godot/scene
Marcel Admiraal e2d0dfe3c7 Ensure node's area tree signals are disconnected when clearing monitoring,
even if nodes are no longer in the tree.
2021-07-31 07:14:03 +01:00
..
2d Merge pull request #50909 from fabriceci/fix-multiple-direction-collision-3x 2021-07-27 19:10:52 +02:00
3d Ensure node's area tree signals are disconnected when clearing monitoring, 2021-07-31 07:14:03 +01:00
animation Use bullet points in the editor instead of dashes where relevant 2021-07-28 19:47:11 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Fix crash when executing PopupMenu.new()._submenu_timeout() 2021-07-27 12:11:28 +08:00
main [3.x] Fix building with the FreeType module disabled 2021-07-29 21:47:40 -05:00
resources Merge pull request #46800 from The-O-King/normal_compression 2021-07-30 17:34:47 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
register_scene_types.cpp [3.x] Fix building with the FreeType module disabled 2021-07-29 21:47:40 -05:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00