godot/platform/linuxbsd
Pedro J. Estébanez dc187324be Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13 11:19:19 +02:00
..
export Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
SCsub Add "Keep screen on" feature to `DisplayServerX11` 2021-06-20 21:57:33 +02:00
context_gl_x11.cpp
context_gl_x11.h
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
detect.py Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
detect_prime_x11.cpp
detect_prime_x11.h
display_server_x11.cpp Add input buffering framework 2021-08-13 11:19:19 +02:00
display_server_x11.h Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
freedesktop_screensaver.cpp Fix linux use after free 2021-07-08 22:34:07 -04:00
freedesktop_screensaver.h Add "Keep screen on" feature to `DisplayServerX11` 2021-06-20 21:57:33 +02:00
godot_linuxbsd.cpp
joypad_linux.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
joypad_linux.h
key_mapping_x11.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
key_mapping_x11.h Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_linuxbsd.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
os_linuxbsd.h Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_linuxbsd_builders.py
vulkan_context_x11.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_x11.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00