595 lines
16 KiB
C++
595 lines
16 KiB
C++
/*************************************************************************/
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/* core_bind.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CORE_BIND_H
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#define CORE_BIND_H
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "os/semaphore.h"
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class _ResourceLoader : public Object {
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OBJ_TYPE(_ResourceLoader,Object);
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protected:
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static void _bind_methods();
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static _ResourceLoader *singleton;
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public:
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static _ResourceLoader *get_singleton() { return singleton; }
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Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint="");
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RES load(const String &p_path,const String& p_type_hint="", bool p_no_cache = false);
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DVector<String> get_recognized_extensions_for_type(const String& p_type);
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void set_abort_on_missing_resources(bool p_abort);
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StringArray get_dependencies(const String& p_path);
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bool has(const String& p_path);
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Ref<ResourceImportMetadata> load_import_metadata(const String& p_path);
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_ResourceLoader();
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};
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class _ResourceSaver : public Object {
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OBJ_TYPE(_ResourceSaver,Object);
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protected:
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static void _bind_methods();
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static _ResourceSaver *singleton;
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public:
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enum SaverFlags {
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FLAG_RELATIVE_PATHS=1,
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FLAG_BUNDLE_RESOURCES=2,
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FLAG_CHANGE_PATH=4,
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FLAG_OMIT_EDITOR_PROPERTIES=8,
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FLAG_SAVE_BIG_ENDIAN=16,
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FLAG_COMPRESS=32,
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};
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static _ResourceSaver *get_singleton() { return singleton; }
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Error save(const String &p_path,const RES& p_resource, uint32_t p_flags);
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DVector<String> get_recognized_extensions(const RES& p_resource);
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_ResourceSaver();
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};
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class MainLoop;
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class _OS : public Object {
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OBJ_TYPE(_OS,Object);
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protected:
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static void _bind_methods();
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static _OS *singleton;
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public:
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enum Weekday {
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DAY_SUNDAY,
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DAY_MONDAY,
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DAY_TUESDAY,
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DAY_WEDNESDAY,
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DAY_THURSDAY,
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DAY_FRIDAY,
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DAY_SATURDAY
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};
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enum Month {
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/// Start at 1 to follow Windows SYSTEMTIME structure
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/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
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MONTH_JANUARY = 1,
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MONTH_FEBRUARY,
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MONTH_MARCH,
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MONTH_APRIL,
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MONTH_MAY,
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MONTH_JUNE,
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MONTH_JULY,
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MONTH_AUGUST,
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MONTH_SEPTEMBER,
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MONTH_OCTOBER,
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MONTH_NOVEMBER,
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MONTH_DECEMBER
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};
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Point2 get_mouse_pos() const;
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void set_window_title(const String& p_title);
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int get_mouse_button_state() const;
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void set_clipboard(const String& p_text);
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String get_clipboard() const;
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void set_video_mode(const Size2& p_size, bool p_fullscreen,bool p_resizeable,int p_screen=0);
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Size2 get_video_mode(int p_screen=0) const;
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bool is_video_mode_fullscreen(int p_screen=0) const;
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bool is_video_mode_resizable(int p_screen=0) const;
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Array get_fullscreen_mode_list(int p_screen=0) const;
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virtual int get_screen_count() const;
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virtual int get_current_screen() const;
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virtual void set_current_screen(int p_screen);
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virtual Point2 get_screen_position(int p_screen=0) const;
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virtual Size2 get_screen_size(int p_screen=0) const;
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virtual int get_screen_dpi(int p_screen=0) const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2& p_position);
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virtual Size2 get_window_size() const;
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virtual void set_window_size(const Size2& p_size);
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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virtual void set_window_resizable(bool p_enabled);
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virtual bool is_window_resizable() const;
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virtual void set_window_minimized(bool p_enabled);
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virtual bool is_window_minimized() const;
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virtual void set_window_maximized(bool p_enabled);
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virtual bool is_window_maximized() const;
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virtual void request_attention();
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virtual void set_borderless_window(bool p_borderless);
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virtual bool get_borderless_window() const;
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Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
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bool native_video_is_playing();
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void native_video_pause();
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void native_video_unpause();
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void native_video_stop();
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void set_iterations_per_second(int p_ips);
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int get_iterations_per_second() const;
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void set_target_fps(int p_fps);
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float get_target_fps() const;
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void set_low_processor_usage_mode(bool p_enabled);
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bool is_in_low_processor_usage_mode() const;
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String get_executable_path() const;
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int execute(const String& p_path, const Vector<String> & p_arguments,bool p_blocking,Array p_output=Array());
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Error kill(int p_pid);
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Error shell_open(String p_uri);
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int get_process_ID() const;
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bool has_environment(const String& p_var) const;
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String get_environment(const String& p_var) const;
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String get_name() const;
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Vector<String> get_cmdline_args();
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String get_locale() const;
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String get_latin_keyboard_variant() const;
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String get_model_name() const;
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MainLoop *get_main_loop() const;
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String get_custom_level() const;
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float get_frames_per_second() const;
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void dump_memory_to_file(const String& p_file);
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void dump_resources_to_file(const String& p_file);
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bool has_virtual_keyboard() const;
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void show_virtual_keyboard(const String& p_existing_text="");
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void hide_virtual_keyboard();
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void print_resources_in_use(bool p_short=false);
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void print_all_resources(const String& p_to_file);
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void print_all_textures_by_size();
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void print_resources_by_type(const Vector<String>& p_types);
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bool has_touchscreen_ui_hint() const;
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bool is_debug_build() const;
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String get_unique_ID() const;
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String get_scancode_string(uint32_t p_code) const;
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bool is_scancode_unicode(uint32_t p_unicode) const;
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int find_scancode_from_string(const String& p_code) const;
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/*
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struct Date {
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int year;
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Month month;
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int day;
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Weekday weekday;
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bool dst;
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};
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struct Time {
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int hour;
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int min;
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int sec;
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};
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*/
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void set_use_file_access_save_and_swap(bool p_enable);
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void set_icon(const Image& p_icon);
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Dictionary get_date(bool utc) const;
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Dictionary get_time(bool utc) const;
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Dictionary get_datetime(bool utc) const;
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Dictionary get_datetime_from_unix_time(uint64_t unix_time_val) const;
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uint64_t get_unix_time_from_datetime(Dictionary datetime) const;
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Dictionary get_time_zone_info() const;
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uint64_t get_unix_time() const;
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uint64_t get_system_time_secs() const;
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int get_static_memory_usage() const;
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int get_static_memory_peak_usage() const;
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int get_dynamic_memory_usage() const;
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void delay_usec(uint32_t p_usec) const;
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void delay_msec(uint32_t p_msec) const;
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uint32_t get_ticks_msec() const;
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uint32_t get_splash_tick_msec() const;
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bool can_use_threads() const;
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bool can_draw() const;
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int get_frames_drawn();
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bool is_stdout_verbose() const;
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int get_processor_count() const;
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enum SystemDir {
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SYSTEM_DIR_DESKTOP,
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SYSTEM_DIR_DCIM,
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SYSTEM_DIR_DOCUMENTS,
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SYSTEM_DIR_DOWNLOADS,
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SYSTEM_DIR_MOVIES,
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SYSTEM_DIR_MUSIC,
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SYSTEM_DIR_PICTURES,
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SYSTEM_DIR_RINGTONES,
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};
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enum ScreenOrientation {
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SCREEN_ORIENTATION_LANDSCAPE,
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SCREEN_ORIENTATION_PORTRAIT,
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SCREEN_ORIENTATION_REVERSE_LANDSCAPE,
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SCREEN_ORIENTATION_REVERSE_PORTRAIT,
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SCREEN_ORIENTATION_SENSOR_LANDSCAPE,
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SCREEN_ORIENTATION_SENSOR_PORTRAIT,
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SCREEN_ORIENTATION_SENSOR,
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};
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String get_system_dir(SystemDir p_dir) const;
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String get_data_dir() const;
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void alert(const String& p_alert,const String& p_title="ALERT!");
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void set_screen_orientation(ScreenOrientation p_orientation);
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ScreenOrientation get_screen_orientation() const;
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void set_keep_screen_on(bool p_enabled);
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bool is_keep_screen_on() const;
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void set_time_scale(float p_scale);
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float get_time_scale();
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bool is_ok_left_and_cancel_right() const;
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Error set_thread_name(const String& p_name);
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void set_use_vsync(bool p_enable);
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bool is_vsync_enabled() const;
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Dictionary get_engine_version() const;
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static _OS *get_singleton() { return singleton; }
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_OS();
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};
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VARIANT_ENUM_CAST(_OS::SystemDir);
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VARIANT_ENUM_CAST(_OS::ScreenOrientation);
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class _Geometry : public Object {
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OBJ_TYPE(_Geometry, Object);
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static _Geometry *singleton;
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protected:
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static void _bind_methods();
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public:
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static _Geometry *get_singleton();
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DVector<Plane> build_box_planes(const Vector3& p_extents);
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DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
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DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
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Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
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DVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
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DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
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Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
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Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;
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DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
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DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
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DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
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real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
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int get_uv84_normal_bit(const Vector3& p_vector);
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Vector<int> triangulate_polygon(const Vector<Vector2>& p_polygon);
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Dictionary make_atlas(const Vector<Size2>& p_rects);
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_Geometry();
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};
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class _File : public Reference {
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OBJ_TYPE(_File,Reference);
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FileAccess *f;
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bool eswap;
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protected:
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static void _bind_methods();
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public:
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enum ModeFlags {
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READ=1,
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WRITE=2,
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READ_WRITE=3,
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WRITE_READ=7,
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};
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Error open_encrypted(const String& p_path, int p_mode_flags,const Vector<uint8_t>& p_key);
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Error open_encrypted_pass(const String& p_path, int p_mode_flags,const String& p_pass);
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Error open(const String& p_path, int p_mode_flags); ///< open a file
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void close(); ///< close a file
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bool is_open() const; ///< true when file is open
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void seek(int64_t p_position); ///< seek to a given position
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void seek_end(int64_t p_position=0); ///< seek from the end of file
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int64_t get_pos() const; ///< get position in the file
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int64_t get_len() const; ///< get size of the file
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bool eof_reached() const; ///< reading passed EOF
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uint8_t get_8() const; ///< get a byte
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uint16_t get_16() const; ///< get 16 bits uint
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uint32_t get_32() const; ///< get 32 bits uint
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uint64_t get_64() const; ///< get 64 bits uint
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float get_float() const;
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double get_double() const;
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real_t get_real() const;
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Variant get_var() const;
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DVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
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String get_line() const;
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String get_as_text() const;
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String get_md5(const String& p_path) const;
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String get_sha256(const String& p_path) const;
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/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
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* It's not about the current CPU type but file formats.
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* this flags get reset to false (little endian) on each open
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*/
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void set_endian_swap(bool p_swap);
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bool get_endian_swap();
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Error get_error() const; ///< get last error
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void store_8(uint8_t p_dest); ///< store a byte
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void store_16(uint16_t p_dest); ///< store 16 bits uint
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void store_32(uint32_t p_dest); ///< store 32 bits uint
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void store_64(uint64_t p_dest); ///< store 64 bits uint
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void store_float(float p_dest);
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void store_double(double p_dest);
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void store_real(real_t p_real);
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void store_string(const String& p_string);
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void store_line(const String& p_string);
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virtual void store_pascal_string(const String& p_string);
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virtual String get_pascal_string();
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Vector<String> get_csv_line(String delim=",") const;
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void store_buffer(const DVector<uint8_t>& p_buffer); ///< store an array of bytes
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void store_var(const Variant& p_var);
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bool file_exists(const String& p_name) const; ///< return true if a file exists
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_File();
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virtual ~_File();
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};
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class _Directory : public Reference {
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OBJ_TYPE(_Directory,Reference);
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DirAccess *d;
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protected:
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static void _bind_methods();
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public:
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Error open(const String& p_path);
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bool list_dir_begin(); ///< This starts dir listing
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String get_next();
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bool current_is_dir() const;
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void list_dir_end(); ///<
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int get_drive_count();
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String get_drive(int p_drive);
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Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
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String get_current_dir(); ///< return current dir location
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Error make_dir(String p_dir);
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Error make_dir_recursive(String p_dir);
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bool file_exists(String p_file);
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bool dir_exists(String p_dir);
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int get_space_left();
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Error copy(String p_from,String p_to);
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Error rename(String p_from, String p_to);
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Error remove(String p_name);
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_Directory();
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virtual ~_Directory();
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};
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class _Marshalls : public Reference {
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OBJ_TYPE(_Marshalls,Reference);
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static _Marshalls* singleton;
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protected:
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static void _bind_methods();
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public:
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static _Marshalls* get_singleton();
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String variant_to_base64(const Variant& p_var);
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Variant base64_to_variant(const String& p_str);
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String raw_to_base64(const DVector<uint8_t>& p_arr);
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DVector<uint8_t> base64_to_raw(const String& p_str);
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String utf8_to_base64(const String& p_str);
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String base64_to_utf8(const String& p_str);
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_Marshalls() { singleton = this; }
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~_Marshalls() { singleton = NULL; }
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};
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class _Mutex : public Reference {
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OBJ_TYPE(_Mutex,Reference);
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Mutex *mutex;
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static void _bind_methods();
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public:
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void lock();
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Error try_lock();
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void unlock();
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_Mutex();
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~_Mutex();
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};
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class _Semaphore : public Reference {
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OBJ_TYPE(_Semaphore,Reference);
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Semaphore *semaphore;
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static void _bind_methods();
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public:
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Error wait();
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|
Error post();
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_Semaphore();
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~_Semaphore();
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};
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class _Thread : public Reference {
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OBJ_TYPE(_Thread,Reference);
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protected:
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Variant ret;
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Variant userdata;
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volatile bool active;
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Object *target_instance;
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StringName target_method;
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Thread *thread;
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static void _bind_methods();
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static void _start_func(void *ud);
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public:
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enum Priority {
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PRIORITY_LOW,
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PRIORITY_NORMAL,
|
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PRIORITY_HIGH
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};
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|
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Error start(Object *p_instance,const StringName& p_method,const Variant& p_userdata=Variant(),int p_priority=PRIORITY_NORMAL);
|
|
String get_id() const;
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bool is_active() const;
|
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Variant wait_to_finish();
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_Thread();
|
|
~_Thread();
|
|
};
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#endif // CORE_BIND_H
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