godot/drivers/gles3
Hugo Locurcio c7c8cc399c Fix debanding strength being affected by environment adjustments
(cherry picked from commit 6d0d9037cd)
2022-12-05 09:17:37 +08:00
..
shaders Fix debanding strength being affected by environment adjustments 2022-12-05 09:17:37 +08:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp More low priority redraw request cases 2022-06-12 06:44:59 +01:00
rasterizer_canvas_base_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_canvas_gles3.cpp Prevent drawing MultiMesh with zero instance count 2022-09-20 10:24:30 +02:00
rasterizer_canvas_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_gles3.cpp Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info 2022-06-13 18:53:15 +02:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_scene_gles3.cpp Prevent drawing MultiMesh with zero instance count 2022-09-20 10:24:30 +02:00
rasterizer_scene_gles3.h Fix GLES directional shadow uninitialized data 2022-09-09 14:29:55 +02:00
rasterizer_storage_gles3.cpp Fix shadow flickering with async shader compilation 2022-08-08 16:25:37 +02:00
rasterizer_storage_gles3.h Fix skeleton 2D stale bounding rect 2022-08-08 13:35:18 +02:00
shader_cache_gles3.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_cache_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
shader_compiler_gles3.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_compiler_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
shader_gles3.cpp Fix GI probes not working in the ubershader 2022-08-08 16:25:37 +02:00
shader_gles3.h Fix GI probes not working in the ubershader 2022-08-08 16:25:37 +02:00