0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
452 lines
17 KiB
C++
452 lines
17 KiB
C++
/*************************************************************************/
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/* node_3d_editor_gizmos.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPATIAL_EDITOR_GIZMOS_H
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#define SPATIAL_EDITOR_GIZMOS_H
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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class Camera3D;
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class Light3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Light3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorNode3DGizmo *p_gizmo);
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Light3DGizmoPlugin();
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};
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class AudioStreamPlayer3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(AudioStreamPlayer3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorNode3DGizmo *p_gizmo);
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AudioStreamPlayer3DGizmoPlugin();
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};
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class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorNode3DGizmo *p_gizmo);
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Camera3DGizmoPlugin();
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};
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class MeshInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(MeshInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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MeshInstance3DGizmoPlugin();
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};
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class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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Sprite3DGizmoPlugin();
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};
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class Position3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Position3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Ref<ArrayMesh> pos3d_mesh;
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Vector<Vector3> cursor_points;
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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Position3DGizmoPlugin();
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};
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class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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Skeleton3DGizmoPlugin();
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};
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class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(PhysicalBone3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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PhysicalBone3DGizmoPlugin();
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};
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class RayCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(RayCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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RayCast3DGizmoPlugin();
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};
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class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SpringArm3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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SpringArm3DGizmoPlugin();
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};
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class VehicleWheel3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(VehicleWheel3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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VehicleWheel3DGizmoPlugin();
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};
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class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SoftBody3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool is_selectable_when_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
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bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int idx) const;
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SoftBody3DGizmoPlugin();
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};
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class VisibilityNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(VisibilityNotifier3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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VisibilityNotifier3DGizmoPlugin();
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};
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class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool is_selectable_when_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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CPUParticles3DGizmoPlugin();
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};
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class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool is_selectable_when_hidden() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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GPUParticles3DGizmoPlugin();
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};
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class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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ReflectionProbeGizmoPlugin();
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};
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class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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DecalGizmoPlugin();
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};
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class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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GIProbeGizmoPlugin();
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};
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class BakedLightmapGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(BakedLightmapGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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BakedLightmapGizmoPlugin();
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};
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class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(LightmapProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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LightmapProbeGizmoPlugin();
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};
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class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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CollisionShape3DGizmoPlugin();
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};
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class CollisionPolygon3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionPolygon3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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CollisionPolygon3DGizmoPlugin();
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};
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class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);
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struct _EdgeKey {
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Vector3 from;
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Vector3 to;
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bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
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};
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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NavigationRegion3DGizmoPlugin();
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};
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class JointGizmosDrawer {
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public:
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static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
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static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
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static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
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static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
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/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
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/// with axis X and Y that are looking toward the body and oriented toward up
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static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
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// Draw circle around p_axis
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static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
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static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
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};
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class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Timer *update_timer;
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uint64_t update_idx = 0;
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void incremental_update_gizmos();
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public:
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorNode3DGizmo *p_gizmo);
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static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
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static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateGeneric6DOFJointGizmo(
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const Transform &p_offset,
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const Transform &p_trs_joint,
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const Transform &p_trs_body_a,
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const Transform &p_trs_body_b,
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real_t p_angular_limit_lower_x,
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real_t p_angular_limit_upper_x,
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real_t p_linear_limit_lower_x,
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real_t p_linear_limit_upper_x,
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bool p_enable_angular_limit_x,
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bool p_enable_linear_limit_x,
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real_t p_angular_limit_lower_y,
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real_t p_angular_limit_upper_y,
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real_t p_linear_limit_lower_y,
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real_t p_linear_limit_upper_y,
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bool p_enable_angular_limit_y,
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bool p_enable_linear_limit_y,
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real_t p_angular_limit_lower_z,
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real_t p_angular_limit_upper_z,
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real_t p_linear_limit_lower_z,
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real_t p_linear_limit_upper_z,
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bool p_enable_angular_limit_z,
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bool p_enable_linear_limit_z,
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Vector<Vector3> &r_points,
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Vector<Vector3> *r_body_a_points,
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Vector<Vector3> *r_body_b_points);
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Joint3DGizmoPlugin();
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};
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#endif // SPATIAL_EDITOR_GIZMOS_H
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