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44e526d3d5
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
forward_clustered
History
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
scene_forward_clustered_inc.glsl
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
scene_forward_clustered.glsl
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00