godot/core/bind
Hugo Locurcio 7f9e974a8b
Add an OS.get_processor_name() method
This method can be used to get the CPU model name.
It can be used in conjunction with
`VisualServer.get_video_adapter_name()` and
`VisualServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-16 18:39:02 +01:00
..
core_bind.cpp Add an OS.get_processor_name() method 2022-02-16 18:39:02 +01:00
core_bind.h Add an OS.get_processor_name() method 2022-02-16 18:39:02 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00