godot/scene/animation
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
..
animation_blend_space_1d.cpp refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
animation_blend_space_1d.h refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
animation_blend_space_2d.cpp refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
animation_blend_space_2d.h refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
animation_blend_tree.cpp refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
animation_blend_tree.h refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
animation_node_state_machine.cpp refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
animation_node_state_machine.h Add AnimationTree Advance Expressions 2022-06-28 09:26:13 -07:00
animation_player.cpp Fix animation player crashing when caching disabled tracks 2022-06-29 06:18:45 +02:00
animation_player.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
animation_tree.cpp refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
animation_tree.h refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
easing_equations.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
root_motion_view.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
root_motion_view.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
SCsub Refactor and move easing equations 2021-09-24 13:47:13 +02:00
tween.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
tween.h Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00