว้า"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "สร้างรูปทรงนูนโพลีกอน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "ลบไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "ลบขอบเขตการชนแบบโพลีกอน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "ลบโพลีกอนตัวบังแสง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "ลบโพลีกอนนำทาง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "แก้ลำดับความสำคัญของไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "แก้ไข Z Index ของไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr "สร้างรูปทรงนูน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr "ทำให้เว้า"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "สร้างโพลีกอนตัวบังแสง"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "ไม่สามารถเปลี่ยนแปลงคุณสมบัติได้"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "ไทล์เซต"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No VCS plugins are available."
msgstr "ไม่พบส่วนเสริม VCS"
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No commit message was provided."
msgstr "ไม่ได้ระบุชื่อ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Staged Changes"
msgstr "จำนวนครั้งที่เปลี่ยน Shader"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstaged Changes"
msgstr "จำนวนครั้งที่เปลี่ยน Shader"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit:"
msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Subtitle:"
msgstr "ผังย่อย"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Do you want to remove the %s remote?"
msgstr "ยืนยันการเปิดโปรเจกต์มากกว่า 1 โปรเจกต์?"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Apply"
msgstr "นำการรีเซ็ตไปใช้"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr "ระบบจัดการซอร์ส (Version Control)"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr "เริ่มต้น"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Login"
msgstr "ลบจุด"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "พบการแก้ไขใหม่"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Discard all changes"
msgstr "ปิดและบันทึก?"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
msgstr "เก็บการเปลี่ยนแปลงภายใน..."
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstage all changes"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Message"
msgstr "การเปลี่ยนแปลง commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "การเปลี่ยนแปลง commit"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit List"
msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "พบ:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Branch"
msgstr "สร้างโปรเจกต์ใหม่"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Branch"
msgstr "ลบแทร็กแอนิเมชัน"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remotes"
msgstr "ระยะไกล"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Remote"
msgstr "สร้างโปรเจกต์ใหม่"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Remote"
msgstr "ลบไอเทม"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Name"
msgstr "ควบคุม "
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote URL"
msgstr "ควบคุม "
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Force Push"
msgstr "Mesh ต้นฉบับ:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "แก้ไขแล้ว"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr "เปลี่ยนชื่อแล้ว"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr "ลบแล้ว"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr "เปลี่ยนชนิด"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "View:"
msgstr "มุมมอง"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Split"
msgstr "ตัดเส้น"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unified"
msgstr "แก้ไขแล้ว"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(GLES3 เท่านั้น)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr "เพิ่มเอาท์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "สเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "เวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "บูลีน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr "ตัวอย่าง"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "เพิ่มพอร์ตอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "เพิ่มพอร์ตเอาต์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "เปลี่ยนชนิดพอร์ตอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "เปลี่ยนชนิดพอร์ตเอาต์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "เปลี่ยนชื่อพอร์ตอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr "เปลี่ยนชื่อพอร์ตเอาต์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "ลบพอร์ตอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "ลบพอร์ตเอาต์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "ตั้งค่านิพจน์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr "ปรับขนาดโหนดเวอร์ชวลเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "ตั้งชื่อยูนิฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "กำหนดพอร์ตอินพุตเริ่มต้น"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "เพิ่มโหนดไปยังเวอร์ชวลเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr "เลื่อนโหนดแล้ว"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "ทำซ้ำโหนด"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "วางโหนด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "ลบโหนด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "เปลี่ยนชนิดของอินพุตเวอร์ชวลเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr "เปลี่ยนชื่อ UniformRef แล้ว"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "เวอร์เทกซ์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "แฟรกเมนต์"
#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: scene/3d/light.cpp
msgid "Light"
msgstr "แสง"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr "แสดงผลโค้ดเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr "สร้างโหนดเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "ฟังก์ชันสี"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "การดำเนินการสี"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "ฟังก์ชันขาว-ดำ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "แปลงเวกเตอร์ HSV เป็น RGB"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "แปลงเวกเตอร์ RGB เป็น HSV"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr "ฟังก์ชันซีเปีย"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr "ดำเนินการ Burn"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr "ดำเนินการ Darken"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "ดำเนินการ Difference"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr "ดำเนินการ Dodge"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr "ดำเนินการ HardLight"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr "ดำเนินการ Lighten"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr "ดำเนินการ Overlay"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr "ดำเนินการ Screen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr "ดำเนินการ SoftLight"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "ค่าคงที่สี"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr "ยูนิฟอร์มสี"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "คืนค่าผลบูลีนจากการเปรียบเทียบระหว่างสองตัวแปรของ %s"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "เทียบเท่า (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "มากกว่า (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "มากกว่าหรือเท่ากับ (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr "คืนค่าเวกเตอร์ที่เกี่ยวข้องถ้าสเกลาร์ที่ให้มีค่าเท่ากับ มากกว่าหรือน้อยกว่า"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr "คืนค่าบูลีนจากการเปรียบเทียบค่า INF กับพารามิเตอร์ชนิดสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr "คืนค่าบูลีนซึ่งเปรียบเทียบค่าระหว่าง NaN กับพารามิเตอร์สเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "น้อยกว่า(<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "น้อยกว่าหรือเท่ากับ(<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr "ไม่เท่ากับ (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr "คืนค่าเวกเตอร์ที่เกี่ยวข้องถ้าบูลีนที่ให้มีค่าเท่ากับ true หรือ false"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr "คืนค่าสเกลาร์ที่เกี่ยวข้องถ้าต่าบูลีนที่ให้มีค่า true หรือ false"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr "คืนค่าบูลีนจากการเปรียบเทียบพารามิเตอร์สองตัว"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr "คืนค่าบูลีนจากการเปรียบเทียบค่า INF (หรือ NaN) และพารามิเตอร์สเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "ค่าคงที่บูลีน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr "ยูนิฟอร์มบูลีน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr "'%s' พารามิเตอร์ของอินพุตสำหรับโหมดเชดเดอร์ทั้งหมด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "พารามิเตอร์อินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดเวอร์เท็กซ์เชดเดอร์และแฟรกเมนต์เชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดแฟรกเมนต์เชดเดอร์และโหมดไลท์เชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดแฟรกเมนต์เชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดไลท์เชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดเวอร์เท็กซ์เชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดเวอร์เท็กซ์เชดเดอร์และแฟรกเมนต์เชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "ฟังก์ชันสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "ตัวดำเนินการสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr "ค่าคงที่ E (2.718282) แสดงในรูปลอกาลิทึมฐานธรรมชาติ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "ค่าคงที่เอพซิลอน (0.00001) ค่าที่เล็กที่สุดของสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr "ค่าฟาย (1.618034) สัดส่วนทองคำ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "ค่าพายส่วน 4 (0.785398) หรือ 45องศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "ค่าพายส่วน2 (1.570796) หรือ 90 องศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr "ค่าพาย (3.141593) หรือ 180 องศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr "ค่าเทา (6.283185) หรือ 360 องศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "ค่ารูท2 (1.414214)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr "คืนค่าสัมบูรณ์ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr "คืนค่า arc-cosine ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "คืนค่า arc cosh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "คืนค่า arc sin ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "คืนค่า arc sinh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr "คืนค่า arc tan ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "คืนค่า arc tan ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "คืนค่า arc tanh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr "หาจำนวนเต็มใกล้ที่สุดที่มากกว่าหรือเท่ากับค่าพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr "จำกัดค่าไว้ระหว่างอีกสองค่า"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "คืนค่า cos ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr "คืนค่า cosh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr "แปลงเรเดียนเป็นองศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "เลขยกกำลังฐาน e"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "เลขยกกำลังฐาน 2"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "หาค่าจำนวนเต็มที่ใกล้ที่สุดที่น้อยกว่าหรือเท่ากับพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "คำนวณสัดส่วนจากอากิวเมนต์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr "ลอกาลิทึมฐานธรรมชาติ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "ลอกาลิทึมฐาน 2"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr "คืนค่ามากสุด จากสองค่า"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr "คืนค่าน้อยสุด จากสองค่า"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr "ค่าประมาณเชิงเส้นระหว่างสเกลาร์สองค่า"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr "คืนค่าตรงกันข้ามจากพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr "1.0 - สเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr "คืนค่าพารามิเตอร์ตัวแรกยกกำลังด้วยพารามิเตอร์ตัวที่สอง"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "แปลงค่าองศาเป็นเรเดียน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr "1.0 / สเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr "หาจำนวนเต็มที่ใกล้กับพารามิเตอร์มากที่สุด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr "หาเลขคู่ที่ใกล้กับพารามิเตอร์มากที่สุด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr "จำกัดค่าให้อยู๋ระหว่าง 0.0 กับ 1.0"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr "หาเครื่องหมายของพาราพิเตอร์ (บวก/ลบ)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr "คืนค่า sine ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr "คืนค่า sinh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "คืนค่ารูทสองของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep function( สเกลาร์(edge0), สเกลาร์(edge1), สเกลาร์(x) )\n"
"\n"
"คืนค่า 0.0 ถ้า x น้อยกว่า 'edge0' และ 1.0 ถ้ามากกว่า 'edge1' หรือคืนค่าระหว่าง 0.0 - "
"1.0 โดยใช้ Hermite polynomials"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step function( สเกลาร์(edge), สเกลาร์(x) )\n"
"\n"
"คืนค่า 0.0 ถ้า x น้อยกว่า edge ถ้าไม่ใช่จะคืนค่า 1.0"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr "คืนค่า tan ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr "คืนค่า tanh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr "หาค่าตัดหลักทศนิยม(truncated value) ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr "บวกสเกลาร์ด้วยสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr "หารสเกลาร์ด้วยสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr "คูณสเกลาร์ด้วยสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr "คืนค่าเศษผลหารของสเกลาร์สองอัน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr "ลบสเกลาร์ด้วยสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "ค่าคงที่สเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr "ยูนิฟอร์มสเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr "ทำการค้นหาเทกเจอร์ลูกบาศก์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr "ทำการค้นหาเทกเจอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr "ค้นหายูนิฟอร์มเทกเจอร์ลูกบาศก์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr "ค้นหายูนิฟอร์มเทกเเจอร์ 2 มิติ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr "ค้นหายูนิฟอร์มเทกเเจอร์ 2 มิติด้วย triplanar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "ฟังก์ชันทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"คำนวณผลคูณภายนอกของเวกเตอร์คู่หนึ่ง\n"
"\n"
"ผลคูณภายนอก ถือว่าพารามิเตอร์ตัวแรก 'c' เป็นเวกเตอร์คอลัมน์ (เมทริกซ์ที่มีหนึ่งคอลัมน์) "
"และพารามิเตอร์ที่สอง 'r' เป็นเวกเตอร์แถว (เมทริกซ์ที่มีหนึ่งแถว) "
"และทำการคูณเมทริกซ์พีชคณิตเชิงเส้น 'c * r' โดยให้ a "
"เมทริกซ์ที่มีจำนวนแถวเป็นจำนวนส่วนประกอบใน 'c' และจำนวนคอลัมน์คือจำนวนส่วนประกอบใน 'r'"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "รวมทรานฟอร์มของสี่เวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "แยกทรานฟอร์มของสี่เวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr "คำนวณดีเทอร์มิแนนต์ของทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr "คำนวณอินเวอร์สของทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr "คำนวณทรานสโพสของทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "คูณทรานฟอร์มด้วยทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "คูณเวกเตอร์ด้วยทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr "ค่าคงที่ทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr "ทรานฟอร์มยูนิฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "ฟังก์ชันเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "ตัวดำเนินการเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr "สร้างเวกเตอร์จากสเกลาร์สามตัว"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr "สร้างสเกลาร์สามตัวจากเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "หาผลคูณเชิงเวกเตอร์(cross product) ของเวกเตอร์สองตัว"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr "คืนค่าระยะห่างระหว่างสองจุด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr "คำนวณผลคูณเชิงสเกลลาร์ (dot) ของเวกเตอร์สองตัว"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"คืนค่าเวกเตอร์ที่ชี้ไปในทิศทางเดียวกับเวกเตอร์อ้างอิง ฟังก์ชันนี้มีพารามิเตอร์เวกเตอร์สามตัว: N "
"เวกเตอร์ที่ชี้ไปยีงจุดกำเนิด I เวกเตอร์เหตุการณ์และ Nref เวกเตอร์อ้างอิง "
"ถ้าผลคูณเชิงสเกลลาร์ของ I และ Nref มีขนาดเล็กกว่าศูนย์จะคืนค่า N หากเป็นนอกจากนั้น จะคืนค่า -"
"N"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr "หาขนาดเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr "การประมาณค่าเชิงเส้นระหว่างสองเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr "การประมาณค่าเชิงเส้นระหว่างสองเวกเตอร์โดยใช้สเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr "คำนวณหาเวกเตอร์หน่วยของเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr "1.0 - เวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr "1.0 / เวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr "คืนค่าเวกเตอร์ในทิศทางการสะท้อน (a: เวกเตอร์ที่คำนวณ, b: เวกเตอร์ทั่วไป)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr "คืนค่าเวกเตอร์ที่มีทิศทางที่เกิดจากการหักเห"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep function( เวกเตอร์(edge0), เวกเตอร์(edge1), เวกเตอร์(x) ).\n"
"\n"
"คืนค่า 0.0 ถ้า 'x' น้อยกว่า 'edge0' และ 1.0 ถ้า 'x' มากกว่า 'edge1' "
"นอกนั้นจะคืนค่าระหว่าง 0.0 กับ 1.0 โดยใช้สูตรพหุนามเฮอไมท์ (Hermite polynomials)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep function( สเกลาร์(edge0), สเกลาร์(edge1), เวกเตอร์(x) )\n"
"\n"
"คืนค่า 0.0 ถ้า 'x' น้อยกว่า 'edge0' และ 1.0 ถ้า 'x' มากกว่า 'edge1' "
"นอกนั้นจะคืนค่าระหว่าง 0.0 กับ 1.0 โดยใช้สูตรพหุนามเฮอไมท์ (Hermite polynomials)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step function( เวกเตอร์(edge), เวกเตอร์(x) ).\n"
"\n"
"คืนค่า 0.0 ถ้า x น้อยกว่า edge ถ้าไม่ใช่ คืนค่า 1.0"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step function( สเกลาร์(edge), เวกเตอร์(x) ).\n"
"\n"
"คืนค่า 0.0 ถ้า 'x' น้อยกว่า 'edge' ถ้าไม่ใช่จะคืนค่า 1.0"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr "บวกเวกเตอร์ด้วยเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr "หารเวกเตอร์ด้วยเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr "คูณเวกเตอร์ด้วยเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr "คืนค่าเศษหารของเวกเตอร์สองเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr "ลบเวกเตอร์ด้วยเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "ค่าคงที่เวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr "ยูนิฟอร์มเวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"นิพจน์ภาษาเชดเดอร์ Godot แบบกำหนดเอง พร้อมจำนวนพอร์ตอินพุตและเอาต์พุตที่กำหนดเอง "
"จำทำการแทรกโค้ดลงในฟังก์ชันเวอร์เทก / แฟรกเมนต์ / แสง "
"ห้ามใช้เพื่อเขียนการประกาศฟังก์ชันภายใน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
"คืนค่าการลดลงของผลคูณเชิงสเกลาร์ของพื้นผิวปกติและทิศทางการมองของกล้อง "
"(ส่งผ่านอินพุตที่เกี่ยวข้องไปยังมัน)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
"นิพจน์ภาษาเชดเดอร์ Godot แบบกำหนดเอง ซึ่งวางไว้บนสุดของเชดเดอร์ผลลัพธ์ "
"คุณสามารถสร้างฟังก์ชันต่างๆไว้ข้างในและเรียกใช้ได้ในภายหลังในนิพจน์ "
"คุณยังสามารถประกาศยูนิฟอร์มและค่าคงที่ได้อีกด้วย"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr "การอ้างอิงถึงยูนิฟอร์มที่มีอยู่"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) ฟังก์ชันอนุพันธ์สเกลาร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) ฟังก์ชันอนุพันธ์เวกเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (เวกเตอร์) อนุพันธ์ของ 'x' โดยใช้ค่าความแตกต่างภายใน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (สเกลาร์) อนุพันธ์ของ 'x' โดยใช้ค่าความแตกต่างภายใน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (เวกเตอร์) อนุพันธ์ของ 'y' โดยใช้ค่าความแตกต่างภายใน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (สเกลาร์) อนุพันธ์ของ 'y' โดยใช้ค่าความแตกต่างภายใน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (เวกเตอร์) ผลรวมของอนุพันธ์สัมบูรณ์ใน 'x' และ 'y'"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (สเกลาร์) ผลรวมของอนุพันธ์สัมบูรณ์ใน 'x' และ 'y'"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property:"
msgstr "แก้ไขคุณสมบัติเวอร์ชวล"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "เปลี่ยนโหมดเวอร์ชวลเชดเดอร์แล้ว"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "สามารถรันได้"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "ลบพรีเซ็ต '%s'?"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
"ล้มเหลวในการส่งออกโปรเจกต์สำหรับแพลตฟอร์ม '%s'\n"
"เทมเพลตส่งออกสูญหายหรือผิดพลาด"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
"เกิดข้อผิดพลาดในการส่งออกโปรเจกต์ไปยังแพลตฟอร์ม '%s'\n"
"ปัญหาอาจเกิดจากค่าที่ตั้งในพรีเซ็ตการส่งออกหรือการตั้งค่าการส่งออก"
#: editor/project_export.cpp
msgid "Release"
msgstr "เผยแพร่"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "ส่งออกทั้งหมด"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr "ไม่พบที่อยู่ส่งออก:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "เทมเพลตส่งออกสำหรับแพลตฟอร์มนี้สูญหาย/เสียหาย:"
#: editor/project_export.cpp
msgid "Export Path"
msgstr "ไดเรกทอรีส่งออก"
#: editor/project_export.cpp
msgid "Presets"
msgstr "พรีเซ็ต"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "เพิ่ม..."
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
"ถ้าเลือก พรีเซ็ตจะสามารถใช้สำหรับ deploy ในหนึ่งคลิก\n"
"สามารถใช้พรีเซ็ตได้เพียงหนึ่งอันต่อแพลตฟอร์มเพื่อให้สามารถทำงานได้"
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "ทรัพยากร"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "ส่งออกทรัพยากรทั้งหมดในโปรเจกต์"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "ส่งออกฉากที่เลือก (รวมถึงการอ้างอิง)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "ส่งออกรีซอร์สที่เลือก (รวมถึงการอ้างอิง)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "วิธีการส่งออก:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "รีซอร์สที่จะส่งออก:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"ตัวกรองไฟล์ที่จะส่งออกเพิ่มเติม\n"
"(คั่นด้วยจุลภาค ตัวอย่างเช่น: *.json, *.txt, docs/)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"ตัวกรองไฟล์ที่จะไม่ส่งออก\n"
"(คั่นด้วยจุลภาค ตัวอย่างเช่น: *.json, *.txt)"
#: editor/project_export.cpp
msgid "Features"
msgstr "ฟีเจอร์"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "กำหนดเอง (คั่นด้วยจุลภาค):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "รายชื่อฟีเจอร์:"
#: editor/project_export.cpp
msgid "Script"
msgstr "สคริปต์"
#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Export Mode:"
msgstr "โหมดส่งออกสคริปต์:"
#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "ตัวอักษร"
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "เข้ารหัส (ใส่คีย์ด้านล่าง)"
#: editor/project_export.cpp
#, fuzzy
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr "คีย์เข้ารหัสไม่ถูกต้อง (ต้องมี 64 อักษร)"
#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "คีย์เข้ารหัสสคริปต์ (256 บิต ฐาน 16):"
#: editor/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "More Info..."
msgstr "ย้ายไป..."
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "ส่งออก PCK/Zip"
#: editor/project_export.cpp
msgid "Export Project"
msgstr "ส่งออกโปรเจกต์"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "ส่งออกโหมด?"
#: editor/project_export.cpp
msgid "Export All"
msgstr "ส่งออกทั้งหมด"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ไฟล์ ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr "Godot เกมแพ็ค"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "ไม่พบเทมเพลตส่งออกสำหรับแพลตฟอร์มนี้:"
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "จัดการเทมเพลตส่งออก"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "ส่งออกพร้อมการแก้ไขจุดบกพร่อง"
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr "ไม่พบที่อยู่ที่ระบุเอาไว้"
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ (ไม่ใช่ไฟล์นามสกุล zip)"
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "ไฟล์โปรเจกต์ \".zip\" ผิดพลาด เนื่องจากไม่มีไฟล์ \"project.godot\""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "กรุณาเลือกโฟลเดอร์ว่างเปล่า"
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "กรุณาเลือกไฟล์ \"project.godot\" หรือไฟล์ \".zip\""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr "ไดเรกทอรีนี้มีโปรเจกต์ Godot อยู่แล้ว"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "โปรเจกต์เกมใหม่"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "นำเข้าโปรเจกต์แล้ว"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project name."
msgstr "ชื่อโปรเจกต์ไม่ถูกต้อง"
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "ไม่สามารถสร้างโฟลเดอร์ได้"
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "มีโฟลเดอร์ชื่อเดียวกันอยู่แล้ว"
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "ควรตั้งชื่อโปรเจกต์"
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "ตำแหน่งโปรเจกต์ผิดพลาด (ได้แก้ไขอะไรไปหรือไม่?)"
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"โหลดไฟล์ project.godot ในโฟลเดอร์โปรเจกต์ไม่ได้ (ข้อผิดพลาด %d) ไฟล์อาจสูญหายหรือเสียหาย"
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "แก้ไขไฟล์ project.godot ไม่ได้"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "สร้างไฟล์ project.godot ไม่ได้"
#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ, ไม่ใช่รูปแบบ zip"
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "ผิดพลาดขณะแยกไฟล์ต่อไปนี้จากแพคเกจ:"
#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "ติดตั้งแพคเกจเสร็จสมบูรณ์!"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "เปลี่ยนชื่อโปรเจกต์"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "นำเข้าโปรเจกต์ที่มีอยู่เดิม"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "นำเข้าและแก้ไข"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "สร้างโปรเจกต์ใหม่"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "สร้างและแก้ไข"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "ติดตั้งโปรเจกต์:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "ติดตั้งและแก้ไข"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "ชื่อโปรเจกต์:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "ที่อยู่โปรเจกต์:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "ที่อยู่ที่ใช้ติดตั้งโปรเจกต์:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "ตัวเรนเดอร์:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr "ไม่รองรับโดยไดรเวอร์ GPU ของคุณ"
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"การแสดงผลที่ดีกว่า\n"
"คุณสมบัติที่มากกว่า\n"
"ไม่รองรับฮาร์ดแวร์รุ่นเก่า\n"
"ไม่เหมาะสำหรับเกมส์บนเว็บ"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"คุณภาพการแสดงผลน้อยกว่า\n"
"ระบบที่น้อยกว่า\n"
"ทำงานได้บนฮาร์ดแวร์ส่วนใหญ่\n"
"เหมาะสำหรับสร้างเกมส์บนเว็บ"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "ตัวเรนเดอร์สามารถเปลี่ยนทีหลังได้ แต่ฉากจำเป็นต้องปรับแต่ง"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "โปรเจกต์ไม่มีชื่อ"
#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "โปรเจกต์หายไป"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr "Error:โปรเจกต์หายไปจากระบบไฟล์"
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "ไม่สามารถเปิดโปรเจกต์ที่ '%s'"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "ยืนยันการเปิดโปรเจกต์มากกว่า 1 โปรเจกต์?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"ไฟล์การตั้งค่าโปรเจ็กต์ต่อไปนี้ไม่ได้ระบุเวอร์ชันของ Godot ที่สร้างโปรเจกต์นี้ขึ้น\n"
"\n"
"% s\n"
"\n"
"หากคุณเปิดโปรเจกต์นี้ จะทำการแปลงการตั้งค่าสำหรับเอนจิ้นเวอร์ชันปัจจุบัน\n"
"คำเตือน: คุณจะไม่สามารถเปิดโปรเจ็กต์ด้วยเอนจิ้นเวอร์ชันก่อนหน้าได้อีกต่อไป"
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"ไฟล์การตั้งค่าโปรเจกต์นี้ถูกสร้างโดยเอนจิ้นเวอร์ชันเก่า และจำเป็นต้องแปลงเป็นเวอร์ชันปัจจุบัน\n"
"\n"
"%s\n"
"\n"
"คุณจะทำการแปลงหรือไม่?\n"
"คำเตือน: คุณจะไม่สามารถเปิดโปรเจกต์นี้ในเอนจิ้นเวอร์ชันก่อนหน้าได้อีกต่อไป"
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"การตั้งค่าโปรเจกต์ถูกสร้างโดยโดยเอนจิ้นรุ่นใหม่กว่า ซึ่งการตั้งค่านี้ไม่สามารถเข้ากันได้กับเอนจิ้นรุ่นนี้"
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"ไม่สามารถเริ่มโปรเจ็กต์ได้: ไม่ได้กำหนดฉากหลัก\n"
"โปรดแก้ไขโปรเจ็กต์และตั้งฉากหลักในการตั้งค่าโปรเจ็กต์ภายใต้หมวดหมู่ \"แอปพลิเคชัน\""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"ไม่สามารถรันโปรเจกต์: ต้องนำเข้าไฟล์\n"
"กรุณาเปิดแก้ไขโปรเจกต์เพื่อนำเข้าไฟล์"
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr "ยืนยันการรันโปรเจกต์ %d โปรเจกต์ทีเดียว?"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove %d projects from the list?"
msgstr "เลือกอุปกรณ์จากรายชื่อ"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove this project from the list?"
msgstr "เลือกอุปกรณ์จากรายชื่อ"
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"ลบโปรเจกต์ที่หายไปออกจากรายชื่อหรือไม่?\n"
"เนื้อหาโฟลเดอร์โปรเจกต์จะไม่ถูกแก้ไข"
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"ภาษาได้ถูกเปลี่ยนแล้ว\n"
"การเปลี่ยนแปลงจะมีผลเมื่อเปิดตัวแก้ไขหรือตัวจัดการโปรเจกต์ใหม่"
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"ทำการสแกนหาโปรเจกต์ ในโฟลเดอร์ %s หรือไม่?\n"
"อาจจะใช้เวลาสักครู่"
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "ตัวจัดการโปรเจกต์"
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
msgstr "โปรเจกต์"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "กำลังโหลด โปรดรอ..."
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr "แก้ไขล่าสุด"
#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "ส่งออกโปรเจกต์"
#: editor/project_manager.cpp
#, fuzzy
msgid "Run Project"
msgstr "เปลี่ยนชื่อโปรเจกต์"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "สแกน"
#: editor/project_manager.cpp
#, fuzzy
msgid "Scan Projects"
msgstr "โปรเจกต์"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "เลือกโฟลเดอร์เพื่อสแกน"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "โปรเจกต์ใหม่"
#: editor/project_manager.cpp
#, fuzzy
msgid "Import Project"
msgstr "นำเข้าโปรเจกต์แล้ว"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Project"
msgstr "เปลี่ยนชื่อโปรเจกต์"
#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "ลบที่หายไป"
#: editor/project_manager.cpp
msgid "About"
msgstr "เกี่ยวกับ"
#: editor/project_manager.cpp
#, fuzzy
msgid "Asset Library Projects"
msgstr "ไลบรารีทรัพยากร"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "เริ่มใหม่ทันที"
#: editor/project_manager.cpp
msgid "Remove All"
msgstr "ลบทั้งหมด"
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "ไม่สามารถรันโปรเจกต์"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"ขณะนี้คุณไม่มีโปรเจกต์ใด ๆ\n"
"คุณต้องการสำรวจโปรเจกต์ตัวอย่างอย่างเป็นทางการในไลบรารีไฟล์เนื้อหาหรือไม่?"
#: editor/project_manager.cpp
#, fuzzy
msgid "Filter projects"
msgstr "คุณสมบัติตัวกรอง"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
"กล่องค้นหาจะกรองโปรเจ็กต์ตามชื่อและสุดท้ายของที่อยู่\n"
"แบบสอบถามต้องมีอักขระ `/` อย่างน้อยหนึ่งตัวเพื่อกรองตามชื่อโครงการและที่อยู่แบบเต็ม"
#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "ปุ่ม "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "ปุ่มจอย"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "คันบังคับจอย"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "ปุ่มเมาส์"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr "ชื่อผิดพลาด ไม่สามารถเป็นช่องว่างหรือประกอบด้วย '/', ':', '=', '\\' หรือ '\"'"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "มีการกระทำ '%s' อยู่แล้ว"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "เปลี่ยนชื่อการกระทำ"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "เปลี่ยน Action deadzone"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "เพิ่มปุ่มกดของการกระทำ"
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "อุปกรณ์ทั้งหมด"
#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "กดปุ่ม..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "ปุ่มเมาส์:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "เมาส์ซ้าย"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "เมาส์ขวา"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "เมาส์กลาง"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "ล้อเมาส์ขึ้น"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "ล้อเมาส์ลง"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "หมุนปุ่มซ้าย"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "หมุนปุ่มขวา"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "X ปุ่ม 1"
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "X ปุ่ม 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "คันบังคับจอย:"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "ปุ่มจอย:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "ลบการกระทำ"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "ลบปุ่มกดของการกระทำ"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "เพิ่มปุ่มกด"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "ปุ่ม"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "ปุ่มเมาส์ซ้าย"
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "ปุ่มเมาส์ขวา"
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "ปุ่มเมาส์กลาง"
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "ล้อเมาส์ขึ้น"
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "ล้อเมาส์ลง"
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "เพิ่มคุณสมบัติทั่วไป"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "กรุณาเลือกตัวเลือกก่อน!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "ไม่พบคุณสมบัติ '%s'"
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "ตัวเลือก '%s' เป็นค่าภายในไม่สามารถลบได้"
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "ลบไอเทม"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr "ชื่อผิดพลาด ไม่สามารถเป็นช่องว่างหรือประกอบด้วย '/', ':', '=', '\\' หรือ '\"'"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "เพิ่มการกระทำ"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "ผิดพลาดขณะบันทึกค่า"
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "บันทึกการตั้งค่าแล้ว"
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr "ย้ายเหตการณ์การกดปุ่ม"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "กำหนดค่าเฉพาะของฟีเจอร์"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add %d Translations"
msgstr "เพิ่มการแปลง"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "ลบการแปลง"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr "เพิ่มการแทนที่"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr "เพิ่มการแทนที่"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "เปลี่ยนภาษาที่ใช้แทนที่ไฟล์"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "ลบการแทนที่"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "ลบการแทนที่"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "แก้ไขตัวกรองภูมิภาค"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "แก้ไขโหมดการกรองภูมิภาค"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "ตัวเลือกโปรเจกต์ (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "ทั่วไป"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "กำหนดเฉพาะ..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr "ต้องเปิดตัวแก้ไขใหม่เพื่อให้การเปลี่ยนแปลงมีผล"
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "ปุ่มกด"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "การกระทำ:"
#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Deadzone"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "อุปกรณ์:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "ดัชนี:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "การแปล"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "การแปลง"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "การแปลง:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "การแทนที่"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "ทรัพยากร:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "แทนที่ตามภูมิภาค:"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "ตัวกรองภูมิภาค"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr "แสดงทุกภูมิภาค"
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr "แสดงเฉพาะภภายในเท่านั้น"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "โหมดการกรอง:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "ภูมิภาค:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "ออโต้โหลด"
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "ปลั๊กอิน"
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
msgstr "นำเข้าค่าเริ่มต้น"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "พรีเซ็ต..."
#: editor/property_editor.cpp
msgid "Zero"
msgstr "ศูนย์"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "เข้า-ออกนุ่มนวล"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "ออก-เข้านุ่มนวล"
#: editor/property_editor.cpp
msgid "File..."
msgstr "ไฟล์..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "ไดเรกทอรี..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "ระบุ"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "เลือกโหนด"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "ผิดพลาดขณะโหลดไฟล์: ไม่ใช่รีซอร์ส!"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "เลือกโหนด"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "บิต %d, ค่า %d"
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "เลือกคุณสมบัติ"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "เลือกเมท็อด"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "เลือกเมท็อด"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "เปลี่ยนชื่อหลายรายการ"
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "คำนำหน้า:"
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr "คำต่อท้าย:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "ใช้นิพจน์ทั่วไป"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "ตัวเลือกขั้นสูง"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "การแทนที่"
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "ชื่อโหนด"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "ชื่อโหนดแม่ (ถ้ามี)"
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "ชนิดโหนด"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "ชื่อฉากปัจจุบัน"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "ชื่อโหนดแม่"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"ตัวนับแบบตามลำดับ\n"
"เปรียบเทียบกับการตั้งค่าตัวนับ"
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr "ตัวนับต่อเลเวล"
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr "หากตั้ง ตัวนับจะรีเริ่มใหม่สำหรับกลุ่มโหนดลูกแต่ละกลุ่ม"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "ค่าเริ่มต้นในการนับ"
#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Step"
msgstr "ช่วง"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "ขนาดของการเพิ่มขึ้นในการนับของแต่ละโหนด"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "การเว้นช่อง"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"จำนวนหลักขั้นต่ำสำหรับการนับ\n"
"ตัวเลขที่ขาดหายไปจะค่าเป็นศูนย์"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "หลังประมวลผล"
#: editor/rename_dialog.cpp
msgid "Style"
msgstr "รูปแบบ"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "เก็บ"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr "PascalCase ไป snake_case"
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr "snake_case ไป PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
msgstr "ตัวพิมพ์ใหญ่เล็ก"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "ไปตัวพิมพ์เล็ก"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "ไปตัวพิมพ์ใหญ่"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "รีเซ็ต"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr "ข้อผิดพลาดของนิพจน์ทั่วไป:"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr "ตัวอักษรที่ใช้ได้ %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "หาโหนดแม่ใหม่"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "เลือกตำแหน่งโหนดแม่ใหม่:"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "เก็บ Global Transform"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "เลือกโหนดแม่ใหม่"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "โหมดการทำงาน:"
#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "ฉากปัจจุบัน"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "ตัวแปรฉากหลัก:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "ตัวเลือกการรันฉาก"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "ไม่มีโหนดแม่เป็นที่อินสแตนซ์ฉาก"
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "ผิดพลาดขณะโหลดฉากจาก %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr "อินสแตนซ์ฉาก '%s' ไม่ได้เนื่องจากฉากปัจจุบันเป็นโหนดของฉากนั้น"
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "อินสแตนซ์ฉาก"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr "แทนที่ด้วยฉากย่อย"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "อินสแตนซ์ฉากลูก"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr "ไม่สามารถวางโหนดรากในฉากเดียวกัน"
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
msgstr "วางโหนด"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "ค้นพบสคริปต์"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "ทำกับโหนดรากไม่ได้"
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "ย้ายโหนดในโหนดแม่"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "ย้ายโหนดในโหนดแม่"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "ทำซ้ำโหนด"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"ไม่สามารถเป็นหาโหนดแม่ใหม่ของโหนดในฉากที่สืบทอดมาได้อีกรอบ "
"ลำดับของโหนดไม่สามารถเปลี่ยนแปลงได้"
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr "โหนดต้องเป็นของฉากที่แก้ไขจึงจะกลายเป็นโหนดแม่"
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "ฉากอินสแตนซ์ไม่สามารถเป็นฉากแม่ได้"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "ทำโหนดให้เป็นโหนดแม่"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr "ลบโหนด %d และโหนดลูกหรือไม่?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "ลบโหนด %d ?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr "ลบโหนดแม่ \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr "ลบโหนด \"%s\" และโหนดลูก?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "ลบโหนด \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "บันทึกฉากใหม่เป็น..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"การปิดทำงาน \"editable_instance\" จะทำให้คุณสมบัติทั้งหมดของโหนดเปลี่ยนกลับเป็นค่าเริ่มต้น"
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
"การเปิดการทำงาน \"Load As Placeholder\" จะปิดการทำงาน \"Editable Children\" "
"และจะทำให้คุณสมบัติทั้งหมดของโหนดเปลี่ยนกลับเป็นค่าเริ่มต้น"
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "ทำให้เป็นภายใน"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "ฉากแม่ใหม่"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "สร้างโหนดแม่:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "ฉาก 2D"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "ฉาก 3D"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "อินเตอร์เฟส"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "โหนดอื่นๆ"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "ทำกับโหนดของฉากอื่นไม่ได้!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "ทำกับโหนดที่ฉากปัจจุบันสืบทอดมาไม่ได้!"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "ทำกับฉากที่เป็นอินสแตนซ์ไม่ได้"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "แนบสคริปต์"
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr "ตัดโหนด"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ลบโหนด"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr "เปลี่ยนชนิดของโหนด"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr "บันทึกฉากใหม่ไม่ได้ อาจจะมีการอ้างอิงไม่สมบูรณ์"
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "ผิดพลาดขณะบันทึกฉาก"
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "ผิดพลาดขณะทำซ้ำฉากเพื่อบันทึก"
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "รีซอร์สย่อย"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "ลบการสืบทอด"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "แก้ไขโหนดลูกได้"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "โหลดเป็นตัวแทน"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
"ไม่สามารถแนบสคริปต์: ไม่มีภาษาที่เปิดใช้\n"
"อาจเป็นเพราะตัวแก้ไขนี้สร้างขึ้นโดยปิดใช้งานโมดูลภาษาทั้งหมด"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "เพิ่มโหนดลูก"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "ขยาย/ยุบทั้งหมด"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "เปลี่ยนชนิด"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr "หาโหนดแม่ใหม่"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "ตั้งเป็นฉากแม่"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "รวมจากฉาก"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "บันทึกกิ่งเป็นฉาก"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "คัดลอกตำแหน่งโหนด"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "ลบ (ไม่ยืนยัน)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr "เพิ่ม/สร้างโหนดใหม่"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr "อินสแตนซ์ฉากเป็นโหนด สร้างฉากสืบทอดถ้าไม่มีโหนดราก"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr "แนบสคริปต์ใหม่หรือที่มีอยู่กับโหนดที่เลือก"
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr "ถอดสคริปต์ออกจากโหนดที่เลือก"
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "ระยะไกล"
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
"หากเลือกไว้ แผงผังฉากจากระยะไกลจะทำให้โปรเจกต์เกิดการกระตุกทุกครั้งที่อัปเดต\n"
"สลับกลับไปยัง แผงผังฉากจากระยะใกล้เพื่อเพิ่มประสิทธิภาพในการใช้งาน"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "ระยะใกล้"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "ลบการสืบทอด? (ย้อนกลับไม่ได้!)"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Show Scene Tree Root Selection"
msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Use Favorites Root Selection"
msgstr "ให้สิ่งที่เลือกเต็มจอ"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "ซ่อน/แสดง"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "ปลดล็อคโหนด"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "ชุดของปุ่ม"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(เชื่อมต่อจาก)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "คำเตือนการตั้งค่าโหนด:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
"โหนดมีการเชื่อมต่อ% s และกลุ่ม% s\n"
"คลิกเพื่อแสดงแผงสัญญาณ"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
"โหนดมีการเชื่อมต่อ% s\n"
"คลิกเพื่อแสดงแผงสัญญาณ"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
"โหนดอยู่ในกลุ่ม% s\n"
"คลิกเพื่อแสดงแผงกลุ่ม"
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "เปิดสคริปต์:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"โหนดถูกล็อค\n"
"คลิกเพื่อปลดล็อค"
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"ลูกถูกทำให้เลือกไม่ได้\n"
"คลิกเพื่อทำให้เลือกได้"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "ซ่อน/แสดง"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"ปักหมุด AnimationPlayer แล้ว\n"
"คลิกเพื่อเลิกปักหมุด"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "ชื่อโหนดไม่ถูกต้อง ใช้ตัวอักษรต่อไปนี้ไม่ได้:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "เปลี่ยนชื่อโหนด"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "ผังฉาก (โหนด):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "คำเตือนการตั้งค่าโหนด!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "เลือกโหนด"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "ที่อยู่ว่างเปล่า"
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "ชื่อไฟล์ว่างเปล่า"
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "ตำแหน่งที่อยู่ไม่ใช่ภายใน"
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "ตำแหน่งฐานไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "มีไดเรกทอรีชื่อนี้อยู่แล้ว"
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "ไม่พบไฟล์"
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "นามสกุลไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr "เลือกนามสกุลไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "ผิดพลาดขณะโหลดเทมเพลต'%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "ผิดพลาด - สร้างสคริปต์ไม่ได้"
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "ผิดพลาดขณะโหลดสคริปต์จาก %s"
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr "แทนที่"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "ไม่มี"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "เปิดสคริปต์ / เลือกที่อยู่"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "เปิดสคริปต์"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr "มีไฟล์นี้อยู่แล้ว และจะถูกนำมาใช้"
#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "ตำแหน่งผิดพลาด"
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "ชื่อคลาสไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "ชื่อหรือตำแหน่งทีสืบทอดไม่ถูกต้อง"
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr "ที่อยู่/ชื่อของสคริปต์ถูกต้อง"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "อักขระที่ใช้ได้: a-z, A-Z, 0-9 และ"
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "บิวท์อินสคริปต์(ในไฟล์ฉาก)"
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "จะทำการสร้างสคริปต์ใหม่"
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "จะทำการโหลดไฟล์สคริปต์ที่มีอยู่"
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr "ไฟล์สคริปต์มีอยู่แล้ว"
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr "หมายเหตุ: สคริปต์ในตัวมีข้อจำกัด ไม่สามารถแก้ไขได้โดยใช้ตัวแก้ไขภายนอก"
#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "ชื่อคลาส:"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "เทมเพลต:"
#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "สคริปต์บิวท์อิน:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "เชื่อมสคริปต์ให้โหนด"
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "ควบคุม "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "ไบต์:"
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr "คำเตือน:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "ผิดพลาด:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "C++ ผิดพลาด"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "C++ ผิดพลาด:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr "C++ ต้นฉบับ"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "ต้นฉบับ:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr "C++ ต้นฉบับ:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "แทร็กสแตค"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "ข้อผิดพลาด"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr "เชื่อมกระบวนการลูกแล้ว"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "คัดลอกผิดพลาด"
#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr "หน่วยความจำวีดีโอ"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "ข้ามเบรกพอยต์"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "ตรวจสอบอินสแตนซ์ก่อนหน้า"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "ตรวจสอบอินสแตนซ์ถัดไป"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "สแตค"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Filter stack variables"
msgstr "ตัวกรองไทล์"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr "โปรไฟล์เน็ตเวิร์ก"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "ข้อมูล"
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "ค่า"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "มอนิเตอร์"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "เลือกข้อมูลจากรายชื่อเพื่อแสดงกราฟ"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "รายชื่อรีซอร์สที่ใช้หน่วยความจำวีดีโอ:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "ทั้งหมด:"
#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr "ส่งออกรายการเป็นไฟล์ CSV"
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr "ตำแหน่งรีซอร์ส"
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "รูปแบบ"
#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "การใช้"
#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "อื่น ๆ"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "คอนโทรลที่คลิก:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "ประเภทของคอนโทรลที่คลิก:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "รากผังฉาก:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "กำหนดจากผัง"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr "ส่งออกค่าเป็น CSV"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "ลบทางลัด"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "คืนค่าทางลัด"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "แก้ไขทางลัด"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "การตั้งค่าตัวแก้ไข"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "ทางลัด"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "ปุ่มลัด"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "ปรับรัศมีแสง"
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "แก้ไของศาการเปล่งเสียงของ AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "ปรับกล้อง FOV"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "เปลี่ยนขนาดกล้อง"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "จุด"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "แก้ไข Notifier AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "แก้ไข Particles AABB"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Reflection Probe"
msgstr "เลือกคุณสมบัติ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "แก้ไขขนาด Probe"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "GI Probe"
msgstr "สร้าง GI Probe"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Baked Indirect Light"
msgstr "lighting แบบอ้อม"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "ปรับรัศมีทรงกลม"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "ปรับขนาดทรงสี่เหลี่ยม"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "ปรับรัศมีทรงแคปซูล"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "ปรับความสูงทรงแคปซูล"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "ปรับรัศมีทรงแคปซูล"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "ปรับความสูงทรงแคปซูล"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "ปรับความยาวรังสี"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge"
msgstr "โหมด Navigation"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "โหมด Navigation"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid"
msgstr "โหมด Navigation"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "โหมด Navigation"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Room Point Position"
msgstr "กำหนดพิกัดจุดเส้นโค้ง"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
#, fuzzy
msgid "Portal Margin"
msgstr "ตั้งระยะขอบ"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "กำหนดพิกัดจุดเส้นโค้ง"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Portal Back"
msgstr "ย้อนกลับ"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Occluder"
msgstr "โหมดตัวบังแสง"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "ปรับรัศมีทรงแคปซูล"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Position"
msgstr "กำหนดเส้นโค้งขาเข้า"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Polygon Point Position"
msgstr "กำหนดพิกัดจุดเส้นโค้ง"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Hole Point Position"
msgstr "กำหนดพิกัดจุดเส้นโค้ง"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Front"
msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Back"
msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Hole"
msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง"
#: main/main.cpp
msgid "Godot Physics"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "BVH Collision Margin"
msgstr "โหมดขอบเขตการชน"
#: main/main.cpp
#, fuzzy
msgid "Crash Handler"
msgstr "ปรับขนาดรูปร่าง"
#: main/main.cpp
#, fuzzy
msgid "Multithreaded Server"
msgstr "กำหนด MultiNode"
#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Debugger stdout"
msgstr "ตัวดีบัก"
#: main/main.cpp
msgid "Max Chars Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Messages Per Frame"
msgstr ""
#: main/main.cpp
msgid "Max Errors Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Warnings Per Second"
msgstr ""
#: main/main.cpp
msgid "Flush stdout On Print"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
msgstr ""
#: main/main.cpp
msgid "File Logging"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Enable File Logging"
msgstr "เปิดการใช้งานตัวกรอง"
#: main/main.cpp
#, fuzzy
msgid "Log Path"
msgstr "คัดลอกตำแหน่ง"
#: main/main.cpp
msgid "Max Log Files"
msgstr ""
#: main/main.cpp
msgid "Driver"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Driver Name"
msgstr "ชื่อสคริปต์:"
#: main/main.cpp
msgid "Fallback To GLES2"
msgstr ""
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
#: main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Display"
msgstr "แสดงทั้งหมด"
#: main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Height"
msgstr "แสง"
#: main/main.cpp
msgid "Always On Top"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Test Width"
msgstr "ความกว้างซ้าย"
#: main/main.cpp
#, fuzzy
msgid "Test Height"
msgstr "กำลังทดสอบ"
#: main/main.cpp
msgid "DPI"
msgstr ""
#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "V-Sync"
msgstr "ซิงก์"
#: main/main.cpp
#, fuzzy
msgid "Use V-Sync"
msgstr "ใช้สแนป"
#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
#: main/main.cpp
msgid "Allowed"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "เปิด"
#: main/main.cpp
msgid "Intended Usage"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Framebuffer Allocation"
msgstr "ให้สิ่งที่เลือกเต็มจอ"
#: main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Energy Saving"
msgstr "ผิดพลาดขณะบันทึก"
#: main/main.cpp
msgid "Threads"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
#, fuzzy
msgid "Thread Model"
msgstr "สลับโหมด"
#: main/main.cpp
msgid "Thread Safe BVH"
msgstr ""
#: main/main.cpp
msgid "Handheld"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Orientation"
msgstr "เปิดคู่มือ"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Common"
msgstr "ชุมชน"
#: main/main.cpp
#, fuzzy
msgid "Physics FPS"
msgstr "% ของเฟรมฟิสิกส์"
#: main/main.cpp
#, fuzzy
msgid "Force FPS"
msgstr "Mesh ต้นฉบับ:"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
msgstr ""
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
msgstr ""
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
msgstr ""
#: main/main.cpp
msgid "stdout"
msgstr ""
#: main/main.cpp
msgid "Print FPS"
msgstr ""
#: main/main.cpp
msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Frame Delay (msec)"
msgstr "ให้สิ่งที่เลือกเต็มจอ"
#: main/main.cpp
msgid "Low Processor Mode"
msgstr ""
#: main/main.cpp
msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
msgid "iOS"
msgstr ""
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Input Devices"
msgstr "อุปกรณ์ทั้งหมด"
#: main/main.cpp
#, fuzzy
msgid "Pointing"
msgstr "จุด"
#: main/main.cpp
msgid "Touch Delay"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shaders"
msgstr "Shader"
#: main/main.cpp
msgid "Debug Shader Fallbacks"
msgstr ""
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
#, fuzzy
msgid "Environment"
msgstr "แสดงสภาพแวดล้อม"
#: main/main.cpp
msgid "Default Clear Color"
msgstr ""
#: main/main.cpp
msgid "Boot Splash"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Show Image"
msgstr "แสดงโครง"
#: main/main.cpp
msgid "Image"
msgstr ""
#: main/main.cpp
msgid "Fullsize"
msgstr ""
#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "ตัวกรอง:"
#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "BG Color"
msgstr "สี"
#: main/main.cpp
#, fuzzy
msgid "macOS Native Icon"
msgstr "ตั้งไอคอนไทล์"
#: main/main.cpp
msgid "Windows Native Icon"
msgstr ""
#: main/main.cpp
msgid "Buffering"
msgstr ""
#: main/main.cpp
msgid "Agile Event Flushing"
msgstr ""
#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr ""
#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Mouse Cursor"
msgstr "ปุ่มเมาส์"
#: main/main.cpp
#, fuzzy
msgid "Custom Image"
msgstr "ตัดโหนด"
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Tooltip Position Offset"
msgstr "องศาเริ่มต้น:"
#: main/main.cpp modules/mono/editor/csharp_project.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Debugger Agent"
msgstr "ตัวดีบัก"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait For Debugger"
msgstr "ตัวดีบัก"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait Timeout"
msgstr "หมดเวลา"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
msgstr ""
#: main/main.cpp
msgid "Runtime"
msgstr ""
#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Main Loop Type"
msgstr "หาประเภทของโหนด"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Aspect"
msgstr "คุณสมบัติ"
#: main/main.cpp
msgid "Shrink"
msgstr ""
#: main/main.cpp
msgid "Auto Accept Quit"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "ย้อนกลับ"
#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "สแนปด้านข้างโหนด"
#: main/main.cpp
msgid "Dynamic Fonts"
msgstr ""
#: main/main.cpp
msgid "Use Oversampling"
msgstr ""
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "ปรับรัศมีทรงกระบอก"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "ปรับความสูงทรงกระบอก"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "แก้ไขรัศมีภายในของวงแหวน"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "แก้ไขรัศมีภายนอกของวงแหวน"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Operation"
msgstr "ตัวเลือก"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Use Collision"
msgstr "ขอบเขตการชน"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "โหมดขอบเขตการชน"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "โหมดขอบเขตการชน"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Invert Faces"
msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก"
#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "รัศมี:"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Radial Segments"
msgstr "ตัวแปรฉากหลัก:"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Rings"
msgstr "คำเตือน"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Smooth Faces"
msgstr "นุ่มนวล"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "แสดงเส้นไกด์"
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "แก้ไขรัศมีภายในของวงแหวน"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Outer Radius"
msgstr "แก้ไขรัศมีภายนอกของวงแหวน"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygon"
msgstr "โพลีกอน"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Node"
msgstr "วางโหนด"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Interval Type"
msgstr "สร้างจุดยอดภายใน"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation"
msgstr "สุ่มการหมุน:"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Local"
msgstr "ทำให้เป็นภายใน"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Continuous U"
msgstr "ต่อเนื่อง"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path U Distance"
msgstr "ระยะการเลือก:"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
msgstr "สุ่มการหมุน:"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "โหมดขอบเขตการชน"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Transfer Channel"
msgstr "เคลื่อนย้าย"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Channel Count"
msgstr "อินสแตนซ์"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Always Ordered"
msgstr "แสดงเส้นกริด"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Use DTLS"
msgstr "ใช้สแนป"
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "เก็บไฟล์:"
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Load Once"
msgstr "โหลดรีซอร์ส"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Singleton"
msgstr "โครงหลัก"
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Symbol Prefix"
msgstr "คำนำหน้า:"
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Reloadable"
msgstr "โหลดใหม่"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
msgstr "ไลบรารี"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "เลือกไดนามิกไลบรารีสำหรับรายการนี้"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "เลือกการอ้างอิงของไลบรารีสำหรับรายการนี้"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "ลบรายการ"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "คลิกสองครั้งเพื่อสร้างรายการใหม่"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "แพลตฟอร์ม:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "แพลตฟอร์ม"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "ไดนามิกไลบรารี"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "เพิ่มรายการแพลตฟอร์ม"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr "เปิดการทำงานซิงเกิลตัน GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr "ปิดการทำงานซิงเกิลตัน GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "ไลบรารี: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Class Name"
msgstr "ชื่อคลาส:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Script Class"
msgstr "ชื่อสคริปต์:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Icon Path"
msgstr "ตำแหน่งที่สนใจ"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
#, fuzzy
msgid "GDScript"
msgstr "สคริปต์"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Node Path Color"
msgstr "คัดลอกตำแหน่งโหนด"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "ช่วงอากิวเมนต์เป็นศูนย์!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "ไม่ใช่สคริปต์ที่มีอินสแตนซ์"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "ไม่ได้มีต้นกำเนิดจากสคริปต์"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "ไม่ได้มีต้นกำเนิดมาจากไฟล์รีซอร์ส"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "รูปแบบดิกชันนารีที่เก็บอินสแตนซ์ไม่ถูกต้อง (ไม่มี @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "รูปแบบดิกชันนารีที่เก็บอินสแตนซ์ไม่ถูกต้อง (โหลดสคริปต์ที่ @path ไม่ได้)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "รูปแบบดิกชันนารีที่เก็บอินสแตนซ์ไม่ถูกต้อง (สคริปต์ที่ @path ผิดพลาด)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "ดิกชันนารีอินสแตนซ์ผิดพลาด (คลาสย่อยผิดพลาด)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "ไม่สามารถบอกความยาวของออบเจกต์ได้"
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Language Server"
msgstr "ภาษา:"
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Enable Smart Resolve"
msgstr "ค้นหาไม่สำเร็จ"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr ""
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
msgstr "ส่งออกไลบรารี Mesh"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export GLTF..."
msgstr "ส่งออก..."
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Buffer View"
msgstr "มุมหลัง"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Offset"
msgstr "จุดกำเนิดตาราง:"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Component Type"
msgstr "ไลบรารี"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Normalized"
msgstr "รูปแบบ"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Count"
msgstr "จำนวน:"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Min"
msgstr "MiB"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Max"
msgstr "ร่วม"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Count"
msgstr "อินสแตนซ์"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Indices Component Type"
msgstr "วิเคราะห์พื้นผิว..."
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Buffer"
msgstr "มุมหลัง"
#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Length"
msgstr "ค่าเริ่มต้น"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Indices"
msgstr "อุปกรณ์ทั้งหมด"
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "FOV Size"
msgstr "ขนาด: "
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr ""
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "Znear"
msgstr "เส้นตรง"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Color"
msgstr "สี"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
#, fuzzy
msgid "Range"
msgstr "เปลี่ยน"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr ""
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr ""
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Blend Weights"
msgstr "สร้าง Lightmaps"
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Instance Materials"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Parent"
msgstr "เลือกโหนดแม่ใหม่"
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Xform"
msgstr "แพลตฟอร์ม"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Translation"
msgstr "การแปลง"
#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation"
msgstr "ช่วงองศา:"
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
msgstr "แก้ไขโหนดลูกได้"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints"
msgstr "จุด"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
msgid "Godot Bone Node"
msgstr "โหนด TimeSeek"
#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Skin Root"
msgstr "ฉากแม่ใหม่"
#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints Original"
msgstr "มองไปที่จุดกำเนิด"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Non Joints"
msgstr "เลื่อนข้อต่อ"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
#, fuzzy
msgid "Specular Factor"
msgstr "ตัวดำเนินการสเกลาร์"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Major Version"
msgstr "รุ่น:"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Minor Version"
msgstr "รุ่น:"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "GLB Data"
msgstr "แสง"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""
#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "โนด"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Buffer Views"
msgstr "มุมหลัง"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Meshes"
msgstr "Mesh"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Materials"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Scene Name"
msgstr "ตำแหน่งที่อยู่ฉาก:"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Root Nodes"
msgstr "ชื่อโหนดแม่"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "ฟีเจอร์"
#: modules/gltf/gltf_state.cpp
msgid "Images"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr ""
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
#, fuzzy
msgid "Lights"
msgstr "แสง"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Unique Animation Names"
msgstr "ชื่อแอนิเมชันใหม่:"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeletons"
msgstr "โครงหลัก"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeleton To Node"
msgstr "เลือกโหนด"
#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
#, fuzzy
msgid "Animations"
msgstr "แอนิเมชัน:"
#: modules/gltf/gltf_texture.cpp
#, fuzzy
msgid "Src Image"
msgstr "แสดงโครง"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "% ของเฟรมฟิสิกส์"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Use In Baked Light"
msgstr "สร้าง Lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Octant Size"
msgstr "มุมหน้า"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center X"
msgstr "กลาง"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Y"
msgstr "กลาง"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Z"
msgstr "กลาง"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "ระนาบถัดไป"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "ระนาบก่อนหน้า"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "ระนาบ:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "ไปชั้นบน"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "ไปชั้นล่าง"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "ชั้น:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "ลบที่เลือกใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "เติมที่เลือกใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr "วางที่เลือกใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "วาด GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Selection"
msgstr "เติมที่เลือกใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "บังคับแนวตาราง"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "ปิดการตัด"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "ตัดด้านบน"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "ตัดส่วนล่าง"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "แก้ไขแกน X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "แก้ไขแกน Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "แก้ไขแกน Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "เคอร์เซอร์หมุนตามแกน X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "เคอร์เซอร์หมุนตามแกน Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "เคอร์เซอร์หมุนตามแกน Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "เคอร์เซอร์หมุนย้อนแกน X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "เคอร์เซอร์หมุนย้อนแกน Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "เคอร์เซอร์หมุนย้อนแกน Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "เคอร์เซอร์ลบการหมุน"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "วางที่เลือก"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "ลบที่เลือก"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "เติมส่วนที่เลือก"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "การตั้งค่า GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "ระยะการเลือก:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr "ตัวกรอง mesh"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr "มอบทรัพยากร MeshLibrary ให้กับ GridMap นี้เพื่อใช้ mesh"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr "เริ่มต้น Bake"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr "กำลังเตรียมโครงสร้างข้อมูล"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr "สร้างบัฟเฟอร์"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
msgstr "lighting แบบตรง"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr "lighting แบบอ้อม"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr "หลังประมวลผล"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr "กำลังพล็อต lightmaps"
#: modules/lightmapper_cpu/register_types.cpp
#, fuzzy
msgid "CPU Lightmapper"
msgstr "สร้าง Lightmaps"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr ""
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#, fuzzy
msgid "Loop Offset"
msgstr "เลื่อน:"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display Width"
msgstr "แสดงโครงร่าง"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display To Lens"
msgstr "แสดงแบบไร้เงา"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "ชื่อคลาสไม่สามารถมีคีย์เวิร์ดได้"
#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Build Solution"
msgstr "เติมส่วนที่เลือก"
#: modules/mono/editor/csharp_project.cpp
#, fuzzy
msgid "Auto Update Project"
msgstr "โปรเจกต์ไม่มีชื่อ"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "สิ้นสุดสแตคข้อผิดพลาดภายใน"
#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "ต้องมี NavigationMesh เพื่อให้โหนดนี้ทำงานได้"
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Bake NavMesh"
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ล้าง Mesh นำทาง"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "กำลังจัดการโครงร่าง..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "กำลังคำนวณขนาดกริด..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "กำลังสร้างสนามความสูง..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "กำลังกำหนดพื้นผิวที่เดินผ่านได้..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "กำลังบีบอัดสนามความสูง..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "บีบแคบส่วนที่เดินผ่านได้..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "กำลังแบ่งส่วน..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "กำลังสร้างคอนทัวร์..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "กำลังสร้าง Polymesh..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "กำลังแปลงกลับเป็น Mesh นำทาง..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "การตั้งค่าการสร้างพื้นผิวนำทาง:"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "วิเคราะห์พื้นผิว..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "เสร็จสิ้น!"
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
#, fuzzy
msgid "As Normal Map"
msgstr "สุ่มขนาด:"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
#, fuzzy
msgid "Noise Offset"
msgstr "จุดกำเนิดตาราง:"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
msgid "Persistence"
msgstr "เพอร์สเปกทีฟ"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""
#: modules/regex/regex.cpp
msgid "Subject"
msgstr ""
#: modules/regex/regex.cpp
#, fuzzy
msgid "Names"
msgstr "ชื่อ"
#: modules/regex/regex.cpp
#, fuzzy
msgid "Strings"
msgstr "ตั้งค่า:"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Description URL"
msgstr "รายละเอียด"
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Service Type"
msgstr "แก้ไขประเภทตัวแปร"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr ""
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "IGD Service Type"
msgstr "แก้ไขประเภทตัวแปร"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "IGD Status"
msgstr "สถานะ"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
#, fuzzy
msgid "Default Input Values"
msgstr "แก้ไขค่าอินพุต"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"โหนดหยุดพักโปรแกรมโดยที่ไม่มีหน่วยความจำทำงาน กรุณาอ่านคู่มือเพื่อหยุดพักโปรแกรมให้ถูกต้อง!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr "โหนดหยุดพัก แต่ไม่ได้คืนสถานะฟังก์ชันในหน่วยความจำทำงานแรก"
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr "ค่าที่คืนจะต้องกำหนดในหน่วยความจำทำงานแรก! กรุณาแก้ไขโหนด"
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "โหนดคืนค่าผิดลำดับ: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "พบบิตลำดับแต่ไม่พบโหนดในสแตค กรุณารายงานข้อผิดพลาด!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "สแตคล้น ความสูงสแตค: "
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Visual Script"
msgstr "ค้นหาโหนด VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "แก้ไขตัวแปรสัญญาณ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "เปลี่ยนประเภทตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "เปลี่ยนชื่อตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "แก้ไขค่าปริยายของตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "แก้ไขประเภทตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
msgstr "เพิ่มพอร์ตอินพุต"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr "เพิ่มพอร์ตเอาท์พุต"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Type"
msgstr "เปลี่ยนชนิด"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Name"
msgstr "เปลี่ยนชื่อพอร์ตอินพุต"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr "เขียนทับฟังก์ชันบิวท์อินที่มีอยู่"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr "สร้างฟังก์ชันใหม่"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "ตัวแปร:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "สร้างตัวแปรใหม่"
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "สัญญาณ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr "สร้างสัญญาณใหม่"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "มีฟังก์ชัน/ตัวแปร/สัญญาณอื่นใช้ชื่อนี้แล้ว:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "เปลี่ยนชื่อฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "เปลี่ยนชื่อตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "เปลี่ยนชื่อสัญญาณ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "เพิ่มฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
msgstr "ลบพอร์ตอินพุต"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "เพิ่มตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "เพิ่มสัญญาณ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr "ลบพอร์ตอินพุต"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Output Port"
msgstr "ลบพอร์ตเอาต์พุต"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "แก้ไขสมการ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "ลบโหนด VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "ทำซ้ำโหนด VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr "กดปุ่ม %s ค้างเพื่อวาง Getter หรือกด Shift ค้างเพื่อวาง generic signature"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr "กด Ctrl ค้างเพื่อวาง Getter กด Shift ค้างเพื่อวาง generic signature"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "กดปุ่ม %s เพื่อวางการอ้างอิงอย่างง่ายไปยังโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "กด Ctrl เพื่อวางการอ้างอิงไปยังโหนดอย่างง่าย"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "กดปุ่ม %s ค้างเพื่อวาง Setter ของตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "กด Ctrl ค้างเพื่อวาง Setter ของตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "เพิ่มโหนด Preload"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s)"
msgstr "เพิ่มโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "เพิ่มโหนดจากผัง"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
"ไม่สามารถวางคุณสมบัติได้เนื่องจากไม่ได้ใช้สคริปต์ '% s' ในฉากนี้\n"
"กด \"Shift\" ค้างไว้แล้วปล่อยเพื่อคัดลอกลายเซ็น"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "เพิ่มตัวรับคุณสมบัติ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "เพิ่มตัวกำหนดคุณสมบัติ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "เปลี่ยนประเภท"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "ย้ายโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "ลบโหนด VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "เชื่อมโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
msgstr "ตัดการเชื่อมต่อโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "เชื่อมต่อข้อมูลโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "เชื่อมต่อกับลำดับของโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "สคริปต์มีฟังก์ชัน '%s' อยู่แล้ว"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "แก้ไขค่าอินพุต"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "แก้ขนาดคอมเม้นต์"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "คัดลอกโหนดฟังก์ชันไม่ได้"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "วางโหนด VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "ไม่สามารถสร้างฟังก์ชันได้จากโหนดฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr "ไม่สามารถสร้างฟังก์ชันของโหนดจากโหนดของหลายฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr "เลือกอย่างน้อยหนึ่งโหนดที่มีพอร์ต sequence"
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr "พยายามมีอินพุตลำดับเดียวในการเลือก"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
msgstr "สร้างฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "ลบฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "ลบตัวแปร"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "แก้ไขตัวแปร:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "ลบสัญญาณ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "แก้ไขสัญญาณ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr "เครื่องมือสร้าง:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "สมาชิก:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "เปลี่ยนประเภทฐาน:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr "เพิ่มโหนด..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "เพิ่มฟังก์ชัน..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr "ชื่อฟังก์ชั่น"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr "เลือกหรือสร้างฟังก์ชันเพื่อแก้ไขกราฟ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "ลบสิ่งที่เลือก"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "หาประเภทของโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "คัดลอกโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "ตัดโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr "สร้างฟังก์ชัน"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr "รีเฟรชกราฟ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "แก้ไขสมาชิก"
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "ตั้งค่านิพจน์"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Enabled"
msgstr "สามารถรันได้"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Type"
msgstr "ชนิดสมาชิก"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "แอนิเมชัน"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "ตัวแปรประเภทนี้ใช้วนซ้ำไม่ได้: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "ตัววนซ้ำใช้ไม่ได้อีกต่อไป"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "ตัววนซ้ำใช้ไม่ได้: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "in order:"
msgstr "เปลี่ยนชื่อโฟลเดอร์:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Steps"
msgstr "ช่วง"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Switch"
msgstr "Pitch"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Type Cast"
msgstr "ประเภท:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base Script"
msgstr "สคริปต์ใหม่"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "On Self"
msgstr "ตัวเอง"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Call Mode"
msgstr "โหมดปรับขนาด"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Type"
msgstr "เปลี่ยนประเภท"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Node Path"
msgstr "คัดลอกตำแหน่งโหนด"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "เปลี่ยนชื่อตัวแปร"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Validate"
msgstr "ตัวอักษรที่ใช้ได้:"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "RPC Call Mode"
msgstr "โหมดปรับขนาด"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "ตัวอักษรที่ใช้ได้ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Mod %s"
msgstr "เพิ่ม %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "ShiftLeft %s"
msgstr "ตั้ง %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "BitAnd %s"
msgstr "เพิ่ม %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Set Mode"
msgstr "โหมดเลือก"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Type Cache"
msgstr "ประเภท:"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Assign Op"
msgstr "ระบุ"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "รับ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "ไม่พบคุณสมบัติ"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "ออบเจกต์นี้ไม่ใช่โหนด!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "ตำแหน่งที่ระบุไม่ได้นำไปยังโหนด!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "ไม่พบคุณสมบัติ '%s' ในโหนด %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Emit %s"
msgstr "ตั้ง %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Compose Array"
msgstr "ปรับขนาดอาร์เรย์"
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "ดำเนินการ Overlay"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": ประเภทตัวแปรไม่ถูกต้อง: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": ตัวแปรไม่ถูกต้อง: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Var Name"
msgstr "ชื่อ"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "ไม่พบ VariableGet ในสคริปต์: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "ไม่พบ VariableSet ในสคริปต์: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Preload"
msgstr "โหลดใหม่"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Index"
msgstr "Z Index"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Index"
msgstr "Z Index"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Global Constant"
msgstr "คงที่"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Class Constant"
msgstr "คงที่"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Constant"
msgstr "คงที่"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Math Constant"
msgstr "คงที่"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Engine Singleton"
msgstr "เปิดการทำงานซิงเกิลตัน GDNative"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Node"
msgstr "โหนด TimeSeek"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Tree"
msgstr "แก้ไขผังฉาก"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Self"
msgstr "ตัวเอง"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "CustomNode"
msgstr "ตัดโหนด"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "โหนดกำหนดเองไม่มีเมท็อด _step() ไม่สามารถประมวลผลกราฟได้"
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr "ค่าคืนจาก _step() ผิดพลาด ต้องเป็นจำนวนเต็ม (ลำดับ) หรือสตริง (ข้อผิดพลาด)"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "SubCall"
msgstr "จำนวนครั้ง"
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
msgstr "ค่าคงที่"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Constructor"
msgstr "ค่าคงที่"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Local Var"
msgstr "ใช้พื้นที่ภายใน"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Local Var"
msgstr "ใช้พื้นที่ภายใน"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Action %s"
msgstr "การกระทำ"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Elem Cache"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "ค้นหาโหนด VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Frame"
msgstr "เลื่อนเฟรม"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Physics Frame"
msgstr "% ของเฟรมฟิสิกส์"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
#, fuzzy
msgid "Wait Time"
msgstr "วาดไทล์"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
msgstr "สัญญาณ"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
msgstr "สัญญาณ"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitInstanceSignal"
msgstr "อินสแตนซ์"
#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "CA Chain"
msgstr "ลบ IK Chain"
#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Handshake Timeout"
msgstr "หมดเวลา"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "โหมดขอบเขต"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Required Features"
msgstr "ฟีเจอร์"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Optional Features"
msgstr "ฟีเจอร์"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Visibility State"
msgstr "ซ่อน/แสดง"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Bounds Geometry"
msgstr "ลองใหม่"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Debug Keystore"
msgstr "ตัวดีบัก"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr ""
#: platform/android/export/export.cpp
msgid "Force System User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "ชื่อแพ็คเกจหายไป"
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr "ส่วนของแพ็คเกจจะต้องมีความยาวไม่เป็นศูนย์"
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr "ตัวอักษร '%s' ไม่อนุญาตให้ใช้ในชื่อของ Android application package"
#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr "ไม่สามารถใช้ตัวเลขเป็นตัวแรกในส่วนของแพ็คเกจ"
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr "ตัวอักษร '%s' ไม่สามารถเป็นตัวอักษรตัวแรกในส่วนของแพ็คเกจ"
#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr "แพ็คเกจจำเป็นต้องมี '.' อย่างน้อยหนึ่งตัว"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr "เลือกอุปกรณ์จากรายชื่อ"
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting APK..."
msgstr "ส่งออกทั้งหมด"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Uninstalling..."
msgstr "ถอนการติดตั้ง"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Installing to device, please wait..."
msgstr "กำลังโหลด โปรดรอ..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not install to device: %s"
msgstr "อินสแตนซ์ฉากไม่ได้!"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Running on device..."
msgstr "กำลังรันสคริปต์..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not execute on device."
msgstr "ไม่สามารถสร้างโฟลเดอร์"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr "ไม่สามารถหาเครื่องมือ 'apksigner'"
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr "เทมเพลตการสร้างสำหรับแอนดรอยด์ไม่ถูกติดตั้ง สามารถติดตั้งจากเมนูโปรเจกต์"
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "ดีบัก Keystore ไม่ได้ถูกตั้งไว้ในตั้งค่าของตัวแก้ไขหรือในพรีเซ็ต"
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Release keystore กำหนดค่าไว้อย่างไม่ถูกต้องในพรีเซ็ตสำหรับการส่งออก"
#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr "ต้องการที่อยู่ของ Android SDK ที่ถูกต้อง ในการตั้งค่าตัวแก้ไข"
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr "ที่อยู่ Android SDK ไม่ถูกต้องในการตั้งค่าตัวแก้ไข"
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr "ไดเร็กทอรี 'platform-tools' หายไป!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr "ไม่พบคำสั่ง adb ของ Android SDK platform-tools"
#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr "กรุณาตรวจสอบในตำแหน่งของ Android SDK ที่ระบุไว้ในการตั้งค่าตัวแก้ไข"
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr "ไดเร็กทอรี 'build-tools' หายไป!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr "ไม่พบคำสั่ง apksigner ของ Android SDK build-tools"
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr "public key ผิดพลาดสำหรับ APK expansion"
#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
msgstr "ชื่อแพ็คเกจผิดพลาด:"
#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" จำเป็นต้องเปิดการใช้งานหากจะใช้ปลั๊กอิน"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr "\"Hand Tracking\" จะสามารถใช้ได้เมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr "\"Hand Tracking\" จะสามารถใช้ได้เมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\""
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
"The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Signing release %s..."
msgstr "กำลังเซ็น %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not find keystore, unable to export."
msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:"
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Verifying %s..."
msgstr "กำลังเพิ่ม %s..."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting for Android"
msgstr "ส่งออกทั้งหมด"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr "ชื่อไฟล์ผิดพลาด! แอนดรอยด์แอปบันเดิลจำเป็นต้องมีนามสกุล *.aab"
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr "การขยาย APK เข้ากันไม่ได้กับแอนดรอยด์แอปบันเดิล"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "ชื่อไฟล์ผิดพลาด! แอนดรอยด์ APK จำเป็นต้องมีนามสกุล *.apk"
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"พยายามสร้างจากเทมเพลตที่สร้างขึ้นเอง แต่ไม่มีข้อมูลเวอร์ชัน โปรดติดตั้งใหม่จากเมนู \"โปรเจกต์\""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"เวอร์ชันบิวด์ Android ไม่ตรงกัน:\n"
" ติดตั้งเทมเพลตแล้ว:% s\n"
" Godot เวอร์ชัน:% s\n"
"โปรดติดตั้งเทมเพลตการสร้างสำหรับแอนดรอยด์ใหม่จากเมนู \"โปรเจกต์\""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project\n"
msgstr "ไม่สามารถส่งออกไฟล์โปรเจคไปยังโปรเจค gradle ได้\n"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not write expansion package file!"
msgstr "เขียนไฟล์ไม่ได้:"
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr "กำลังสร้างโปรเจคแอนดรอยด์ (gradle)"
#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"การสร้างโปรเจกต์แอนดรอยด์ล้มเหลว ตรวจสอบผลลัพธ์เพื่อหาข้อผิดพลาด\n"
"หรือไปที่ docs.godotengine.org สำหรับเอกสารประกอบการสร้างสำหรับแอนดรอยด์"
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr "กำลังย้ายเอาต์พุต"
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
"ไม่สามารถคัดลอกและเปลี่ยนชื่อไฟล์ส่งออก ตรวจสอบไดเร็กทอรีโปรเจ็กต์ gradle สำหรับเอาต์พุต"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Package not found: %s"
msgstr "ไม่พบแอนิเมชัน: '%s'"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Creating APK..."
msgstr "กำลังสร้างคอนทัวร์..."
#: platform/android/export/export_plugin.cpp
msgid ""
"Could not find template APK to export:\n"
"%s"
msgstr ""
"ไม่พบเทมเพลต APK สำหรับการส่งออก:\n"
"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: "
"%s.\n"
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Adding files..."
msgstr "กำลังเพิ่ม %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files"
msgstr "เขียนไฟล์ไม่ได้:"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr "จัดเรียง APK..."
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr "ไม่มีตัวระบุ"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "ไม่อนุญาตให้ใช้อักขระ '% s' ในตัวระบุ"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID ยังไม่ได้ระบุ - ไม่สามารถกำหนดค่าให้โปรเจกต์ได้"
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "ระบุไม่ถูกต้อง:"
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "หยุดเซิฟเวอร์ HTTP"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "รันในเบราเซอร์"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "รันไฟล์ HTML ที่ส่งออกในเบราเซอร์"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "เทมเพลตส่งออกไม่ถูกต้อง:"
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "เขียนไฟล์ไม่ได้:"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file:"
msgstr "เขียนไฟล์ไม่ได้:"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read HTML shell:"
msgstr "ไม่สามารถอ่านโครงสร้าง HTML:"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not create HTTP server directory:"
msgstr "ไม่สามารถสร้างโฟลเดอร์"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Error starting HTTP server:"
msgstr "ผิดพลาดขณะบันทึกฉาก"
#: platform/javascript/export/export.cpp
msgid "Web"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Use SSL"
msgstr "ใช้สแนป"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, no exe name."
msgstr "ชื่อโปรเจกต์ไม่ถูกต้อง"
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, can't load."
msgstr "รูปเรขาคณิตผิดพลาด ไม่สามารถสร้างโพลีกอน"
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to create \"%s\" subfolder."
msgstr "ไม่สามารถสร้างโฟลเดอร์"
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid binary format."
msgstr "ตำแหน่งฐานไม่ถูกต้อง"
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to process nested resources."
msgstr "โหลดทรัพยากรไม่ได้"
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to get CodeResources hash."
msgstr "โหลดทรัพยากรไม่ได้"
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid entitlements file."
msgstr "นามสกุลไม่ถูกต้อง"
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid executable file."
msgstr "นามสกุลไม่ถูกต้อง"
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "ไม่พบ!"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Creating app bundle"
msgstr "กำลังสร้างรูปตัวอย่าง"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not find template app to export:"
msgstr ""
"ไม่พบเทมเพลต APK สำหรับการส่งออก:\n"
"%s"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "ระบุไม่ถูกต้อง:"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "ชื่อแพ็คเกจแบบสั้นผิดพลาด"
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "ชื่อเฉพาะของแพ็กเกจไม่ถูกต้อง"
#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr "ชื่อแสดงผู้จัดจำหน่ายแพคเกจไม่ถูกต้อง"
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "GUID ของโปรแกรมไม่ถูกต้อง"
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "GUID ของผู้จัดจำหน่ายไม่ถูกต้อง"
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "สีพื้นหลังผิดพลาด"
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "ขนาดรูปโลโก้ Store ผิดพลาด (ต้องเป็น 50x50)"
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "ขนาดโลโก้จัตุรัส 44x44 ผิดพลาด (ต้องเป็น 44x44)"
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "ขนาดโลโก้จัตุรัส 71x71 ผิดพลาด (ต้องเป็น 71x71)"
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "ขนาดโลโก้จัตุรัส 150x150 ผิดพลาด (ต้องเป็น 150x150)"
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "ขนาดโลโก้จัตุรัส 310x310 ผิดพลาด (ต้องเป็น 310x310)"
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "ขนาดโลโก้กว้าง 310x150 ผิดพลาด (ต้องเป็น 310x150)"
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "ขนาดรูปหน้าจอเริ่มโปรแกรมผิดพลาด (ต้องเป็น 620x300)"
#: platform/uwp/export/export.cpp
msgid "UWP"
msgstr ""
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool"
msgstr "สัญญาณ"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Debug Algorithm"
msgstr "ตัวดีบัก"
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid icon path:"
msgstr "ตำแหน่งผิดพลาด"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid file version:"
msgstr "นามสกุลไม่ถูกต้อง"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "GUID ของโปรแกรมไม่ถูกต้อง"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "หน้าต่างใหม่"
#: platform/windows/export/export.cpp
msgid "Rcedit"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Frames"
msgstr "เฟรม %"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"ทรัพยากร SpriteFrames จำเป็นต้องสร้างหรือตั้งค่าคุณสมบัติ 'Frames' เพื่อให้ AnimatedSprite "
"แสดงผล"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame"
msgstr "เฟรม %"
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Speed Scale"
msgstr "อัตราส่วน:"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Playing"
msgstr "เล่น"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Centered"
msgstr "กลาง"
#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "เลื่อน:"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Monitoring"
msgstr "ข้อมูล"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Monitorable"
msgstr "ข้อมูล"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
msgstr "แทนที่"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Space Override"
msgstr "แทนที่"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Point"
msgstr "จำนวนจุดที่สร้างขึ้น:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Distance Scale"
msgstr "อินสแตนซ์"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Vec"
msgstr "อัพเดทการดูตัวอย่าง"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "เส้นตรง"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Audio Bus"
msgstr "เพิ่ม Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Override"
msgstr "แทนที่"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
#, fuzzy
msgid "Volume dB"
msgstr "ระดับเสียง"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#, fuzzy
msgid "Pitch Scale"
msgstr "อัตราส่วน:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "เปิดปิดการเล่นอัตโนมัติ"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "ระยะการเลือก:"
#: scene/2d/audio_stream_player_2d.cpp
#, fuzzy
msgid "Attenuation"
msgstr "แอนิเมชัน"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Bus"
msgstr "เพิ่มบัส"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
#, fuzzy
msgid "Copy Mode"
msgstr "คัดลอกโหนด"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Anchor Mode"
msgstr "โหมดไอคอน"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Rotating"
msgstr "ช่วงองศา:"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#, fuzzy
msgid "Current"
msgstr "ปัจจุบัน:"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom"
msgstr "ขยาย"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 วิวพอร์ต"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "โหมดเคลื่อนย้าย"
#: scene/2d/camera_2d.cpp
msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothed"
msgstr "นุ่มนวล"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Margin"
msgstr "ตั้งระยะขอบ"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin H Enabled"
msgstr "ตั้งระยะขอบ"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin V Enabled"
msgstr "ตั้งระยะขอบ"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "นุ่มนวล"
#: scene/2d/camera_2d.cpp
msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "V"
msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin"
msgstr "ตั้งระยะขอบ"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Screen"
msgstr "จำนวนครั้งในการวาด"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Limits"
msgstr "จำนวนครั้งในการวาด"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Drag Margin"
msgstr "ตั้งระยะขอบ"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "โหนด Blend2"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Light Mode"
msgstr "ความกว้างขวา"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Animation"
msgstr "อนุภาค"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Anim Loop"
msgstr "อนุภาค"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "ซ่อน/แสดง"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Visible"
msgstr "ซ่อน/แสดง"
#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Modulate"
msgstr "สร้าง"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
msgstr "สร้าง"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr ""
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "แสดงจุดกำเนิด"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "แสง"
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"จะมี CanvasModulate ที่มองเห็นได้ เพียงโหนดเดียวในฉาก (หรือกลุ่มของฉากที่เป็นอินสแตนซ์) "
"โหนดแรกเท่านั้นที่จะทำงานได้ปกติ ที่เหลือจะไม่ทำงาน"
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"โหนดนี้ไม่มีโหนดรูปทรง จึงไม่สามารถชนหรือมีปฏิสัมพันธ์กับออบเจกต์อื่นได้\n"
"กรุณาเพิ่ม CollisionShape2D หรือ CollisionPolygon2D "
"เป็นโหนดลูกเพื่อให้สามารถสร้างรูปทรงได้"
#: scene/2d/collision_object_2d.cpp
#, fuzzy
msgid "Pickable"
msgstr "เลือกไทล์"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject2D "
"จึงควรให้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ฯลฯ "
"เพื่อให้มีรูปทรง"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "CollisionPolygon2D ที่ว่างเปล่าจะไม่มีผลทางกายภาพ"
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 3 จุด ในโหมดการสร้างแบบ 'Solids'"
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 2 จุด ในโหมดการสร้างแบบ 'Segments'"
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
msgstr "โหมดไม้บรรทัด"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Disabled"
msgstr "รายการที่ปิดใช้งาน"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision"
msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject2D "
"จึงควรให้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ฯลฯ "
"เพื่อให้มีรูปทรง"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr "ต้องมีรูปทรงเพื่อให้ CollisionShape2D ทำงานได้ กรุณาสร้างรูปทรง!"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
"รูปร่างโพลีกอนไม่สามารถใช้หรือแก้ไขโดยตรงจากโหนด CollisionShape2D กรุณาใช้โหนด "
"CollisionPolygon2D แทน"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"แอนิเมชัน CPUParticles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดการทำงาน "
"\"Particles Animation\""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Emitting"
msgstr "ตั้งค่า:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/environment.cpp
#, fuzzy
msgid "Amount"
msgstr "จำนวน:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
msgid "One Shot"
msgstr "โหนด OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Preprocess"
msgstr "หลังประมวลผล"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Randomness"
msgstr "สุ่มเริ่มใหม่ (วิ):"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Fixed FPS"
msgstr "แสดงอัตราเฟรม/วินาที"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Local Coords"
msgstr "โปรเจกต์"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture"
msgstr "ตัวอักษร"
#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
#: scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Emission Shape"
msgstr "Mask การปะทุ"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Sphere Radius"
msgstr "แหล่งปะทุ: "
#: scene/2d/cpu_particles_2d.cpp
#, fuzzy
msgid "Rect Extents"
msgstr "กิสโม"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Normals"
msgstr "รูปแบบ"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Direction"
msgstr "ทิศทาง"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Initial Velocity"
msgstr "เริ่มต้น"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Orbit Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Linear Accel"
msgstr "เส้นตรง"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Ramp"
msgstr "สี"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Hue Variation"
msgstr "เว้น:"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "โหนด A และ โหนด B จะต้องเป็น PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr "Node A จะต้องเป็น PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr "Node B จะต้องเป็น PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ PhysicsBody2D สองโหนด"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody2D ที่แตกต่างกัน"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
msgstr "โนด"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
msgstr "โนด"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Disable Collision"
msgstr "ปิดการทำงานปุ่ม"
#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Initial Offset"
msgstr "เริ่มต้น"
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "ต้องระบุเทกเจอร์ที่มีรูปร่างของแสงให้กับคุณสมบัติ \"Texture\"'"
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
msgid "Editor Only"
msgstr "ตัวแก้ไข"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "ขอบเขตเทกเจอร์"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Layer Min"
msgstr "เปลี่ยนขนาดกล้อง"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Layer Max"
msgstr "เลเยอร์"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Buffer Size"
msgstr "มุมหลัง"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Gradient Length"
msgstr "แก้ไขเกรเดียนต์"
#: scene/2d/light_2d.cpp scene/gui/control.cpp
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Filter"
msgstr "ตัวกรอง:"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Filter Smooth"
msgstr "วิธีการกรอง"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "Closed"
msgstr "ปิด"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "โหมดไม้บรรทัด"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr "ต้องมีรูปหลายเหลี่ยมเพื่อให้ตัวบังแสงนี้ทำงานได้"
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "รูปหลายเหลี่ยมของตัวบังแสงนี้ว่างเปล่า กรุณาวาดโพลีกอน"
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Width Curve"
msgstr "แยกเส้นโค้ง"
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Default Color"
msgstr "ค่าเริ่มต้น"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Gradient"
msgstr "แก้ไขเกรเดียนต์"
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Texture Mode"
msgstr "ขอบเขตเทกเจอร์"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Joint Mode"
msgstr "โหมดไอคอน"
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Begin Cap Mode"
msgstr "โหมดขอบเขต"
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "End Cap Mode"
msgstr "โหมดสแนป:"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "เปลี่ยนชื่อโฟลเดอร์:"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Antialiased"
msgstr "เริ่มต้น"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
msgid "Edge Connection Margin"
msgstr "แก้ไขการเชื่อมต่อ:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Time Horizon"
msgstr "พลิกแนวนอน"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Max Speed"
msgstr "ความเร็ว:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "ระยะการเลือก:"
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
#, fuzzy
msgid "Estimate Radius"
msgstr "แก้ไขรัศมีภายนอกของวงแหวน"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Vertices"
msgstr "มุมรูปทรง"
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
msgstr "ขนาดเส้นรอบรูป:"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"ต้องมี NavigationPolygon เพื่อให้โหนดนี้ทำงานได้ กรุณาแก้ไขคุณสมบัติหรือวาดรูปหลายเหลี่ยม"
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance ต้องเป็นโหนดลูก/หลานของโหนด Navigation2D "
"โดยจะให้ข้อมูลการนำทางเท่านั้น"
#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "หมุน %s องศา"
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "คงที่"
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Rotation Degrees"
msgstr "หมุน %s องศา"
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Scale"
msgstr "สุ่มขนาด:"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Transform"
msgstr "เก็บ Global Transform"
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Z As Relative"
msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Offset"
msgstr "เลื่อน:"
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Scale"
msgstr "ใช้สแนปขนาด"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr ""
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Limit End"
msgstr "ในตอนท้าย"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูกของโหนด ParallaxBackground"
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "การกระทำ"
#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid "Mirroring"
msgstr "สะท้อน"
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"ไดรเวอร์ GLES2 ไม่สนับสนุนระบบพาร์ติเคิลโดยใช้การ์ดจอ\n"
"ใช้โหนด CPUParticles2D แทน คุณสามารถใช้ตัวเลือก \"แปลงเป็น CPUParticles\" ได้"
#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr "ไม่ได้กำหนดวัสดุให้กับอนุภาค"
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"แอนิเมชัน Particles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดใช้งาน \"Particles "
"Animation\""
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid "Visibility Rect"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "แยกเส้นโค้ง"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path2D"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
#, fuzzy
msgid "Unit Offset"
msgstr "จุดกำเนิดตาราง:"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "H Offset"
msgstr "เลื่อน:"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "V Offset"
msgstr "เลื่อน:"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
msgstr ""
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
#, fuzzy
msgid "Layers"
msgstr "เลเยอร์"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Linear Velocity"
msgstr "เริ่มต้น"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Angular Velocity"
msgstr "เริ่มต้น"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "ฟังก์ชัน"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity"
msgstr "อัพเดทการดูตัวอย่าง"
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"การเปลี่ยนแปลงขนาดของ RigidBody2D (ในโหมด character หรือ rigid) "
"จะถูกแทนที่โดยเอ็นจิ้นฟิสิกส์เมื่อทำงาน\n"
"เปลี่ยนขนาดในขอบเขตการชนลูกกันแทน"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
#, fuzzy
msgid "Inertia"
msgstr "แนวตั้ง:"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Weight"
msgstr "แสง"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Custom Integrator"
msgstr "ตัดโหนด"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Continuous CD"
msgstr "ต่อเนื่อง"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Contact Monitor"
msgstr "เลือกสี"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Sleeping"
msgstr "สแนปอัจฉริยะ"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Can Sleep"
msgstr "ความเร็ว:"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""
#: scene/2d/physics_body_2d.cpp
#, fuzzy
msgid "Force"
msgstr "Mesh ต้นฉบับ:"
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "ตั้งระยะขอบ"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Sync To Physics"
msgstr "% ของเฟรมฟิสิกส์"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Moving platform"
msgstr "กำลังย้ายเอาต์พุต"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/line_shape_2d.cpp
#, fuzzy
msgid "Normal"
msgstr "รูปแบบ"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Remainder"
msgstr "ตัวเรนเดอร์:"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Local Shape"
msgstr "ภูมิภาค"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider"
msgstr "โหมดขอบเขตการชน"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider RID"
msgstr "RID ผิดพลาด"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Shape"
msgstr "โหมดขอบเขตการชน"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Collider Shape Index"
msgstr "โหมดขอบเขตการชน"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Velocity"
msgstr "เริ่มต้น"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Vertex Colors"
msgstr "เวอร์เทกซ์"
#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Internal Vertex Count"
msgstr "สร้างจุดยอดภายใน"
#: scene/2d/position_2d.cpp
#, fuzzy
msgid "Gizmo Extents"
msgstr "กิสโม"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Cast To"
msgstr "สร้างโหนดเชดเดอร์"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Node2D จึงจะทำงานได้"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Remote Path"
msgstr "ลบจุด"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Use Global Coordinates"
msgstr "พิกัดถัดไป"
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Rest"
msgstr "เริ่มใหม่"
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
msgstr "ค่าเริ่มต้น"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "สายการเชื่มโยงของ Bone2D จะต้องสิ้นสุดลงด้วยโหนด Skeleton2D"
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr "Bone2D สามารถทำงานได้กับ Skeleton2D หรือ Bone2D ตัวอื่นโดยเป็นโหนดแม่"
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr "โครงนี้ไม่มีท่าทาง REST ไปที่โหนด Skeleton2D และตั้งค่า"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame Coords"
msgstr "เฟรม %"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Filter Clip"
msgstr "ตัวกรองสคริปต์"
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"TileMap ที่มีโหนดแม่ จำเป็นต้องมีโหนดแม่ CollisionObject2D เพื่อกำหนดรูปร่างให้ "
"โปรดใช้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D และอื่น "
"ๆ เพื่อให้มีรูปร่าง"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Tile Set"
msgstr "ไทล์เซต"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Quadrant Size"
msgstr "เปลี่ยนขนาดกล้อง"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Custom Transform"
msgstr "การแปลง"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Half Offset"
msgstr "เริ่มต้น"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Tile Origin"
msgstr "แสดงจุดกำเนิด"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Y Sort"
msgstr "เรียง"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Show Collision"
msgstr "ขอบเขตการชน"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Compatibility Mode"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Centered Textures"
msgstr "ฟีเจอร์"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Use Parent"
msgstr "โหมดขอบเขตการชน"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Centered"
msgstr "สแนปจุดกลางโหนด"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Visible"
msgstr "ซ่อน/แสดง"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Visibility Mode"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr "VisibilityEnable2D จะทำงานดีที่สุดเมื่อใช้กับฉากแม่ที่แก้ไขโดยตรง"
#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
#, fuzzy
msgid "Uniformity"
msgstr "ตั้งชื่อยูนิฟอร์ม"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera ต้องมี ARVROrigin เป็นโหนดแม่"
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController ต้องมี ARVROrigin เป็นโหนดแม่"
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr "id ตัวควบคุมต้องไม่เป็น 0 ไม่เช่นนั้นตัวควบคุมนี้จะไม่ผูกกับตัวควบคุมจริง"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "Anchor ID"
msgstr "ปรับหมุดเท่านั้น"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor ต้องมีโหนด ARVROrigin เป็นโหนดแม่"
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr "id จุดยึดต้องไม่เป็น 0 ไม่เช่นนั้น จุดยึดนี้จะไม่ผูกกับจุดยึดจริง"
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็นโหนดลูก"
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
msgid "World Scale"
msgstr "สุ่มขนาด:"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
msgstr "โหนดแอนิเมชัน"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Emission Angle"
msgstr "สีการปะทุ"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Degrees"
msgstr "หมุน %s องศา"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Filter Attenuation dB"
msgstr "แอนิเมชัน"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "dB"
msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "เปิดการใช้งานดอปเลอร์"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Tracking"
msgstr "กำลังรวบรวม"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Cell Space Transform"
msgstr "เคลียร์การแปลง"
#: scene/3d/baked_lightmap.cpp
msgid "Cell Subdiv"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Octree"
msgstr "ผังย่อย"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
msgstr "อินเตอร์เฟส"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "กำลังหา meshes และ lights"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr "กำลังเตรียมรูปเรขาคณิต (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr "กำลังเตรียมสภาพแวดล้อม"
#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr "กำลังสร้าง capture"
#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr "กำลังบันทึก lightmaps"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "เสร็จสิ้น"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
#, fuzzy
msgid "Extents"
msgstr "กิสโม"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Denoiser"
msgstr "ตัวกรอง:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Color"
msgstr "สี"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Default Texels Per Unit"
msgstr "ค่าเริ่มต้น"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Atlas"
msgstr "แผนที่ใหม่"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generate"
msgstr "ทั่วไป"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Max Size"
msgstr "ขนาด: "
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky"
msgstr "ตัดโหนด"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky Rotation Degrees"
msgstr "หมุน %s องศา"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Custom Color"
msgstr "ตัดโหนด"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Energy"
msgstr "ย้ายเอฟเฟกต์บัสเสียง"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Min Light"
msgstr "ย่อหน้าขวา"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Propagation"
msgstr "ตัวนำทาง"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Light Data"
msgstr "แสง"
#: scene/3d/bone_attachment.cpp
#, fuzzy
msgid "Bone Name"
msgstr "ชื่อโนด:"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Doppler Tracking"
msgstr "แทร็กคุณสมบัติ"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "โปรเจกต์"
#: scene/3d/camera.cpp
msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Frustum Offset"
msgstr "จุดกำเนิดตาราง:"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "ใกล้ที่สุด"
#: scene/3d/camera.cpp
msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/shape.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "ตั้งระยะขอบ"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Clip To"
msgstr "ตัดด้านบน"
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
#, fuzzy
msgid "Capture On Drag"
msgstr "จับ"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"โหนดนี้ไม่มีรูปร่าง ดังนั้นจึงไม่สามารถชนหรือมีปฏิสัมพันธ์กับออบเจกต์อื่นได้\n"
"เพิ่ม CollisionShape หรือ CollisionPolygon เป็นโหนดลูกเพื่อกำหนดรูปร่าง"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject จึงควรให้เป็นโหนดลูกของ "
"Area, StaticBody, RigidBody, KinematicBody ฯลฯ เพื่อให้มีรูปทรง"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "CollisionPolygon ที่ว่างเปล่าจะไม่มีผลต่อการชนกัน"
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject จึงควรให้เป็นโหนดลูกของ "
"Area, StaticBody, RigidBody, KinematicBody ฯลฯ เพื่อให้มีรูปทรง"
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr "ต้องมีรูปทรงเพื่อให้ CollisionShape ทำงานได้ กรุณาสร้างรูปทรง"
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr "รูปร่างพื้นผิวไม่สามารถทำงานได้อย่างปกติ และจะถูกลบออกไปในเวอร์ชันหน้า กรุณาอย่าใช้มัน"
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr "ConcavePolygonShape ไม่สนับสนุน RigidBody ในโหมดอื่นๆนอกจากโหมด static"
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "ไม่มีสิ่งใดมองเห็นได้เนื่องจากไม่มีการกำหนด mesh"
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"แอนิเมชัน CPUParticles จำเป็นต้องใช้ SpatialMaterial โดยโหมด Billboard ถูกตั้งเป็น "
"\"Particle Billboard\""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Box Extents"
msgstr "กิสโม"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Radius"
msgstr "Mask การปะทุ"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Inner Radius"
msgstr "แก้ไขรัศมีภายในของวงแหวน"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Height"
msgstr "หมุนขวา"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Axis"
msgstr "คำเตือน"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
#, fuzzy
msgid "Portals"
msgstr "พลิกแนวนอน"
#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Portal Mode"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
msgstr ""
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "เปิดการจัดลำดับความสำคัญ"
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Dynamic Data"
msgstr "ไดนามิกไลบรารี"
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Dynamic Range"
msgstr "ไดนามิกไลบรารี"
#: scene/3d/gi_probe.cpp
msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Compress"
msgstr "ไลบรารี"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "วางแนว meshes"
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "เสร็จสิ้นการวางแนว"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"ไดรเวอร์วีดีโอ GLES2 ไม่สนับสนุน GIProbe\n"
"ใช้ BakedLightmap แทน"
#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Negative"
msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
msgid "Bake Mode"
msgstr "โหมดบิทมาร์ก"
#: scene/3d/light.cpp
#, fuzzy
msgid "Reverse Cull Face"
msgstr "รีเซ็ตระดับเสียงบัส"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
msgid "Directional Shadow"
msgstr "ทิศทาง"
#: scene/3d/light.cpp
#, fuzzy
msgid "Blend Splits"
msgstr "ระยะเวลาผสาน:"
#: scene/3d/light.cpp
#, fuzzy
msgid "Depth Range"
msgstr "ความลึก"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Mode"
msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Detail"
msgstr "โหลดค่าเริ่มต้น"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight ที่มีมุมมากกว่า 90 ไม่สามารถสร้างเงา"
#: scene/3d/light.cpp
msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Transform Normals"
msgstr "ยกเลิกการเคลื่อนย้าย"
#: scene/3d/navigation.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Up Vector"
msgstr "เวกเตอร์"
#: scene/3d/navigation.cpp
#, fuzzy
msgid "Cell Height"
msgstr "กำลังทดสอบ"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Ignore Y"
msgstr "[ละเว้น]"
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance ต้องเป็นโหนดลูก/หลานของโหนด Navigation "
"โดยจะให้ข้อมูลการนำทางเท่านั้น"
#: scene/3d/navigation_mesh_instance.cpp
msgid "Navmesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
"ไดรเวอร์ GLES2 ไม่สนับสนุนระบบพาร์ติเคิลโดยใช้การ์ดจอ\n"
"ใช้โหนด CPUParticles แทน คุณสามารถใช้ตัวเลือก \"แปลงเป็น CPUParticles\" ได้"
#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "ไม่มีการแสดงผลเนื่องจากไม่ได้กำหนด mesh ใน draw pass"
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
"แอนิเมชันพาร์ติเคิลจำเป็นต้องใช้ SpatialMaterial โดยโหมด Billboard ถูกตั้งเป็น "
"\"Particle Billboard\""
#: scene/3d/particles.cpp
#, fuzzy
msgid "Visibility AABB"
msgstr "ซ่อน/แสดง"
#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "จำนวนครั้งในการวาด"
#: scene/3d/particles.cpp
#, fuzzy
msgid "Passes"
msgstr "จำนวนครั้งในการวาด"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path"
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
"ROTATION_ORIENTED ของ PathFollow จำเป็นเปิด \"Up Vector\" ในที่อยู่ทรัพยากร Curve "
"โหนดแม่ของ Path"
#: scene/3d/path.cpp
#, fuzzy
msgid "Rotation Mode"
msgstr "โหมดหมุน"
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"การเปลี่ยนแปลงขนาดของ RigidBody (ในโหมด character หรือ rigid) "
"จะถูกแทนที่โดยเอ็นจิ้นฟิสิกส์เมื่อทำงาน\n"
"เปลี่ยนขนาดในขอบเขตการชนลูกแทน"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Axis Lock"
msgstr "แกน"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Body Offset"
msgstr "เลื่อน:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr "Node A จะต้องเป็น PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr "Node A จะต้องเป็น PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ PhysicsBody ใด ๆ"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody ที่แตกต่างกัน"
#: scene/3d/physics_joint.cpp
msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Exclude Nodes"
msgstr "ลบโหนด"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper"
msgstr "ตัวพิมพ์ใหญ่"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower"
msgstr "ตัวพิมพ์เล็ก"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Angle"
msgstr "ตัวพิมพ์ใหญ่"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Angle"
msgstr "ตัวพิมพ์เล็ก"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Swing Span"
msgstr "บันทึกฉาก"
#: scene/3d/physics_joint.cpp
msgid "Twist Span"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr ""
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
msgstr "ย้อนกลับ"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Linked Room"
msgstr "รากผังฉาก:"
#: scene/3d/portal.cpp
#, fuzzy
msgid "Use Default Margin"
msgstr "ค่าเริ่มต้น"
#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Group Name"
msgstr "กลุ่ม"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Grid Radius"
msgstr "รัศมี:"
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "ตัวดีบัก"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "โหมดหมุน"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Origin Offset"
msgstr "จุดกำเนิดตาราง:"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Box Projection"
msgstr "โปรเจกต์"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Enable Shadows"
msgstr "จำกัดการเคลื่อนย้าย"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Color"
msgstr "เลือกสี"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Energy"
msgstr "สีการปะทุ"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Contrib"
msgstr "ย่อหน้าขวา"
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"คุณสมบัติ \"Remote Path\" จะต้องชี้ไปยังโหนด Spatial หรือ Spatialย่อย "
"ที่ถูกต้องเพื่อที่จะทำงานได้"
#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""
#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
#: scene/3d/room.cpp
msgid "Use Default Simplify"
msgstr ""
#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
#: scene/3d/room.cpp
msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
#, fuzzy
msgid "Roomgroup Priority"
msgstr "การจัดลำดับความสำคัญ"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Main"
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
msgstr "เฟรมเรท"
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Mode"
msgstr "โหมดมุมมอง"
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Filename"
msgstr "ไฟล์ ZIP"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
msgstr "% ของเฟรมฟิสิกส์"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Parent Collision Ignore"
msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Simulation Precision"
msgstr "ผังแอนิเมชันไม่ถูกต้อง"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Total Mass"
msgstr "ทั้งหมด:"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "วัตถุนี้จะถูกละเว้นจนกว่าจะตั้ง mesh"
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"การเปลี่ยนแปลงขนาดของ SoftBody จะถูกแทนที่โดยเอ็นจิ้นฟิสิกส์เมื่อทำงาน\n"
"เปลี่ยนขนาดของขอบเขตการชนลูกแทน"
#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
#: scene/3d/spatial.cpp
#, fuzzy
msgid "Gizmo"
msgstr "กิสโม"
#: scene/3d/spatial_velocity_tracker.cpp
#, fuzzy
msgid "Track Physics Step"
msgstr "% ของเฟรมฟิสิกส์"
#: scene/3d/spring_arm.cpp
msgid "Spring Length"
msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Pixel Size"
msgstr "สแแนปพิกเซล"
#: scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"ทรัพยากร SpriteFrames ต้องสร้างหรือตั้งค่าในคุณสมบัติ \"Frames\" เพื่อให้ "
"AnimatedSprite3D แสดงเฟรม"
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr "VehicleWheel เป็นระบบล้อของ VehicleBody กรุณาใช้เป็นโหนดลูกของ VehicleBody"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Per-Wheel Motion"
msgstr "ล้อเมาส์ลง"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Engine Force"
msgstr "คู่มือ"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Use As Traction"
msgstr "เว้น:"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Wheel"
msgstr "ล้อเมาส์ขึ้น"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Friction Slip"
msgstr "ฟังก์ชัน"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "ตั้งค่านิพจน์"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Max Force"
msgstr "ผิดพลาด"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Relaxation"
msgstr "เว้น:"
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
msgstr ""
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
msgstr "ลองใหม่"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Override"
msgstr "แทนที่"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Overlay"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Cast Shadow"
msgstr "สร้างโหนดเชดเดอร์"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Extra Cull Margin"
msgstr "ตัวแปรเพิ่มเติม:"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Baked Light"
msgstr "สร้าง Lightmaps"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Generate Lightmap"
msgstr "กำลังสร้าง Lightmaps"
#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "LOD"
msgstr ""
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Distance"
msgstr "ระยะการเลือก:"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr "WorldEnvironment จำเป็นต้องมีคุณสมบัติ \"Environment\" เพื่อที่จะทำให้มองเห็นได้"
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "จะมี WorldEnvironment ได้เพียงอันเดียวในฉาก (หรือกลุ่มของฉากที่เป็นอินสแตนซ์)"
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"WorldEnvironment นี้จะถูกละเว้น เพิ่มกล้อง (สำหรับฉาก 3 มิติ) หรือตั้งโหมด environment's "
"Background ไปยังแคนวาส (สำหรับฉาก 2 มิติ)"
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "ฉากหลัก"
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
#, fuzzy
msgid "Value Label"
msgstr "ค่า"
#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Auto Triangles"
msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Triangles"
msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
msgid "Y Label"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "ที่โหนด BlendTree '%s' ไม่พบแอนิเมชัน '%s'"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "ไม่พบแอนิเมชัน: '%s'"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Mix Mode"
msgstr "โหนด Mix"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadein Time"
msgstr "ระยะเวลาเฟด (วิ):"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadeout Time"
msgstr "ระยะเวลาเฟด (วิ):"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "autorestart_"
msgstr "เริ่มใหม่อัตโนมัติ:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Autorestart"
msgstr "เริ่มใหม่อัตโนมัติ:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Autorestart Delay"
msgstr "เริ่มใหม่อัตโนมัติ:"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Input Count"
msgstr "เพิ่มพอร์ตอินพุต"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Xfade Time"
msgstr "ระยะเวลาเฟด (วิ):"
#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
#, fuzzy
msgid "Graph Offset"
msgstr "จุดกำเนิดตาราง:"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Pitch"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Auto Advance"
msgstr "ตั้ง Auto-Advance"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Advance Condition"
msgstr "ตัวเลือกขั้นสูง"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation"
msgstr "ตั้งแอนิเมชัน"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Assigned Animation"
msgstr "เพิ่มแอนิเมชัน"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Length"
msgstr "แก้ไขความยาวแอนิเมชัน"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Position"
msgstr "เพิ่มจุดแอนิเมชัน"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Playback Options"
msgstr "ตั้งค่าคลาส:"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Default Blend Time"
msgstr "ค่าเริ่มต้น"
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
msgstr "การกระทำ"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "ในโหนด '%s', แอนิเมชันผิดพลาด: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "แอนิเมชันผิดพลาด: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "ไม่มีการเชื่อมต่อไปที่อินพุต '%s' ของโหนด '%s'."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Filter Enabled"
msgstr "กรองสัญญาณ"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "ไม่มีรากสำหรับ AnimationNode สำหรับกราฟที่่ได้ถูกตั้งไว้"
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "ไม่ได้กำหนดที่อยู่ของโหนด AnimationPlayer ที่มีแอนิเมชัน"
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr "ที่อยู่สำหรับ AnimationPlayer ไม่ได้เชื่อมไปยังโหนด AnimationPlayer"
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr "โหนดแม่ AnimationPlayer ไม่ใช่โหนดที่ถูกต้อง"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Tree Root"
msgstr "สร้างโหนดแม่:"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Anim Player"
msgstr "ปักหมุด AnimationPlayer"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Track"
msgstr "เพิ่มแทร็ก"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "โหนดนี้เลิกใช้งานแล้ว ใช้โหนด AnimationTree แทน"
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Playback"
msgstr "เล่น"
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Master Player"
msgstr "วางตัวแปร"
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Base Path"
msgstr "ไดเรกทอรีส่งออก"
#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Animation Path"
msgstr "แอนิเมชัน"
#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Zero Y"
msgstr "ศูนย์"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Root Bone"
msgstr "ชื่อโหนดแม่"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Tip Bone"
msgstr "โครง"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "โหมดการแก้ไข"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Override Tip Basis"
msgstr "แทนที่"
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target Node"
msgstr "หาโหนดแม่ใหม่"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Max Iterations"
msgstr "สร้างฟังก์ชัน"
#: scene/animation/tween.cpp scene/resources/texture.cpp
msgid "Repeat"
msgstr ""
#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr ""
#: scene/animation/tween.cpp
#, fuzzy
msgid "Playback Speed"
msgstr "เล่นฉาก"
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "เป้าหมาย"
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Ratio"
msgstr "รักษาอัตราส่วน"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
msgid "Stretch Mode"
msgstr "โหมดเลือก"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Horizontal"
msgstr "แนวนอน:"
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Vertical"
msgstr "แนวตั้ง:"
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Shortcut In Tooltip"
msgstr "แสดงจุดกำเนิด"
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Action Mode"
msgstr "โหมดไอคอน"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
msgstr "ทางลัด"
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Group"
msgstr "กลุ่ม"
#: scene/gui/button.cpp scene/gui/label.cpp
#, fuzzy
msgid "Clip Text"
msgstr "คัดลอกข้อความ"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
msgstr ""
#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""
#: scene/gui/button.cpp
#, fuzzy
msgid "Expand Icon"
msgstr "ขยายออก"
#: scene/gui/center_container.cpp
#, fuzzy
msgid "Use Top Left"
msgstr "บนซ้าย"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"สี: #%s\n"
"คลิกซ้าย: เลือกสี\n"
"คลิกขวา: ลบพรีเซ็ต"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Edit Alpha"
msgstr "แก้ไขรูปหลายเหลี่ยม"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "HSV Mode"
msgstr "โหมดเลือก"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "โหมดมุมมอง"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Deferred Mode"
msgstr "เรียกภายหลัง"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Enabled"
msgstr "พรีเซ็ต"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Visible"
msgstr "ซ่อน/แสดง"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "เลือกสีจากหน้าต่างตัวแก้ไข"
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "สลับระหว่างค่าฐานสิบหกและโค้ด"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr "เพิ่มสีปัจจุบันเป็นพรีเซ็ต"
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"ตัวคอนเทนเนอร์เองไม่มีบทบาทเว้นแต่คุณจะตั้งค่าลักษณะการทำงานของตำแหน่งรองในสคริปต์\n"
"หากคุณไม่ต้องการเพิ่มสคริปต์ให้ใช้โหนด Control ปกติแทน"
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"คำแนะนำจะไม่แสดงเนื่องจากตัวกรองเมาส์ของตัวควบคุมถูกตั้งค่าเป็น \"ละเว้น\" "
"ในการแก้ปัญหานี้ให้ตั้งค่าตัวกรองเมาส์เป็น \"หยุด\" หรือ \"ผ่าน\""
#: scene/gui/control.cpp
#, fuzzy
msgid "Anchor"
msgstr "ปรับหมุดเท่านั้น"
#: scene/gui/control.cpp
#, fuzzy
msgid "Grow Direction"
msgstr "ทิศทาง"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Min Size"
msgstr "ขนาดเส้นรอบรูป:"
#: scene/gui/control.cpp
#, fuzzy
msgid "Pivot Offset"
msgstr "จุดกำเนิดตาราง:"
#: scene/gui/control.cpp
#, fuzzy
msgid "Clip Content"
msgstr "คงที่"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Tooltip"
msgstr "เครื่องมือ"
#: scene/gui/control.cpp
#, fuzzy
msgid "Focus"
msgstr "ตำแหน่งที่สนใจ"
#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Default Cursor Shape"
msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Size Flags"
msgstr "ขนาด: "
#: scene/gui/control.cpp
#, fuzzy
msgid "Stretch Ratio"
msgstr "โหมดเลือก"
#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Type Variation"
msgstr "คุณสมบัติธีม"
#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr ""
#: scene/gui/dialogs.cpp
#, fuzzy
msgid "Dialog"
msgstr "เครื่องมือเคลื่อนย้าย"
#: scene/gui/dialogs.cpp
msgid "Hide On Ok"
msgstr ""
#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
msgid "Autowrap"
msgstr "ออโต้โหลด"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "แจ้งเตือน!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "กรุณายืนยัน..."
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Mode Overrides Title"
msgstr "แทนที่"
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "นามสกุลไฟล์ไม่ถูกต้อง"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Right Disconnects"
msgstr "ลบการเชื่อมโยง"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Scroll Offset"
msgstr "จุดกำเนิดตาราง:"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snap Distance"
msgstr "ระยะการเลือก:"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Min"
msgstr "ขยาย"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Max"
msgstr "ขยาย"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Step"
msgstr "ย่อ"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Show Zoom Label"
msgstr "แสดงโครง"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "เปิดเส้นกริดมินิแมพ"
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Show Close"
msgstr "แสดงโครง"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#, fuzzy
msgid "Selected"
msgstr "เลือก"
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Comment"
msgstr "Commit"
#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "ระดับเสียง"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Timers"
msgstr "เวลา"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval (msec)"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow Reselect"
msgstr "นำการรีเซ็ตไปใช้"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow RMB Select"
msgstr "เติมส่วนที่เลือก"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Auto Height"
msgstr "กำลังทดสอบ"
#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Scale"
msgstr "สุ่มขนาด:"
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Fixed Icon Size"
msgstr "มุมหน้า"
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Visible Characters"
msgstr "ตัวอักษรที่ใช้ได้:"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Percent Visible"
msgstr "ซ่อน/แสดง"
#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr ""
#: scene/gui/label.cpp
msgid "Max Lines Visible"
msgstr ""
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Secret Character"
msgstr "ตัวอักษรที่ใช้ได้:"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Context Menu Enabled"
msgstr "ค้นหาคำที่เลือกในคู่มือ"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Virtual Keyboard Enabled"
msgstr "กรองสัญญาณ"
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Clear Button Enabled"
msgstr "กรองสัญญาณ"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Shortcut Keys Enabled"
msgstr "ทางลัด"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Middle Mouse Paste Enabled"
msgstr "กรองสัญญาณ"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Selecting Enabled"
msgstr "เฉพาะที่กำลังเลือก"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "เมาส์ขวา"
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Placeholder"
msgstr "โหลดเป็นตัวแทน"
#: scene/gui/line_edit.cpp
msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Blink Speed"
msgstr "ความเร็ว:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
#: scene/gui/menu_button.cpp
#, fuzzy
msgid "Switch On Hover"
msgstr "Pitch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Draw Center"
msgstr "กลาง"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Region Rect"
msgstr "กำหนดขอบเขต Texture"
#: scene/gui/nine_patch_rect.cpp
#, fuzzy
msgid "Patch Margin"
msgstr "ตั้งระยะขอบ"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
msgid "Popup"
msgstr "สร้าง"
#: scene/gui/popup.cpp
#, fuzzy
msgid "Exclusive"
msgstr "รวม"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"ป๊อปอัปจะถูกซ่อนตามค่าเริ่มต้นยกเว้นแต่คุณจะเรียกใช้ popup() หรือฟังก์ชัน popup*() ใด ๆ "
"คุณสามารถทำให้มันมองเห็นได้เมื่อแก้ไข แต่มันจะถูกซ่อนเมื่อทำงานจริง"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Item Selection"
msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Checkable Item Selection"
msgstr "ลบที่เลือกใน GridMap"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On State Item Selection"
msgstr "ลบที่เลือก"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr ""
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Allow Search"
msgstr "ค้นหา"
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
msgstr "ล่าสุด:"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "ถ้า \"Exp Edit\" เปิดใช้งาน \"Min Value\" จะต้องมากกว่า 0"
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Min Value"
msgstr "(ค่า)"
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Max Value"
msgstr "ค่า"
#: scene/gui/range.cpp
#, fuzzy
msgid "Page"
msgstr "หน้า: "
#: scene/gui/range.cpp
#, fuzzy
msgid "Exp Edit"
msgstr "แก้ไข"
#: scene/gui/range.cpp
#, fuzzy
msgid "Rounded"
msgstr "กลุ่ม"
#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr ""
#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr ""
#: scene/gui/reference_rect.cpp
#, fuzzy
msgid "Border Color"
msgstr "ลบไอเทมคลาส"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "พิกเซลขอบ"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Relative Index"
msgstr "Z Index"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Absolute Index"
msgstr "ย่อหน้าอัตโนมัติ"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Elapsed Time"
msgstr "ระยะเวลาผสาน:"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Env"
msgstr "จบ"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Character"
msgstr "ตัวอักษรที่ใช้ได้:"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Tab Size"
msgstr "ขนาด: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Fit Content Height"
msgstr "เติมน้ำหนักโครง"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Selection Enabled"
msgstr "เฉพาะที่กำลังเลือก"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Override Selected Font Color"
msgstr "โปรไฟล์ปัจจุบัน:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "ย้ายเอฟเฟกต์บัสเสียง"
#: scene/gui/scroll_bar.cpp
#, fuzzy
msgid "Custom Step"
msgstr "ตัดโหนด"
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer ทำงานได้เมื่อมีโหนดลูกเพียงหนึ่งโหนดเท่านั้น\n"
"ใช้ container เป็นโหนดลูก (VBox,HBox,ฯลฯ) หรือ Control และปรับขนาดเล็กสุดด้วยตนเอง"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Follow Focus"
msgstr "สร้างพื้นผิว"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Horizontal Enabled"
msgstr "แนวนอน:"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Vertical Enabled"
msgstr "กรองสัญญาณ"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr ""
#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "เลือกสี"
#: scene/gui/slider.cpp
#, fuzzy
msgid "Ticks On Borders"
msgstr "เปลี่ยนชื่อโฟลเดอร์:"
#: scene/gui/spin_box.cpp
#, fuzzy
msgid "Prefix"
msgstr "คำนำหน้า:"
#: scene/gui/spin_box.cpp
#, fuzzy
msgid "Suffix"
msgstr "คำต่อท้าย:"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Split Offset"
msgstr "จุดกำเนิดตาราง:"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Collapsed"
msgstr "ยุบเข้า"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
msgstr "ซ่อน/แสดง"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Current Tab"
msgstr "ปัจจุบัน:"
#: scene/gui/tab_container.cpp
#, fuzzy
msgid "Tabs Visible"
msgstr "ซ่อน/แสดง"
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Drag To Rearrange Enabled"
msgstr "ลากและวางเพื่อจัดเรียง"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Bookmark Gutter"
msgstr "บุ๊คมาร์ค"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Breakpoint Gutter"
msgstr "ข้ามเบรกพอยต์"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Fold Gutter"
msgstr "โฟลเดอร์:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
msgstr "เปิด"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Wrap Enabled"
msgstr "เปิด"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Vertical"
msgstr "แนวตั้ง:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Horizontal"
msgstr "แนวนอน:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw"
msgstr "จำนวนครั้งในการวาด"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Block Mode"
msgstr "ปลดล็อคโหนด"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Focused"
msgstr "ตำแหน่งที่สนใจ"
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Click Mask"
msgstr "โหมดขอบเขตการชน"
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "ขยายออก"
#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Over"
msgstr "เขียนทับ"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Progress"
msgstr "คุณสมบัติธีม"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "โหมดการเล่น:"
#: scene/gui/texture_progress.cpp
msgid "Tint"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Initial Angle"
msgstr "เริ่มต้น"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Degrees"
msgstr "หมุน %s องศา"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Center Offset"
msgstr "กลางซ้าย"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Nine Patch Stretch"
msgstr "โหมดการแก้ไข"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(อื่น)"
#: scene/gui/tree.cpp
#, fuzzy
msgid "Column Titles Visible"
msgstr "ซ่อน/แสดง"
#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Folding"
msgstr "ปิดการทำงานปุ่ม"
#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Root"
msgstr "สร้างโหนดแม่:"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Audio Track"
msgstr "เพิ่มแทร็ก"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Stream Position"
msgstr "กำหนดเส้นโค้งขาเข้า"
#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch Shrink"
msgstr "โหมดเลือก"
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "แสดงวิวพอร์ต"
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
msgstr "ดาวน์โหลด"
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download Chunk Size"
msgstr "กำลังดาวน์โหลด"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr ""
#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
#, fuzzy
msgid "Timeout"
msgstr "หมดเวลา"
#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "หมวดชื่อ"
#: scene/main/node.cpp
msgid "Name Casing"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Editor Description"
msgstr "รายละเอียด"
#: scene/main/node.cpp
#, fuzzy
msgid "Import Path"
msgstr "ไดเรกทอรีส่งออก"
#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "โหมดมุมมอง"
#: scene/main/node.cpp
#, fuzzy
msgid "Display Folded"
msgstr "แสดงแบบไร้เงา"
#: scene/main/node.cpp
#, fuzzy
msgid "Filename"
msgstr "เปลี่ยนชื่อ"
#: scene/main/node.cpp
#, fuzzy
msgid "Owner"
msgstr "เจ้าของของ:"
#: scene/main/node.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer"
msgstr "กำหนด หลายอย่าง:"
#: scene/main/node.cpp
#, fuzzy
msgid "Custom Multiplayer"
msgstr "กำหนด หลายอย่าง:"
#: scene/main/node.cpp
#, fuzzy
msgid "Process Priority"
msgstr "เปิดการจัดลำดับความสำคัญ"
#: scene/main/node.cpp
#, fuzzy
msgid "Physics Interpolated"
msgstr "โหมดการแก้ไข"
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
msgstr "บนซ้าย"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Collisions Hint"
msgstr "โหมดขอบเขตการชน"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Navigation Hint"
msgstr "โหมด Navigation"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
msgstr "ฉากแม่ใหม่"
#: scene/main/scene_tree.cpp
msgid "Root"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer Poll"
msgstr "กำหนด หลายอย่าง:"
#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
#, fuzzy
msgid "Physics Interpolation"
msgstr "โหมดการแก้ไข"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Contact Color"
msgstr "เลือกสี"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Disabled Geometry Color"
msgstr "รายการที่ปิดใช้งาน"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#, fuzzy
msgid "Draw 2D Outlines"
msgstr "สร้างเส้นรอบรูป"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
msgstr "ทิศทาง"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Atlas Size"
msgstr "ขนาดเส้นรอบรูป:"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Default Environment"
msgstr "แสดงสภาพแวดล้อม"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"ไม่สามารถโหลด Environment ปริยายที่กำหนดในตัวเลือกโปรเจกต์ได้ (Rendering -> "
"Environment -> Default Environment)"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Enable Object Picking"
msgstr "เปิดภาพเงาการเคลื่อนไหว"
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
#: scene/main/timer.cpp
#, fuzzy
msgid "Autostart"
msgstr "เริ่มใหม่อัตโนมัติ:"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Viewport Path"
msgstr "ไดเรกทอรีส่งออก"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Viewport นี้ไม่ได้เป็น render target ถ้าท่านต้องการแสดงผลบนหน้าจอโดยตรง "
"ให้แก้ไขโหนดนี้ให้เป็นโหนดลูกของ Control แต่ถ้าไม่ ให้ปรับเป็น render target และนำไปใช้เป็น "
"texture ของโหนดอื่น"
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr "ขนาดวิวพอร์ตจะต้องมากกว่า 0 เพื่อที่จะเรนเดอร์ได้"
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Size Override Stretch"
msgstr "แทนที่"
#: scene/main/viewport.cpp
msgid "Own World"
msgstr ""
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
#: scene/main/viewport.cpp
msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Transparent BG"
msgstr "สลับแกน"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Handle Input Locally"
msgstr "แก้ไขค่าอินพุต"
#: scene/main/viewport.cpp
msgid "FXAA"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Debanding"
msgstr "ปุ่มลัด"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable 3D"
msgstr "รายการที่ปิดใช้งาน"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Keep 3D Linear"
msgstr "เส้นตรงซ้าย"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "ดีบัก"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Render Target"
msgstr "ตัวเรนเดอร์:"
#: scene/main/viewport.cpp
msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Clear Mode"
msgstr "โหมดไม้บรรทัด"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 2D"
msgstr "เปิด"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 3D"
msgstr "เปิด"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Object Picking"
msgstr "เปิดภาพเงาการเคลื่อนไหว"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable Input"
msgstr "รายการที่ปิดใช้งาน"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shadow Atlas"
msgstr "แผนที่ใหม่"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Canvas Transform"
msgstr "เคลียร์การแปลง"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Global Canvas Transform"
msgstr "เก็บ Global Transform"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom"
msgstr "ตัดโหนด"
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom Font"
msgstr "ตัดโหนด"
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Mode"
msgstr "โหมดเคลื่อนย้าย"
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Begin"
msgstr "โหมดเคลื่อนย้าย"
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop End"
msgstr "โหมดเคลื่อนย้าย"
#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
#, fuzzy
msgid "Mix Rate"
msgstr "โหนด Mix"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
msgstr ""
#: scene/resources/concave_polygon_shape_2d.cpp
#, fuzzy
msgid "Segments"
msgstr "ตัวแปรฉากหลัก:"
#: scene/resources/curve.cpp
#, fuzzy
msgid "Bake Resolution"
msgstr "ความละเอียดครื่งหนึ่ง"
#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Override Oversampling"
msgstr "แทนที่"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "ตำแหน่งที่สนใจ"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Size"
msgstr "ขนาดเส้นรอบรูป:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Color"
msgstr "ฟังก์ชัน"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Mipmaps"
msgstr "สัญญาณ"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Extra Spacing"
msgstr "ตัวเลือก Texture"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font"
msgstr "ฟอนต์"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
msgstr "เชื่อมต่อข้อมูลโหนด"
#: scene/resources/environment.cpp
msgid "Background"
msgstr ""
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Custom FOV"
msgstr "ตัดโหนด"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Orientation"
msgstr "เปิดคู่มือ"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation"
msgstr "ช่วงองศา:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation Degrees"
msgstr "หมุน %s องศา"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr ""
#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Ambient Light"
msgstr "ย่อหน้าขวา"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Contribution"
msgstr "แอนิเมชัน"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Color"
msgstr "เก็บไฟล์:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Amount"
msgstr "จำนวน:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Enabled"
msgstr "ความลึก"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Begin"
msgstr "ความลึก"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth End"
msgstr "ความลึก"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Curve"
msgstr "แยกเส้นโค้ง"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Enabled"
msgstr "กรองสัญญาณ"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Curve"
msgstr "แยกเส้นโค้ง"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Enabled"
msgstr "กรองสัญญาณ"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Min"
msgstr "แสง"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Max"
msgstr "แสง"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Curve"
msgstr "แยกเส้นโค้ง"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Tonemap"
msgstr "การแทนที่"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Exposure"
msgstr "ส่งออก"
#: scene/resources/environment.cpp
msgid "White"
msgstr ""
#: scene/resources/environment.cpp
msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "SS Reflections"
msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือก"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Max Steps"
msgstr "ช่วง"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade In"
msgstr "เฟดเข้า (วิ):"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade Out"
msgstr "เฟดออก (วิ):"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Tolerance"
msgstr "ความลึก"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Radius 2"
msgstr "รัศมี:"
#: scene/resources/environment.cpp
msgid "Intensity 2"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Light Affect"
msgstr "ความกว้างขวา"
#: scene/resources/environment.cpp
#, fuzzy
msgid "AO Channel Affect"
msgstr "ดีบั๊ก UV"
#: scene/resources/environment.cpp
msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Distance"
msgstr "ระยะการเลือก:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transition"
msgstr "ทรานสิชัน: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "HDR Scale"
msgstr "อัตราส่วน:"
#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Brightness"
msgstr "แสง"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Saturation"
msgstr "เว้น:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Color Correction"
msgstr "ฟังก์ชันสี"
#: scene/resources/font.cpp
msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
msgid "Kernings"
msgstr "คำเตือน"
#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "ล่าสุด:"
#: scene/resources/font.cpp
#, fuzzy
msgid "Distance Field"
msgstr "โหมดไร้สิ่งรบกวน"
#: scene/resources/gradient.cpp
#, fuzzy
msgid "Offsets"
msgstr "เลื่อน:"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Depth"
msgstr "ความลึก"
#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Data"
msgstr "ความลึก"
#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
msgstr "เปิดการจัดลำดับความสำคัญ"
#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "ระนาบถัดไป"
#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "เวอร์เทกซ์"
#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Parameters"
msgstr "เปลี่ยนพารามิเตอร์"
#: scene/resources/material.cpp
#, fuzzy
msgid "Diffuse Mode"
msgstr "โหมดมุมมอง"
#: scene/resources/material.cpp
#, fuzzy
msgid "Specular Mode"
msgstr "โหมดไม้บรรทัด"
#: scene/resources/material.cpp
#, fuzzy
msgid "Depth Draw Mode"
msgstr "โหมดการแก้ไข"
#: scene/resources/material.cpp
#, fuzzy
msgid "Line Width"
msgstr "ความกว้างซ้าย"
#: scene/resources/material.cpp
#, fuzzy
msgid "Point Size"
msgstr "มุมหน้า"
#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Mode"
msgstr "โหมดไม้บรรทัด"
#: scene/resources/material.cpp
msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Grow Amount"
msgstr "จำนวน:"
#: scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "อนุภาค"
#: scene/resources/material.cpp
#, fuzzy
msgid "H Frames"
msgstr "เฟรม %"
#: scene/resources/material.cpp
#, fuzzy
msgid "V Frames"
msgstr "เฟรม %"
#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic Specular"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Emission"
msgstr "Mask การปะทุ"
#: scene/resources/material.cpp
#, fuzzy
msgid "Emission Energy"
msgstr "สีการปะทุ"
#: scene/resources/material.cpp
#, fuzzy
msgid "Emission Operator"
msgstr "สีการปะทุ"
#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Rim Tint"
msgstr "สุ่มการเอียง:"
#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "เคลียร์"
#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat Gloss"
msgstr "ลบท่าทาง"
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Ambient Occlusion"
msgstr "ตัวบังแสง"
#: scene/resources/material.cpp
#, fuzzy
msgid "Texture Channel"
msgstr "ขอบเขตเทกเจอร์"
#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Layers"
msgstr "เลเยอร์"
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Layers"
msgstr "เลเยอร์"
#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Flip Binormal"
msgstr "พลิกแนวนอน"
#: scene/resources/material.cpp
msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Transmission"
msgstr "ทรานสิชัน: "
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "เว้น:"
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "UV Layer"
msgstr "เลเยอร์"
#: scene/resources/material.cpp
#, fuzzy
msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "โหมดมุมมอง"
#: scene/resources/mesh.cpp
#, fuzzy
msgid "Lightmap Size Hint"
msgstr "สร้าง Lightmaps"
#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "โหนด Blend2"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
msgstr "การดำเนินการสี"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Format"
msgstr "ยกเลิกการเคลื่อนย้าย"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Instance Count"
msgstr "อินสแตนซ์"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Array"
msgstr "ยกเลิกการเคลื่อนย้าย"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform 2D Array"
msgstr "เคลื่อนย้าย UV Map"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Array"
msgstr "ปรับขนาดอาร์เรย์"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Custom Data Array"
msgstr "ปรับขนาดอาร์เรย์"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Partition Type"
msgstr "แก้ไขประเภทตัวแปร"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Parsed Geometry Type"
msgstr "วิเคราะห์พื้นผิว..."
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Source Group Name"
msgstr "ต้นฉบับ"
#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Merge Size"
msgstr "รวมจากฉาก"
#: scene/resources/navigation_mesh.cpp
msgid "Edge"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Max Error"
msgstr "ผิดพลาด"
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Distance"
msgstr "ระยะการเลือก:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Max Error"
msgstr "ตัวอย่าง"
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Filter Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Polygon Points"
msgstr "โพลีกอน"
#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Hole Points"
msgstr "ย้ายจุด"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Size Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Texture"
msgstr "จุดปะทุ:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
msgstr "แหล่งปะทุ: "
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Texture"
msgstr "แก้ไขธีม"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Count"
msgstr "เพิ่มพอร์ตอินพุต"
#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr ""
#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
#, fuzzy
msgid "Plane"
msgstr "ระนาบ:"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Flip Faces"
msgstr "พลิกแนวนอน"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Top Radius"
msgstr "รัศมี:"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Bottom Radius"
msgstr "ล่างขวา"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Left To Right"
msgstr "บนขวา"
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr ""
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
#: scene/resources/shader.cpp
#, fuzzy
msgid "Custom Defines"
msgstr "เลือกเล่นฉาก"
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
msgstr "ขนาดเส้นรอบรูป:"
#: scene/resources/sky.cpp
msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
msgid "Top Color"
msgstr "ไปชั้นบน"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Horizon Color"
msgstr "เก็บไฟล์:"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Ground"
msgstr "กลุ่ม"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Bottom Color"
msgstr "บุ๊คมาร์ค"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Sun"
msgstr "เริ่ม"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Latitude"
msgstr "การแทนที่"
#: scene/resources/sky.cpp
msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
msgstr "ตั้งระยะขอบ"
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Expand Margin"
msgstr "ขยายออก"
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "แก้ไขรัศมีภายในของวงแหวน"
#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing Size"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow End"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
msgstr "เก็บไฟล์:"
#: scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Load Path"
msgstr "โหลดพรีเซ็ต"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Base Texture"
msgstr "ลบเทกเจอร์"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Image Size"
msgstr "หน้า: "
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "โหมดปรับขนาด"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Lossy Storage Quality"
msgstr "จับ"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Fill From"
msgstr "โหมดการเล่น:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Fill To"
msgstr "โหมดการเล่น:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Base"
msgstr "เปลี่ยนประเภท"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Current Frame"
msgstr "ชื่อฉากปัจจุบัน"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Pause"
msgstr "โหมดมุมมอง"
#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Camera Is Active"
msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่"
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "ค่าเริ่มต้น"
#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "เริ่มต้น"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input Name"
msgstr "ปุ่มกด"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Uniform Name"
msgstr "ตั้งชื่อยูนิฟอร์ม"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr "พอร์ตตัวอย่างเชื่อมต่ออยู่แต่ไม่ได้ใช้ ควรที่จะเปลี่ยนเป็น \"SamplerPort\""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "แหล่งที่มาไม่ถูกต้องสำหรับการแสดงตัวอย่าง"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "ซอร์สไม่ถูกต้องสำหรับเชดเดอร์"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture Type"
msgstr "ขอบเขตเทกเจอร์"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value Enabled"
msgstr "รายละเอียดคุณสมบัติ Godot"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value"
msgstr "แก้ไขค่าอินพุต"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Color Default"
msgstr "โหลดค่าเริ่มต้น"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "ฟังก์ชันการเปรียบเทียบไม่ถูกต้องสำหรับประเภทนั้น"
#: scene/resources/world.cpp
#, fuzzy
msgid "Fallback Environment"
msgstr "แสดงสภาพแวดล้อม"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Space"
msgstr "ฉากหลัก"
#: scene/resources/world.cpp
#, fuzzy
msgid "Scenario"
msgstr "ฉาก"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity Vector"
msgstr "อัพเดทการดูตัวอย่าง"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Linear Damp"
msgstr "เส้นตรงซ้าย"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr ""
#: servers/arvr/arvr_interface.cpp
#, fuzzy
msgid "Is Initialized"
msgstr "เริ่มต้น"
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr ""
#: servers/arvr_server.cpp
#, fuzzy
msgid "Primary Interface"
msgstr "อินเตอร์เฟส"
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
msgstr "ไอเทมเรดิโอ"
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Random Pitch"
msgstr "สุ่มการเอียง:"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Release (ms)"
msgstr "เผยแพร่"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
#, fuzzy
msgid "Pan"
msgstr "ระนาบ:"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Low-pass"
msgstr "ข้าม"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Post Gain"
msgstr "หลัง"
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "ทรัพยากร"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "FFT Size"
msgstr "ขนาด: "
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "High-pass"
msgstr "ข้าม"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
msgid "Time Pullout (ms)"
msgstr "หมดเวลา"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
msgstr "เปลี่ยนชื่อ Audio Bus"
#: servers/audio_server.cpp
#, fuzzy
msgid "Output Latency"
msgstr "ข้อความ"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Channel Disable Time"
msgstr "แก้ไขระยะเวลาการผสาน"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Bus Count"
msgstr "เพิ่มพอร์ตอินพุต"
#: servers/audio_server.cpp
#, fuzzy
msgid "Capture Device"
msgstr "ใช้สีพิกเซล"
#: servers/audio_server.cpp
#, fuzzy
msgid "Global Rate Scale"
msgstr "ตัวแปร"
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
#: servers/camera/camera_feed.cpp
#, fuzzy
msgid "Is Active"
msgstr "เพอร์สเปกทีฟ"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
#, fuzzy
msgid "BP Hash Table Size"
msgstr "ขนาด: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Inverse Inertia"
msgstr "มุมมองอิสระ ไปซ้าย"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Linear Damp"
msgstr "เส้นตรง"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Gravity"
msgstr "อัพเดทการดูตัวอย่าง"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Linear Velocity"
msgstr "เริ่มต้น"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collide With Bodies"
msgstr "โหมดขอบเขตการชน"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Point"
msgstr "โหมดขอบเขตการชน"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Normal"
msgstr "โหมดขอบเขตการชน"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Depth"
msgstr "โหมดขอบเขตการชน"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Safe Fraction"
msgstr "โหมดขอบเขตการชน"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Unsafe Fraction"
msgstr "โหมดขอบเขตการชน"
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
msgstr "กลางซ้าย"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varyings สามารถกำหนดในังก์ชันเวอร์เท็กซ์"
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "การกำหนดให้กับฟังก์ชัน"
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "การกำหนดให้กับยูนิฟอร์ม"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ค่าคงที่ไม่สามารถแก้ไขได้"
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "Spatial Partitioning"
msgstr "กำลังแบ่งส่วน..."
#: servers/visual_server.cpp
#, fuzzy
msgid "Render Loop Enabled"
msgstr "กรองสัญญาณ"
#: servers/visual_server.cpp
#, fuzzy
msgid "VRAM Compression"
msgstr "ตั้งค่านิพจน์"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import BPTC"
msgstr "นำเข้า"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import S3TC"
msgstr "นำเข้า"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC"
msgstr "นำเข้า"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC2"
msgstr "นำเข้า"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import PVRTC"
msgstr "นำเข้าธีม"
#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Force PNG"
msgstr "Mesh ต้นฉบับ:"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Cubemap Size"
msgstr "เปลี่ยนขนาดกล้อง"
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Shadows"
msgstr "Shader"
#: servers/visual_server.cpp
#, fuzzy
msgid "Filter Mode"
msgstr "ตัวกรองโนด"
#: servers/visual_server.cpp
#, fuzzy
msgid "Texture Array Reflections"
msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง"
#: servers/visual_server.cpp
msgid "High Quality GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Shading"
msgstr "การเว้นช่อง"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Mesh Storage"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Split Stream"
msgstr "แยกเส้นโค้ง"
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
msgstr ""
#: servers/visual_server.cpp
msgid "Depth Prepass"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable For Vendors"
msgstr ""
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr ""
#: servers/visual_server.cpp
msgid "Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Software Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Ninepatch Mode"
msgstr "โหมดการแก้ไข"
#: servers/visual_server.cpp
#, fuzzy
msgid "OpenGL"
msgstr "เปิด"
#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Batching Stream"
msgstr "เปลี่ยนชื่อหลายรายการ"
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
msgstr ""
#: servers/visual_server.cpp
msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Batching"
msgstr "กำลังค้นหา..."
#: servers/visual_server.cpp
msgid "Use Batching"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Batching In Editor"
msgstr "ออกโปรแกรม?"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Join Item Commands"
msgstr ""
#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
msgstr ""
#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Max Join Items"
msgstr "จัดการเทมเพลตการส่งออก..."
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
msgstr ""
#: servers/visual_server.cpp
msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Diagnose Frame"
msgstr "วางเฟรม"
#: servers/visual_server.cpp
msgid "GLES2"
msgstr ""
#: servers/visual_server.cpp
msgid "Compatibility"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "ตั้งค่านิพจน์"
#: servers/visual_server.cpp
msgid "UV Contract"
msgstr ""
#: servers/visual_server.cpp
msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Simple PVS"
msgstr "ใช้สแนปขนาด"
#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Signals"
msgstr "สัญญาณ"
#: servers/visual_server.cpp
#, fuzzy
msgid "Remove Danglers"
msgstr "ลบไทล์"
#: servers/visual_server.cpp
#, fuzzy
msgid "Flip Imported Portals"
msgstr "พลิกแนวนอน"
#: servers/visual_server.cpp
#, fuzzy
msgid "Occlusion Culling"
msgstr "ตั้งค่ามุมมอง"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Max Active Polygons"
msgstr "ย้ายรูปหลายเหลี่ยม"
#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Compilation Mode"
msgstr "โหมดการแก้ไข"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr ""
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Cache Size (MB)"
msgstr "เปลี่ยนขนาดกล้อง"