911 lines
31 KiB
C++
911 lines
31 KiB
C++
/**************************************************************************/
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/* editor_preview_plugins.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_preview_plugins.h"
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#include "core/config/project_settings.h"
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#include "core/io/file_access_memory.h"
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#include "core/io/resource_loader.h"
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/resources/atlas_texture.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/font.h"
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#include "scene/resources/gradient_texture.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "servers/audio/audio_stream.h"
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void post_process_preview(Ref<Image> p_image) {
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if (p_image->get_format() != Image::FORMAT_RGBA8) {
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p_image->convert(Image::FORMAT_RGBA8);
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}
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const int w = p_image->get_width();
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const int h = p_image->get_height();
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const int r = MIN(w, h) / 32;
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const int r2 = r * r;
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Color transparent = Color(0, 0, 0, 0);
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for (int i = 0; i < r; i++) {
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for (int j = 0; j < r; j++) {
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int dx = i - r;
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int dy = j - r;
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if (dx * dx + dy * dy > r2) {
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p_image->set_pixel(i, j, transparent);
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p_image->set_pixel(w - 1 - i, j, transparent);
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p_image->set_pixel(w - 1 - i, h - 1 - j, transparent);
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p_image->set_pixel(i, h - 1 - j, transparent);
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} else {
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break;
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}
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}
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}
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}
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bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Texture2D");
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}
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bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
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return true;
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}
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Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
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Ref<Image> img;
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Ref<AtlasTexture> atex = p_from;
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if (atex.is_valid()) {
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Ref<Texture2D> tex = atex->get_atlas();
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if (!tex.is_valid()) {
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return Ref<Texture2D>();
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}
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Ref<Image> atlas = tex->get_image();
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if (!atlas.is_valid()) {
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return Ref<Texture2D>();
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}
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img = atlas->get_region(atex->get_region());
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} else {
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Ref<Texture2D> tex = p_from;
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if (tex.is_valid()) {
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img = tex->get_image();
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if (img.is_valid()) {
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img = img->duplicate();
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}
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}
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}
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if (img.is_null() || img->is_empty()) {
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return Ref<Texture2D>();
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}
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p_metadata["dimensions"] = img->get_size();
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img->clear_mipmaps();
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if (img->is_compressed()) {
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if (img->decompress() != OK) {
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return Ref<Texture2D>();
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}
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} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
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img->convert(Image::FORMAT_RGBA8);
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}
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Vector2 new_size = img->get_size();
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if (new_size.x > p_size.x) {
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new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
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}
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if (new_size.y > p_size.y) {
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new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
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}
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Vector2i new_size_i(MAX(1, (int)new_size.x), MAX(1, (int)new_size.y));
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img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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return ImageTexture::create_from_image(img);
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}
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EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
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}
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////////////////////////////////////////////////////////////////////////////
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bool EditorImagePreviewPlugin::handles(const String &p_type) const {
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return p_type == "Image";
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}
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Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
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Ref<Image> img = p_from;
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if (img.is_null() || img->is_empty()) {
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return Ref<Image>();
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}
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img = img->duplicate();
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img->clear_mipmaps();
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if (img->is_compressed()) {
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if (img->decompress() != OK) {
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return Ref<Image>();
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}
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} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
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img->convert(Image::FORMAT_RGBA8);
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}
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Vector2 new_size = img->get_size();
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if (new_size.x > p_size.x) {
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new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
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}
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if (new_size.y > p_size.y) {
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new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
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}
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img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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return ImageTexture::create_from_image(img);
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}
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EditorImagePreviewPlugin::EditorImagePreviewPlugin() {
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}
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bool EditorImagePreviewPlugin::generate_small_preview_automatically() const {
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return true;
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}
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////////////////////////////////////////////////////////////////////////////
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bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "BitMap");
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}
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Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
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Ref<BitMap> bm = p_from;
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if (bm->get_size() == Size2()) {
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return Ref<Texture2D>();
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}
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Vector<uint8_t> data;
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data.resize(bm->get_size().width * bm->get_size().height);
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{
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uint8_t *w = data.ptrw();
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for (int i = 0; i < bm->get_size().width; i++) {
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for (int j = 0; j < bm->get_size().height; j++) {
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if (bm->get_bit(i, j)) {
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w[j * (int)bm->get_size().width + i] = 255;
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} else {
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w[j * (int)bm->get_size().width + i] = 0;
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}
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}
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}
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}
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Ref<Image> img = Image::create_from_data(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
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if (img->is_compressed()) {
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if (img->decompress() != OK) {
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return Ref<Texture2D>();
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}
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} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
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img->convert(Image::FORMAT_RGBA8);
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}
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Vector2 new_size = img->get_size();
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if (new_size.x > p_size.x) {
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new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
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}
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if (new_size.y > p_size.y) {
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new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
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}
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img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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return ImageTexture::create_from_image(img);
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}
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bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
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return true;
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}
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EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
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}
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///////////////////////////////////////////////////////////////////////////
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bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "PackedScene");
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}
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Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
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return generate_from_path(p_from->get_path(), p_size, p_metadata);
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}
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Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
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String temp_path = EditorPaths::get_singleton()->get_cache_dir();
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String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
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cache_base = temp_path.path_join("resthumb-" + cache_base);
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//does not have it, try to load a cached thumbnail
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String path = cache_base + ".png";
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if (!FileAccess::exists(path)) {
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return Ref<Texture2D>();
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}
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Ref<Image> img;
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img.instantiate();
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Error err = img->load(path);
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if (err == OK) {
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post_process_preview(img);
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return ImageTexture::create_from_image(img);
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} else {
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return Ref<Texture2D>();
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}
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}
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EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
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}
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//////////////////////////////////////////////////////////////////
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void EditorMaterialPreviewPlugin::abort() {
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draw_requester.abort();
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}
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bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Material"); // Any material.
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}
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bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
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return true;
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}
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Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
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Ref<Material> material = p_from;
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ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
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if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
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RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
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draw_requester.request_and_wait(viewport);
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Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
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RS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
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ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
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img->convert(Image::FORMAT_RGBA8);
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int thumbnail_size = MAX(p_size.x, p_size.y);
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img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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return ImageTexture::create_from_image(img);
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}
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return Ref<Texture2D>();
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}
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EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
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scenario = RS::get_singleton()->scenario_create();
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viewport = RS::get_singleton()->viewport_create();
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RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
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RS::get_singleton()->viewport_set_scenario(viewport, scenario);
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RS::get_singleton()->viewport_set_size(viewport, 128, 128);
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RS::get_singleton()->viewport_set_transparent_background(viewport, true);
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RS::get_singleton()->viewport_set_active(viewport, true);
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viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
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camera = RS::get_singleton()->camera_create();
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RS::get_singleton()->viewport_attach_camera(viewport, camera);
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RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
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RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
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if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
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camera_attributes = RS::get_singleton()->camera_attributes_create();
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RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
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RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
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}
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light = RS::get_singleton()->directional_light_create();
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light_instance = RS::get_singleton()->instance_create2(light, scenario);
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RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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light2 = RS::get_singleton()->directional_light_create();
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RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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//RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
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RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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sphere = RS::get_singleton()->mesh_create();
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sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
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int lats = 32;
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int lons = 32;
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const double lat_step = Math_TAU / lats;
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const double lon_step = Math_TAU / lons;
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real_t radius = 1.0;
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Vector<Vector3> vertices;
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Vector<Vector3> normals;
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Vector<Vector2> uvs;
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Vector<real_t> tangents;
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Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
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for (int i = 1; i <= lats; i++) {
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double lat0 = lat_step * (i - 1) - Math_TAU / 4;
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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double lat1 = lat_step * i - Math_TAU / 4;
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double z1 = Math::sin(lat1);
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double zr1 = Math::cos(lat1);
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for (int j = lons; j >= 1; j--) {
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double lng0 = lon_step * (j - 1);
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double x0 = Math::cos(lng0);
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double y0 = Math::sin(lng0);
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double lng1 = lon_step * j;
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double x1 = Math::cos(lng1);
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double y1 = Math::sin(lng1);
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Vector3 v[4] = {
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Vector3(x1 * zr0, z0, y1 * zr0),
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Vector3(x1 * zr1, z1, y1 * zr1),
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Vector3(x0 * zr1, z1, y0 * zr1),
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Vector3(x0 * zr0, z0, y0 * zr0)
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};
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#define ADD_POINT(m_idx) \
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normals.push_back(v[m_idx]); \
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vertices.push_back(v[m_idx] * radius); \
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{ \
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Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
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uv /= Math_PI; \
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uv *= 4.0; \
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uv = uv * 0.5 + Vector2(0.5, 0.5); \
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uvs.push_back(uv); \
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} \
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{ \
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Vector3 t = tt.xform(v[m_idx]); \
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tangents.push_back(t.x); \
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tangents.push_back(t.y); \
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tangents.push_back(t.z); \
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tangents.push_back(1.0); \
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}
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ADD_POINT(0);
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ADD_POINT(1);
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ADD_POINT(2);
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ADD_POINT(2);
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ADD_POINT(3);
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ADD_POINT(0);
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}
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}
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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arr[RS::ARRAY_VERTEX] = vertices;
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arr[RS::ARRAY_NORMAL] = normals;
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arr[RS::ARRAY_TANGENT] = tangents;
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arr[RS::ARRAY_TEX_UV] = uvs;
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RS::get_singleton()->mesh_add_surface_from_arrays(sphere, RS::PRIMITIVE_TRIANGLES, arr);
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}
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EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(sphere);
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RS::get_singleton()->free(sphere_instance);
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RS::get_singleton()->free(viewport);
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RS::get_singleton()->free(light);
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RS::get_singleton()->free(light_instance);
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RS::get_singleton()->free(light2);
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RS::get_singleton()->free(light_instance2);
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RS::get_singleton()->free(camera);
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RS::get_singleton()->free(camera_attributes);
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RS::get_singleton()->free(scenario);
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}
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///////////////////////////////////////////////////////////////////////////
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bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Script");
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}
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Ref<Texture2D> EditorScriptPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
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Error err;
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String code = FileAccess::get_file_as_string(p_path, &err);
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if (err != OK) {
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return Ref<Texture2D>();
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}
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|
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ScriptLanguage *lang = ScriptServer::get_language_for_extension(p_path.get_extension());
|
||
return _generate_from_source_code(lang, code, p_size, p_metadata);
|
||
}
|
||
|
||
Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
|
||
Ref<Script> scr = p_from;
|
||
if (scr.is_null()) {
|
||
return Ref<Texture2D>();
|
||
}
|
||
|
||
String code = scr->get_source_code().strip_edges();
|
||
return _generate_from_source_code(scr->get_language(), code, p_size, p_metadata);
|
||
}
|
||
|
||
Ref<Texture2D> EditorScriptPreviewPlugin::_generate_from_source_code(const ScriptLanguage *p_language, const String &p_source_code, const Size2 &p_size, Dictionary &p_metadata) const {
|
||
if (p_source_code.is_empty()) {
|
||
return Ref<Texture2D>();
|
||
}
|
||
|
||
List<String> kwors;
|
||
if (p_language) {
|
||
p_language->get_reserved_words(&kwors);
|
||
}
|
||
|
||
HashSet<String> control_flow_keywords;
|
||
HashSet<String> keywords;
|
||
|
||
for (const String &E : kwors) {
|
||
if (p_language && p_language->is_control_flow_keyword(E)) {
|
||
control_flow_keywords.insert(E);
|
||
} else {
|
||
keywords.insert(E);
|
||
}
|
||
}
|
||
|
||
int line = 0;
|
||
int col = 0;
|
||
int thumbnail_size = MAX(p_size.x, p_size.y);
|
||
Ref<Image> img = Image::create_empty(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8);
|
||
|
||
Color bg_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
|
||
Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
|
||
Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
|
||
Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color");
|
||
Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color");
|
||
Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
|
||
Color doc_comment_color = EDITOR_GET("text_editor/theme/highlighting/doc_comment_color");
|
||
|
||
if (bg_color.a == 0) {
|
||
bg_color = Color(0, 0, 0, 0);
|
||
}
|
||
bg_color.a = MAX(bg_color.a, 0.2); // Ensure we have some background, regardless of the text editor setting.
|
||
|
||
img->fill(bg_color);
|
||
|
||
const int x0 = thumbnail_size / 8;
|
||
const int y0 = thumbnail_size / 8;
|
||
const int available_height = thumbnail_size - 2 * y0;
|
||
col = x0;
|
||
|
||
bool prev_is_text = false;
|
||
bool in_control_flow_keyword = false;
|
||
bool in_keyword = false;
|
||
bool in_comment = false;
|
||
bool in_doc_comment = false;
|
||
for (int i = 0; i < p_source_code.length(); i++) {
|
||
char32_t c = p_source_code[i];
|
||
if (c > 32) {
|
||
if (col < thumbnail_size) {
|
||
Color color = text_color;
|
||
|
||
if (c == '#') {
|
||
if (i < p_source_code.length() - 1 && p_source_code[i + 1] == '#') {
|
||
in_doc_comment = true;
|
||
} else {
|
||
in_comment = true;
|
||
}
|
||
}
|
||
|
||
if (in_comment) {
|
||
color = comment_color;
|
||
} else if (in_doc_comment) {
|
||
color = doc_comment_color;
|
||
} else {
|
||
if (is_symbol(c)) {
|
||
// Make symbol a little visible.
|
||
color = symbol_color;
|
||
in_control_flow_keyword = false;
|
||
in_keyword = false;
|
||
} else if (!prev_is_text && is_ascii_identifier_char(c)) {
|
||
int pos = i;
|
||
|
||
while (is_ascii_identifier_char(p_source_code[pos])) {
|
||
pos++;
|
||
}
|
||
String word = p_source_code.substr(i, pos - i);
|
||
if (control_flow_keywords.has(word)) {
|
||
in_control_flow_keyword = true;
|
||
} else if (keywords.has(word)) {
|
||
in_keyword = true;
|
||
}
|
||
|
||
} else if (!is_ascii_identifier_char(c)) {
|
||
in_keyword = false;
|
||
}
|
||
|
||
if (in_control_flow_keyword) {
|
||
color = control_flow_keyword_color;
|
||
} else if (in_keyword) {
|
||
color = keyword_color;
|
||
}
|
||
}
|
||
Color ul = color;
|
||
ul.a *= 0.5;
|
||
img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
|
||
img->set_pixel(col, y0 + line * 2 + 1, color);
|
||
|
||
prev_is_text = is_ascii_identifier_char(c);
|
||
}
|
||
col++;
|
||
} else {
|
||
prev_is_text = false;
|
||
in_control_flow_keyword = false;
|
||
in_keyword = false;
|
||
|
||
if (c == '\n') {
|
||
in_comment = false;
|
||
in_doc_comment = false;
|
||
|
||
col = x0;
|
||
line++;
|
||
if (line >= available_height / 2) {
|
||
break;
|
||
}
|
||
} else if (c == '\t') {
|
||
col += 3;
|
||
} else {
|
||
col++;
|
||
}
|
||
}
|
||
}
|
||
post_process_preview(img);
|
||
return ImageTexture::create_from_image(img);
|
||
}
|
||
|
||
EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
|
||
}
|
||
|
||
///////////////////////////////////////////////////////////////////
|
||
|
||
bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
|
||
return ClassDB::is_parent_class(p_type, "AudioStream");
|
||
}
|
||
|
||
Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
|
||
Ref<AudioStream> stream = p_from;
|
||
ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
|
||
|
||
Vector<uint8_t> img;
|
||
|
||
int w = p_size.x;
|
||
int h = p_size.y;
|
||
img.resize(w * h * 3);
|
||
|
||
uint8_t *imgdata = img.ptrw();
|
||
uint8_t *imgw = imgdata;
|
||
|
||
Ref<AudioStreamPlayback> playback = stream->instantiate_playback();
|
||
ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
|
||
|
||
real_t len_s = stream->get_length();
|
||
if (len_s == 0) {
|
||
len_s = 60; //one minute audio if no length specified
|
||
}
|
||
int frame_length = AudioServer::get_singleton()->get_mix_rate() * len_s;
|
||
|
||
Vector<AudioFrame> frames;
|
||
frames.resize(frame_length);
|
||
|
||
playback->start();
|
||
playback->mix(frames.ptrw(), 1, frames.size());
|
||
playback->stop();
|
||
|
||
for (int i = 0; i < w; i++) {
|
||
real_t max = -1000;
|
||
real_t min = 1000;
|
||
int from = uint64_t(i) * frame_length / w;
|
||
int to = (uint64_t(i) + 1) * frame_length / w;
|
||
to = MIN(to, frame_length);
|
||
from = MIN(from, frame_length - 1);
|
||
if (to == from) {
|
||
to = from + 1;
|
||
}
|
||
|
||
for (int j = from; j < to; j++) {
|
||
max = MAX(max, frames[j].left);
|
||
max = MAX(max, frames[j].right);
|
||
|
||
min = MIN(min, frames[j].left);
|
||
min = MIN(min, frames[j].right);
|
||
}
|
||
|
||
int pfrom = CLAMP((min * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
|
||
int pto = CLAMP((max * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
|
||
|
||
for (int j = 0; j < h; j++) {
|
||
uint8_t *p = &imgw[(j * w + i) * 3];
|
||
if (j < pfrom || j > pto) {
|
||
p[0] = 100;
|
||
p[1] = 100;
|
||
p[2] = 100;
|
||
} else {
|
||
p[0] = 180;
|
||
p[1] = 180;
|
||
p[2] = 180;
|
||
}
|
||
}
|
||
}
|
||
|
||
//post_process_preview(img);
|
||
|
||
Ref<Image> image = Image::create_from_data(w, h, false, Image::FORMAT_RGB8, img);
|
||
return ImageTexture::create_from_image(image);
|
||
}
|
||
|
||
EditorAudioStreamPreviewPlugin::EditorAudioStreamPreviewPlugin() {
|
||
}
|
||
|
||
///////////////////////////////////////////////////////////////////////////
|
||
|
||
void EditorMeshPreviewPlugin::abort() {
|
||
draw_requester.abort();
|
||
}
|
||
|
||
bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
|
||
return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh.
|
||
}
|
||
|
||
Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
|
||
Ref<Mesh> mesh = p_from;
|
||
ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
|
||
|
||
RS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
|
||
|
||
AABB aabb = mesh->get_aabb();
|
||
Vector3 ofs = aabb.get_center();
|
||
aabb.position -= ofs;
|
||
Transform3D xform;
|
||
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
|
||
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
|
||
AABB rot_aabb = xform.xform(aabb);
|
||
real_t m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
|
||
if (m == 0) {
|
||
return Ref<Texture2D>();
|
||
}
|
||
m = 1.0 / m;
|
||
m *= 0.5;
|
||
xform.basis.scale(Vector3(m, m, m));
|
||
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
|
||
xform.origin.z -= rot_aabb.size.z * 2;
|
||
RS::get_singleton()->instance_set_transform(mesh_instance, xform);
|
||
|
||
draw_requester.request_and_wait(viewport);
|
||
|
||
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
|
||
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
|
||
|
||
RS::get_singleton()->instance_set_base(mesh_instance, RID());
|
||
|
||
img->convert(Image::FORMAT_RGBA8);
|
||
|
||
Vector2 new_size = img->get_size();
|
||
if (new_size.x > p_size.x) {
|
||
new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
|
||
}
|
||
if (new_size.y > p_size.y) {
|
||
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
|
||
}
|
||
img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
|
||
post_process_preview(img);
|
||
|
||
return ImageTexture::create_from_image(img);
|
||
}
|
||
|
||
EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
|
||
scenario = RS::get_singleton()->scenario_create();
|
||
|
||
viewport = RS::get_singleton()->viewport_create();
|
||
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
|
||
RS::get_singleton()->viewport_set_scenario(viewport, scenario);
|
||
RS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
||
RS::get_singleton()->viewport_set_transparent_background(viewport, true);
|
||
RS::get_singleton()->viewport_set_active(viewport, true);
|
||
viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
|
||
|
||
camera = RS::get_singleton()->camera_create();
|
||
RS::get_singleton()->viewport_attach_camera(viewport, camera);
|
||
RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
|
||
//RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
|
||
RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
|
||
|
||
if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
|
||
camera_attributes = RS::get_singleton()->camera_attributes_create();
|
||
RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
|
||
RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
|
||
}
|
||
|
||
light = RS::get_singleton()->directional_light_create();
|
||
light_instance = RS::get_singleton()->instance_create2(light, scenario);
|
||
RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
|
||
|
||
light2 = RS::get_singleton()->directional_light_create();
|
||
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
|
||
//RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
|
||
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
|
||
|
||
RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
|
||
|
||
//sphere = RS::get_singleton()->mesh_create();
|
||
mesh_instance = RS::get_singleton()->instance_create();
|
||
RS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
|
||
}
|
||
|
||
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
|
||
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
||
//RS::get_singleton()->free(sphere);
|
||
RS::get_singleton()->free(mesh_instance);
|
||
RS::get_singleton()->free(viewport);
|
||
RS::get_singleton()->free(light);
|
||
RS::get_singleton()->free(light_instance);
|
||
RS::get_singleton()->free(light2);
|
||
RS::get_singleton()->free(light_instance2);
|
||
RS::get_singleton()->free(camera);
|
||
RS::get_singleton()->free(camera_attributes);
|
||
RS::get_singleton()->free(scenario);
|
||
}
|
||
|
||
///////////////////////////////////////////////////////////////////////////
|
||
|
||
void EditorFontPreviewPlugin::abort() {
|
||
draw_requester.abort();
|
||
}
|
||
|
||
bool EditorFontPreviewPlugin::handles(const String &p_type) const {
|
||
return ClassDB::is_parent_class(p_type, "Font");
|
||
}
|
||
|
||
Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
|
||
Ref<Font> sampled_font = ResourceLoader::load(p_path);
|
||
ERR_FAIL_COND_V(sampled_font.is_null(), Ref<Texture2D>());
|
||
|
||
String sample;
|
||
static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ሀᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
|
||
for (int i = 0; i < sample_base.length(); i++) {
|
||
if (sampled_font->has_char(sample_base[i])) {
|
||
sample += sample_base[i];
|
||
}
|
||
}
|
||
if (sample.is_empty()) {
|
||
sample = sampled_font->get_supported_chars().substr(0, 6);
|
||
}
|
||
Vector2 size = sampled_font->get_string_size(sample, HORIZONTAL_ALIGNMENT_LEFT, -1, 50);
|
||
|
||
Vector2 pos;
|
||
|
||
pos.x = 64 - size.x / 2;
|
||
pos.y = 80;
|
||
|
||
const Color c = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
|
||
const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
|
||
sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
|
||
|
||
draw_requester.request_and_wait(viewport);
|
||
|
||
RS::get_singleton()->canvas_item_clear(canvas_item);
|
||
|
||
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
|
||
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
|
||
|
||
img->convert(Image::FORMAT_RGBA8);
|
||
|
||
Vector2 new_size = img->get_size();
|
||
if (new_size.x > p_size.x) {
|
||
new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
|
||
}
|
||
if (new_size.y > p_size.y) {
|
||
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
|
||
}
|
||
img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
|
||
post_process_preview(img);
|
||
|
||
return ImageTexture::create_from_image(img);
|
||
}
|
||
|
||
Ref<Texture2D> EditorFontPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
|
||
String path = p_from->get_path();
|
||
if (!FileAccess::exists(path)) {
|
||
return Ref<Texture2D>();
|
||
}
|
||
return generate_from_path(path, p_size, p_metadata);
|
||
}
|
||
|
||
EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
|
||
viewport = RS::get_singleton()->viewport_create();
|
||
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
|
||
RS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
||
RS::get_singleton()->viewport_set_active(viewport, true);
|
||
viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
|
||
|
||
canvas = RS::get_singleton()->canvas_create();
|
||
canvas_item = RS::get_singleton()->canvas_item_create();
|
||
|
||
RS::get_singleton()->viewport_attach_canvas(viewport, canvas);
|
||
RS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
|
||
}
|
||
|
||
EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
|
||
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
||
RS::get_singleton()->free(canvas_item);
|
||
RS::get_singleton()->free(canvas);
|
||
RS::get_singleton()->free(viewport);
|
||
}
|
||
|
||
////////////////////////////////////////////////////////////////////////////
|
||
|
||
static const real_t GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR = 4.0;
|
||
|
||
bool EditorGradientPreviewPlugin::handles(const String &p_type) const {
|
||
return ClassDB::is_parent_class(p_type, "Gradient");
|
||
}
|
||
|
||
bool EditorGradientPreviewPlugin::generate_small_preview_automatically() const {
|
||
return true;
|
||
}
|
||
|
||
Ref<Texture2D> EditorGradientPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
|
||
Ref<Gradient> gradient = p_from;
|
||
if (gradient.is_valid()) {
|
||
Ref<GradientTexture1D> ptex;
|
||
ptex.instantiate();
|
||
ptex->set_width(p_size.width * GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR * EDSCALE);
|
||
ptex->set_gradient(gradient);
|
||
return ImageTexture::create_from_image(ptex->get_image());
|
||
}
|
||
return Ref<Texture2D>();
|
||
}
|
||
|
||
EditorGradientPreviewPlugin::EditorGradientPreviewPlugin() {
|
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}
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