4303fbca5a
fixes #17325. The bone pose transform was created by setting the rotation and **then** scaling the transform. This leads to object "deformation" that's not intended. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
main | ||
resources | ||
SCsub | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h |