godot/platform/x11
Rémi Verschelde 251e014b59 Merge pull request #7578 from baekdahl/master
x11: don't wait for window to be mapped
2017-02-02 08:21:05 +01:00
..
export Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
SCsub Finish replacement of joystick by joypad 2017-01-08 21:33:37 +01:00
context_gl_x11.cpp x11: don't wait for window to be mapped 2017-01-19 09:38:40 +01:00
context_gl_x11.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
detect.py Use -Ofast on x11. Also introduced use_lto option. 2017-01-26 19:32:27 -06:00
godot_x11.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
joypad_linux.cpp Rename "joypad_linux" class to "JoypadLinux" 2017-01-08 22:22:00 +01:00
joypad_linux.h Rename "joypad_linux" class to "JoypadLinux" 2017-01-08 22:22:00 +01:00
key_mapping_x11.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
key_mapping_x11.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Fix issues with set_window_resizable on x11 2017-01-30 13:25:48 -03:00
os_x11.h Added focus tracking in X11 and Windows classes, added new confined mouse mode (#7162) 2017-01-25 19:21:41 +01:00
platform_config.h Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00