godot/platform
Rémi Verschelde 43ab32ae7e
Linux: Build with use_static_cpp=yes by default for x86_64
This enables `-static-libgcc -static-libstdc++` which help make custom Linux
builds more portable (official builds have been using this option for years).

For some obscure reason Ubuntu 18.04 i386 crashes when using the option for
i386 builds, so let's play it safe and enable for x86_64 only for now.

(cherry picked from commit 1ebd66daff)
2021-02-02 13:30:54 +01:00
..
android add search extensions for scons' path 2021-02-02 13:02:47 +01:00
iphone Revert "[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`." 2021-01-27 21:53:16 +01:00
javascript Don't handle BaseException in JavaScript build script 2021-01-28 19:43:08 +00:00
osx Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
server Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
uwp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
x11 Linux: Build with use_static_cpp=yes by default for x86_64 2021-02-02 13:30:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00