godot/platform/windows
reduz 2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 -03:00
..
export Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-09 15:48:30 +01:00
context_gl_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
context_gl_windows.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
crash_handler_windows.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
crash_handler_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
detect.py Add 'use_static_cpp' option for MinGW and MSVC builds 2020-12-03 23:46:16 +02:00
display_server_windows.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
display_server_windows.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
joypad_windows.cpp Added driving joystick type to windows joystick handling 2020-12-04 23:31:19 +11:00
joypad_windows.h Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. 2020-11-06 10:17:28 +00:00
key_mapping_windows.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
key_mapping_windows.h Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_windows.cpp Reorganize rendering server. 2020-12-03 19:01:01 -03:00
os_windows.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
platform_config.h Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context_win.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
vulkan_context_win.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
windows_terminal_logger.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
windows_terminal_logger.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00