godot/modules/gdnative
Jerome67000 2609cc9ef4 Removes Script::get_node_type()
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
..
doc_classes classref: Sync with current source 2017-10-21 12:04:36 +02:00
gdnative [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
include Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
nativearvr Couple of small changes so our ARVRInterfaceGDNative gets constructed and registered automatically when a module loads 2017-10-15 12:56:36 +11:00
nativescript Removes Script::get_node_type() 2017-10-25 20:11:30 +02:00
pluginscript Removes Script::get_node_type() 2017-10-25 20:11:30 +02:00
SCsub [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
config.py Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
gd_native_library_editor.cpp Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
gd_native_library_editor.h Apply clang-format again to recent changes 2017-09-16 19:48:45 +02:00
gdnative.cpp [GDNative] removed native_raw_call 2017-10-14 15:50:55 +02:00
gdnative.h [GDNative] removed native_raw_call 2017-10-14 15:50:55 +02:00
gdnative_api.json Couple of small changes so our ARVRInterfaceGDNative gets constructed and registered automatically when a module loads 2017-10-15 12:56:36 +11:00
register_types.cpp Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
register_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00