.. |
SCsub
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Moved most of the effect code to compute.
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2020-04-11 19:44:07 -03:00 |
bokeh_dof.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
canvas.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
canvas_occlusion.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
canvas_uniforms_inc.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
copy.glsl
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Moved most of the effect code to compute.
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2020-04-11 19:44:07 -03:00 |
copy_to_fb.glsl
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Moved most of the effect code to compute.
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2020-04-11 19:44:07 -03:00 |
cube_to_dp.glsl
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Moved most of the effect code to compute.
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2020-04-11 19:44:07 -03:00 |
cubemap_downsampler.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
cubemap_filter.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
cubemap_roughness.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
giprobe.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
giprobe_debug.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
giprobe_sdf.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
giprobe_write.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
luminance_reduce.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
roughness_limiter.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
scene_high_end.glsl
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Implement MSAA
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2020-04-12 15:33:57 -03:00 |
scene_high_end_inc.glsl
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Support light size and soft shadows
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2020-04-09 15:11:15 -03:00 |
screen_space_reflection.glsl
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Re-Added screen space reflection.
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2020-04-02 11:25:21 -03:00 |
screen_space_reflection_filter.glsl
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Re-implement subsurface scattering.
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2020-04-04 11:44:28 -03:00 |
screen_space_reflection_scale.glsl
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Re-Added screen space reflection.
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2020-04-02 11:25:21 -03:00 |
sky.glsl
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Fix SSS affecting Sky
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2020-04-11 01:20:24 -07:00 |
specular_merge.glsl
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Re-Added screen space reflection.
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2020-04-02 11:25:21 -03:00 |
ssao.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
ssao_blur.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
ssao_minify.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
subsurface_scattering.glsl
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Re-implement subsurface scattering.
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2020-04-04 11:44:28 -03:00 |
tonemap.glsl
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Add screen space AA option, with FXAA implementation.
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2020-04-12 10:57:18 -03:00 |