154 lines
5.7 KiB
C++
154 lines
5.7 KiB
C++
/**************************************************************************/
|
|
/* cast_2d_editor_plugin.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "cast_2d_editor_plugin.h"
|
|
|
|
#include "canvas_item_editor_plugin.h"
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_undo_redo_manager.h"
|
|
#include "scene/2d/ray_cast_2d.h"
|
|
#include "scene/2d/shape_cast_2d.h"
|
|
|
|
void Cast2DEditor::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
get_tree()->connect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed));
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
get_tree()->disconnect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed));
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void Cast2DEditor::_node_removed(Node *p_node) {
|
|
if (p_node == node) {
|
|
node = nullptr;
|
|
}
|
|
}
|
|
|
|
bool Cast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
|
|
if (!node || !node->is_visible_in_tree()) {
|
|
return false;
|
|
}
|
|
|
|
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
|
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
|
|
Vector2 target_position = node->get("target_position");
|
|
|
|
if (mb->is_pressed()) {
|
|
if (xform.xform(target_position).distance_to(mb->get_position()) < 8) {
|
|
pressed = true;
|
|
original_target_position = target_position;
|
|
|
|
return true;
|
|
} else {
|
|
pressed = false;
|
|
|
|
return false;
|
|
}
|
|
} else if (pressed) {
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Set Target Position"));
|
|
undo_redo->add_do_property(node, "target_position", target_position);
|
|
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
|
|
undo_redo->add_undo_property(node, "target_position", original_target_position);
|
|
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
|
|
undo_redo->commit_action();
|
|
|
|
pressed = false;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
Ref<InputEventMouseMotion> mm = p_event;
|
|
if (mm.is_valid() && pressed) {
|
|
Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
|
|
point = node->get_global_transform().affine_inverse().xform(point);
|
|
|
|
node->set("target_position", point);
|
|
canvas_item_editor->update_viewport();
|
|
node->notify_property_list_changed();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Cast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
|
if (!node || !node->is_visible_in_tree()) {
|
|
return;
|
|
}
|
|
|
|
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
|
|
|
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
|
|
p_overlay->draw_texture(handle, gt.xform((Vector2)node->get("target_position")) - handle->get_size() / 2);
|
|
}
|
|
|
|
void Cast2DEditor::edit(Node2D *p_node) {
|
|
if (!canvas_item_editor) {
|
|
canvas_item_editor = CanvasItemEditor::get_singleton();
|
|
}
|
|
|
|
if (Object::cast_to<RayCast2D>(p_node) || Object::cast_to<ShapeCast2D>(p_node)) {
|
|
node = p_node;
|
|
} else {
|
|
node = nullptr;
|
|
}
|
|
|
|
canvas_item_editor->update_viewport();
|
|
}
|
|
|
|
///////////////////////
|
|
|
|
void Cast2DEditorPlugin::edit(Object *p_object) {
|
|
cast_2d_editor->edit(Object::cast_to<Node2D>(p_object));
|
|
}
|
|
|
|
bool Cast2DEditorPlugin::handles(Object *p_object) const {
|
|
return Object::cast_to<RayCast2D>(p_object) != nullptr || Object::cast_to<ShapeCast2D>(p_object) != nullptr;
|
|
}
|
|
|
|
void Cast2DEditorPlugin::make_visible(bool p_visible) {
|
|
if (!p_visible) {
|
|
edit(nullptr);
|
|
}
|
|
}
|
|
|
|
Cast2DEditorPlugin::Cast2DEditorPlugin() {
|
|
cast_2d_editor = memnew(Cast2DEditor);
|
|
EditorNode::get_singleton()->get_gui_base()->add_child(cast_2d_editor);
|
|
}
|