godot/servers/visual
Juan Linietsky 42b44f43ee Basic 2D engine is more or less working, needs more work for editor to be usable. 2020-02-11 11:53:27 +01:00
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rasterizer Basic 2D engine is more or less working, needs more work for editor to be usable. 2020-02-11 11:53:27 +01:00
SCsub Texture refactor 2020-02-11 11:53:26 +01:00
rendering_device.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
rendering_device.h Basic 2D engine is more or less working, needs more work for editor to be usable. 2020-02-11 11:53:27 +01:00
shader_language.cpp Merge pull request #35986 from Chaosus/shader_index 2020-02-07 20:45:57 +01:00
shader_language.h Prevent shader crash if invalid builtin used after array member accessor 2020-02-07 15:21:15 +03:00
shader_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server_canvas.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_light_baker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_light_baker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server_raster.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server_scene.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
visual_server_scene.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_viewport.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server_viewport.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_wrap_mt.cpp Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_wrap_mt.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00