godot/platform/osx
2020-09-25 08:55:07 +03:00
..
export [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
context_gl_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
context_gl_osx.mm Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
crash_handler_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
crash_handler_osx.mm [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
detect.py Remove unused Python imports. 2020-09-10 11:38:52 +01:00
dir_access_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dir_access_osx.mm Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
display_server_osx.h Add window click-through support. 2020-09-17 12:36:18 +03:00
display_server_osx.mm [macOS] Fix mouse position in captured mode. 2020-09-25 08:55:07 +03:00
godot_main_osx.mm t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
joypad_osx.cpp Update OSX GUID to SDL uid conversion. 2020-05-30 17:38:39 +01:00
joypad_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
logo.png platform: Update metadata for export platforms 2020-08-01 23:43:14 -07:00
os_osx.h Port ClassDB tests to use doctest 2020-08-16 16:41:02 +03:00
os_osx.mm Port ClassDB tests to use doctest 2020-08-16 16:41:02 +03:00
platform_config.h Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
vulkan_context_osx.mm Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00