godot/platform
Hugo Locurcio 2dd3a01d11
Remove per-file progress reporting when exporting to Android
Calling `step()` on EditorProgress too often will slow down the
rest of the editor, so it's best avoided. This is also more consistent
with other exporters, as most of them don't report per-file progress
either.

Exporting a 2D project with ~1,100 files to Android now takes
about 10 seconds from a debug editor build instead of 65 seconds.

This closes #30850.
2020-02-05 22:24:39 +01:00
..
android Remove per-file progress reporting when exporting to Android 2020-02-05 22:24:39 +01:00
haiku Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
iphone Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
javascript Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
osx Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
server Remove unused ip_unix member from OSX/server. 2020-01-14 17:33:49 +01:00
uwp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
windows Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
x11 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
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