godot/platform
Rémi Verschelde 37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
..
android Export: Remove temp files from cache after export 2019-08-12 13:31:59 +02:00
haiku Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
iphone Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
javascript Export: Remove temp files from cache after export 2019-08-12 13:31:59 +02:00
osx Export: Remove temp files from cache after export 2019-08-12 13:31:59 +02:00
server Added Thread Sanitizer 2019-08-07 12:01:14 +02:00
uwp Export: Remove temp files from cache after export 2019-08-12 13:31:59 +02:00
windows fix usage of old macro when new variant intended 2019-08-09 13:10:06 +02:00
x11 OS_X11::set_window_maximized gives up after 0.5s 2019-08-10 21:29:45 +02:00
SCsub SCons: Fix uses of [].append instead of env.add_source_files() 2019-07-22 15:08:32 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00