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shaders
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Properly apply auto exposure with FXAA in GLES3
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2020-12-26 15:23:08 -08:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
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Remove buffer orphaning options project settings
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2020-12-23 15:23:02 +00:00 |
rasterizer_canvas_base_gles3.h
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Add project settings to manually specify API usage
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2020-10-31 18:33:55 +00:00 |
rasterizer_canvas_gles3.cpp
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Batching - BackBuffer copy fix
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2020-11-24 14:59:15 +00:00 |
rasterizer_canvas_gles3.h
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Poly colors fixes
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2020-11-13 13:23:28 +00:00 |
rasterizer_gles3.cpp
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GLES3 fix normal map flipping with nvidia workaround
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2020-08-23 07:54:58 +01:00 |
rasterizer_gles3.h
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_scene_gles3.cpp
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Fix invalid property hint for `max_renderable_elements` project setting
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2020-12-16 19:33:15 +01:00 |
rasterizer_scene_gles3.h
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Make lights_per_object configurable
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2020-11-17 10:03:44 -05:00 |
rasterizer_storage_gles3.cpp
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Remove buffer orphaning options project settings
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2020-12-23 15:23:02 +00:00 |
rasterizer_storage_gles3.h
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2d Legacy - close vulnerabilities and more debug checks
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2020-11-22 16:09:02 +00:00 |
shader_compiler_gles3.cpp
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[3.2] Fix shader's length() function parsing in expressions
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2020-06-03 19:43:47 +03:00 |
shader_compiler_gles3.h
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[3.2] Fix shader's length() function parsing in expressions
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2020-06-03 19:43:47 +03:00 |
shader_gles3.cpp
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Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
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2020-03-05 13:09:49 -08:00 |
shader_gles3.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |