godot/scene
Rémi Verschelde 1ca4ad2cca
Merge pull request #15623 from kubecz3k/param-name-rename
modify default param names in couple of signals
2018-01-12 19:16:52 +01:00
..
2d Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes 2018-01-12 13:48:17 +01:00
3d modify default param names in couple of signals 2018-01-12 15:45:29 +01:00
animation modify default param names in couple of signals 2018-01-12 15:45:29 +01:00
audio Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gui Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
main Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
resources Merge pull request #15629 from endragor/fix-shader-property 2018-01-12 18:26:28 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00