godot/drivers
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
..
alsa Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
alsamidi Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
coreaudio Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
coremidi Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
dummy Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
png Handle 16 bit PNG files in sRGB format 2020-07-09 21:01:06 +02:00
pulseaudio Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
spirv-reflect
unix [macOS] Fix crash on failed `fork`. 2020-08-11 17:45:09 +03:00
vulkan SCons: Support linking system Vulkan loader while using vendored VMA 2020-07-26 13:20:08 +02:00
wasapi Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
windows Fix Directory Open Check 2020-07-06 11:32:05 -05:00
winmidi Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
xaudio2 Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
SCsub Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
register_driver_types.h