godot/servers/rendering/renderer_rd
Bastiaan Olij 71c5d73b5e Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
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forward_clustered Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
shaders Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
cluster_builder_rd.cpp Fixes to get Godot running again on Intel IGP 2021-02-05 00:02:06 -03:00
cluster_builder_rd.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
effects_rd.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
effects_rd.h Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
pipeline_cache_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
renderer_canvas_render_rd.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
renderer_compositor_rd.cpp Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_compositor_rd.h Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_gi_rd.h Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_render_rd.cpp Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
renderer_scene_render_rd.h Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
renderer_scene_sky_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_sky_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_storage_rd.cpp Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
renderer_storage_rd.h Style: Apply clang-tidy's `modernize-use-default-member-init` 2021-04-05 13:37:27 +02:00
shader_compiler_rd.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
shader_compiler_rd.h Allow passing varying from fragment to light shader function 2021-02-11 15:59:21 +03:00
shader_rd.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
shader_rd.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00