153 lines
4.9 KiB
Groovy
153 lines
4.9 KiB
Groovy
apply from: 'app/config.gradle'
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buildscript {
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apply from: 'app/config.gradle'
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repositories {
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google()
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jcenter()
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}
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dependencies {
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classpath libraries.androidGradlePlugin
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}
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}
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allprojects {
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repositories {
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google()
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jcenter()
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mavenCentral()
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}
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}
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ext {
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sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : ""
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supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
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supportedTargets = ['release': "release", 'debug': "release_debug"]
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// Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
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// This command is usually used by Android Studio.
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// If building manually on the command line, it's recommended to use the
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// `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
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// The defaultAbi must be one of the {supportedAbis} values.
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defaultAbi = "arm64v8"
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}
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def rootDir = "../../.."
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def binDir = "$rootDir/bin/"
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def getSconsTaskName(String buildType) {
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return "compileGodotNativeLibs" + buildType.capitalize()
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}
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/**
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* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyDebugBinaryToBin(type: Copy) {
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dependsOn ':app:assembleDebug'
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from('app/build/outputs/apk/debug')
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into(binDir)
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include('android_debug.apk')
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}
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/**
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* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyReleaseBinaryToBin(type: Copy) {
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dependsOn ':app:assembleRelease'
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from('app/build/outputs/apk/release')
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into(binDir)
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include('android_release.apk')
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}
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/**
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* Copy the Godot android library archive debug file into the app debug libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDebugAAR(type: Copy) {
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dependsOn ':lib:assembleDebug'
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from('lib/build/outputs/aar')
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into('app/libs/debug')
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include('godot-lib.debug.aar')
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}
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/**
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* Copy the Godot android library archive release file into the app release libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyReleaseAAR(type: Copy) {
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dependsOn ':lib:assembleRelease'
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from('lib/build/outputs/aar')
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into('app/libs/release')
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include('godot-lib.release.aar')
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}
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/**
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* Generate Godot custom build template by zipping the source files from the app directory, as well
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* as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
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* The zip file also includes some gradle tools to allow building of the custom build.
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*/
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task zipCustomBuild(type: Zip) {
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dependsOn ':generateGodotTemplates'
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doFirst {
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logger.lifecycle("Generating Godot custom build template")
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}
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from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties', 'gradlew', 'gradlew.bat', 'gradle/**']))
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include '**/*'
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archiveName 'android_source.zip'
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destinationDir(file(binDir))
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}
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/**
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* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
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*/
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task generateGodotTemplates(type: GradleBuild) {
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// We exclude these gradle tasks so we can run the scons command manually.
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for (String buildType : supportedTargets.keySet()) {
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startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType)
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}
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tasks = []
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// Only build the apks and aar files for which we have native shared libraries.
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for (String target : supportedTargets.keySet()) {
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File targetLibs = new File("lib/libs/" + target)
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if (targetLibs != null && targetLibs.isDirectory()) {
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File[] targetLibsContents = targetLibs.listFiles()
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if (targetLibsContents != null && targetLibsContents.length > 0) {
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// Copy the generated aar library files to the custom build directory.
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tasks += "copy" + target.capitalize() + "AAR"
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// Copy the prebuilt binary templates to the bin directory.
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tasks += "copy" + target.capitalize() + "BinaryToBin"
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}
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}
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}
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finalizedBy 'zipCustomBuild'
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}
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/**
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* Clean the generated artifacts.
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*/
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task cleanGodotTemplates(type: Delete) {
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// Delete the generated native libs
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delete("lib/libs")
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// Delete the library generated AAR files
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delete("lib/build/outputs/aar")
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// Delete the app libs directory contents
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delete("app/libs")
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// Delete the generated binary apks
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delete("app/build/outputs/apk")
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// Delete the Godot templates in the Godot bin directory
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delete("$binDir/android_debug.apk")
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delete("$binDir/android_release.apk")
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delete("$binDir/android_source.zip")
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}
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