godot/platform
Rémi Verschelde 2277eea262
Merge pull request #84285 from m4gr3d/auto_set_android_sdk_default
Automatically pick the Android sdk path using environment variables
2023-11-01 22:32:59 +01:00
..
android Automatically pick the Android sdk path using environment variables 2023-11-01 07:36:16 -07:00
ios Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
linuxbsd Linux: Remove hardcoded lib path for x86 cross-compilation 2023-11-01 14:14:01 +01:00
macos [macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs. 2023-10-21 22:09:35 +03:00
web Revert to `proxy_to_pthread=no` as default 2023-10-23 08:45:45 -04:00
windows Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00