godot/modules/fbx
bqqbarbhg b9ab0e46e2 Fix handling missing skins using ufbx importer
Previously, _asset_parse_skins() would mess with the order of skin indices.
However, the rest of the code expected these to match to ufbx skin indices.
To fix this, retain the original skin indices in FBXState::original_skin_indices.
2024-05-03 20:46:26 +03:00
..
doc_classes Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
editor Apply "Remove Immutable Tracks" after post-import. 2024-03-30 23:45:22 -07:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
fbx_document.cpp Fix handling missing skins using ufbx importer 2024-05-03 20:46:26 +03:00
fbx_document.h Fix method bindings in FBXDocument by making them virtual in GLTFDocument. 2024-03-15 12:47:02 -07:00
fbx_state.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
fbx_state.h Fix handling missing skins using ufbx importer 2024-05-03 20:46:26 +03:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00