godot/scene
Haoyu Qiu 4c47c6ab75 Tree: Don't draw selection background of individual cells in Row mode 2022-08-09 17:07:53 +08:00
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2d Fix typo when setting NavigationRegion travel_cost 2022-08-08 09:51:45 +02:00
3d Fix typo when setting NavigationRegion travel_cost 2022-08-08 09:51:45 +02:00
animation Fix crash when executing `AnimationTreePlayer.are_nodes_connected` 2022-08-01 23:36:12 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Tree: Don't draw selection background of individual cells in Row mode 2022-08-09 17:07:53 +08:00
main Merge pull request #48157 from madmiraal/fix-46438-3.x 2022-08-05 22:37:17 +02:00
resources Merge pull request #63971 from paddy-exe/spatial-shader-built-ins 2022-08-08 15:50:25 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add `TorusMesh` 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00