godot/servers/rendering/rasterizer_rd/shaders
Juan Linietsky a57dc398db Implement MSAA 2020-04-12 15:33:57 -03:00
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SCsub Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
bokeh_dof.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_occlusion.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_uniforms_inc.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
copy.glsl Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
copy_to_fb.glsl Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
cube_to_dp.glsl Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
cubemap_downsampler.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
cubemap_filter.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
cubemap_roughness.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
giprobe.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
giprobe_debug.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
giprobe_sdf.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
giprobe_write.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
luminance_reduce.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
roughness_limiter.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
scene_high_end.glsl Implement MSAA 2020-04-12 15:33:57 -03:00
scene_high_end_inc.glsl Support light size and soft shadows 2020-04-09 15:11:15 -03:00
screen_space_reflection.glsl Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
screen_space_reflection_filter.glsl Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
screen_space_reflection_scale.glsl Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
sky.glsl Fix SSS affecting Sky 2020-04-11 01:20:24 -07:00
specular_merge.glsl Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
ssao.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
ssao_blur.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
ssao_minify.glsl Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
subsurface_scattering.glsl Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
tonemap.glsl Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00