godot/drivers/gles2
Rémi Verschelde 435cced7d8
Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process
Use renderbuffer depth for post-process buffers when appropriate
2019-12-10 17:16:40 +01:00
..
shaders Fix Specular Blinn function 2019-11-22 22:03:26 -08:00
SCsub
rasterizer_canvas_gles2.cpp Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
rasterizer_canvas_gles2.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp Removed duplicated conditional in GLES2 2019-11-29 06:32:55 +01:00
rasterizer_scene_gles2.h updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
rasterizer_storage_gles2.cpp Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process 2019-12-10 17:16:40 +01:00
rasterizer_storage_gles2.h Restructure depth_internalformat code to work on mobile 2019-11-23 18:08:19 -08:00
shader_compiler_gles2.cpp Removed switch operator from GLES2 shader back-end 2019-11-02 12:43:32 +03:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h GLES2: Fix uninitialized members in ShaderGLES2::Version 2019-12-05 09:15:31 +01:00