d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
/**************************************************************************/
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/* gdscript_highlighter.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_HIGHLIGHTER_H
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#define GDSCRIPT_HIGHLIGHTER_H
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#include "editor/plugins/script_editor_plugin.h"
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#include "scene/gui/text_edit.h"
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class GDScriptSyntaxHighlighter : public EditorSyntaxHighlighter {
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GDCLASS(GDScriptSyntaxHighlighter, EditorSyntaxHighlighter)
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private:
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struct ColorRegion {
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Color color;
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String start_key;
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String end_key;
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bool line_only = false;
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};
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Vector<ColorRegion> color_regions;
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HashMap<int, int> color_region_cache;
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HashMap<StringName, Color> class_names;
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HashMap<StringName, Color> reserved_keywords;
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HashMap<StringName, Color> member_keywords;
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HashSet<StringName> global_functions;
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enum Type {
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NONE,
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REGION,
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NODE_PATH,
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NODE_REF,
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ANNOTATION,
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STRING_NAME,
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SYMBOL,
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NUMBER,
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FUNCTION,
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SIGNAL,
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KEYWORD,
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MEMBER,
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IDENTIFIER,
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TYPE,
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};
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// Colors.
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Color font_color;
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Color symbol_color;
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Color function_color;
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Color global_function_color;
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Color function_definition_color;
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Color built_in_type_color;
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Color number_color;
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Color member_color;
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Color node_path_color;
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Color node_ref_color;
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Color annotation_color;
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Color string_name_color;
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Color type_color;
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void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
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public:
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virtual void _update_cache() override;
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virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
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virtual String _get_name() const override;
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virtual PackedStringArray _get_supported_languages() const override;
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virtual Ref<EditorSyntaxHighlighter> _create() const override;
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};
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#endif // GDSCRIPT_HIGHLIGHTER_H
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