.. |
SCsub
|
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
|
2021-03-18 12:59:47 +11:00 |
blit.glsl
|
Add source rectangle to blit
|
2021-08-29 14:57:16 +10:00 |
blur_raster.glsl
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
blur_raster_inc.glsl
|
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
2021-08-13 10:20:14 +10:00 |
bokeh_dof.glsl
|
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
2021-08-13 10:20:14 +10:00 |
bokeh_dof_inc.glsl
|
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
2021-08-13 10:20:14 +10:00 |
bokeh_dof_raster.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 -05:00 |
canvas.glsl
|
clang-format: Various fixes to comments alignment from `clang-format` 13
|
2021-10-28 15:43:36 +02:00 |
canvas_occlusion.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
canvas_sdf.glsl
|
Support for 2D particles to collide against SDF
|
2021-05-23 16:43:36 -03:00 |
canvas_uniforms_inc.glsl
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
cluster_data_inc.glsl
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cluster_render.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 -05:00 |
cluster_store.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
copy.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
copy_to_fb.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cube_to_dp.glsl
|
Improvements to SpotLight3D and OmniLight3D's shadows
|
2021-08-19 13:46:51 +02:00 |
cubemap_downsampler.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +10:00 |
cubemap_downsampler_inc.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +10:00 |
cubemap_downsampler_raster.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +10:00 |
cubemap_filter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
cubemap_filter_raster.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +10:00 |
cubemap_roughness.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +10:00 |
cubemap_roughness_inc.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 -05:00 |
cubemap_roughness_raster.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +10:00 |
decal_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
fsr_upscale.glsl
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
gi.glsl
|
Remove unimplemented `Environment.ambient_light_occlusion_color` property
|
2021-10-07 17:47:52 +02:00 |
giprobe_write.glsl
|
Remove leftovers of anisotropy in the VoxelGI shader code
|
2021-08-25 10:23:28 +02:00 |
light_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
luminance_reduce.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
luminance_reduce_raster.glsl
|
Use fragment shader instead of compute shader for effects for mobile renderer
|
2021-07-25 13:58:21 +10:00 |
luminance_reduce_raster_inc.glsl
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
particles.glsl
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 15:19:35 +02:00 |
particles_copy.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
resolve.glsl
|
Fix Subsurface Scattering
|
2021-07-05 17:17:45 -03:00 |
roughness_limiter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
scene_forward_aa_inc.glsl
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 15:19:35 +02:00 |
scene_forward_clustered.glsl
|
Fix Depth-Prepass transparency mode
|
2021-11-18 12:49:46 +01:00 |
scene_forward_clustered_inc.glsl
|
Fix Depth-Prepass transparency mode
|
2021-11-18 12:49:46 +01:00 |
scene_forward_gi_inc.glsl
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |
scene_forward_lights_inc.glsl
|
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
|
2021-11-11 11:59:30 +03:00 |
scene_forward_mobile.glsl
|
Fix Depth-Prepass transparency mode
|
2021-11-18 12:49:46 +01:00 |
scene_forward_mobile_inc.glsl
|
Fix Depth-Prepass transparency mode
|
2021-11-18 12:49:46 +01:00 |
screen_space_reflection.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
screen_space_reflection_filter.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
screen_space_reflection_scale.glsl
|
Fix SSR
|
2021-07-03 23:32:34 -03:00 |
sdfgi_debug.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
sdfgi_debug_probes.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 -05:00 |
sdfgi_direct_light.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
sdfgi_integrate.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
sdfgi_preprocess.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
skeleton.glsl
|
Fixes missng 2D engine bits
|
2021-05-11 11:21:36 -03:00 |
sky.glsl
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
sort.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
specular_merge.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_blur.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_downsample.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_importance_map.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ssao_interleave.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
subsurface_scattering.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
tonemap.glsl
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 15:19:35 +02:00 |
volumetric_fog.glsl
|
[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
|
2021-11-24 09:16:16 +02:00 |
volumetric_fog_process.glsl
|
[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
|
2021-11-24 09:16:16 +02:00 |
voxel_gi.glsl
|
Remove leftovers of anisotropy in the VoxelGI shader code
|
2021-08-25 10:23:28 +02:00 |
voxel_gi_debug.glsl
|
Remove leftovers of anisotropy in the VoxelGI shader code
|
2021-08-25 10:23:28 +02:00 |
voxel_gi_sdf.glsl
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |