godot/platform
Rémi Verschelde 19673840fb
iOS: Enable Storyboard launch screen by default
LaunchImages are deprecated, and Storyboard is supported on all currently
supported iOS versions, so this should be the default.

LaunchImages support was removed in 4.3 with #86312.

(cherry picked from commit 91c5d1e245)
2024-03-11 15:01:23 +01:00
..
android Fix gradle build errors when the build path contains non-ASCII characters 2024-03-11 15:01:22 +01:00
ios iOS: Enable Storyboard launch screen by default 2024-03-11 15:01:23 +01:00
linuxbsd os_linuxbsd.cpp: include `servers/rendering_server.h` 2024-03-11 15:01:22 +01:00
macos [macOS] Check Vulkan SDK version when looking for MoltenVK libs. 2024-03-09 23:34:53 +01:00
uwp Change explicit 'Godot 4.0' references to 'Godot 4' 2023-07-10 18:09:58 +02:00
web Add `WASM_BIGINT` linker flag to the web build 2024-03-11 15:01:22 +01:00
windows Check nullptr in `_nvapi_disable_threaded_optimization` to prevent crash 2024-01-23 19:57:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00