godot/thirdparty/embree-aarch64/common/sys/string.cpp

43 lines
1.4 KiB
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "string.h"
#include <algorithm>
#include <ctype.h>
namespace embree
{
char to_lower(char c) { return char(tolower(int(c))); }
char to_upper(char c) { return char(toupper(int(c))); }
std::string toLowerCase(const std::string& s) { std::string dst(s); std::transform(dst.begin(), dst.end(), dst.begin(), to_lower); return dst; }
std::string toUpperCase(const std::string& s) { std::string dst(s); std::transform(dst.begin(), dst.end(), dst.begin(), to_upper); return dst; }
Vec2f string_to_Vec2f ( std::string str )
{
size_t next = 0;
const float x = std::stof(str,&next); str = str.substr(next+1);
const float y = std::stof(str,&next);
return Vec2f(x,y);
}
Vec3f string_to_Vec3f ( std::string str )
{
size_t next = 0;
const float x = std::stof(str,&next); str = str.substr(next+1);
const float y = std::stof(str,&next); str = str.substr(next+1);
const float z = std::stof(str,&next);
return Vec3f(x,y,z);
}
Vec4f string_to_Vec4f ( std::string str )
{
size_t next = 0;
const float x = std::stof(str,&next); str = str.substr(next+1);
const float y = std::stof(str,&next); str = str.substr(next+1);
const float z = std::stof(str,&next); str = str.substr(next+1);
const float w = std::stof(str,&next);
return Vec4f(x,y,z,w);
}
}