f7f6115f76
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
133 lines
4.1 KiB
XML
133 lines
4.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputMap" inherits="Object" category="Core" version="3.2">
|
|
<brief_description>
|
|
Singleton that manages [InputEventAction].
|
|
</brief_description>
|
|
<description>
|
|
Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project > Project Settings > Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="action_add_event">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<argument index="1" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Adds an [InputEvent] to an action. This [InputEvent] will trigger the action.
|
|
</description>
|
|
</method>
|
|
<method name="action_erase_event">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<argument index="1" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Removes an [InputEvent] from an action.
|
|
</description>
|
|
</method>
|
|
<method name="action_erase_events">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Removes all events from an action.
|
|
</description>
|
|
</method>
|
|
<method name="action_has_event">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<argument index="1" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the action has the given [InputEvent] associated with it.
|
|
</description>
|
|
</method>
|
|
<method name="action_set_deadzone">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<argument index="1" name="deadzone" type="float">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="add_action">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<argument index="1" name="deadzone" type="float" default="0.5">
|
|
</argument>
|
|
<description>
|
|
Adds an empty action to the [InputMap] with a configurable [code]deadzone[/code].
|
|
An [InputEvent] can then be added to this action with [method action_add_event].
|
|
</description>
|
|
</method>
|
|
<method name="erase_action">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Removes an action from the [InputMap].
|
|
</description>
|
|
</method>
|
|
<method name="event_is_action" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="event" type="InputEvent">
|
|
</argument>
|
|
<argument index="1" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
|
|
</description>
|
|
</method>
|
|
<method name="get_action_list">
|
|
<return type="Array">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns an array of [InputEvent]s associated with a given action.
|
|
</description>
|
|
</method>
|
|
<method name="get_actions">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
Returns an array of all actions in the [InputMap].
|
|
</description>
|
|
</method>
|
|
<method name="has_action" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the [InputMap] has a registered action with the given name.
|
|
</description>
|
|
</method>
|
|
<method name="load_from_globals">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|