31ab2ca028
[D3D12] Automatically copy runtime DLLs during export.
329 lines
13 KiB
C++
329 lines
13 KiB
C++
/**************************************************************************/
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/* editor_property_name_processor.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_property_name_processor.h"
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#include "core/string/translation.h"
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#include "editor_settings.h"
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EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
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EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_default_inspector_style() {
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if (!EditorSettings::get_singleton()) {
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return STYLE_CAPITALIZED;
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}
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const Style style = (Style)EDITOR_GET("interface/inspector/default_property_name_style").operator int();
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if (style == STYLE_LOCALIZED && !is_localization_available()) {
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return STYLE_CAPITALIZED;
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}
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return style;
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}
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EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_settings_style() {
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if (!EditorSettings::get_singleton()) {
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return STYLE_LOCALIZED;
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}
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const bool translate = EDITOR_GET("interface/editor/localize_settings");
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return translate ? STYLE_LOCALIZED : STYLE_CAPITALIZED;
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}
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EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_tooltip_style(Style p_style) {
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return p_style == STYLE_LOCALIZED ? STYLE_CAPITALIZED : STYLE_LOCALIZED;
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}
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bool EditorPropertyNameProcessor::is_localization_available() {
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if (!EditorSettings::get_singleton()) {
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return false;
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}
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const Vector<String> forbidden = String("en").split(",");
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return forbidden.find(EDITOR_GET("interface/editor/editor_language")) == -1;
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}
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String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
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HashMap<String, String>::ConstIterator cached = capitalize_string_cache.find(p_name);
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if (cached) {
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return cached->value;
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}
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Vector<String> parts = p_name.split("_", false);
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for (int i = 0; i < parts.size(); i++) {
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// Articles/conjunctions/prepositions which should only be capitalized when not at beginning and end.
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if (i > 0 && i + 1 < parts.size() && stop_words.find(parts[i]) != -1) {
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continue;
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}
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HashMap<String, String>::ConstIterator remap = capitalize_string_remaps.find(parts[i]);
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if (remap) {
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parts.write[i] = remap->value;
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} else {
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parts.write[i] = parts[i].capitalize();
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}
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}
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const String capitalized = String(" ").join(parts);
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capitalize_string_cache[p_name] = capitalized;
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return capitalized;
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}
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String EditorPropertyNameProcessor::process_name(const String &p_name, Style p_style) const {
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switch (p_style) {
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case STYLE_RAW: {
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return p_name;
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} break;
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case STYLE_CAPITALIZED: {
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return _capitalize_name(p_name);
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} break;
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case STYLE_LOCALIZED: {
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const String capitalized = _capitalize_name(p_name);
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if (TranslationServer::get_singleton()) {
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return TranslationServer::get_singleton()->property_translate(capitalized);
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}
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return capitalized;
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} break;
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}
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ERR_FAIL_V_MSG(p_name, "Unexpected property name style.");
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}
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String EditorPropertyNameProcessor::translate_group_name(const String &p_name) const {
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if (TranslationServer::get_singleton()) {
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return TranslationServer::get_singleton()->property_translate(p_name);
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}
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return p_name;
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}
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EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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// The following initialization is parsed by the l10n extraction script with a regex.
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// The map name and value definition format should be kept synced with the regex.
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// https://github.com/godotengine/godot-editor-l10n/blob/main/scripts/common.py
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capitalize_string_remaps["2d"] = "2D";
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capitalize_string_remaps["3d"] = "3D";
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capitalize_string_remaps["aa"] = "AA";
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capitalize_string_remaps["aabb"] = "AABB";
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capitalize_string_remaps["adb"] = "ADB";
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capitalize_string_remaps["ao"] = "AO";
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capitalize_string_remaps["api"] = "API";
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capitalize_string_remaps["apk"] = "APK";
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capitalize_string_remaps["arm32"] = "arm32";
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capitalize_string_remaps["arm64"] = "arm64";
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capitalize_string_remaps["arm64-v8a"] = "arm64-v8a";
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capitalize_string_remaps["armeabi-v7a"] = "armeabi-v7a";
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capitalize_string_remaps["arvr"] = "ARVR";
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capitalize_string_remaps["astc"] = "ASTC";
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capitalize_string_remaps["bbcode"] = "BBCode";
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capitalize_string_remaps["bg"] = "BG";
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capitalize_string_remaps["bidi"] = "BiDi";
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capitalize_string_remaps["bp"] = "BP";
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capitalize_string_remaps["bpc"] = "BPC";
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capitalize_string_remaps["bpm"] = "BPM";
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capitalize_string_remaps["bptc"] = "BPTC";
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capitalize_string_remaps["bvh"] = "BVH";
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capitalize_string_remaps["ca"] = "CA";
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capitalize_string_remaps["ccdik"] = "CCDIK";
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capitalize_string_remaps["cd"] = "CD";
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capitalize_string_remaps["cpu"] = "CPU";
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capitalize_string_remaps["csg"] = "CSG";
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capitalize_string_remaps["d3d12"] = "D3D12";
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capitalize_string_remaps["db"] = "dB";
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capitalize_string_remaps["dof"] = "DoF";
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capitalize_string_remaps["dpi"] = "DPI";
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capitalize_string_remaps["dtls"] = "DTLS";
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capitalize_string_remaps["eol"] = "EOL";
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capitalize_string_remaps["erp"] = "ERP";
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capitalize_string_remaps["etc"] = "ETC";
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capitalize_string_remaps["etc2"] = "ETC2";
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capitalize_string_remaps["fabrik"] = "FABRIK";
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capitalize_string_remaps["fbx"] = "FBX";
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capitalize_string_remaps["fbx2gltf"] = "FBX2glTF";
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capitalize_string_remaps["fft"] = "FFT";
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capitalize_string_remaps["fg"] = "FG";
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capitalize_string_remaps["filesystem"] = "FileSystem";
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capitalize_string_remaps["fov"] = "FOV";
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capitalize_string_remaps["fps"] = "FPS";
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capitalize_string_remaps["fs"] = "FS";
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capitalize_string_remaps["fsr"] = "FSR";
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capitalize_string_remaps["fxaa"] = "FXAA";
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capitalize_string_remaps["gdscript"] = "GDScript";
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capitalize_string_remaps["ggx"] = "GGX";
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capitalize_string_remaps["gi"] = "GI";
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capitalize_string_remaps["gl"] = "GL";
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capitalize_string_remaps["glb"] = "GLB";
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capitalize_string_remaps["gles2"] = "GLES2";
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capitalize_string_remaps["gles3"] = "GLES3";
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capitalize_string_remaps["gltf"] = "glTF";
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capitalize_string_remaps["gpu"] = "GPU";
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capitalize_string_remaps["gui"] = "GUI";
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capitalize_string_remaps["guid"] = "GUID";
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capitalize_string_remaps["hdr"] = "HDR";
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capitalize_string_remaps["hidpi"] = "hiDPI";
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capitalize_string_remaps["hipass"] = "High-pass";
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capitalize_string_remaps["hl"] = "HL";
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capitalize_string_remaps["hsv"] = "HSV";
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capitalize_string_remaps["html"] = "HTML";
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capitalize_string_remaps["http"] = "HTTP";
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capitalize_string_remaps["id"] = "ID";
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capitalize_string_remaps["ids"] = "IDs";
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capitalize_string_remaps["igd"] = "IGD";
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capitalize_string_remaps["ik"] = "IK";
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capitalize_string_remaps["image@2x"] = "Image @2x";
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capitalize_string_remaps["image@3x"] = "Image @3x";
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capitalize_string_remaps["iod"] = "IOD";
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capitalize_string_remaps["ios"] = "iOS";
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capitalize_string_remaps["ip"] = "IP";
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capitalize_string_remaps["ipad"] = "iPad";
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capitalize_string_remaps["iphone"] = "iPhone";
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capitalize_string_remaps["ipv6"] = "IPv6";
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capitalize_string_remaps["ir"] = "IR";
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capitalize_string_remaps["itunes"] = "iTunes";
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capitalize_string_remaps["jit"] = "JIT";
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capitalize_string_remaps["k1"] = "K1";
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capitalize_string_remaps["k2"] = "K2";
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capitalize_string_remaps["kb"] = "(KB)"; // Unit.
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capitalize_string_remaps["lcd"] = "LCD";
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capitalize_string_remaps["ldr"] = "LDR";
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capitalize_string_remaps["lod"] = "LOD";
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capitalize_string_remaps["lods"] = "LODs";
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capitalize_string_remaps["lowpass"] = "Low-pass";
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capitalize_string_remaps["macos"] = "macOS";
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capitalize_string_remaps["mb"] = "(MB)"; // Unit.
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capitalize_string_remaps["mjpeg"] = "MJPEG";
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capitalize_string_remaps["mms"] = "MMS";
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capitalize_string_remaps["ms"] = "(ms)"; // Unit
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capitalize_string_remaps["msaa"] = "MSAA";
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capitalize_string_remaps["msdf"] = "MSDF";
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// Not used for now as AudioEffectReverb has a `msec` property.
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//capitalize_string_remaps["msec"] = "(msec)"; // Unit.
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capitalize_string_remaps["navmesh"] = "NavMesh";
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capitalize_string_remaps["nfc"] = "NFC";
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capitalize_string_remaps["oidn"] = "OIDN";
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capitalize_string_remaps["ok"] = "OK";
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capitalize_string_remaps["opengl"] = "OpenGL";
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capitalize_string_remaps["opentype"] = "OpenType";
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capitalize_string_remaps["openxr"] = "OpenXR";
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capitalize_string_remaps["osslsigncode"] = "osslsigncode";
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capitalize_string_remaps["pck"] = "PCK";
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capitalize_string_remaps["png"] = "PNG";
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capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit.
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capitalize_string_remaps["ppc32"] = "ppc32";
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capitalize_string_remaps["ppc64"] = "ppc64";
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capitalize_string_remaps["pvrtc"] = "PVRTC";
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capitalize_string_remaps["pvs"] = "PVS";
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capitalize_string_remaps["rcedit"] = "rcedit";
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capitalize_string_remaps["rcodesign"] = "rcodesign";
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capitalize_string_remaps["rgb"] = "RGB";
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capitalize_string_remaps["rid"] = "RID";
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capitalize_string_remaps["rmb"] = "RMB";
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capitalize_string_remaps["rpc"] = "RPC";
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capitalize_string_remaps["rv64"] = "rv64";
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capitalize_string_remaps["s3tc"] = "S3TC";
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capitalize_string_remaps["scp"] = "SCP";
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capitalize_string_remaps["sdf"] = "SDF";
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capitalize_string_remaps["sdfgi"] = "SDFGI";
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capitalize_string_remaps["sdk"] = "SDK";
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capitalize_string_remaps["sec"] = "(sec)"; // Unit.
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capitalize_string_remaps["signtool"] = "signtool";
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capitalize_string_remaps["sms"] = "SMS";
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capitalize_string_remaps["srgb"] = "sRGB";
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capitalize_string_remaps["ssao"] = "SSAO";
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capitalize_string_remaps["ssh"] = "SSH";
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capitalize_string_remaps["ssil"] = "SSIL";
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capitalize_string_remaps["ssl"] = "SSL";
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capitalize_string_remaps["sss"] = "SSS";
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capitalize_string_remaps["stderr"] = "stderr";
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capitalize_string_remaps["stdout"] = "stdout";
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capitalize_string_remaps["sv"] = "SV";
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capitalize_string_remaps["svg"] = "SVG";
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capitalize_string_remaps["taa"] = "TAA";
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capitalize_string_remaps["tcp"] = "TCP";
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capitalize_string_remaps["textfile"] = "TextFile";
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capitalize_string_remaps["tls"] = "TLS";
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capitalize_string_remaps["tv"] = "TV";
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capitalize_string_remaps["ui"] = "UI";
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capitalize_string_remaps["uri"] = "URI";
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capitalize_string_remaps["url"] = "URL";
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capitalize_string_remaps["urls"] = "URLs";
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capitalize_string_remaps["us"] = U"(µs)"; // Unit.
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capitalize_string_remaps["usb"] = "USB";
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capitalize_string_remaps["usec"] = U"(µsec)"; // Unit.
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capitalize_string_remaps["uuid"] = "UUID";
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capitalize_string_remaps["uv"] = "UV";
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capitalize_string_remaps["uv1"] = "UV1";
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capitalize_string_remaps["uv2"] = "UV2";
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capitalize_string_remaps["vector2"] = "Vector2";
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capitalize_string_remaps["vpn"] = "VPN";
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capitalize_string_remaps["vram"] = "VRAM";
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capitalize_string_remaps["vrs"] = "VRS";
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capitalize_string_remaps["vsync"] = "V-Sync";
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capitalize_string_remaps["wap"] = "WAP";
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capitalize_string_remaps["webp"] = "WebP";
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capitalize_string_remaps["webrtc"] = "WebRTC";
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capitalize_string_remaps["websocket"] = "WebSocket";
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capitalize_string_remaps["wine"] = "wine";
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capitalize_string_remaps["wifi"] = "Wi-Fi";
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capitalize_string_remaps["x86"] = "x86";
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capitalize_string_remaps["x86_32"] = "x86_32";
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capitalize_string_remaps["x86_64"] = "x86_64";
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capitalize_string_remaps["xr"] = "XR";
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capitalize_string_remaps["xray"] = "X-Ray";
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capitalize_string_remaps["xy"] = "XY";
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capitalize_string_remaps["xz"] = "XZ";
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capitalize_string_remaps["yz"] = "YZ";
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// Articles, conjunctions, prepositions.
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// The following initialization is parsed in `editor/translations/scripts/common.py` with a regex.
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// The word definition format should be kept synced with the regex.
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stop_words = LocalVector<String>({
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"a",
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"an",
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"and",
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"as",
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"at",
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"by",
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"for",
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"in",
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"not",
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"of",
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"on",
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"or",
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"over",
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"per",
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"the",
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"then",
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"to",
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});
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}
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EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
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singleton = nullptr;
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}
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