171 lines
6.1 KiB
C++
171 lines
6.1 KiB
C++
/*************************************************************************/
|
|
/* collision_object_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef COLLISION_OBJECT_2D_H
|
|
#define COLLISION_OBJECT_2D_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
#include "scene/main/viewport.h"
|
|
#include "scene/resources/shape_2d.h"
|
|
#include "servers/physics_server_2d.h"
|
|
|
|
class CollisionObject2D : public Node2D {
|
|
GDCLASS(CollisionObject2D, Node2D);
|
|
|
|
public:
|
|
enum DisableMode {
|
|
DISABLE_MODE_REMOVE,
|
|
DISABLE_MODE_MAKE_STATIC,
|
|
DISABLE_MODE_KEEP_ACTIVE,
|
|
};
|
|
|
|
private:
|
|
uint32_t collision_layer = 1;
|
|
uint32_t collision_mask = 1;
|
|
real_t collision_priority = 1.0;
|
|
|
|
bool area = false;
|
|
RID rid;
|
|
bool pickable = false;
|
|
|
|
DisableMode disable_mode = DISABLE_MODE_REMOVE;
|
|
|
|
PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC;
|
|
|
|
struct ShapeData {
|
|
ObjectID owner_id;
|
|
Transform2D xform;
|
|
struct Shape {
|
|
Ref<Shape2D> shape;
|
|
int index = 0;
|
|
};
|
|
|
|
Vector<Shape> shapes;
|
|
|
|
bool disabled = false;
|
|
bool one_way_collision = false;
|
|
real_t one_way_collision_margin = 0.0;
|
|
};
|
|
|
|
int total_subshapes = 0;
|
|
|
|
RBMap<uint32_t, ShapeData> shapes;
|
|
bool only_update_transform_changes = false; // This is used for sync to physics.
|
|
|
|
void _apply_disabled();
|
|
void _apply_enabled();
|
|
|
|
protected:
|
|
CollisionObject2D(RID p_rid, bool p_area);
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
void _update_pickable();
|
|
friend class Viewport;
|
|
void _input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
|
|
void _mouse_enter();
|
|
void _mouse_exit();
|
|
|
|
void _mouse_shape_enter(int p_shape);
|
|
void _mouse_shape_exit(int p_shape);
|
|
|
|
void set_only_update_transform_changes(bool p_enable);
|
|
bool is_only_update_transform_changes_enabled() const;
|
|
|
|
void set_body_mode(PhysicsServer2D::BodyMode p_mode);
|
|
|
|
GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int)
|
|
GDVIRTUAL0(_mouse_enter)
|
|
GDVIRTUAL0(_mouse_exit)
|
|
GDVIRTUAL1(_mouse_shape_enter, int)
|
|
GDVIRTUAL1(_mouse_shape_exit, int)
|
|
public:
|
|
void set_collision_layer(uint32_t p_layer);
|
|
uint32_t get_collision_layer() const;
|
|
|
|
void set_collision_mask(uint32_t p_mask);
|
|
uint32_t get_collision_mask() const;
|
|
|
|
void set_collision_layer_value(int p_layer_number, bool p_value);
|
|
bool get_collision_layer_value(int p_layer_number) const;
|
|
|
|
void set_collision_mask_value(int p_layer_number, bool p_value);
|
|
bool get_collision_mask_value(int p_layer_number) const;
|
|
|
|
void set_collision_priority(real_t p_priority);
|
|
real_t get_collision_priority() const;
|
|
|
|
void set_disable_mode(DisableMode p_mode);
|
|
DisableMode get_disable_mode() const;
|
|
|
|
uint32_t create_shape_owner(Object *p_owner);
|
|
void remove_shape_owner(uint32_t owner);
|
|
void get_shape_owners(List<uint32_t> *r_owners);
|
|
PackedInt32Array _get_shape_owners();
|
|
|
|
void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform);
|
|
Transform2D shape_owner_get_transform(uint32_t p_owner) const;
|
|
Object *shape_owner_get_owner(uint32_t p_owner) const;
|
|
|
|
void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
|
|
bool is_shape_owner_disabled(uint32_t p_owner) const;
|
|
|
|
void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable);
|
|
bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const;
|
|
|
|
void shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin);
|
|
real_t get_shape_owner_one_way_collision_margin(uint32_t p_owner) const;
|
|
|
|
void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
|
|
int shape_owner_get_shape_count(uint32_t p_owner) const;
|
|
Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
|
|
int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
|
|
|
|
void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
|
|
void shape_owner_clear_shapes(uint32_t p_owner);
|
|
|
|
uint32_t shape_find_owner(int p_shape_index) const;
|
|
|
|
void set_pickable(bool p_enabled);
|
|
bool is_pickable() const;
|
|
|
|
TypedArray<String> get_configuration_warnings() const override;
|
|
|
|
_FORCE_INLINE_ RID get_rid() const { return rid; }
|
|
|
|
CollisionObject2D();
|
|
~CollisionObject2D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(CollisionObject2D::DisableMode);
|
|
|
|
#endif // COLLISION_OBJECT_2D_H
|