godot/modules/websocket/SCsub

71 lines
1.7 KiB
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
# Thirdparty source files
env_lws = env_modules.Clone()
thirdparty_dir = "#thirdparty/lws/"
helper_dir = "win32helpers/"
openssl_dir = "#thirdparty/openssl/"
thirdparty_sources = [
"client/client.c",
"client/client-handshake.c",
"client/client-parser.c",
"client/ssl-client.c",
"ext/extension.c",
"ext/extension-permessage-deflate.c",
"server/fops-zip.c",
"server/lejp-conf.c",
"server/parsers.c",
"server/ranges.c",
"server/server.c",
"server/server-handshake.c",
"server/ssl-server.c",
"misc/base64-decode.c",
"misc/lejp.c",
"misc/sha-1.c",
"alloc.c",
"context.c",
"handshake.c",
"header.c",
"libwebsockets.c",
"minilex.c",
"output.c",
"pollfd.c",
"service.c",
"ssl.c",
]
if env_lws["platform"] == "android": # Builtin getifaddrs
thirdparty_sources += ["misc/getifaddrs.c"]
if env_lws["platform"] == "windows": # Winsock
thirdparty_sources += ["plat/lws-plat-win.c", helper_dir + "getopt.c", helper_dir + "getopt_long.c", helper_dir + "gettimeofday.c"]
else: # Unix socket
thirdparty_sources += ["plat/lws-plat-unix.c"]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
if env_lws["platform"] == "javascript": # No need to add third party libraries at all
pass
else:
env_lws.add_source_files(env.modules_sources, thirdparty_sources)
env_lws.Append(CPPPATH=[thirdparty_dir])
if env['builtin_openssl']:
env_lws.Append(CPPPATH=[openssl_dir])
if env_lws["platform"] == "windows":
env_lws.Append(CPPPATH=[thirdparty_dir + helper_dir])
env_lws.add_source_files(env.modules_sources, "*.cpp")