godot/platform
Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
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android removed confusing "if(true)" statement with empty "else" block 2016-09-26 12:30:59 +03:00
bb10 Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
haiku Fixed building for latest Haiku nightlies. 2016-06-29 15:40:25 -04:00
iphone Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
javascript Merge pull request #4376 from eska014/js-eval 2016-08-30 14:52:35 +02:00
osx Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
server Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
windows 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
winrt Change winrt build to be less dependent on ANGLE 2016-09-20 20:02:58 -03:00
x11 Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00