godot/modules/mono/editor
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
Godot.NET.Sdk Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
GodotTools Fix blank command prompts spawning 2022-05-12 13:49:37 +02:00
script_templates Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
bindings_generator.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
bindings_generator.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
code_completion.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_internal_calls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00