a6805f37d3
This is due to a Godot bug which is now fixed in the master branch, but would require too much work for a short-lived branch such as 2.1. Building release binaries with GCC 6+ will trigger segfaults due to UB when dereferencing pointers with Object::cast_to. In theory this check should also be made for Windows cross-compilation with MinGW, but I am more concerned about Linux distros shipping broken binaries than adventurous cross-compilers hitting a wall. |
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.. | ||
SCsub | ||
detect.py | ||
godot_server.cpp | ||
logo.png | ||
os_server.cpp | ||
os_server.h | ||
platform_config.h |