godot/drivers/gles3/storage
2023-09-05 18:15:02 +02:00
..
config.cpp Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00
config.h Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00
light_storage.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
material_storage.h Ensure that "detect 3D" is only called when using 3D shaders 2023-06-13 13:20:11 -07:00
mesh_storage.cpp Fix memory access error for MultiMesh with GLES3 2023-08-19 16:01:21 +02:00
mesh_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
particles_storage.cpp Initialize particles instance buffer in case it is used before being updated 2023-06-29 13:24:40 -07:00
particles_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
render_scene_buffers_gles3.cpp Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
render_scene_buffers_gles3.h Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
texture_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
utilities.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
utilities.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00