godot/scene
Pedro J. Estébanez 4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
..
2d Modernize atomics 2021-02-18 12:23:25 +01:00
3d Modernize atomics 2021-02-18 12:23:25 +01:00
animation add checks for node type range in add_node function 2021-02-17 14:22:50 +05:30
audio Modernize atomics 2021-02-18 12:23:25 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Select TreeItem if none is selected 2021-02-16 14:27:40 +01:00
main Modernize atomics 2021-02-18 12:23:25 +01:00
resources Modernize atomics 2021-02-18 12:23:25 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00