godot/thirdparty/bullet
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
Bullet3Collision
Bullet3Common bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
Bullet3Dynamics
Bullet3Geometry
Bullet3OpenCL
Bullet3Serialize/Bullet2FileLoader
BulletCollision bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
BulletDynamics bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
BulletInverseDynamics bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
BulletSoftBody bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
LinearMath bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
clew
LICENSE.txt
btBulletCollisionAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btBulletCollisionCommon.h
btBulletDynamicsAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btBulletDynamicsCommon.h
btLinearMathAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00