.. |
shaders
|
Fix debanding strength being affected by environment adjustments
|
2022-12-05 09:17:37 +08:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
|
More low priority redraw request cases
|
2022-06-12 06:44:59 +01:00 |
rasterizer_canvas_base_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
rasterizer_canvas_gles3.cpp
|
Prevent drawing MultiMesh with zero instance count
|
2022-09-20 10:24:30 +02:00 |
rasterizer_canvas_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
rasterizer_gles3.cpp
|
Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info
|
2022-06-13 18:53:15 +02:00 |
rasterizer_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
rasterizer_scene_gles3.cpp
|
Prevent drawing MultiMesh with zero instance count
|
2022-09-20 10:24:30 +02:00 |
rasterizer_scene_gles3.h
|
Fix GLES directional shadow uninitialized data
|
2022-09-09 14:29:55 +02:00 |
rasterizer_storage_gles3.cpp
|
Fix shadow flickering with async shader compilation
|
2022-08-08 16:25:37 +02:00 |
rasterizer_storage_gles3.h
|
Fix skeleton 2D stale bounding rect
|
2022-08-08 13:35:18 +02:00 |
shader_cache_gles3.cpp
|
Update copyright statements to 2022
|
2022-01-13 15:54:13 +01:00 |
shader_cache_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
shader_compiler_gles3.cpp
|
Update copyright statements to 2022
|
2022-01-13 15:54:13 +01:00 |
shader_compiler_gles3.h
|
Code quality: Fix header guards consistency
|
2022-07-25 14:53:37 +02:00 |
shader_gles3.cpp
|
Fix GI probes not working in the ubershader
|
2022-08-08 16:25:37 +02:00 |
shader_gles3.h
|
Fix GI probes not working in the ubershader
|
2022-08-08 16:25:37 +02:00 |