663d4ee7de
Under Windows, Scons is now capable of detecting and compiling with standalone MSVC compilers (aka "Visual C++ Build Tools"). http://landinghub.visualstudio.com/visual-cpp-build-tools Tried with version 2015, and native x86 and x64 compilers under Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK provided by the "Visual C++ Build Tools" web-installer. Follow the same compiling instructions than for compiling with Visual Studio, except that Visual Studio is no more required. KNOWN ISSUES : - ``methods.detect_visual_c_compiler_version()`` will emit a warning message on computers where the ``VSINSTALLDIR`` environement variable is not present. But it should compile just fine and still automatically detects the 32 or 64 bits according to the compiler you picked. TODO : - eventually, update ``platform/winrt/dectet.py`` with function ``methods.msvc_is_detected()`` and try to compile winrt/UWP with these standalone compilers (if you did not select Win10 SDK when installing the standalone tools, you can run it again). - update doc to make users aware of "Visual C++ Build Tools" aka "stadalone MSVC". - eventually, update ``methods.detect_visual_c_compiler_version()``
1529 lines
49 KiB
Python
Executable File
1529 lines
49 KiB
Python
Executable File
import os
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def add_source_files(self, sources, filetype, lib_env = None, shared = False):
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import glob;
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import string;
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#if not lib_objects:
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if not lib_env:
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lib_env = self
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if type(filetype) == type(""):
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dir = self.Dir('.').abspath
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list = glob.glob(dir + "/"+filetype)
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for f in list:
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sources.append( self.Object(f) )
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else:
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for f in filetype:
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sources.append(self.Object(f))
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def build_shader_header( target, source, env ):
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for x in source:
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print x
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name = str(x)
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name = name[ name.rfind("/")+1: ]
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name = name[ name.rfind("\\")+1: ]
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name = name.replace(".","_")
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fs = open(str(x),"r")
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fd = open(str(x)+".h","w")
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fd.write("/* this file has been generated by SCons, do not edit! */\n")
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fd.write("static const char *"+name+"=\n")
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line=fs.readline()
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while(line):
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line=line.replace("\r","")
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line=line.replace("\n","")
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line=line.replace("\\","\\\\")
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line=line.replace("\"","\\\"")
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fd.write("\""+line+"\\n\"\n")
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line=fs.readline()
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fd.write(";\n")
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return 0
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def build_glsl_header( filename ):
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fs = open(filename,"r")
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line=fs.readline()
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vertex_lines=[]
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fragment_lines=[]
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uniforms=[]
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attributes=[]
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fbos=[]
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conditionals=[]
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texunits=[]
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texunit_names=[]
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ubos=[]
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ubo_names=[]
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reading=""
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line_offset=0
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vertex_offset=0
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fragment_offset=0
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while(line):
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if (line.find("[vertex]")!=-1):
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reading="vertex"
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line=fs.readline()
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line_offset+=1
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vertex_offset=line_offset
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continue
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if (line.find("[fragment]")!=-1):
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reading="fragment"
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line=fs.readline()
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line_offset+=1
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fragment_offset=line_offset
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continue
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if (line.find("#ifdef ")!=-1):
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ifdefline = line.replace("#ifdef ","").strip()
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if (not ifdefline in conditionals):
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conditionals+=[ifdefline]
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if (line.find("#elif defined(")!=-1):
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ifdefline = line.replace("#elif defined(","").strip()
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ifdefline = ifdefline.replace(")","").strip()
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if (not ifdefline in conditionals):
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conditionals+=[ifdefline]
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import re
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if re.search(r"^\s*uniform", line):
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if (line.lower().find("texunit:")!=-1):
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#texture unit
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texunit = str(int( line[line.find(":")+1:].strip() ))
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uline=line[:line.lower().find("//")]
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uline = uline.replace("uniform","");
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uline = uline.replace(";","");
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lines = uline.split(",")
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for x in lines:
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x = x.strip()
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x = x[ x.rfind(" ")+1: ]
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if (x.find("[")!=-1):
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#unfiorm array
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x = x[ :x.find("[") ]
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if (not x in texunit_names):
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texunits+=[(x,texunit)]
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texunit_names+=[x]
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elif (line.lower().find("ubo:")!=-1):
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#ubo
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uboidx = str(int( line[line.find(":")+1:].strip() ))
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uline=line[:line.lower().find("//")]
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uline = uline[uline.find("uniform")+len("uniform"):];
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uline = uline.replace(";","");
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uline = uline.replace("{","");
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lines = uline.split(",")
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for x in lines:
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x = x.strip()
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x = x[ x.rfind(" ")+1: ]
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if (x.find("[")!=-1):
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#unfiorm array
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x = x[ :x.find("[") ]
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if (not x in ubo_names):
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ubos+=[(x,uboidx)]
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ubo_names+=[x]
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else:
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uline = line.replace("uniform","");
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uline = uline.replace(";","");
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lines = uline.split(",")
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for x in lines:
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x = x.strip()
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x = x[ x.rfind(" ")+1: ]
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if (x.find("[")!=-1):
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#unfiorm array
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x = x[ :x.find("[") ]
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if (not x in uniforms):
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uniforms+=[x]
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if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
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uline = line.replace("in ","");
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uline = uline.replace("attribute ","");
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uline = uline.replace(";","");
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uline = uline[ uline.find(" "): ].strip()
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if (uline.find("//")!=-1):
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name,bind = uline.split("//")
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if (bind.find("attrib:")!=-1):
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name=name.strip()
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bind=bind.replace("attrib:","").strip()
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attributes+=[(name,bind)]
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if (line.strip().find("out ")==0):
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uline = line.replace("out","").strip();
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uline = uline.replace(";","");
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uline = uline[ uline.find(" "): ].strip()
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if (uline.find("//")!=-1):
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name,bind = uline.split("//")
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if (bind.find("drawbuffer:")!=-1):
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name=name.strip()
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bind=bind.replace("drawbuffer:","").strip()
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fbos+=[(name,bind)]
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line=line.replace("\r","")
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line=line.replace("\n","")
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line=line.replace("\\","\\\\")
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line=line.replace("\"","\\\"")
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#line=line+"\\n\\" no need to anymore
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if (reading=="vertex"):
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vertex_lines+=[line]
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if (reading=="fragment"):
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fragment_lines+=[line]
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line=fs.readline()
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line_offset+=1
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fs.close();
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out_file = filename+".h"
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fd = open(out_file,"w")
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fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
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out_file_base = out_file
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out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
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out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
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# print("out file "+out_file+" base " +out_file_base)
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out_file_ifdef = out_file_base.replace(".","_").upper()
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fd.write("#ifndef "+out_file_ifdef+"\n")
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fd.write("#define "+out_file_ifdef+"\n")
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out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"ShaderGL";
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fd.write("\n\n");
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fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n");
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fd.write("class "+out_file_class+" : public ShaderGL {\n\n");
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fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
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fd.write("public:\n\n");
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if (len(conditionals)):
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fd.write("\tenum Conditionals {\n");
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for x in conditionals:
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fd.write("\t\t"+x+",\n");
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fd.write("\t};\n\n");
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if (len(uniforms)):
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fd.write("\tenum Uniforms {\n");
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for x in uniforms:
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fd.write("\t\t"+x.upper()+",\n");
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fd.write("\t};\n\n");
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fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
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if (len(conditionals)):
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fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
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fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
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fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
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fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
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const Transform &tr = p_transform;
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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tr.basis.elements[0][0],
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tr.basis.elements[1][0],
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tr.basis.elements[2][0],
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0,
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tr.basis.elements[0][1],
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tr.basis.elements[1][1],
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tr.basis.elements[2][1],
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0,
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tr.basis.elements[0][2],
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tr.basis.elements[1][2],
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tr.basis.elements[2][2],
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0,
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tr.origin.x,
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tr.origin.y,
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tr.origin.z,
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1
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};
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glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
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}
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""");
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fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
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const Matrix32 &tr = p_transform;
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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tr.elements[0][0],
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tr.elements[0][1],
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0,
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0,
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tr.elements[1][0],
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tr.elements[1][1],
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0,
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0,
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0,
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0,
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1,
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0,
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tr.elements[2][0],
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tr.elements[2][1],
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0,
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1
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};
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glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
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}
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""");
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fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
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GLfloat matrix[16];
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for (int i=0;i<4;i++) {
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for (int j=0;j<4;j++) {
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matrix[i*4+j]=p_matrix.matrix[i][j];
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}
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}
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glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
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}; """);
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fd.write("\n\n#undef _FU\n\n\n");
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fd.write("\tvirtual void init() {\n\n");
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if (len(conditionals)):
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fd.write("\t\tstatic const char* _conditional_strings[]={\n")
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if (len(conditionals)):
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for x in conditionals:
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fd.write("\t\t\t\"#define "+x+"\\n\",\n");
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fd.write("\t\t};\n\n");
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else:
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fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
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if (len(uniforms)):
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fd.write("\t\tstatic const char* _uniform_strings[]={\n")
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if (len(uniforms)):
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for x in uniforms:
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fd.write("\t\t\t\""+x+"\",\n");
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fd.write("\t\t};\n\n");
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else:
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fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
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if (len(attributes)):
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fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
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for x in attributes:
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fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
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fd.write("\t\t};\n\n");
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else:
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fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
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if (len(fbos)):
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fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
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for x in fbos:
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fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
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fd.write("\t\t};\n\n");
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else:
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fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
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if (len(ubos)):
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fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
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for x in ubos:
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fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
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fd.write("\t\t};\n\n");
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else:
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fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
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if (len(texunits)):
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fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
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for x in texunits:
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fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
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fd.write("\t\t};\n\n");
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else:
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fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
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fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
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for x in vertex_lines:
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fd.write("\t\t\t"+x+"\n");
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fd.write("\t\t\";\n\n");
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fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
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fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
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for x in fragment_lines:
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fd.write("\t\t\t"+x+"\n");
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fd.write("\t\t\";\n\n");
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fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
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fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+",_fbo_pairs,"+str(len(fbos))+",_ubo_pairs,"+str(len(ubos))+",_texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
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fd.write("\t};\n\n")
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fd.write("};\n\n");
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fd.write("#endif\n\n");
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fd.close();
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def build_glsl_headers( target, source, env ):
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for x in source:
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build_glsl_header(str(x));
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return 0
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def build_hlsl_dx9_header( filename ):
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|
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fs = open(filename,"r")
|
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line=fs.readline()
|
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|
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vertex_lines=[]
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fragment_lines=[]
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uniforms=[]
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fragment_uniforms=[]
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attributes=[]
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fbos=[]
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conditionals=[]
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|
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reading=""
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line_offset=0
|
|
vertex_offset=0
|
|
fragment_offset=0
|
|
|
|
while(line):
|
|
|
|
if (line.find("[vertex]")!=-1):
|
|
reading="vertex"
|
|
line=fs.readline()
|
|
line_offset+=1
|
|
vertex_offset=line_offset
|
|
continue
|
|
|
|
if (line.find("[fragment]")!=-1):
|
|
reading="fragment"
|
|
line=fs.readline()
|
|
line_offset+=1
|
|
fragment_offset=line_offset
|
|
continue
|
|
|
|
if (line.find("#ifdef ")!=-1):
|
|
ifdefline = line.replace("#ifdef ","").strip()
|
|
if (not ifdefline in conditionals):
|
|
conditionals+=[ifdefline]
|
|
|
|
if (line.find("#elif defined(")!=-1):
|
|
ifdefline = line.replace("#elif defined(","").strip()
|
|
ifdefline = ifdefline.replace(")","").strip()
|
|
if (not ifdefline in conditionals):
|
|
conditionals+=[ifdefline]
|
|
if (line.find("uniform")!=-1):
|
|
uline = line.replace("uniform","");
|
|
uline = uline.replace(";","");
|
|
lines = uline.split(",")
|
|
for x in lines:
|
|
|
|
x = x.strip()
|
|
x = x[ x.rfind(" ")+1: ]
|
|
if (x.find("[")!=-1):
|
|
#unfiorm array
|
|
x = x[ :x.find("[") ]
|
|
|
|
if (not x in uniforms):
|
|
uniforms+=[x]
|
|
fragment_uniforms+=[reading=="fragment"]
|
|
line=line.replace("\r","")
|
|
line=line.replace("\n","")
|
|
line=line.replace("\\","\\\\")
|
|
line=line.replace("\"","\\\"")
|
|
line=line+"\\n\\"
|
|
|
|
if (reading=="vertex"):
|
|
vertex_lines+=[line]
|
|
if (reading=="fragment"):
|
|
fragment_lines+=[line]
|
|
|
|
line=fs.readline()
|
|
line_offset+=1
|
|
|
|
fs.close();
|
|
|
|
out_file = filename+".h"
|
|
fd = open(out_file,"w")
|
|
|
|
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
|
|
|
|
out_file_base = out_file
|
|
out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
|
|
out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
|
|
# print("out file "+out_file+" base " +out_file_base)
|
|
out_file_ifdef = out_file_base.replace(".","_").upper()
|
|
fd.write("#ifndef "+out_file_ifdef+"\n")
|
|
fd.write("#define "+out_file_ifdef+"\n")
|
|
|
|
out_file_class = out_file_base.replace(".hlsl.h","").title().replace("_","").replace(".","")+"ShaderDX9";
|
|
fd.write("\n\n");
|
|
fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n");
|
|
fd.write("class "+out_file_class+" : public ShaderDX9 {\n\n");
|
|
fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
|
|
fd.write("public:\n\n");
|
|
|
|
if (len(conditionals)):
|
|
fd.write("\tenum Conditionals {\n");
|
|
for x in conditionals:
|
|
fd.write("\t\t"+x+",\n");
|
|
fd.write("\t};\n\n");
|
|
if (len(uniforms)):
|
|
fd.write("\tenum Uniforms {\n");
|
|
for x in uniforms:
|
|
fd.write("\t\t"+x.upper()+",\n");
|
|
fd.write("\t};\n\n");
|
|
|
|
|
|
if (len(conditionals)):
|
|
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
|
|
|
|
fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n");
|
|
|
|
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
|
|
|
|
const Transform &tr = p_transform;
|
|
|
|
float matrix[16]={ /* build a 16x16 matrix */
|
|
tr.basis.elements[0][0],
|
|
tr.basis.elements[0][1],
|
|
tr.basis.elements[0][2],
|
|
tr.origin.x,
|
|
tr.basis.elements[1][0],
|
|
tr.basis.elements[1][1],
|
|
tr.basis.elements[1][2],
|
|
tr.origin.y,
|
|
tr.basis.elements[2][0],
|
|
tr.basis.elements[2][1],
|
|
tr.basis.elements[2][2],
|
|
tr.origin.z,
|
|
0,
|
|
0,
|
|
0,
|
|
1
|
|
};
|
|
|
|
set_uniformfv(p_uniform,&matrix[0],4);
|
|
|
|
}
|
|
|
|
""");
|
|
|
|
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
|
|
|
|
float matrix[16];
|
|
|
|
for (int i=0;i<4;i++) {
|
|
for (int j=0;j<4;j++) {
|
|
|
|
matrix[i*4+j]=p_matrix.matrix[j][i];
|
|
}
|
|
}
|
|
|
|
set_uniformfv(p_uniform,&matrix[0],4);
|
|
}; """);
|
|
|
|
fd.write("\n\n#undef _FU\n\n\n");
|
|
|
|
|
|
fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n");
|
|
if (len(conditionals)):
|
|
|
|
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
|
|
if (len(conditionals)):
|
|
for x in conditionals:
|
|
fd.write("\t\t\t\""+x+"\",\n");
|
|
fd.write("\t\t};\n\n");
|
|
else:
|
|
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
|
|
|
|
if (len(uniforms)):
|
|
|
|
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
|
|
if (len(uniforms)):
|
|
for x in uniforms:
|
|
fd.write("\t\t\t\""+x+"\",\n");
|
|
fd.write("\t\t};\n\n");
|
|
|
|
fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
|
|
|
|
if (len(uniforms)):
|
|
for x in fragment_uniforms:
|
|
if (x):
|
|
fd.write("\t\t\ttrue,\n");
|
|
else:
|
|
fd.write("\t\t\tfalse,\n");
|
|
fd.write("\t\t};\n\n");
|
|
else:
|
|
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
|
|
fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
|
|
|
|
|
|
fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
|
|
for x in vertex_lines:
|
|
fd.write("\t\t\t"+x+"\n");
|
|
fd.write("\t\t\";\n\n");
|
|
|
|
fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
|
|
|
|
|
|
fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
|
|
for x in fragment_lines:
|
|
fd.write("\t\t\t"+x+"\n");
|
|
fd.write("\t\t\";\n\n");
|
|
|
|
fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
|
|
|
|
fd.write("\t\tsetup(p_device,p_version,_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
|
|
fd.write("\t};\n\n")
|
|
|
|
fd.write("};\n\n");
|
|
fd.write("#endif\n\n");
|
|
fd.close();
|
|
|
|
|
|
def build_hlsl_dx9_headers( target, source, env ):
|
|
|
|
for x in source:
|
|
|
|
build_hlsl_dx9_header(str(x));
|
|
|
|
|
|
return 0
|
|
|
|
|
|
class LegacyGLHeaderStruct:
|
|
def __init__(self):
|
|
self.vertex_lines=[]
|
|
self.fragment_lines=[]
|
|
self.uniforms=[]
|
|
self.attributes=[]
|
|
self.fbos=[]
|
|
self.conditionals=[]
|
|
self.enums={}
|
|
self.texunits=[]
|
|
self.texunit_names=[]
|
|
self.ubos=[]
|
|
self.ubo_names=[]
|
|
|
|
self.vertex_included_files=[]
|
|
self.fragment_included_files=[]
|
|
|
|
self.reading=""
|
|
self.line_offset=0
|
|
self.vertex_offset=0
|
|
self.fragment_offset=0
|
|
|
|
def include_file_in_legacygl_header( filename, header_data, depth ):
|
|
fs = open(filename,"r")
|
|
line=fs.readline()
|
|
|
|
while(line):
|
|
|
|
if (line.find("[vertex]")!=-1):
|
|
header_data.reading="vertex"
|
|
line=fs.readline()
|
|
header_data.line_offset+=1
|
|
header_data.vertex_offset=header_data.line_offset
|
|
continue
|
|
|
|
if (line.find("[fragment]")!=-1):
|
|
header_data.reading="fragment"
|
|
line=fs.readline()
|
|
header_data.line_offset+=1
|
|
header_data.fragment_offset=header_data.line_offset
|
|
continue
|
|
|
|
while(line.find("#include ")!=-1):
|
|
includeline = line.replace("#include ","").strip()[1:-1]
|
|
|
|
import os.path
|
|
|
|
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
|
|
if (not included_file in header_data.vertex_included_files and header_data.reading=="vertex"):
|
|
header_data.vertex_included_files+=[included_file]
|
|
if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None):
|
|
print "Error in file '" + filename + "': #include " + includeline + "could not be found!"
|
|
elif (not included_file in header_data.fragment_included_files and header_data.reading=="fragment"):
|
|
header_data.fragment_included_files+=[included_file]
|
|
if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None):
|
|
print "Error in file '" + filename + "': #include " + includeline + "could not be found!"
|
|
|
|
line=fs.readline()
|
|
|
|
if (line.find("#ifdef ")!=-1 or line.find("#elif defined(")!=-1):
|
|
if (line.find("#ifdef ")!=-1):
|
|
ifdefline = line.replace("#ifdef ","").strip()
|
|
else:
|
|
ifdefline = line.replace("#elif defined(","").strip()
|
|
ifdefline = ifdefline.replace(")","").strip()
|
|
|
|
if (line.find("_EN_")!=-1):
|
|
enumbase = ifdefline[:ifdefline.find("_EN_")];
|
|
ifdefline = ifdefline.replace("_EN_","_")
|
|
line = line.replace("_EN_","_")
|
|
# print(enumbase+":"+ifdefline);
|
|
if (enumbase not in header_data.enums):
|
|
header_data.enums[enumbase]=[]
|
|
if (ifdefline not in header_data.enums[enumbase]):
|
|
header_data.enums[enumbase].append(ifdefline);
|
|
|
|
elif (not ifdefline in header_data.conditionals):
|
|
header_data.conditionals+=[ifdefline]
|
|
|
|
if (line.find("uniform")!=-1 and line.lower().find("texunit:")!=-1):
|
|
#texture unit
|
|
texunitstr = line[line.find(":")+1:].strip()
|
|
if (texunitstr=="auto"):
|
|
texunit="-1"
|
|
else:
|
|
texunit = str(int(texunitstr ))
|
|
uline=line[:line.lower().find("//")]
|
|
uline = uline.replace("uniform","");
|
|
uline = uline.replace("highp","");
|
|
uline = uline.replace(";","");
|
|
lines = uline.split(",")
|
|
for x in lines:
|
|
|
|
x = x.strip()
|
|
x = x[ x.rfind(" ")+1: ]
|
|
if (x.find("[")!=-1):
|
|
#unfiorm array
|
|
x = x[ :x.find("[") ]
|
|
|
|
if (not x in header_data.texunit_names):
|
|
header_data.texunits+=[(x,texunit)]
|
|
header_data.texunit_names+=[x]
|
|
|
|
|
|
|
|
elif (line.find("uniform")!=-1):
|
|
uline = line.replace("uniform","");
|
|
uline = uline.replace(";","");
|
|
lines = uline.split(",")
|
|
for x in lines:
|
|
|
|
x = x.strip()
|
|
x = x[ x.rfind(" ")+1: ]
|
|
if (x.find("[")!=-1):
|
|
#unfiorm array
|
|
x = x[ :x.find("[") ]
|
|
|
|
if (not x in header_data.uniforms):
|
|
header_data.uniforms+=[x]
|
|
|
|
|
|
if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
|
|
uline = line.replace("in ","");
|
|
uline = uline.replace("attribute ","");
|
|
uline = uline.replace("highp ","");
|
|
uline = uline.replace(";","");
|
|
uline = uline[ uline.find(" "): ].strip()
|
|
|
|
|
|
if (uline.find("//")!=-1):
|
|
name,bind = uline.split("//")
|
|
if (bind.find("attrib:")!=-1):
|
|
name=name.strip()
|
|
bind=bind.replace("attrib:","").strip()
|
|
header_data.attributes+=[(name,bind)]
|
|
|
|
|
|
line=line.replace("\r","")
|
|
line=line.replace("\n","")
|
|
#line=line.replace("\\","\\\\")
|
|
#line=line.replace("\"","\\\"")
|
|
#line=line+"\\n\\"
|
|
|
|
if (header_data.reading=="vertex"):
|
|
header_data.vertex_lines+=[line]
|
|
if (header_data.reading=="fragment"):
|
|
header_data.fragment_lines+=[line]
|
|
|
|
line=fs.readline()
|
|
header_data.line_offset+=1
|
|
|
|
fs.close();
|
|
|
|
return header_data
|
|
|
|
|
|
|
|
def build_legacygl_header( filename, include, class_suffix, output_attribs ):
|
|
|
|
header_data = LegacyGLHeaderStruct()
|
|
include_file_in_legacygl_header( filename, header_data, 0 )
|
|
|
|
out_file = filename+".h"
|
|
fd = open(out_file,"w")
|
|
|
|
enum_constants=[]
|
|
|
|
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
|
|
|
|
out_file_base = out_file
|
|
out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
|
|
out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
|
|
# print("out file "+out_file+" base " +out_file_base)
|
|
out_file_ifdef = out_file_base.replace(".","_").upper()
|
|
fd.write("#ifndef "+out_file_ifdef+class_suffix+"_120\n")
|
|
fd.write("#define "+out_file_ifdef+class_suffix+"_120\n")
|
|
|
|
out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"Shader"+class_suffix;
|
|
fd.write("\n\n");
|
|
fd.write("#include \"" + include + "\"\n\n\n");
|
|
fd.write("class "+out_file_class+" : public Shader"+class_suffix+" {\n\n");
|
|
fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
|
|
|
|
|
|
fd.write("public:\n\n");
|
|
|
|
if (len(header_data.conditionals)):
|
|
fd.write("\tenum Conditionals {\n");
|
|
for x in header_data.conditionals:
|
|
fd.write("\t\t"+x.upper()+",\n");
|
|
fd.write("\t};\n\n");
|
|
|
|
|
|
if (len(header_data.uniforms)):
|
|
fd.write("\tenum Uniforms {\n");
|
|
for x in header_data.uniforms:
|
|
fd.write("\t\t"+x.upper()+",\n");
|
|
fd.write("\t};\n\n");
|
|
|
|
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
|
|
if (len(header_data.conditionals)):
|
|
|
|
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
|
|
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
|
|
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
|
|
|
|
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
|
|
|
|
const Transform &tr = p_transform;
|
|
|
|
GLfloat matrix[16]={ /* build a 16x16 matrix */
|
|
tr.basis.elements[0][0],
|
|
tr.basis.elements[1][0],
|
|
tr.basis.elements[2][0],
|
|
0,
|
|
tr.basis.elements[0][1],
|
|
tr.basis.elements[1][1],
|
|
tr.basis.elements[2][1],
|
|
0,
|
|
tr.basis.elements[0][2],
|
|
tr.basis.elements[1][2],
|
|
tr.basis.elements[2][2],
|
|
0,
|
|
tr.origin.x,
|
|
tr.origin.y,
|
|
tr.origin.z,
|
|
1
|
|
};
|
|
|
|
|
|
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
|
|
|
|
|
|
}
|
|
|
|
""");
|
|
|
|
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
|
|
|
|
const Matrix32 &tr = p_transform;
|
|
|
|
GLfloat matrix[16]={ /* build a 16x16 matrix */
|
|
tr.elements[0][0],
|
|
tr.elements[0][1],
|
|
0,
|
|
0,
|
|
tr.elements[1][0],
|
|
tr.elements[1][1],
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
1,
|
|
0,
|
|
tr.elements[2][0],
|
|
tr.elements[2][1],
|
|
0,
|
|
1
|
|
};
|
|
|
|
|
|
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
|
|
|
|
|
|
}
|
|
|
|
""");
|
|
|
|
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
|
|
|
|
GLfloat matrix[16];
|
|
|
|
for (int i=0;i<4;i++) {
|
|
for (int j=0;j<4;j++) {
|
|
|
|
matrix[i*4+j]=p_matrix.matrix[i][j];
|
|
}
|
|
}
|
|
|
|
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
|
|
}; """);
|
|
|
|
fd.write("\n\n#undef _FU\n\n\n");
|
|
|
|
|
|
fd.write("\tvirtual void init() {\n\n");
|
|
|
|
|
|
enum_value_count=0;
|
|
|
|
if (len(header_data.enums)):
|
|
|
|
fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n");
|
|
fd.write("\t\tstatic const Enum _enums[]={\n")
|
|
|
|
bitofs=len(header_data.conditionals)
|
|
enum_vals=[]
|
|
|
|
for xv in header_data.enums:
|
|
x=header_data.enums[xv]
|
|
bits=1
|
|
amt = len(x);
|
|
# print(x)
|
|
while(2**bits < amt):
|
|
bits+=1
|
|
# print("amount: "+str(amt)+" bits "+str(bits));
|
|
strs="{"
|
|
for i in range(amt):
|
|
strs+="\"#define "+x[i]+"\\n\","
|
|
|
|
v={}
|
|
v["set_mask"]="uint64_t("+str(i)+")<<"+str(bitofs)
|
|
v["clear_mask"]="((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<"+str(bits)+") - 1)<<"+str(bitofs)+")"
|
|
enum_vals.append(v)
|
|
enum_constants.append(x[i])
|
|
|
|
strs+="NULL}"
|
|
|
|
fd.write("\t\t\t{(uint64_t(1<<"+str(bits)+")-1)<<"+str(bitofs)+","+str(bitofs)+","+strs+"},\n");
|
|
bitofs+=bits
|
|
|
|
|
|
fd.write("\t\t};\n\n");
|
|
|
|
fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
|
|
|
|
enum_value_count=len(enum_vals);
|
|
for x in enum_vals:
|
|
fd.write("\t\t\t{"+x["set_mask"]+","+x["clear_mask"]+"},\n");
|
|
|
|
fd.write("\t\t};\n\n");
|
|
else:
|
|
fd.write("\t\tstatic const Enum *_enums=NULL;\n")
|
|
fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
|
|
|
|
if (len(header_data.conditionals)):
|
|
|
|
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
|
|
if (len(header_data.conditionals)):
|
|
for x in header_data.conditionals:
|
|
fd.write("\t\t\t\"#define "+x+"\\n\",\n");
|
|
fd.write("\t\t};\n\n");
|
|
else:
|
|
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
|
|
|
|
if (len(header_data.uniforms)):
|
|
|
|
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
|
|
if (len(header_data.uniforms)):
|
|
for x in header_data.uniforms:
|
|
fd.write("\t\t\t\""+x+"\",\n");
|
|
fd.write("\t\t};\n\n");
|
|
else:
|
|
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
|
|
|
|
if output_attribs:
|
|
if (len(header_data.attributes)):
|
|
|
|
fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
|
|
for x in header_data.attributes:
|
|
fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
|
|
fd.write("\t\t};\n\n");
|
|
else:
|
|
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
|
|
|
|
|
|
if (len(header_data.texunits)):
|
|
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
|
|
for x in header_data.texunits:
|
|
fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
|
|
fd.write("\t\t};\n\n");
|
|
else:
|
|
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
|
|
|
|
fd.write("\t\tstatic const char _vertex_code[]={\n")
|
|
for x in header_data.vertex_lines:
|
|
for i in range(len(x)):
|
|
fd.write(str(ord(x[i]))+",");
|
|
|
|
fd.write(str(ord('\n'))+",");
|
|
fd.write("\t\t0};\n\n");
|
|
|
|
fd.write("\t\tstatic const int _vertex_code_start="+str(header_data.vertex_offset)+";\n")
|
|
|
|
|
|
fd.write("\t\tstatic const char _fragment_code[]={\n")
|
|
for x in header_data.fragment_lines:
|
|
for i in range(len(x)):
|
|
fd.write(str(ord(x[i]))+",");
|
|
|
|
fd.write(str(ord('\n'))+",");
|
|
fd.write("\t\t0};\n\n");
|
|
|
|
fd.write("\t\tstatic const int _fragment_code_start="+str(header_data.fragment_offset)+";\n")
|
|
|
|
if output_attribs:
|
|
fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_attribute_pairs,"+str(len(header_data.attributes))+", _texunit_pairs,"+str(len(header_data.texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
|
|
else:
|
|
fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_texunit_pairs,"+str(len(header_data.texunits))+",_enums,"+str(len(header_data.enums))+",_enum_values,"+str(enum_value_count)+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
|
|
|
|
fd.write("\t};\n\n")
|
|
|
|
|
|
if (len(enum_constants)):
|
|
|
|
fd.write("\tenum EnumConditionals {\n")
|
|
for x in enum_constants:
|
|
fd.write("\t\t"+x.upper()+",\n");
|
|
fd.write("\t};\n\n");
|
|
fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
|
|
|
|
|
|
fd.write("};\n\n");
|
|
fd.write("#endif\n\n");
|
|
fd.close();
|
|
|
|
|
|
def build_legacygl_headers( target, source, env ):
|
|
|
|
for x in source:
|
|
|
|
build_legacygl_header(str(x), include = "drivers/legacygl/shader_lgl.h", class_suffix = "LGL", output_attribs = False);
|
|
|
|
|
|
return 0
|
|
|
|
def build_gles2_headers( target, source, env ):
|
|
|
|
for x in source:
|
|
build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix = "GLES2", output_attribs = True)
|
|
|
|
def update_version():
|
|
|
|
rev = "custom_build"
|
|
|
|
if (os.getenv("BUILD_REVISION")!=None):
|
|
rev=os.getenv("BUILD_REVISION")
|
|
print("Using custom revision: "+rev)
|
|
import version
|
|
|
|
|
|
f=open("core/version.h","wb")
|
|
f.write("#define VERSION_SHORT_NAME "+str(version.short_name)+"\n")
|
|
f.write("#define VERSION_NAME "+str(version.name)+"\n")
|
|
f.write("#define VERSION_MAJOR "+str(version.major)+"\n")
|
|
f.write("#define VERSION_MINOR "+str(version.minor)+"\n")
|
|
if (hasattr(version, 'patch')):
|
|
f.write("#define VERSION_PATCH "+str(version.patch)+"\n")
|
|
f.write("#define VERSION_REVISION "+str(rev)+"\n")
|
|
f.write("#define VERSION_STATUS "+str(version.status)+"\n")
|
|
import datetime
|
|
f.write("#define VERSION_YEAR "+str(datetime.datetime.now().year)+"\n")
|
|
|
|
def parse_cg_file(fname, uniforms, sizes, conditionals):
|
|
|
|
import re
|
|
fs = open(fname, "r")
|
|
line=fs.readline()
|
|
|
|
while line:
|
|
|
|
if re.match(r"^\s*uniform", line):
|
|
|
|
res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
|
|
type = res.groups(1)
|
|
name = res.groups(2)
|
|
|
|
uniforms.append(name);
|
|
|
|
if (type.find("texobj") != -1):
|
|
sizes.append(1);
|
|
else:
|
|
t = re.match(r"float(\d)x(\d)", type);
|
|
if t:
|
|
sizes.append(int(t.groups(1)) * int(t.groups(2)))
|
|
else:
|
|
t = re.match(r"float(\d)", type);
|
|
sizes.append(int(t.groups(1)))
|
|
|
|
if line.find("[branch]") != -1:
|
|
conditionals.append(name);
|
|
|
|
line = fs.readline();
|
|
|
|
|
|
def build_cg_shader(sname):
|
|
|
|
vp_uniforms = []
|
|
vp_uniform_sizes = []
|
|
vp_conditionals = []
|
|
|
|
parse_cg_file("vp_"+sname+".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals);
|
|
|
|
fp_uniforms = []
|
|
fp_uniform_sizes = []
|
|
fp_conditionals = []
|
|
|
|
parse_cg_file("fp_"+sname+".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals);
|
|
|
|
fd = open("shader_"+sname+".cg.h", "w");
|
|
|
|
fd.write('\n#include "shader_cell.h"\n');
|
|
fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n");
|
|
fd.write("\n\tstatic struct VertexUniforms[] = {\n");
|
|
|
|
offset = 0;
|
|
for i in range(0, len(vp_uniforms)):
|
|
|
|
fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
|
|
offset = offset + vp_uniform_sizes[i];
|
|
fd.write("\t};\n\n");
|
|
|
|
fd.write("public:\n\n");
|
|
|
|
fd.write("\tenum {\n");
|
|
|
|
for i in range(0, len(vp_uniforms)):
|
|
|
|
fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
|
|
|
|
fd.write("\t};\n");
|
|
|
|
|
|
|
|
import glob
|
|
def detect_modules():
|
|
|
|
module_list=[]
|
|
includes_cpp=""
|
|
register_cpp=""
|
|
unregister_cpp=""
|
|
|
|
files = glob.glob("modules/*")
|
|
files.sort() #so register_module_types does not change that often, and also plugins are registered in alphabetic order
|
|
for x in files:
|
|
if (not os.path.isdir(x)):
|
|
continue
|
|
x=x.replace("modules/","") # rest of world
|
|
x=x.replace("modules\\","") # win32
|
|
module_list.append(x)
|
|
try:
|
|
with open("modules/"+x+"/register_types.h"):
|
|
includes_cpp+='#include "modules/'+x+'/register_types.h"\n'
|
|
register_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
|
|
register_cpp+='\tregister_'+x+'_types();\n'
|
|
register_cpp+='#endif\n'
|
|
unregister_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
|
|
unregister_cpp+='\tunregister_'+x+'_types();\n'
|
|
unregister_cpp+='#endif\n'
|
|
except IOError:
|
|
pass
|
|
|
|
modules_cpp="""
|
|
// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
|
|
#include "register_module_types.h"
|
|
|
|
|
|
"""+includes_cpp+"""
|
|
|
|
void register_module_types() {
|
|
|
|
"""+register_cpp+"""
|
|
|
|
}
|
|
|
|
void unregister_module_types() {
|
|
|
|
"""+unregister_cpp+"""
|
|
|
|
}
|
|
|
|
"""
|
|
|
|
f=open("modules/register_module_types.cpp","wb")
|
|
f.write(modules_cpp)
|
|
|
|
return module_list
|
|
|
|
|
|
|
|
def win32_spawn(sh, escape, cmd, args, env):
|
|
import subprocess
|
|
newargs = ' '.join(args[1:])
|
|
cmdline = cmd + " " + newargs
|
|
startupinfo = subprocess.STARTUPINFO()
|
|
#startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
|
for e in env:
|
|
if type(env[e]) != type(""):
|
|
env[e] = str(env[e])
|
|
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
|
|
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
|
|
data, err = proc.communicate()
|
|
rv = proc.wait()
|
|
if rv:
|
|
print "====="
|
|
print err
|
|
print "====="
|
|
return rv
|
|
|
|
"""
|
|
def win32_spawn(sh, escape, cmd, args, spawnenv):
|
|
import win32file
|
|
import win32event
|
|
import win32process
|
|
import win32security
|
|
for var in spawnenv:
|
|
spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
|
|
|
|
sAttrs = win32security.SECURITY_ATTRIBUTES()
|
|
StartupInfo = win32process.STARTUPINFO()
|
|
newargs = ' '.join(map(escape, args[1:]))
|
|
cmdline = cmd + " " + newargs
|
|
|
|
# check for any special operating system commands
|
|
if cmd == 'del':
|
|
for arg in args[1:]:
|
|
win32file.DeleteFile(arg)
|
|
exit_code = 0
|
|
else:
|
|
# otherwise execute the command.
|
|
hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
|
|
win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
|
|
exit_code = win32process.GetExitCodeProcess(hProcess)
|
|
win32file.CloseHandle(hProcess);
|
|
win32file.CloseHandle(hThread);
|
|
return exit_code
|
|
"""
|
|
|
|
def android_add_maven_repository(self,url):
|
|
self.android_maven_repos.append(url)
|
|
|
|
def android_add_dependency(self,depline):
|
|
self.android_dependencies.append(depline)
|
|
|
|
def android_add_java_dir(self,subpath):
|
|
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
|
|
self.android_java_dirs.append(base_path)
|
|
|
|
def android_add_res_dir(self,subpath):
|
|
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
|
|
self.android_res_dirs.append(base_path)
|
|
def android_add_aidl_dir(self,subpath):
|
|
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
|
|
self.android_aidl_dirs.append(base_path)
|
|
def android_add_jni_dir(self,subpath):
|
|
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
|
|
self.android_jni_dirs.append(base_path)
|
|
def android_add_default_config(self,config):
|
|
self.android_default_config.append(config)
|
|
|
|
def android_add_to_manifest(self,file):
|
|
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
|
|
f = open(base_path,"rb")
|
|
self.android_manifest_chunk+=f.read()
|
|
def android_add_to_permissions(self,file):
|
|
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
|
|
f = open(base_path,"rb")
|
|
self.android_permission_chunk+=f.read()
|
|
def android_add_to_attributes(self,file):
|
|
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
|
|
f = open(base_path,"rb")
|
|
self.android_appattributes_chunk+=f.read()
|
|
|
|
def disable_module(self):
|
|
self.disabled_modules.append(self.current_module)
|
|
|
|
def use_windows_spawn_fix(self, platform=None):
|
|
|
|
if (os.name!="nt"):
|
|
return #not needed, only for windows
|
|
|
|
self.split_drivers=True
|
|
|
|
import subprocess
|
|
|
|
def mySubProcess(cmdline,env):
|
|
prefix = ""
|
|
if(platform == 'javascript'):
|
|
prefix = "python.exe "
|
|
|
|
startupinfo = subprocess.STARTUPINFO()
|
|
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
|
proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
|
|
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
|
|
data, err = proc.communicate()
|
|
rv = proc.wait()
|
|
if rv:
|
|
print "====="
|
|
print err
|
|
print "====="
|
|
return rv
|
|
|
|
def mySpawn(sh, escape, cmd, args, env):
|
|
|
|
newargs = ' '.join(args[1:])
|
|
cmdline = cmd + " " + newargs
|
|
|
|
rv=0
|
|
env = {str(key): str(value) for key, value in env.iteritems()}
|
|
if len(cmdline) > 32000 and cmd.endswith("ar") :
|
|
cmdline = cmd + " " + args[1] + " " + args[2] + " "
|
|
for i in range(3,len(args)) :
|
|
rv = mySubProcess( cmdline + args[i], env )
|
|
if rv :
|
|
break
|
|
else:
|
|
rv = mySubProcess( cmdline, env )
|
|
|
|
return rv
|
|
|
|
self['SPAWN'] = mySpawn
|
|
|
|
|
|
def save_active_platforms(apnames,ap):
|
|
|
|
for x in ap:
|
|
pth = x+"/logo.png"
|
|
# print("open path: "+pth)
|
|
pngf=open(pth,"rb");
|
|
b=pngf.read(1);
|
|
str=" /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
|
|
str+=" static const unsigned char _"+x[9:]+"_logo[]={"
|
|
while(len(b)==1):
|
|
str+=hex(ord(b))
|
|
b=pngf.read(1);
|
|
if (len(b)==1):
|
|
str+=","
|
|
|
|
str+="};\n"
|
|
|
|
wf = x+"/logo.h"
|
|
logow = open(wf,"wb")
|
|
logow.write(str)
|
|
|
|
|
|
def colored(sys,env):
|
|
|
|
#If the output is not a terminal, do nothing
|
|
if not sys.stdout.isatty():
|
|
return
|
|
|
|
colors = {}
|
|
colors['cyan'] = '\033[96m'
|
|
colors['purple'] = '\033[95m'
|
|
colors['blue'] = '\033[94m'
|
|
colors['green'] = '\033[92m'
|
|
colors['yellow'] = '\033[93m'
|
|
colors['red'] = '\033[91m'
|
|
colors['end'] = '\033[0m'
|
|
|
|
compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
|
|
java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
|
|
compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
|
|
link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
|
|
|
|
env.Append( CXXCOMSTR=[compile_source_message] )
|
|
env.Append( CCCOMSTR=[compile_source_message] )
|
|
env.Append( SHCCCOMSTR=[compile_shared_source_message] )
|
|
env.Append( SHCXXCOMSTR=[compile_shared_source_message] )
|
|
env.Append( ARCOMSTR=[link_library_message] )
|
|
env.Append( RANLIBCOMSTR=[ranlib_library_message] )
|
|
env.Append( SHLINKCOMSTR=[link_shared_library_message] )
|
|
env.Append( LINKCOMSTR=[link_program_message] )
|
|
env.Append( JARCOMSTR=[java_library_message] )
|
|
env.Append( JAVACCOMSTR=[java_compile_source_message] )
|
|
|
|
def detect_visual_c_compiler_version(tools_env):
|
|
# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
|
|
# (see the SCons documentation for more information on what it does)...
|
|
# in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV']
|
|
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
|
|
# the propper vc version that will be called
|
|
|
|
# These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
|
|
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
|
|
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
|
|
# is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns:
|
|
# the following string values:
|
|
|
|
# "" Compiler not detected
|
|
# "amd64" Native 64 bit compiler
|
|
# "amd64_x86" 64 bit Cross Compiler for 32 bit
|
|
# "x86" Native 32 bit compiler
|
|
# "x86_amd64" 32 bit Cross Compiler for 64 bit
|
|
|
|
# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
|
|
# and similar architectures/compilers
|
|
|
|
# Set chosen compiler to "not detected"
|
|
vc_chosen_compiler_index = -1
|
|
vc_chosen_compiler_str = ""
|
|
|
|
# find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
|
|
# First test if amd64 and amd64_x86 compilers are present in the path
|
|
vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;")
|
|
if(vc_amd64_compiler_detection_index > -1):
|
|
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64"
|
|
|
|
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;")
|
|
if(vc_amd64_x86_compiler_detection_index > -1
|
|
and (vc_chosen_compiler_index == -1
|
|
or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64_x86"
|
|
|
|
|
|
# Now check the 32 bit compilers
|
|
vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;")
|
|
if(vc_x86_compiler_detection_index > -1
|
|
and (vc_chosen_compiler_index == -1
|
|
or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86"
|
|
|
|
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;")
|
|
if(vc_x86_amd64_compiler_detection_index > -1
|
|
and (vc_chosen_compiler_index == -1
|
|
or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
|
|
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86_amd64"
|
|
|
|
# debug help
|
|
#print vc_amd64_compiler_detection_index
|
|
#print vc_amd64_x86_compiler_detection_index
|
|
#print vc_x86_compiler_detection_index
|
|
#print vc_x86_amd64_compiler_detection_index
|
|
#print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)
|
|
|
|
return vc_chosen_compiler_str
|
|
|
|
def msvc_is_detected() :
|
|
# looks for VisualStudio env variable
|
|
# or for Visual C++ Build Tools (which is a standalone MSVC)
|
|
return os.getenv("VSINSTALLDIR") or os.getenv("VS100COMNTOOLS") or os.getenv("VS110COMNTOOLS") or os.getenv("VS120COMNTOOLS") or os.getenv("VS140COMNTOOLS");
|
|
|
|
|
|
def precious_program(env, program, sources, **args):
|
|
program = env.ProgramOriginal(program, sources, **args)
|
|
env.Precious(program)
|
|
return program
|