godot/modules/gdnative/include
Ignacio Etcheverry e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
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gdnative Fix compilation on Visual Studio 2013 (#10219). 2017-10-20 12:55:22 +02:00
nativearvr Couple of small changes so our ARVRInterfaceGDNative gets constructed and registered automatically when a module loads 2017-10-15 12:56:36 +11:00
nativescript [GDNative] added API struct wrapper generator 2017-10-03 23:26:39 +02:00
pluginscript Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00