godot/servers/visual
lawnjelly c2290dbedd Unified GLES2 / GLES3 Batching
Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.

Batching is extended to cover more primitives.
2020-10-16 10:34:47 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer.cpp Option for software skinning in MeshInstance 2020-10-08 16:14:55 +02:00
rasterizer.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
shader_language.cpp Fix typos with codespell 2020-09-18 14:09:51 +02:00
shader_language.h [3.2] Fix shader crash if pass const argument to 'out/inout' parameter 2020-06-25 10:27:37 +03:00
shader_types.cpp Add MODULATE builtin to canvas item shaders 2020-05-04 00:10:24 +02:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp Make YSort stable 2020-09-29 13:57:57 +02:00
visual_server_canvas.h Make YSort stable 2020-09-29 13:57:57 +02:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp Add shader time scaling 2020-06-06 23:59:48 +02:00
visual_server_raster.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00
visual_server_scene.cpp Merge pull request #32475 from lawnjelly/hideshadow 2020-10-02 11:39:47 +02:00
visual_server_scene.h Optimize octree and fix octree leak 2020-08-18 11:02:21 +01:00
visual_server_viewport.cpp Make Light2D respect CanvasLayer layer_min and layer_max 2020-06-08 05:41:18 +01:00
visual_server_viewport.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_wrap_mt.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_wrap_mt.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00