godot/scene
Rémi Verschelde daa1220a86
Merge pull request #61856 from iwek7/label_overflowing_text
2022-08-04 22:03:29 +02:00
..
2d Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
3d Allow more precise adjustments of orthogonal/frustum size in Camera3D 2022-08-03 23:51:08 +02:00
animation Fix AnimationNodeStateMachine::rename_node 2022-07-31 18:47:19 -03:00
audio Implement BPM support 2022-07-23 07:31:17 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #61856 from iwek7/label_overflowing_text 2022-08-04 22:03:29 +02:00
main move rpc and rpc_id implementations back to header 2022-08-02 18:35:29 -05:00
resources Merge pull request #63852 from fire-forge/default-colors 2022-08-04 22:03:10 +02:00
SCsub [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Don't replace RootMotionView with Node in a running project 2022-08-03 02:48:02 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00