godot/scene
karroffel 4303fbca5a fix bone scale/rotation in AnimationPlayers
fixes #17325.

The bone pose transform was created by setting the rotation and
**then** scaling the transform. This leads to object "deformation"
that's not intended.
2018-04-03 16:43:50 +02:00
..
2d Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00
3d Merge pull request #17555 from poke1024/add-worldenv-warning 2018-03-23 11:27:03 +01:00
animation fix bone scale/rotation in AnimationPlayers 2018-04-03 16:43:50 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Merge pull request #17612 from robfram/fix-richtextlabel-bbcode 2018-03-23 10:22:33 +01:00
main Merge pull request #17321 from LinkDoyle/issue_16350 2018-03-23 11:38:59 +01:00
resources Mesh: fix crash when creating mesh outline from QuadMesh 2018-04-01 22:06:47 +07:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00