godot/scene
Hugo Locurcio 44204ec32d
Make Range return 1.0 ratio if minimum and maximum values are equal
An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.

This closes #43179.
2021-01-15 23:14:50 +01:00
..
2d Merge pull request #42713 from madmiraal/fix-42614 2021-01-15 13:00:23 +01:00
3d Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug 2021-01-15 16:50:57 +01:00
animation Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds 2021-01-02 11:01:13 +01:00
audio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gui Make Range return 1.0 ratio if minimum and maximum values are equal 2021-01-15 23:14:50 +01:00
main Make tooltips appear on the same display as the editor 2021-01-07 12:16:55 +03:00
resources Fix replaced visual shader nodes updating 2021-01-15 21:10:32 +03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Merge pull request #44805 from Chaosus/vs_convert 2021-01-15 16:58:26 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00