..
a_star.cpp
Make AStar to use 64-bit logic
2022-06-16 16:43:41 +03:00
a_star.h
Remove redundand header from a_star.h
2022-06-16 17:23:08 +03:00
aabb.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
aabb.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
audio_frame.h
Ensure AudioFrame variables l and r are always initialised
2022-06-17 17:36:11 +01:00
basis.cpp
Fix the calculation of the angular velocity when the rotation speed is not high.
2022-07-19 10:27:13 +02:00
basis.h
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 13:45:35 +02:00
bvh_abb.h
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_cull.inc
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
2022-03-04 23:29:38 +01:00
bvh_debug.inc
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
2022-03-04 23:29:38 +01:00
bvh_integrity.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_logic.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_misc.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_pair.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_public.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_refit.inc
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
bvh_split.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_structs.inc
Add protective checks for invalid handle use in BVH
2022-03-23 09:19:26 +00:00
bvh_tree.h
Add protective checks for invalid handle use in BVH
2022-03-23 09:19:26 +00:00
bvh.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
color_names.inc
Update color constants to use HEX codes
2022-03-17 11:36:23 +02:00
color.cpp
Allow picking similar colours using OKHSL.
2022-06-07 05:53:27 -07:00
color.h
Allow picking similar colours using OKHSL.
2022-06-07 05:53:27 -07:00
convex_hull.cpp
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
convex_hull.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
delaunay_2d.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
delaunay_3d.h
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
disjoint_set.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
dynamic_bvh.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
dynamic_bvh.h
Fix DynamicBVH crash after #59867
2022-04-05 02:17:34 +02:00
expression.cpp
Expression built-in functions can also be considered as identifiers in subscripts
2022-07-04 13:25:43 +03:00
expression.h
Add a const call mode to Object, Variant and Script.
2022-06-27 13:33:06 -07:00
face3.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
face3.h
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
geometry_2d.cpp
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
geometry_2d.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
geometry_3d.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
geometry_3d.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
math_defs.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_fieldwise.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
math_fieldwise.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_funcs.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_funcs.h
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
plane.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
plane.h
Rename epsilon
to tolerance
in the Plane::has_point
method
2022-07-21 20:15:15 +03:00
projection.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
projection.h
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
quaternion.cpp
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
quaternion.h
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
quick_hull.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
quick_hull.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
random_number_generator.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_number_generator.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_pcg.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_pcg.h
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
rect2.cpp
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
rect2.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
rect2i.cpp
Core: Move Rect2i to its own rect2i.h
header
2022-02-04 14:17:30 +01:00
rect2i.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
static_raycaster.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
static_raycaster.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
transform_2d.cpp
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
transform_2d.h
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
transform_3d.cpp
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
transform_3d.h
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
triangle_mesh.cpp
Add surface indices to TriangleMesh
2022-06-22 21:48:23 +02:00
triangle_mesh.h
Add surface indices to TriangleMesh
2022-06-22 21:48:23 +02:00
triangulate.cpp
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
triangulate.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
vector2.cpp
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
vector2.h
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
vector2i.cpp
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
vector2i.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector3.cpp
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
vector3.h
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
vector3i.cpp
Core: Use forward declares for Vector3/Vector3i
2022-02-19 16:47:24 +01:00
vector3i.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector4.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
vector4.h
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
vector4i.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
vector4i.h
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00